Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

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zachillios
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by zachillios »

Romangelo wrote:
Mon Jan 20, 2020 5:08 am
zachillios wrote:
Sun Jan 19, 2020 9:49 pm
Romangelo wrote:
Sat Jan 18, 2020 10:45 am


Can you make costume editor and Battle cheats for this game?
Here's a costume modifier, I'm not playing any further in the game so I'm not sure if it works for other characters.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Costume Modifier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Ayesha_EN.exe
  Version: 
  Date   : 2020-01-19
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Costume_E,Atelier_Ayesha_EN.exe,8B 04 81             48 83 C4 28          C3                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   48 83 EC 28          83 F9 FF             75 08) // should be unique
alloc(newmem,$1000,Costume_E)
globalalloc(CostumeE,4)
label(code)
label(return)

newmem:
push rbx
lea rbx,[rcx+rax*4]
mov [CostumeE],rbx
pop rbx
code:
  mov eax,[rcx+rax*4]
  add rsp,28
  jmp return

Costume_E:
  jmp newmem
  nop 2
return:
registersymbol(Costume_E)

[DISABLE]

Costume_E:
  db 8B 04 81 48 83 C4 28

unregistersymbol(Costume_E)
dealloc(newmem)
dealloc(CostumeE)
{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ayesha_EN.exe"+5A6F2

"Atelier_Ayesha_EN.exe"+5A6CF: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6D0: 48 83 EC 28           -  sub rsp,28
"Atelier_Ayesha_EN.exe"+5A6D4: E8 90 DB FB FF        -  call Atelier_Ayesha_EN.exe+18269
"Atelier_Ayesha_EN.exe"+5A6D9: 83 F8 FF              -  cmp eax,-01
"Atelier_Ayesha_EN.exe"+5A6DC: 75 0B                 -  jne Atelier_Ayesha_EN.exe+5A6E9
"Atelier_Ayesha_EN.exe"+5A6DE: 8B 05 1C 11 5F 01     -  mov eax,[Atelier_Ayesha_EN.exe+164B800]
"Atelier_Ayesha_EN.exe"+5A6E4: 48 83 C4 28           -  add rsp,28
"Atelier_Ayesha_EN.exe"+5A6E8: C3                    -  ret 
"Atelier_Ayesha_EN.exe"+5A6E9: 48 98                 -  cdqe 
"Atelier_Ayesha_EN.exe"+5A6EB: 48 8D 0D 0E 11 5F 01  -  lea rcx,[Atelier_Ayesha_EN.exe+164B800]
// ---------- INJECTING HERE ----------
"Atelier_Ayesha_EN.exe"+5A6F2: 8B 04 81              -  mov eax,[rcx+rax*4]
"Atelier_Ayesha_EN.exe"+5A6F5: 48 83 C4 28           -  add rsp,28
// ---------- DONE INJECTING  ----------
"Atelier_Ayesha_EN.exe"+5A6F9: C3                    -  ret 
"Atelier_Ayesha_EN.exe"+5A6FA: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FB: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FC: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FD: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FE: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FF: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A700: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A701: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A702: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Current Costume"</Description>
          <LastState Value="0" RealAddress="14164B800"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CostumeE</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Can't activate the script. Same for your item editor.
Not sure what to tell you then, already uninstalled the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Romangelo
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by Romangelo »

zachillios wrote:
Mon Jan 20, 2020 5:14 am
Romangelo wrote:
Mon Jan 20, 2020 5:08 am
zachillios wrote:
Sun Jan 19, 2020 9:49 pm

Here's a costume modifier, I'm not playing any further in the game so I'm not sure if it works for other characters.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Costume Modifier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Ayesha_EN.exe
  Version: 
  Date   : 2020-01-19
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Costume_E,Atelier_Ayesha_EN.exe,8B 04 81             48 83 C4 28          C3                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   CC                   48 83 EC 28          83 F9 FF             75 08) // should be unique
alloc(newmem,$1000,Costume_E)
globalalloc(CostumeE,4)
label(code)
label(return)

newmem:
push rbx
lea rbx,[rcx+rax*4]
mov [CostumeE],rbx
pop rbx
code:
  mov eax,[rcx+rax*4]
  add rsp,28
  jmp return

