Super Robot Wars X

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ashuraman
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Super Robot Wars X

Post by ashuraman »

Very basic table, only contains modifiers for funds and tac but if anyone wants to use it as a base and make it better and add new stuff feel free to

Version 1.0: Tac editor, Funds editor

Version 1.1: Added the following scripts by ColonelRVH: Infinite HP, One hit kill, Infinite EN, Infinite SP, Infinite EXC

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SRWX.CT
1.1, ColonelRVH scripts added
(17.81 KiB) Downloaded 1751 times
SRWX.CT
1.0, initial release
(526 Bytes) Downloaded 316 times
Last edited by ashuraman on Sun Jan 12, 2020 8:28 pm, edited 1 time in total.

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HEROES
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Re: Super Robot Wars X

Post by HEROES »

ashuraman wrote:
Sat Jan 11, 2020 1:50 am
Very basic table, only contains modifiers for funds and tac but if anyone wants to use it as a base and make it better and add new stuff feel free to
Thank

nuocda
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Re: Super Robot Wars X

Post by nuocda »

got table edit pilot skills form 3dm forum, google trans, i just edit same name in game some special skill and can't buy in shop, edit then upgrade any skill part to update ingame, such as parameter part can update too.

Image
Attachments
SRWXskill3dm_en.CT
(53.7 KiB) Downloaded 420 times

dammy63
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Re: Super Robot Wars X

Post by dammy63 »

lap
SRWX.EXE+17B6ACB

modification limit flag
SRWX.EXE+17B6ACE

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ashuraman
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Re: Super Robot Wars X

Post by ashuraman »

dammy63 wrote:
Sun Jan 12, 2020 12:45 am
lap
SRWX.EXE+17B6ACB

modification limit flag
SRWX.EXE+17B6ACE
Uh?

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Foomy
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Re: Super Robot Wars X

Post by Foomy »

Anyone managed to find kill count address/cheat? I can't even find the value type for Kill Count ...

nakint
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Re: Super Robot Wars X

Post by nakint »

Foomy wrote:
Sun Jan 12, 2020 10:36 am
Anyone managed to find kill count address/cheat? I can't even find the value type for Kill Count ...
Can you find current SP?
Morale address = SP address + 2
EXP address = SP address + 4
SCORE address = SP address +6

For example
Amari:
SP: SRWX.EXE+EC9EE8
Morale: SRWX.EXE+EC9EEA
EXP: SRWX.EXE+EC9EEC
SCORE: SRWX.EXE+EC9EEE

The table, have address for Pilots up to Scenario 4.
Attachments
SRWX.CT
Super Robot Wars X table, many source
(106.6 KiB) Downloaded 348 times

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ashuraman
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Re: Super Robot Wars X

Post by ashuraman »

Added a couple of useful scripts by ColonelRVH to my table. Enjoy

jericho82
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Re: Super Robot Wars X

Post by jericho82 »

is it possible to make character editor or added an character (specially non playable char)

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Arikado
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Re: Super Robot Wars X

Post by Arikado »

can anyone help me to double confirm, that is right description and right effect? thank you

PS: address may not fixed.

