The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

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SunBeam
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The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

[ 2 Jan 2020 - First Release ]

Name: The Witcher: Enhanced Edition
Vendor: Steam (compatible with the PROPHET release)
Version: 1.4.5.1304
Process: witcher.exe
File Version: 1.5.0.1304



Hello everyone.

Decided to give this title a go, courtesy of Netflix and their Season 1 movie, which I found quite entertaining. This will be one of those posts where you'll pretty much ask yourselves why is this guy still doing it. Well, first-up, I'm curious what developers always leave behind. Secondly, I'm into things that have never been done. What I meant with that last bit: if you google up this game title online you'll find trainers, videos that teach you how to do this and that, but no reference on a CONSOLE enabler or at least a mod that would lead to that. Nada. The only thing I could find is stuff related to Witcher 3. It's like trainers are enough for people to just play the game and nothing else. Well, as you'll see, I've had other plans. Hold tight.

In order to get any leads on the console (I knew there would be one), I did a little research. The game runs on Aurora Engine, also used in other BioWare titles. One of them is Neverwinter Nights, which also received an upgrade, the Enhanced Edition being available for download. So I started with that. Found out where the console functionality is, how the functions are called and devised some logic which I'd replicate in The Witcher. Took me several hours (started at midnight, finished at 5.00 in the morning), but I've got the hang of it. While at it, I've also found a list of commands and variables you can tweak to make your life easier.

The purpose of this topic isn't: scanning memory with CE, debugging values you found via scanning, telling me I could've done this easier this way or used a trainer to fast-up the process. No, this topic is about research. Setting a goal, devising logic or means to achieve it and doing it.

Like I said, google doesn't return any results on someone having enabled the console in this game. Don't care if it's a 13 years old game, also that no one cares for what I'm about to post. I'll just leave it here for those interested in the process and result. For now, FRF is the only place where you'll see this; please remember to give proper credits or mention the source if you plan to leech it (e.g.: there's lots of mods on Nexus; I kinda have a feeling people will leech content there and create a nice article out of my work).

On with the stuff.

witcher.CT
1.0
(4.38 KiB) Downloaded 2238 times

In order to enable the console, change g_cAuroraSettings.m_nDebugMode from 0 to 1.

Image

That will allow you to press Tilde key (~ or `) on the keyboard to show/hide the console. It will show up top to your left-side of the screen. (Note: No, unfortunately I don't know or want to waste time finding out how to change the hotkey; you'll have to manage.)

Image

Several notes:
  • the console text is white (haven't yet gotten around changing font color) and the spacing is a bit retarded given the in-use font (you might think you hit space key, though it's just the display of characters that tricks you)
  • Ctrl+V doesn't work yet; it does work in Neverwinter Nights, but there the console is managed via SDL APIs (whereas the Ctrl+V is processed separately, reading clipboard and pushing each clipboard character into the console buffer for display); I'll probably update the table with added functionality
  • you can use Up/Down to cycle through already entered commands, just so you don't have to re-type them again; the history is not kept in some text file, thus once you close the game, bye bye history
  • TAB key while console is shown will cycle through all available commands/variables the more you press the key; works also with partial typed text in the console so the results are limited to your intended command; that's what I used to dump the below list
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  • the command/variable names are case-sensitive; type them as you see them or you'll get a Lua error (it's shown right after the command is entered on the 2nd field)
Image