Costume_E:
  jmp newmem
  nop 2
return:
registersymbol(Costume_E)

[DISABLE]

Costume_E:
  db 8B 04 81 48 83 C4 28

unregistersymbol(Costume_E)
dealloc(newmem)
dealloc(CostumeE)
{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ayesha_EN.exe"+5A6F2

"Atelier_Ayesha_EN.exe"+5A6CF: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6D0: 48 83 EC 28           -  sub rsp,28
"Atelier_Ayesha_EN.exe"+5A6D4: E8 90 DB FB FF        -  call Atelier_Ayesha_EN.exe+18269
"Atelier_Ayesha_EN.exe"+5A6D9: 83 F8 FF              -  cmp eax,-01
"Atelier_Ayesha_EN.exe"+5A6DC: 75 0B                 -  jne Atelier_Ayesha_EN.exe+5A6E9
"Atelier_Ayesha_EN.exe"+5A6DE: 8B 05 1C 11 5F 01     -  mov eax,[Atelier_Ayesha_EN.exe+164B800]
"Atelier_Ayesha_EN.exe"+5A6E4: 48 83 C4 28           -  add rsp,28
"Atelier_Ayesha_EN.exe"+5A6E8: C3                    -  ret 
"Atelier_Ayesha_EN.exe"+5A6E9: 48 98                 -  cdqe 
"Atelier_Ayesha_EN.exe"+5A6EB: 48 8D 0D 0E 11 5F 01  -  lea rcx,[Atelier_Ayesha_EN.exe+164B800]
// ---------- INJECTING HERE ----------
"Atelier_Ayesha_EN.exe"+5A6F2: 8B 04 81              -  mov eax,[rcx+rax*4]
"Atelier_Ayesha_EN.exe"+5A6F5: 48 83 C4 28           -  add rsp,28
// ---------- DONE INJECTING  ----------
"Atelier_Ayesha_EN.exe"+5A6F9: C3                    -  ret 
"Atelier_Ayesha_EN.exe"+5A6FA: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FB: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FC: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FD: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FE: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A6FF: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A700: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A701: CC                    -  int 3 
"Atelier_Ayesha_EN.exe"+5A702: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Current Costume"</Description>
          <LastState Value="0" RealAddress="14164B800"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CostumeE</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Can't activate the script. Same for your item editor.
Not sure what to tell you then, already uninstalled the game.
The main check bock. Just can't enable it.

jmh
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by jmh »

Has anyone been able to discover anything about elemental values of items or item quality? I have been searching, but don't really know what I am doing.

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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by ninjabz »

jmh wrote:
Mon Jan 20, 2020 4:18 pm
Has anyone been able to discover anything about elemental values of items or item quality? I have been searching, but don't really know what I am doing.
No luck here, did try to mess with the battle stuff but didn't work out. Hopefully someone can shed an update soon.

Romangelo
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by Romangelo »

ninjabz wrote:
Thu Jan 23, 2020 3:47 pm
jmh wrote:
Mon Jan 20, 2020 4:18 pm
Has anyone been able to discover anything about elemental values of items or item quality? I have been searching, but don't really know what I am doing.
No luck here, did try to mess with the battle stuff but didn't work out. Hopefully someone can shed an update soon.
I've found HP & MP in battle, but this game has some kinda complicated system. Since you can move characters in battle, their HP, MP, and other stats are tied to their current position they're standing on the field. To make battle cheats, you'll have to find all addresses for all the positions and I'm too lazy to do that.