"Haro" Base address

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9327</ID>
      <Description>""Haro" Base address"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Value="" RealAddress="1DC2268E6A4"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>Array of byte</VariableType>
      <ByteLength>0</ByteLength>
      <Address>1DC2268E6A4</Address>
      <CheatEntries>
        <CheatEntry>
          <ID>9328</ID>
          <Description>"All Weapon Power+"</Description>
          <LastState Value="4000" RealAddress="1DC2268E6A0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>-4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9329</ID>
          <Description>"HP+"</Description>
          <LastState Value="4000" RealAddress="1DC2268E6A4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9330</ID>
          <Description>"EN+"</Description>
          <LastState Value="500" RealAddress="1DC2268E6A6"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9331</ID>
          <Description>"Armor+"</Description>
          <LastState Value="4000" RealAddress="1DC2268E6A8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9332</ID>
          <Description>"Can be Consume?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:NO
02:YES, 1 time per item
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6B0"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9333</ID>
          <Description>"Move Range+"</Description>
          <LastState Value="30" RealAddress="1DC2268E6B1"/>
          <VariableType>Byte</VariableType>
          <Address>+0D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9334</ID>
          <Description>"Mobility+"</Description>
          <LastState Value="0" RealAddress="1DC2268E6B2"/>
          <VariableType>Byte</VariableType>
          <Address>+0E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9335</ID>
          <Description>"Aiming+"</Description>
          <LastState Value="50" RealAddress="1DC2268E6B3"/>
          <VariableType>Byte</VariableType>
          <Address>+0F</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9336</ID>
          <Description>"HP Regen +% at turn start"</Description>
          <LastState Value="0" RealAddress="1DC2268E6B5"/>
          <VariableType>Byte</VariableType>
          <Address>+11</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9337</ID>
          <Description>"EN Regen +% at turn start"</Description>
          <LastState Value="50" RealAddress="1DC2268E6B6"/>
          <VariableType>Byte</VariableType>
          <Address>+12</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9338</ID>
          <Description>"Ammos full charge at turn start"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:OFF
01:ON
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268E6B7"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+13</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9339</ID>
          <Description>"Move Type Available"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
01:Sky
02:Land
03:Sea
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6B8"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9340</ID>
          <Description>"Unit &amp; Weapons Adaptation"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
01:Sky S
02:Space S
03:Land S
04:Sea S
05:All A
06:All S
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6B9"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+15</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9341</ID>
          <Description>"Barrier Type"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Barrier Field
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268E6BA"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+16</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9342</ID>
          <Description>"Special Effect 01"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Jamming unit
02:Repair &amp; Supply command unlock
03:Ignore field effect when moving
04:Weapon SP effect (Armor decrease) Invalidation
07:$500 gain per amount of movement
08:SP 1 recovery per amount of movement
</DropDownList>
          <LastState Value="03" RealAddress="1DC2268E6BB"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+17</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9343</ID>
          <Description>"Critical hitrate+"</Description>
          <LastState Value="100" RealAddress="1DC2268E6BC"/>
          <VariableType>Byte</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9344</ID>
          <Description>"Weapons Range+"</Description>
          <LastState Value="20" RealAddress="1DC2268E6BD"/>
          <VariableType>Byte</VariableType>
          <Address>+19</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9345</ID>
          <Description>"Special Effect 02"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Damage Reduce &amp; Barrier Brake thru
02:Melee Weapons Power +300
03:Ranged Weapons Power +300
04:Weapons Power+
05:EN 10% reduce
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268E6BF"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1B</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9346</ID>
          <Description>"Morale+"</Description>
          <LastState Value="10" RealAddress="1DC2268E6C0"/>
          <VariableType>Byte</VariableType>
          <Address>+1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9347</ID>
          <Description>"Special Effect 03"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:SP Maximum at stage start
03:SP limit +20
</DropDownList>
          <LastState Value="03" RealAddress="1DC2268E6C1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9348</ID>
          <Description>"Special Effect 04"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">03:EXP x2.0
05:$ x2.0
06:EXP $ TacP x1.25
07:TacP x1.2
08:TacP x1.5
09:TacP x2.0
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6C2"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9349</ID>
          <Description>"Special Effect 05"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Morale +3 per turn
02:Movement +1 per turn
03:SP 10 recovery per turn
04:SP 15 recovery per turn
05:SP 10 recovery per enemy kill
07:Morale limit +30
08:Chara Ability "Commando L4"
0B:Morale Limit +10
0C:When morale 130+, SP command "100% Hit" at turn start
0D:When ExC gain 1, can gain 1 more
</DropDownList>
          <LastState Value="0B" RealAddress="1DC2268E6C3"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1F</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9350</ID>
          <Description>"Consumables Type 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None Effect
01:EN 250 recovery
02:Ammo all recovery
03:HP 6000 recovery
04:HP EN Ammo all recovery
06:HP 5000 &amp; EN 100 recovery
07:ExC +10
08:ExC +2
09:SP all recovery
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6C4"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9351</ID>
          <Description>"SP recovery (Consumables)"</Description>
          <LastState Value="0" RealAddress="1DC2268E6C5"/>
          <VariableType>Byte</VariableType>
          <Address>+21</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9352</ID>
          <Description>"Consumables Type 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
03:SP command "Release" to all enemy
04:SP command "Brave"
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268E6C6"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+22</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9353</ID>
          <Description>"Every profitable thing+%"</Description>
          <LastState Value="100" RealAddress="1DC2268EF47"/>
          <VariableType>Byte</VariableType>
          <Address>1DC2268EF47</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
"Soul of Steel" Base address