List of all 1216 commands and variables:
cmds/vars
activedialogs
addgold
addrunningeffect
addtalents
addvisfx
adjustfogrange
animevents
autoLoadedAnimSet
autosave
beginmodelgeom
binarycompositemodel
bindkey
buildversion
camdebug
cameraCollisionCheck_Approx
cameraCollisionCheck_IgnoreCeilings
cameraCollisionCheck_SphereRadius
classification
CleanAnimalModelsCache
clearPostedStrings
closedialog
CompareDebugGobSnapshot
compareVirtualMemSnapshot
compile
compositemodel
controlpart
ConvertPortrait
countfaces
countoccludedgobs
counttotalgobs
creaturelocalvars
cullmode
curpartname
d10
d100
d12
d2
d20
d3
d4
d6
d8
dbgLights
dbgPrintPortalSectors
dbgRenderOcclusionBoxes
DebugMode
deinstallAllocHook
devstart
dialogflags
disableanimals
disablerenderlist
disablespawnset
displaystrref
dm_enablecombatdebugging
dm_enablescriptdebugger
dm_getmodulevarfloat
dm_getmodulevarint
dm_getmodulevarobject
dm_getmodulevarstring
dm_getmodulevarvector
dm_gettime
dm_getvarfloat
dm_getvarint
dm_getvarobject
dm_getvarstring
dm_getvarvector
dm_givegold
dm_givelevel
dm_giveXP
dm_god
dm_heal
dm_jumptopoint
dm_levelup
dm_movetoarea
dm_runscript
dm_setfaction
dm_setfactiondefender
dm_setfactionenemy
dm_setmodulevarfloat
dm_setmodulevarint
dm_setmodulevarobject
dm_setmodulevarstring
dm_setmodulevarvector
dm_settime
dm_setvarfloat
dm_setvarint
dm_setvarobject
dm_setvarstring
dm_setvarvector
dm_showarea
dm_spawncreature
dm_spawnitem
dofile
donebinarycompositemodel
donemodel
DumpAnimalModelsCache
dumpcomponentanimpool
dumpcreaturepool
dumpcutarena
DumpDebugGobInfos
dumpDialogLine
dumpdxbuffers
DumpFirstAlloc
dumpGraphs
dumpguipool
dumpHeapReport
dumpHookedAllocations
dumpkarmapool
dumpluapool
dumpmdlarena
dumpmodels
dumpnpcsyspool
dumppfpool
dumprespool
dumpsafepointerpool
dumpsmallpool
dumpVirtualMemReport
enablecolor
enablecreaturelog
enableCutsceneViewport
enabledefaultvoiceover
enablerenderlist
enablespawnset
enableultradebug
eventsoverride
EXPERIENCE_CONSTANT_MULTIPLIER
FillAddresses
firstLODdistance
fistfight
flip
flipcamera
FlushAllTextures
forceDontUsePreBakedLights
forceDontUseStaticLights
forceDontUseWalkmeshLighting
forcefinisher
forceWalkmeshLightingSamplingPoint
fps
getattitude
getattitudebyid
getbspusagestats
getcachedsoundssize
getcombatmode
getCutsceneName
getCutsceneTime
getgamephase
getmapinfo
getMaxFreeBlockSize
getnumcachedsounds
getobjectsinsim
getobjecttag
getplayeractioninterruptable
getplayerpos
getservertime
getServerWeatherParams
GetVarFloat
GetVarInt
GetVarModeString
GetVarModFloat
GetVarModInt
GetVarModObject
GetVarModVector
GetVarObject
GetVarString
GetVarVector
getvisiblelightscount
getWeatherManagerStatus
getworldtime
GiveLevel
GiveXP
gobbucket.num
gobs.num
g_antiPortalCrit
g_antiPortalCritAngle
g_bCacheAllOneShotSounds