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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by Kierk »

Added the IDs for both Effects and Properties in zachillios' item editor. I will let someone else do the items.
Attachments
Highlighted Item Editor.CT
Added Effects and Properties IDs
(59.45 KiB) Downloaded 743 times

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aanpsx
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by aanpsx »

My contributions:
- Inf HP
- Instant Kill
- Pointer
Attachments
Atelier_Ayesha_EN.CT
v. Retail
(72.15 KiB) Downloaded 724 times

lanford
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by lanford »

aanpsx wrote:
Wed Feb 05, 2020 7:58 am
My contributions:
- Inf HP
- Instant Kill
- Pointer
Inf HP only works on Ayesha and Regina. Instant Kill does not work.
How about inf MP cheat?

gsybhlk
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by gsybhlk »

lanford wrote:
Wed Feb 12, 2020 2:37 pm
aanpsx wrote:
Wed Feb 05, 2020 7:58 am
My contributions:
- Inf HP
- Instant Kill
- Pointer
Inf HP only works on Ayesha and Regina. Instant Kill does not work.
How about inf MP cheat?
The Inf HP cheat also gives the Porter enemy Inf HP aswell.

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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by Valatros »

Anyone had any luck finding CP at all? I can't even find it during a single synthesis, looking for the changed value turns up absolutely nothing. Increased/Decreased search does narrow down eventually, but only to seemingly completely unrelated numbers, I don't get it.

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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by anon9 »

Old Versions
v0.0.0.1
  • Available:
  • Addresses: Memory Points, Col, Time, Outfit, Alchemy, Some Ayesha Stats
  • Item Editor (Partially tested)
  • Forced Costume Change (Otherwise the edited Costumes won't change until you exit the Dressing Room)
  • Costume Finder Test
  • Force Elements to 100 (You can mess with this to get the results you want, but do note that this affects all items so not only will you need to divide the goal amount by the number of items, you'll also need to deal with all of your items having their elements changed) (If people actually want to use this method, I'll upload my latest table, but I'm trying to get a saner (and safer) method working).
  • Set Stack Elements (Elemental Control) (In Testing. See Force Elements to 100)
  • No Item Consumption (In Testing)
  • No Container Item Removal (In Testing)
  • No Synth Item Use (In Testing)
  • No Memory Diary Check (Ignores Memory Points for purpose of activating entries).
  • Visual only No Memory Diary Check (Visual Component for above - has no actual effect) in Dev section
  • No Memory Loss
  • No Gathering Bar drain
  • Set/Halt Col on Change
  • Shop Exp Multiplier
    v0.0.0.1u2
  • Infinite HP (test)
  • Infinite HP Mod: Set HP to 1
  • Infinite HP Mod: Instant Kill (test)
  • Infinite Shop Item (Limited Excluded)
  • Infinite Shop Item Mod: Include Limited
  • Highlighted Target
  • No MP Usage
  • No Battle Item Use
v0.0.0.2
  • (Additions)
  • Assist Gauge Scripts
  • Wilbell and Regina addresses
  • Friendship Addresses
  • Friendship Setter
  • Infinite HP Mod: Disable Infinite HP
  • A few character addresses identified.
  • v0.0.0.2u
  • Addition to Highlighted Item Editor: Item Quantity modifier (If item quantity is not 0,1, or -1)
  • The reason for ignoring those values is to reduce the chance of something going wrong.
  • v0.0.0.2u2
  • Added modifiers for the Highlighted Item Editor Scripts
  • Highlighted Item Editor mod: Include 1 quantity items
  • Highlighted Item Editor mod: Set Item Quantity is Minimum Item Quantity.
  • v0.0.0.2u3
  • switched default for Highlighted Item Editor to minimum quantity, the mod is now Minimum Quantity is Set Quantity
v0.0.0.3
  • (Additions)
  • Post Battle Recovery (HP and MP are both affected in this version. HP = 0, MP = 1)
  • Improved No Battle Item Consume (Safer)
  • Alternative No Battle Item Consume (More effective, but not much safer)
  • Faster Friendship (Friendship gain multiplier)
  • Infinite CP - This should be in the same section as the elemental codes (I'm just too lazy to work on it right now since I know it will be easier if I progress further)
  • (Changes)
  • Friendship Setter moved to Old Codes
v0.0.0.4
  • (Additions)
  • Synthesis Elemental Control Script
  • Synthesis Quality Control Script
v0.0.0.5
  • (Changes)
  • Some cleanup.
  • Some dev notes removed.
  • Some naming convention fixes (won't matter for unless I made a mistake or if you made an override/mod script like the ones I use).
  • Item Dropdown values. (Note: Includes some junk values. Some values crashed the game so were not included).
  • Alch Exp multiplier
  • Time Stop (Freezing time works, but as it 'progresses' time, it may trigger things and an option to stop time instead may be useful)
  • Adv Exp mutliplier
  • Memory multiplier
    v0.0.0.5u
  • Fix for the CP code (Will drain during Skill Usage, but should return it when adding a material)
  • Additional CP Code (To prevent the drain during Skill Usage)
    v0.0.0.5u2
  • Next Bonus Control
v0.0.0.6
  • (Changes)
  • Linca Char Addresses Identified+ Linca Costume Addresses
  • Marion Char Addresses Identified
  • Fast Max Special Gauges
    v0.0.0.6.1 (FUN update) FUN: Familiarizing Underrated Needs
  • (Changes)
  • Odelia Char Addresses Identified
  • Hyper Battle Speed Script // Includes text change to help identify that it is active. Set it to over 9000 to make your head spin!
  • Recommendation: Reduce the in-game sounds before you activate this. ;)
  • For safety reasons, do not set this above 16 if you have any medical conditions that may cause issues with strobes.
  • Note: This update includes some values I normally wouldn't have on the table as this is a FUN update. (Yep, preparing for April 1st. What crazy code will I do this year? Maybe I should do a script that turns Ayesha into a haunted, flying mask.)
    v0.0.0.6.1u
  • (Changes)
  • Improved Elemental Script . This should no longer be affected by any bonuses.
  • Dev Scripts: Various Elemental Bonus disables. The improved elemental script should cover all of these.
v0.0.0.7
  • (Changes)
  • Further Naming Convention Fixes
  • Fixed battle speed code (again. Should work properly now.)
  • Fake Date (This allows you to activate events and deliveries on a FAKE date without altering your actual date)
  • Fixed Marion Address
  • Added Juris Address
    v0.0.0.7u
  • Added Forced Contest Win Script
v0.1
  • (Changes)
  • Various Changes
  • Removed Old/Dev sections
    mini update
  • Removed unnecessary parts
  • Added some script notes/comments
  • Changed Item Highlight to include setting Mystery to 0 if the Quantity Set is enabled (Disable this in the script if you want Mysteries - next version will include a mod to re-enable mysteries).
    v0.1.1
  • A few very very minor adjustments.
  • Added a mod to re-enable mysteries.
v0.1.1 will likely be a final or semi-final update. The changes for v.01 mini update and v0.1.1 are very minor so if you have v0.1, there isn't a major need to update.