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9354</ID>
      <Description>""Soul of Steel" Base address"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Value="" RealAddress="1DC2268EF24"/>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>Array of byte</VariableType>
      <ByteLength>0</ByteLength>
      <Address>1DC2268EF24</Address>
      <CheatEntries>
        <CheatEntry>
          <ID>9355</ID>
          <Description>"All Weapon Power+"</Description>
          <LastState Value="5000" RealAddress="1DC2268EF20"/>
          <VariableType>2 Bytes</VariableType>
          <Address>-4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9356</ID>
          <Description>"HP+"</Description>
          <LastState Value="15000" RealAddress="1DC2268EF24"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9357</ID>
          <Description>"EN+"</Description>
          <LastState Value="500" RealAddress="1DC2268EF26"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9358</ID>
          <Description>"Armor+"</Description>
          <LastState Value="5000" RealAddress="1DC2268EF28"/>
          <VariableType>2 Bytes</VariableType>
          <Address>+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9359</ID>
          <Description>"Can be Consume?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:NO
02:YES, 1 time per item
</DropDownList>
          <LastState Value="03" RealAddress="1DC2268EF30"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+0C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9360</ID>
          <Description>"Move Range+"</Description>
          <LastState Value="30" RealAddress="1DC2268EF31"/>
          <VariableType>Byte</VariableType>
          <Address>+0D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9361</ID>
          <Description>"Mobility+"</Description>
          <LastState Value="0" RealAddress="1DC2268EF32"/>
          <VariableType>Byte</VariableType>
          <Address>+0E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9362</ID>
          <Description>"Aiming+"</Description>
          <LastState Value="50" RealAddress="1DC2268EF33"/>
          <VariableType>Byte</VariableType>
          <Address>+0F</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9363</ID>
          <Description>"HP Regen +% at turn start"</Description>
          <LastState Value="50" RealAddress="1DC2268EF35"/>
          <VariableType>Byte</VariableType>
          <Address>+11</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9364</ID>
          <Description>"EN Regen +% at turn start"</Description>
          <LastState Value="50" RealAddress="1DC2268EF36"/>
          <VariableType>Byte</VariableType>
          <Address>+12</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9365</ID>
          <Description>"Ammos full charge at turn start"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:OFF
01:ON
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268EF37"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+13</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9366</ID>
          <Description>"Move Type Available"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
01:Sky
02:Land
03:Sea
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268EF38"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+14</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9367</ID>
          <Description>"Unit &amp; Weapons Adaptation"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
01:Sky S
02:Space S
03:Land S
04:Sea S
05:All A
06:All S
</DropDownList>
          <LastState Value="06" RealAddress="1DC2268EF39"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+15</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9368</ID>
          <Description>"Barrier Type"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Barrier Field
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268EF3A"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+16</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9369</ID>
          <Description>"Special Effect 01"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Jamming unit
02:Repair &amp; Supply command unlock
03:Ignore field effect when moving
04:Weapon SP effect (Armor decrease) Invalidation
07:$500 gain per amount of movement
08:SP 1 recovery per amount of movement
</DropDownList>
          <LastState Value="03" RealAddress="1DC2268EF3B"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+17</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9370</ID>
          <Description>"Critical hitrate+"</Description>
          <LastState Value="100" RealAddress="1DC2268EF3C"/>
          <VariableType>Byte</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9371</ID>
          <Description>"Weapons Range+"</Description>
          <LastState Value="20" RealAddress="1DC2268EF3D"/>
          <VariableType>Byte</VariableType>
          <Address>+19</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9372</ID>
          <Description>"Special Effect 02"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Damage Reduce &amp; Barrier Brake thru
02:Melee Weapons Power +300
03:Ranged Weapons Power +300
04:Weapons Power+
05:EN 10% reduce
</DropDownList>
          <LastState Value="04" RealAddress="1DC2268EF3F"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1B</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9373</ID>
          <Description>"Morale+"</Description>
          <LastState Value="100" RealAddress="1DC2268EF40"/>
          <VariableType>Byte</VariableType>
          <Address>+1C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9374</ID>
          <Description>"Special Effect 03"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:SP Maximum at stage start
03:SP limit +20
</DropDownList>
          <LastState Value="01" RealAddress="1DC2268EF41"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1D</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9375</ID>
          <Description>"Special Effect 04"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">03:EXP x2.0
05:$ x2.0
06:EXP $ TacP x1.25
07:TacP x1.2
08:TacP x1.5
09:TacP x2.0
</DropDownList>
          <LastState Value="06" RealAddress="1DC2268EF42"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1E</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9376</ID>
          <Description>"Special Effect 05"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Morale +3 per turn
02:Movement +1 per turn
03:SP 10 recovery per turn
04:SP 15 recovery per turn
05:SP 10 recovery per enemy kill
07:Morale limit +30
08:Chara Ability "Commando L4"
0B:Morale Limit +10
0C:When morale 130+, SP command "100% Hit" at turn start
0D:When ExC gain 1, can gain 1 more
</DropDownList>
          <LastState Value="07" RealAddress="1DC2268EF43"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+1F</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9377</ID>
          <Description>"Consumables Type 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None Effect
01:EN 250 recovery
02:Ammo all recovery
03:HP 6000 recovery
04:HP EN Ammo all recovery
06:HP 5000 &amp; EN 100 recovery
07:ExC +10
08:ExC +2
09:SP all recovery
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268EF44"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+20</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9378</ID>
          <Description>"SP recovery (Consumables)"</Description>
          <LastState Value="0" RealAddress="1DC2268EF45"/>
          <VariableType>Byte</VariableType>
          <Address>+21</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9379</ID>
          <Description>"Consumables Type 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:None
03:SP command "Release" to all enemy
04:SP command "Brave"
</DropDownList>
          <LastState Value="00" RealAddress="1DC2268EF46"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Byte</VariableType>
          <Address>+22</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>9380</ID>
          <Description>"Every profitable thing+%"</Description>
          <LastState Value="100" RealAddress="1DC2268EF47"/>
          <VariableType>Byte</VariableType>
          <Address>1DC2268EF47</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