g_bDebugCrowdActions
g_bDebugShadowFans
g_bDeleteCreatureModelsOnAreaUnload
g_bDeleteCreaturesOnAreaChange
g_bDisableAnimations
g_bDisableCameraAnimation
g_bDisableClient
g_bDisableCreatureHeartbeatScript
g_bDisableGrass
g_bDisableGui
g_bDisableLogic
g_bDisableLookAt
g_bDisableRendering
g_bDisableServer
g_bDisableSkinning
g_bDisableSound
g_bDoDrawElements
g_bDoDrawEmitters
g_bDoDrawParticles
g_bDontCreateAABB
g_bDontHideCursor
g_bDontRenderTriMeshes
g_bDontUpdateBeforePlayerEnters
g_bDumpLoadedFiles
g_bEnableDepthTestPlanes
g_bEnableServerAMF
g_bFilterStates
g_bForceAutoSave
g_bForceWeaponHide
g_bFullServerUpdate
g_bHitcheckGobBoxes
g_bIgnoreSpawnProbabilities
g_bInputMouseTurnsCamera
g_bLoopSequence
g_bMoveAnimHotFix
g_bNewAIUpdate
g_bNewShadowList
g_bNewShadows
g_bNoPS
g_bNoPSConstants
g_bNoRenderStates
g_bNoSamplerStates
g_bNoTextures
g_bNoVS
g_bNoVSConstants
g_bNullStateManager
g_bPlotNPCDeathHack
g_bPreloadWFX
g_bRandomPhaseFastForward
g_bResetCreatureAnimationStateAfterCutscene
g_bResetCursorAfterMove
g_bScaleCutscenesDown
g_bSoundLinearAttenuation
g_bTintTextureMipMaps
g_bUseAnimRootDraw
g_bUsePackedSaves
g_bUseTexturedFont
g_canUseOcclusion
g_cAuroraSettings.m_bActionTimerEnabled
g_cAuroraSettings.m_bAdvancementOnAttackEnd
g_cAuroraSettings.m_bAlignVerticesTo32Bytes
g_cAuroraSettings.m_bAllowBonesAutoscaling
g_cAuroraSettings.m_bAllowCreatureInfoOnMouseover
g_cAuroraSettings.m_bAllowDoorClosing
g_cAuroraSettings.m_bAllowMDBCreation
g_cAuroraSettings.m_bAllowMDBLoading
g_cAuroraSettings.m_bAlwaysRun
g_cAuroraSettings.m_bAnimalsDrawColVectors
g_cAuroraSettings.m_bAnimalsDrawWalkmeshErrorVec
g_cAuroraSettings.m_bAnimalsForceMaxCount
g_cAuroraSettings.m_bAnimalsShowInfo
g_cAuroraSettings.m_bAnimalsUseModelCache
g_cAuroraSettings.m_bAurPostStringEnable
g_cAuroraSettings.m_bAurPrintfAllowEnableOnErrors
g_cAuroraSettings.m_bAurPrintfEnable
g_cAuroraSettings.m_bAurPrintfUseTimer
g_cAuroraSettings.m_bAutoSaveEnabled
g_cAuroraSettings.m_bBumpFloatingBubbles
g_cAuroraSettings.m_bCameraTransitions
g_cAuroraSettings.m_bCanSwitchTargetsInSequence
g_cAuroraSettings.m_bCeilingDetectionEnable
g_cAuroraSettings.m_bCombineParts
g_cAuroraSettings.m_bCrazyLittleThing
g_cAuroraSettings.m_bCreateMissingLODs
g_cAuroraSettings.m_bCursorSignalizingSequence
g_cAuroraSettings.m_bCutscenesUseGameAnimations
g_cAuroraSettings.m_bCutsceneSynchronizeWithBackgroundSounds
g_cAuroraSettings.m_bDblClickOverride
g_cAuroraSettings.m_bDebugCrashReport
g_cAuroraSettings.m_bDebugMusicians
g_cAuroraSettings.m_bDebugScripts
g_cAuroraSettings.m_bDialogAllowSkipping
g_cAuroraSettings.m_bDialogCameraDebug
g_cAuroraSettings.m_bDialogCreaturesRepositioning
g_cAuroraSettings.m_bDialogShowNames
g_cAuroraSettings.m_bDialogShowResource