Notes:
  • The Script Mods need the script to be activated to use them.
  • (Since the instant kill runs off the same place as the infinite hp, I prioritized infinite HP. You can use the disable infinite HP mod if you just want the instant kill.)
  • Currently Inf HP is not perfect (there are some very specific scenarios that stop it from working, such as 1HKO), but it works in most cases.
  • The CP code does not include bonuses outside of alchemy level, but by the time you obtain those bonuses, you will likely be high enough in alchemy level that they aren't necessary.
  • Color Code for my tables: Red (255,0,0) = Dangerous. Pink (255,128,192) = Mostly Safe. Gray (192,192,192) = There is a better/updated version
Attachments
Atelier_Ayesha_EN.CT
v0.1.1
(325.42 KiB) Downloaded 1112 times
Atelier_Ayesha_EN.CT
v0.0.0.8 (Dev Notes/Old Scripts)
(432.08 KiB) Downloaded 728 times
Atelier_Ayesha_EN.CT
v0.0.0.4
(380.64 KiB) Downloaded 703 times
Last edited by anon9 on Wed Mar 04, 2020 6:58 pm, edited 30 times in total.

Valatros
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Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by Valatros »

Epic table updates
anon9 wrote:
Sun Feb 23, 2020 10:29 am
I've added a section for stuff I haven't uploaded. If anyone sees something they want asap, poke me and I'll upload once I get a chance. Otherwise, I'll upload whenever I make decent progress. Just be warned that the dev section of my table can be somewhat dangerous to use so don't touch that unless you know what you are doing. (Anything in red is probably also potentially dangerous so keep them off. Also, if something is new, be aware that I don't always set the colors right away).

Okay, Synthesis CP, Elements, and Quality should be done now. These seem to be the best locations to modify. Took a bit longer than I expected, partially since I kept losing a bunch of progress due to CE scrambling and my computer shutting down due to lack of power or not waking up due to some glitch with windows.