mamekoski
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Re: Super Robot Wars X

Post by mamekoski »

any chance to mod character Seishin/Skill list? want to put Zeal on some characters.

Sabin Stargem
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Re: Super Robot Wars X

Post by Sabin Stargem »

Just posting my table for SRW X. Mostly used for items, funds, and skills.
Attachments
SRWX.CT
(37.07 KiB) Downloaded 387 times

hilmisama
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What is cheating?
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Re: Super Robot Wars X

Post by hilmisama »

Anyone know how to edit save to make the play through to become 2nd lap? I lost my save file recently. Thanks.

Sweetez
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Re: Super Robot Wars X

Post by Sweetez »

Updated OP's table to current patch (steam)

Add my scripts and stuff from SRWV which use the same code.


OP
- Fund
- TAC

Scripts by ColonelRVH
- Unlimit HP
- Insta kill
- Unlimit SP
- Unlimit EN
- Unlimit ExC

Updated these 2 script which use unrandomizer approach
- Always Crit
- Enemy Always hit player

My Scripts
- Total fund earned (use for carry over?)
- Total TAC earned (use for carry over?)
- Fund multiply
- TAC multiply
- Morale Multiply
- Half SP usage
- Max SP
- Auto Spirit
Below scripts are taken from SRWV post
- Add attack range
- Add move range
- Crit hit 100%
- Shield Def 100%
- Everyone is Great Ace



Updated 28/10/2020:
- Fixed Morale multiply
- Added Auto Spirit
Attachments
SRWX.CT
28/10/2020, fix morale, add auto spirit
(283.05 KiB) Downloaded 803 times
SRWX.CT
24/10/2020
(49.95 KiB) Downloaded 169 times

aerosoul
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Re: Super Robot Wars X

Post by aerosoul »

Thanks for the update.
Is it possible to update other tables (such as character status/skills, and enable robot 15 rank upgrade)?
Those doesn't work after game update 2020 03 05 <Update Data Ver.2.0.127>

EDIT: well I managed to find out the address offset between V1.0 and update 1. Problem solved!

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