g_cAuroraSettings.m_bDisableCameraSFX
g_cAuroraSettings.m_bDisableHitChecks
g_cAuroraSettings.m_bDisableLightManager
g_cAuroraSettings.m_bDisableSequenceErrors
g_cAuroraSettings.m_bDisableSoundErrors
g_cAuroraSettings.m_bDisableStringErrors
g_cAuroraSettings.m_bDisableTextureErrors
g_cAuroraSettings.m_bDisableUninterruptableActions
g_cAuroraSettings.m_bDisableWalkmeshErrors
g_cAuroraSettings.m_bDontAnimateViewport
g_cAuroraSettings.m_bDontLoadTextures
g_cAuroraSettings.m_bDontLoadWfx
g_cAuroraSettings.m_bDontPlayCutscenes
g_cAuroraSettings.m_bDontPlayMovies
g_cAuroraSettings.m_bDontYouEverTouchMyGamma
g_cAuroraSettings.m_bDownsampleTextures
g_cAuroraSettings.m_bDrawActionPoints
g_cAuroraSettings.m_bDrawAttackPositions
g_cAuroraSettings.m_bDrawAttackRange
g_cAuroraSettings.m_bDrawFinisherIndicators
g_cAuroraSettings.m_bDrawLineOfSight
g_cAuroraSettings.m_bDrawNearbyWalkmesh
g_cAuroraSettings.m_bDrawPathfindingMarkers
g_cAuroraSettings.m_bDrawPerceptionCone
g_cAuroraSettings.m_bDrawSpawnpoints
g_cAuroraSettings.m_bDrawStaticObjectsWalkmesh
g_cAuroraSettings.m_bDrawTriggers
g_cAuroraSettings.m_bDrawTSB
g_cAuroraSettings.m_bDrawWalkableWalkmeshWireframe
g_cAuroraSettings.m_bDrawWalkmeshWireframe
g_cAuroraSettings.m_bDrawWaypoints
g_cAuroraSettings.m_bDumpAlchemyDebugInfo
g_cAuroraSettings.m_bDumpAllFeedbackMessages
g_cAuroraSettings.m_bDumpAllPlayedAnimations
g_cAuroraSettings.m_bDumpAstarLibResults
g_cAuroraSettings.m_bDumpAttackCancellationInfo
g_cAuroraSettings.m_bDumpAutoJumpWarnings
g_cAuroraSettings.m_bDumpClimbingActions
g_cAuroraSettings.m_bDumpCombatDamageEffects
g_cAuroraSettings.m_bDumpCombatInformation
g_cAuroraSettings.m_bDumpCombatMovementInfo
g_cAuroraSettings.m_bDumpCutsceneInfo
g_cAuroraSettings.m_bDumpDesiredPositionInfo
g_cAuroraSettings.m_bDumpDynamicAttacksInfo
g_cAuroraSettings.m_bDumpFeedbackMessages
g_cAuroraSettings.m_bDumpFistfightDebug
g_cAuroraSettings.m_bDumpFrameTimeProblemInfo
g_cAuroraSettings.m_bDumpGameObjectUpdateMessages
g_cAuroraSettings.m_bDumpGuiWarnings
g_cAuroraSettings.m_bDumpInvalidAnimations
g_cAuroraSettings.m_bDumpInvalidTextures
g_cAuroraSettings.m_bDumpLoadingEffects
g_cAuroraSettings.m_bDumpLoadingModels
g_cAuroraSettings.m_bDumpLoadingSounds
g_cAuroraSettings.m_bDumpLoadingTextures
g_cAuroraSettings.m_bDumpLuaPanelMessages
g_cAuroraSettings.m_bDumpMapTrackingMessages
g_cAuroraSettings.m_bDumpMimicryBodyErrors
g_cAuroraSettings.m_bDumpModelHierarchyErrors
g_cAuroraSettings.m_bDumpMovementData
g_cAuroraSettings.m_bDumpNonPlayerAnimations
g_cAuroraSettings.m_bDumpNWNScriptLoadingErrors
g_cAuroraSettings.m_bDumpOldDDSInfo
g_cAuroraSettings.m_bDumpPathInfo
g_cAuroraSettings.m_bDumpPhysicsWarnings
g_cAuroraSettings.m_bDumpPlayerAnimations
g_cAuroraSettings.m_bDumpPlayerAnimationsOnServer