If anyone can think of any other scripts that they want (before I finish the game), let me know and I might work on it. Otherwise, I'll work on the item dropdowns later.
Old Versions
v0.0.0.1
  • Available:
  • Addresses: Memory Points, Col, Time, Outfit, Alchemy, Some Ayesha Stats
  • Item Editor (Partially tested)
  • Forced Costume Change (Otherwise the edited Costumes won't change until you exit the Dressing Room)
  • Costume Finder Test
  • Force Elements to 100 (You can mess with this to get the results you want, but do note that this affects all items so not only will you need to divide the goal amount by the number of items, you'll also need to deal with all of your items having their elements changed) (If people actually want to use this method, I'll upload my latest table, but I'm trying to get a saner (and safer) method working).
  • Set Stack Elements (Elemental Control) (In Testing. See Force Elements to 100)
  • No Item Consumption (In Testing)
  • No Container Item Removal (In Testing)
  • No Synth Item Use (In Testing)
  • No Memory Diary Check (Ignores Memory Points for purpose of activating entries).
  • Visual only No Memory Diary Check (Visual Component for above - has no actual effect) in Dev section
  • No Memory Loss
  • No Gathering Bar drain
  • Set/Halt Col on Change
  • Shop Exp Multiplier
    v0.0.0.1u2
  • Infinite HP (test)
  • Infinite HP Mod: Set HP to 1
  • Infinite HP Mod: Instant Kill (test)
  • Infinite Shop Item (Limited Excluded)
  • Infinite Shop Item Mod: Include Limited
  • Highlighted Target
  • No MP Usage
  • No Battle Item Use
v0.0.0.2
  • (Additions)
  • Assist Gauge Scripts
  • Wilbell and Regina addresses
  • Friendship Addresses
  • Friendship Setter
  • Infinite HP Mod: Disable Infinite HP
  • A few character addresses identified.
  • v0.0.0.2u
  • Addition to Highlighted Item Editor: Item Quantity modifier (If item quantity is not 0,1, or -1)
  • The reason for ignoring those values is to reduce the chance of something going wrong.
  • v0.0.0.2u2
  • Added modifiers for the Highlighted Item Editor Scripts
  • Highlighted Item Editor mod: Include 1 quantity items
  • Highlighted Item Editor mod: Set Item Quantity is Minimum Item Quantity.
  • v0.0.0.2u3
  • switched default for Highlighted Item Editor to minimum quantity, the mod is now Minimum Quantity is Set Quantity
v0.0.0.3
  • (Additions)
  • Post Battle Recovery (HP and MP are both affected in this version. HP = 0, MP = 1)
  • Improved No Battle Item Consume (Safer)
  • Alternative No Battle Item Consume (More effective, but not much safer)
  • Faster Friendship (Friendship gain multiplier)
  • Infinite CP - This should be in the same section as the elemental codes (I'm just too lazy to work on it right now since I know it will be easier if I progress further)
  • (Changes)
  • Friendship Setter moved to Old Codes
v0.0.0.4
  • (Additions)
  • Synthesis Elemental Control Script
  • Synthesis Quality Control Script
v0.0.0.5
  • (Changes)
  • Some cleanup.
  • Some dev notes removed.
  • Some naming convention fixes (won't matter for unless I made a mistake or if you made an override/mod script like the ones I use).
  • Item Dropdown values. (Note: Includes some junk values. Some values crashed the game so were not included).
  • Alch Exp multiplier
  • Time Stop (Freezing time works, but as it 'progresses' time, it may trigger things and an option to stop time instead may be useful)
  • Adv Exp mutliplier
  • Memory multiplier
    v0.0.0.5u
  • Fix for the CP code (Will drain during Skill Usage, but should return it when adding a material)
  • Additional CP Code (To prevent the drain during Skill Usage)
    v0.0.0.5u2
  • Next Bonus Control
Notes:
  • The Script Mods need the script to be activated to use them.
  • (Since the instant kill runs off the same place as the infinite hp, I prioritized infinite HP. You can use the disable infinite HP mod if you just want the instant kill.)