g_cAuroraSettings.m_bDumpPlayerAttackData
g_cAuroraSettings.m_bDumpPlayerCombatRounds
g_cAuroraSettings.m_bDumpPlayerInterruptableActions
g_cAuroraSettings.m_bDumpQuestInfo
g_cAuroraSettings.m_bDumpQuestMessages
g_cAuroraSettings.m_bDumpResManInfo
g_cAuroraSettings.m_bDumpServerToPlayerMessages
g_cAuroraSettings.m_bDumpSoundsExtraInfo
g_cAuroraSettings.m_bDumpSpawnPointsErrors
g_cAuroraSettings.m_bDumpStances
g_cAuroraSettings.m_bDumpUseEventErrors
g_cAuroraSettings.m_bDumpUseRangeInfo
g_cAuroraSettings.m_bDumpWeaponSwitching
g_cAuroraSettings.m_bEnableAnimationLOD
g_cAuroraSettings.m_bEnableAreksAsserts
g_cAuroraSettings.m_bEnableCameraShake
g_cAuroraSettings.m_bEnableClothySimulations
g_cAuroraSettings.m_bEnableCreatureCollisionPrediction
g_cAuroraSettings.m_bEnableCreatureCollisionResolving
g_cAuroraSettings.m_bEnableCreatureLOD
g_cAuroraSettings.m_bEnableD3DStats
g_cAuroraSettings.m_bEnableDepthRendering
g_cAuroraSettings.m_bEnableDialogZoom
g_cAuroraSettings.m_bEnableFSFX
g_cAuroraSettings.m_bEnableIgnoringCreatures
g_cAuroraSettings.m_bEnableInteractiveWater
g_cAuroraSettings.m_bEnableLightCompression
g_cAuroraSettings.m_bEnableLineOfSightTest
g_cAuroraSettings.m_bEnableLineOfSightTestCM
g_cAuroraSettings.m_bEnableLipSync
g_cAuroraSettings.m_bEnableLiveContentPanels
g_cAuroraSettings.m_bEnableManualActorOrientation
g_cAuroraSettings.m_bEnableMimicry
g_cAuroraSettings.m_bEnableMimicryLOD
g_cAuroraSettings.m_bEnableMinimizing
g_cAuroraSettings.m_bEnableMusiciansCrossfadeOffset
g_cAuroraSettings.m_bEnableOCTSupport
g_cAuroraSettings.m_bEnableParticlesAnimation
g_cAuroraSettings.m_bEnablePhysicsCamera
g_cAuroraSettings.m_bEnablePhysicsWind
g_cAuroraSettings.m_bEnablePlaceholderLighting
g_cAuroraSettings.m_bEnableReflections
g_cAuroraSettings.m_bEnableSceneLOD
g_cAuroraSettings.m_bEnableShadows
g_cAuroraSettings.m_bEnableSpeedTreeLOD
g_cAuroraSettings.m_bEnableSpeedWind
g_cAuroraSettings.m_bEnableVMProfiler
g_cAuroraSettings.m_bEnableVSync
g_cAuroraSettings.m_bEnableWalkmeshLighting
g_cAuroraSettings.m_bEnableWfxCleanup_Hack
g_cAuroraSettings.m_bFadeLightsWithDistance
g_cAuroraSettings.m_bFastStartup
g_cAuroraSettings.m_bFloatingInfoInFrontOfPlayerOnly
g_cAuroraSettings.m_bFloatyFeedbackEnabled
g_cAuroraSettings.m_bForceLoadingModelsForMDBCreation
g_cAuroraSettings.m_bForceLoadingShadersForBFXCreation
g_cAuroraSettings.m_bForceLogAllTimes
g_cAuroraSettings.m_bFreeFlightCamera
g_cAuroraSettings.m_bFullscreenEnabled
g_cAuroraSettings.m_bFullscreenGlow
g_cAuroraSettings.m_bGrassPreparationOnSeparateThread
g_cAuroraSettings.m_bIgnoreAnimalsVisibilityRange
g_cAuroraSettings.m_bIgnoreReducedPersonalSpace
g_cAuroraSettings.m_bImmediateBodyBagSpawn
g_cAuroraSettings.m_bInverseMouse
g_cAuroraSettings.m_bIsLiveModLoaded
g_cAuroraSettings.m_bKillAllAnimals
g_cAuroraSettings.m_bLayDepth
g_cAuroraSettings.m_bLoadBinaryWalkmesh
g_cAuroraSettings.m_bLoadDialogVoicesFrom2da
g_cAuroraSettings.m_bLogAreaEditorLoadSaveTime
g_cAuroraSettings.m_bLogDelayedResourceDemandEnabled
g_cAuroraSettings.m_bLogExecutedCommands
g_cAuroraSettings.m_bLogExecutedNSSScripts
g_cAuroraSettings.m_bLogGFFDataManagerTime
g_cAuroraSettings.m_bLogGITListTime
g_cAuroraSettings.m_bLogInstanceTypeDescLoadTime
g_cAuroraSettings.m_bLogModuleExplorerTime
g_cAuroraSettings.m_bLogPropertiesInterfaceTime
g_cAuroraSettings.m_bLogTime
g_cAuroraSettings.m_bMarkPlaceholderObjects
g_cAuroraSettings.m_bMinigamesDebug
g_cAuroraSettings.m_bMinigamesDebugCamera
g_cAuroraSettings.m_bMinigamesNonBSPLighting
g_cAuroraSettings.m_bMMBCameraTurn
g_cAuroraSettings.m_bMoveDeadCreaturesDown
g_cAuroraSettings.m_bMuteAudioOnFocusLost
g_cAuroraSettings.m_bOnlySafeLocationRest
g_cAuroraSettings.m_bOptimizeGeometry
g_cAuroraSettings.m_bOTSCameraSide
g_cAuroraSettings.m_bPatchQuests
g_cAuroraSettings.m_bPathFindingAstarSmoothing
g_cAuroraSettings.m_bPathFindingRGSSmoothing
g_cAuroraSettings.m_bPathFindingUseQuickOcclusionTest
g_cAuroraSettings.m_bPathFindingVerticalSmoothing
g_cAuroraSettings.m_bPauseStateAtomic
g_cAuroraSettings.m_bPerformHardwareSkinning
g_cAuroraSettings.m_bPhysicsBodyAutoDisable
g_cAuroraSettings.m_bPhysicsDebugMode
g_cAuroraSettings.m_bPhysicsSimulationAABBDebug
g_cAuroraSettings.m_bPhysicsSimulationAlwaysOn
g_cAuroraSettings.m_bPhysicsUseReducedAABB
g_cAuroraSettings.m_bPlayAnimationSounds
g_cAuroraSettings.m_bPlayDamageEveryHit
g_cAuroraSettings.m_bPlayerDamageAlwaysStatic
g_cAuroraSettings.m_bPlayWfxSounds
g_cAuroraSettings.m_bPlayWitchersDialogSounds
g_cAuroraSettings.m_bPrecacheScripts
g_cAuroraSettings.m_bPreloadModels
g_cAuroraSettings.m_bPreloadSounds
g_cAuroraSettings.m_bProfileAreaLoading
g_cAuroraSettings.m_bQuickExit
g_cAuroraSettings.m_bReflectFullDetailSpeedTrees
g_cAuroraSettings.m_bRemoveSmallMeshesFromDistantLODs
g_cAuroraSettings.m_bRenderCameraHelpers
g_cAuroraSettings.m_bRenderChainConstraints
g_cAuroraSettings.m_bRenderDecals
g_cAuroraSettings.m_bRenderDWK
g_cAuroraSettings.m_bRenderDynamicGeometry
g_cAuroraSettings.m_bRenderEmitters
g_cAuroraSettings.m_bRenderGrassInReflections
g_cAuroraSettings.m_bRenderPhysicsCameraGeometry
g_cAuroraSettings.m_bRenderPhysicsObjectGeometry
g_cAuroraSettings.m_bRenderPhysicsTerrainGeometry
g_cAuroraSettings.m_bRenderPWK
g_cAuroraSettings.m_bRenderSpeedTrees
g_cAuroraSettings.m_bRenderStaticGeometry
g_cAuroraSettings.m_bRenderWalkMeshGeometry
g_cAuroraSettings.m_bReportCameraProblems
g_cAuroraSettings.m_bReportDialogAndCutsceneScripts
g_cAuroraSettings.m_bRequireMDL
g_cAuroraSettings.m_bResetAmbientAfterCutscene