  • Color Code for my tables: Red (255,0,0) = Dangerous. Pink (255,128,192) = Mostly Safe. Gray (192,192,192) = There is a better/updated version
  • (Temp Notes)
  • The Costume Address Finder has been tested with Wilbell and Ayesha.
  • If anyone notices anything else wrong about the CP code, let me know. I don't have all the skills yet.
Found, but not uploaded
v0.0.0.6
  • (Changes)
  • Linca Char Addresses Found + Linca Costume Addresses
Planned Updates:
  • (Changes)
  • (Possible Changes)
  • Further Naming Convention Fixes // Possibility
  • Synth Item Quantity control // Possibility
  • Special Gauges // If they exist in this game.
  • Gathering Scripts // Possibility if I find it worth the effort.
  • Reduced Quality Drain // If an issue in this game.
  • Minion Stats // If they exist
  • Event Date Modifier // If an issue in this game.
  • Synth Skill Unlocker // Possibility
  • Character Pointer // Only if it shrinks the filesize.
  • Clothing Unlocker // Low Possibility.
Older Codes/Codes already in table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Outfit"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>39291</ID>
          <Description>"Ayesha"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Costume"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Apothecary Costume
1:Sunshine
2:Witch Costume
3:Sunflower
4:Marion's Choice
5:Poolside
6:Wonder Girl
7:Green Pareo
8:Snow Breeze
9:Chocoladen
10:Bamboo Queen
11:Modern Girl
12:Pinky Doll
13:White Diamond
14:Dark Rouge
15:Hydrangea's Blissing
16:Sketchy Bikini
17:Night Blossom
18:Traveler's Clothes
19:Urban Cat
20:Fillth Lady
21:Kimono
22:Little Garnet
23:Night Dress
24:Witch Crown
25:Candy Heart
26:Magical Swimmer
27:Flow Line
28:Strawberry swimsuit
29:Japaschool
30:Crimson Flower
31:Yellow Magician
32:Checkered Girl
33:Mermaiden
34:Rose Amazons
35:Bridge Sapphire
36:Dark Valkyrie
37:Idol Mode
38:Framboise
39:Bitter Lemonade
40:Rosen Blue
41:Blooming Flower
42:Native Leather
43:Caravan Chief
44:Passion Cloth
</DropDownList>
              <LastState Value="17" RealAddress="14164B800"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B800</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Accessory-Head"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Fairy Hairband
2:Cat Hairband
3:Rabbit Hairband
4:Fairy Tiara
5:Ebony Crown
6:Purple Corsage
7:Red Corsage
8:Lovely Sunglasses
9:Mini Silk Hat
10:Mini Straw Hat
11:Pumpkin Crown
12:White Brim
13:Flower Band
14:Cute Hat
15:Pink Hat
16:Hunting Cap
17:Witch Hat
18:Summer Straw
19:Blue Ribbon
20:Moon
21:Mermaid Circlet
22:Blessed Head Dress
23:Red Head Dress
24:Blue Head Dress
25:Princess Tiara
26:Purple Tiara
27:Blue Tiara
28:Feather Corsage
29:Black Corsage
30:Pink Corsage
31:Trad. Ribbon
32:Pretty Hunting Cap
33:Cookie Silk
34:Striped Hat
35:Blossom Cap
36:Traveler's Hat
37:Romanesque Hat
38:Runic Brown
39:Ribbon Hairband
40:Flower Crown
</DropDownList>
              <LastState Value="7" RealAddress="14164B810"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B810</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>192</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Accessory-Facial"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Cool Glasses
2:Smart Glasses
3:Strain Eye Patch
4:Yandel Eye Patch
5:Sunglasses
</DropDownList>
              <LastState Value="0" RealAddress="14164B820"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B820</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hey dude, mostly just wanna say a huge thanks for taking the table up a notch. The CP has worked for me great so far, it doesn't seem to hold through Power Pour (basically, free duplicate use of an item) but it resets back to max again after using an item, so it hasn't come up as an issue. It might even just be that it doesn't *display* that you have max CP but you still do.