g_cAuroraSettings.m_bResManUsesWindowsMemMapping
g_cAuroraSettings.m_bSaveAllCreatures
g_cAuroraSettings.m_bSaveSpeedTreeMeshes
g_cAuroraSettings.m_bSaveStates
g_cAuroraSettings.m_bScreenEdgeCameraTurn
g_cAuroraSettings.m_bScriptExecutionTimeCheck
g_cAuroraSettings.m_bShowActionNodes
g_cAuroraSettings.m_bShowAffiliations
g_cAuroraSettings.m_bShowAstarLibPathInfo
g_cAuroraSettings.m_bShowAttitudeToPlayer
g_cAuroraSettings.m_bShowClippedLineSegmentWalkable
g_cAuroraSettings.m_bShowDMCStyleAttackStatus
g_cAuroraSettings.m_bShowFindTriangle
g_cAuroraSettings.m_bShowFloatingAILevel
g_cAuroraSettings.m_bShowFloatingAnimation
g_cAuroraSettings.m_bShowFloatingAttackStatus
g_cAuroraSettings.m_bShowFloatingCombatDistances
g_cAuroraSettings.m_bShowFloatingEmotionalState
g_cAuroraSettings.m_bShowFloatingId
g_cAuroraSettings.m_bShowFloatingLookatInfo
g_cAuroraSettings.m_bShowFloatingModelName
g_cAuroraSettings.m_bShowFloatingName
g_cAuroraSettings.m_bShowFloatingNPCActionInfo
g_cAuroraSettings.m_bShowFloatingPhysicsState
g_cAuroraSettings.m_bShowFloatingProfiles
g_cAuroraSettings.m_bShowFloatingRealAnimation
g_cAuroraSettings.m_bShowFloatingRoomId
g_cAuroraSettings.m_bShowFloatingSequenceInfo
g_cAuroraSettings.m_bShowFloatingServerAnimation
g_cAuroraSettings.m_bShowFloatingSpawnsetInfo
g_cAuroraSettings.m_bShowFloatingTag
g_cAuroraSettings.m_bShowFloatingTemplate
g_cAuroraSettings.m_bShowFloatyText
g_cAuroraSettings.m_bShowGuardedZone
g_cAuroraSettings.m_bShowGUIHitChecks
g_cAuroraSettings.m_bShowHealthBar
g_cAuroraSettings.m_bShowInGameMarkers
g_cAuroraSettings.m_bShowNamesAlways
g_cAuroraSettings.m_bShowNoNonWalkPolysOnTileTest
g_cAuroraSettings.m_bShowPathInfo
g_cAuroraSettings.m_bShowPerceptionRange
g_cAuroraSettings.m_bShowPersonalSpaces
g_cAuroraSettings.m_bShowRoomInfo
g_cAuroraSettings.m_bShowShadowBlobs
g_cAuroraSettings.m_bShowSortingInfo
g_cAuroraSettings.m_bShowSpawnpointGuardRange
g_cAuroraSettings.m_bShowTutorials
g_cAuroraSettings.m_bShowWrongStates
g_cAuroraSettings.m_bSkipCutscenesOneByOne
g_cAuroraSettings.m_bSoftShadows
g_cAuroraSettings.m_bSpawnSystemEnabled
g_cAuroraSettings.m_bSpeedTreeDropToBillboard
g_cAuroraSettings.m_bSpeedTreeRenderBillboards
g_cAuroraSettings.m_bSpeedTreeRenderBranches
g_cAuroraSettings.m_bSpeedTreeRenderFronds
g_cAuroraSettings.m_bSpeedTreeRenderLeafCards
g_cAuroraSettings.m_bStaticTimeFlow
g_cAuroraSettings.m_bStopTimeFlowWhileInDialog
g_cAuroraSettings.m_bSubtitles
g_cAuroraSettings.m_bSurroundingForSingleEnemy
g_cAuroraSettings.m_bSuspendClientPhysicsUpdates
g_cAuroraSettings.m_bSuspendServerPhysicsUpdates
g_cAuroraSettings.m_bSuspendTextureManager
g_cAuroraSettings.m_bTrajectoryDebug
g_cAuroraSettings.m_bUnlockCamera
g_cAuroraSettings.m_bUnpackSaveBeforeLoad