Item usage has been flawless, same with MP and restoration after battles. I haven't tested modifying items straight up or anything but so far it's 100% victory with your cheat table, got all the stuff I wanted or was using hacky workarounds for (I was modding item quantities up to 4 each in the first 5 slots of the basket and freezing them, for instance. An inelegant workaround for infinite item use).

I'm not crazy far in yet, actually had backburnered the game awhile while I moved states, but you've got everything I wanted and more working perfectly, so thank you very much for that.

anon9
Table Makers
Table Makers
Posts: 171
Joined: Mon Sep 17, 2018 6:28 am
Reputation: 174

Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by anon9 »

Valatros wrote:
Fri Feb 28, 2020 3:00 am
Hey dude, mostly just wanna say a huge thanks for taking the table up a notch. The CP has worked for me great so far, it doesn't seem to hold through Power Pour (basically, free duplicate use of an item) but it resets back to max again after using an item, so it hasn't come up as an issue. It might even just be that it doesn't *display* that you have max CP but you still do.

Item usage has been flawless, same with MP and restoration after battles. I haven't tested modifying items straight up or anything but so far it's 100% victory with your cheat table, got all the stuff I wanted or was using hacky workarounds for (I was modding item quantities up to 4 each in the first 5 slots of the basket and freezing them, for instance. An inelegant workaround for infinite item use).

I'm not crazy far in yet, actually had backburnered the game awhile while I moved states, but you've got everything I wanted and more working perfectly, so thank you very much for that.
I'm glad it is helping you. If you are using the latest version, there is a second script for Synth Skills, such as Power Pour. The Elemental Control code also isn't perfect as it doesn't adjust the display values properly, but I don't really care about those.

At this point, the table should have what most people need (minus a few addresses, which I'm not adding yet because I don't know the identity of those addresses). I think my table should actually have most of what is provided by other tables in this thread except for the speed up code someone else mentioned. I would see about adding a speed up code, but there is already a speedhack function. I could potentially mess with the speed ups for battle and run though. (I was tempted to make a Za Warudo Script or some of my 'fun' Scripts, but I think people would get annoyed by those).

I think I'm going to bring back some of my old Dev scripts such as my auto name crawler code though if I can figure out how to build it for CE. (Basically, it automatically increments and outputs the names to a text file - you just need to tell it where to find the initial addresses). I don't want to have to go through another like 1500 names for the next two games.

Example of the usefulness of Dev Scripts:

Image


Once the table is nearing completion,I'll probably just ask DrummerIX if he can link my table in the OP post. I have a lot to test still though.

Also, as a warning to anyone who made overrides/mods or w/e for my table, I plan to do some heavy name changes soon. This will make dev in the next game easier for me (part of why I made my own table instead of piggybacking this time is to make it easier when I do Escha and Shallie).

I'm going to move the "code" to this post since it was becoming a pain to edit.
Older Scripts and/or Scripts/Addresses already in table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Outfit"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>39291</ID>
          <Description>"Ayesha"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>0</ID>
              <Description>"Costume"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Apothecary Costume
1:Sunshine
2:Witch Costume
3:Sunflower
4:Marion's Choice
5:Poolside
6:Wonder Girl
7:Green Pareo
8:Snow Breeze
9:Chocoladen
10:Bamboo Queen
11:Modern Girl
12:Pinky Doll
13:White Diamond
14:Dark Rouge
15:Hydrangea's Blissing
16:Sketchy Bikini
17:Night Blossom
18:Traveler's Clothes
19:Urban Cat
20:Fillth Lady
21:Kimono
22:Little Garnet
23:Night Dress
24:Witch Crown
25:Candy Heart
26:Magical Swimmer
27:Flow Line
28:Strawberry swimsuit
29:Japaschool
30:Crimson Flower
31:Yellow Magician
32:Checkered Girl
33:Mermaiden
34:Rose Amazons
35:Bridge Sapphire
36:Dark Valkyrie
37:Idol Mode
38:Framboise
39:Bitter Lemonade
40:Rosen Blue
41:Blooming Flower
42:Native Leather
43:Caravan Chief
44:Passion Cloth
</DropDownList>
              <LastState Value="17" RealAddress="14164B800"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B800</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>2</ID>
              <Description>"Accessory-Head"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Fairy Hairband
2:Cat Hairband
3:Rabbit Hairband
4:Fairy Tiara
5:Ebony Crown
6:Purple Corsage
7:Red Corsage
8:Lovely Sunglasses
9:Mini Silk Hat
10:Mini Straw Hat
11:Pumpkin Crown
12:White Brim
13:Flower Band
14:Cute Hat
15:Pink Hat
16:Hunting Cap
17:Witch Hat
18:Summer Straw
19:Blue Ribbon
20:Moon
21:Mermaid Circlet
22:Blessed Head Dress
23:Red Head Dress
24:Blue Head Dress
25:Princess Tiara
26:Purple Tiara
27:Blue Tiara
28:Feather Corsage
29:Black Corsage
30:Pink Corsage
31:Trad. Ribbon
32:Pretty Hunting Cap
33:Cookie Silk
34:Striped Hat
35:Blossom Cap
36:Traveler's Hat
37:Romanesque Hat
38:Runic Brown
39:Ribbon Hairband
40:Flower Crown
</DropDownList>
              <LastState Value="7" RealAddress="14164B810"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B810</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>192</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
            <CheatEntry>
              <ID>3</ID>
              <Description>"Accessory-Facial"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Cool Glasses
2:Smart Glasses
3:Strain Eye Patch
4:Yandel Eye Patch
5:Sunglasses
</DropDownList>
              <LastState Value="0" RealAddress="14164B820"/>
              <VariableType>Byte</VariableType>
              <Address>Atelier_Ayesha_EN.exe+164B820</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

DABhand
Novice Cheater
Novice Cheater
Posts: 20
Joined: Tue Dec 25, 2018 4:43 am
Reputation: 2

Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by DABhand »

Just thrown in some extras into the table already available, namely some other characters, level and other stats like the resistances and even In Battle HP and MP values (not God mode) just means you can start a battle at 999 to each.

Set your level to 999 and pretty much 1 shot everything if you want, no idea why you would do that takes the fun away mostly but hey ho :P

EDIT: Upped the wrong table, correct one up now.
Attachments
Atelier_Ayesha_EN.CT
Updated with extra stats and characters. (re-upped)
(61.22 KiB) Downloaded 804 times

narigane
Noobzor
Noobzor
Posts: 10
Joined: Sun Feb 25, 2018 11:03 am
Reputation: 0

Re: Atelier Ayesha: The Alchemist of the Dusk DX (Steam)

Post by narigane »

I don;t know is this alreade been asked but

no one ever create the option tomodify [support metter] or Special gauge?
I need those more than anything.
More you progress through the game, the more you lost.
If you powered up enough to one shot everything, you can not use special.
To use special you need to prolong the fight which means you are weak.

These alchemist game almost tell you that special moves is the privilage of a weak against strong oponent.

So... anyone planning to add this feature in [ALL] alchemist series?

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