g_cAuroraSettings.m_bUseAnimEventsOverride
g_cAuroraSettings.m_bUseBinaryResourcesOnly
g_cAuroraSettings.m_bUseCompressedTextures
g_cAuroraSettings.m_bUseFarClipPlane
g_cAuroraSettings.m_bUseFontCache
g_cAuroraSettings.m_bUseHardwareShadowVolumes
g_cAuroraSettings.m_bUseHiliteOnCreatures
g_cAuroraSettings.m_bUseHitIndicator
g_cAuroraSettings.m_bUseImpostors
g_cAuroraSettings.m_bUseOldAttackMechanics
g_cAuroraSettings.m_bUseOldDefenceMechanics
g_cAuroraSettings.m_bUseOldFindTriangleFunction
g_cAuroraSettings.m_bUseOldPanels
g_cAuroraSettings.m_bUseQuadTreeForFindTriangle
g_cAuroraSettings.m_bUseRagDolls
g_cAuroraSettings.m_bUseRGSPrecalculation
g_cAuroraSettings.m_bUseSelectionMarkerOnCreatures
g_cAuroraSettings.m_bUseShadowOptimizations
g_cAuroraSettings.m_bUseSimplifiedChainPhysics
g_cAuroraSettings.m_bUseSpeedTreeColorOverrides
g_cAuroraSettings.m_bUseStencilShadows
g_cAuroraSettings.m_bUseTextureAtlases
g_cAuroraSettings.m_bUsingExoNetToTransferMessages
g_cAuroraSettings.m_bValidateStringDuplicatesOnSave
g_cAuroraSettings.m_bWalkThroughDead
g_cAuroraSettings.m_bWalkToWalls
g_cAuroraSettings.m_bWarnWhenMovingInStationaryAnim
g_cAuroraSettings.m_bWhiteBalance
g_cAuroraSettings.m_bWindGustsEnable
g_cAuroraSettings.m_bWireframe
g_cAuroraSettings.m_bZoomAffectsFogRange
g_cAuroraSettings.m_fAdditionalSlopeSpeedFactor
g_cAuroraSettings.m_fAnimationLODFarDeltaT
g_cAuroraSettings.m_fAnimationLODFarDist
g_cAuroraSettings.m_fAnimationLODNearDeltaT
g_cAuroraSettings.m_fAnimationLODNearDist
g_cAuroraSettings.m_fAttackAnimationCut
g_cAuroraSettings.m_fAttackAnimationSpeedup
g_cAuroraSettings.m_fAttackLockDist
g_cAuroraSettings.m_fAutoJumpFarDeltaPercent
g_cAuroraSettings.m_fAutoJumpNearDeltaPercent
g_cAuroraSettings.m_fBlendAlpha
g_cAuroraSettings.m_fBlendAngle
g_cAuroraSettings.m_fBlendTime
g_cAuroraSettings.m_fCameraJumpDist
g_cAuroraSettings.m_fCameraSensitivity
g_cAuroraSettings.m_fCameraTiltMultiplier
g_cAuroraSettings.m_fCameraTurnMultiplier
g_cAuroraSettings.m_fCeilingDetectionDeltaTime
g_cAuroraSettings.m_fCeilingDetectionRayHeight
g_cAuroraSettings.m_fCharacterVisibility
g_cAuroraSettings.m_fClipPlanesQualityFactor
g_cAuroraSettings.m_fCombatModeBaseDist
g_cAuroraSettings.m_fCombatModeGenericDist
g_cAuroraSettings.m_fCombatTimeAdvance
g_cAuroraSettings.m_fCombatTimeCritical
g_cAuroraSettings.m_fCombinePartsHeuristic_BBoxSizeThreshold
g_cAuroraSettings.m_fCombinePartsHeuristic_BBoxSizeWeight
g_cAuroraSettings.m_fCombinePartsHeuristic_FaceAreaThreshold
g_cAuroraSettings.m_fCombinePartsHeuristic_FaceAreaWeight
g_cAuroraSettings.m_fCombinePartsHeuristic_FaceCountWeight
g_cAuroraSettings.m_fCombinePartsHeuristic_SplitThreshold
g_cAuroraSettings.m_fCreatureCollisionPredictionDist
g_cAuroraSettings.m_fCreatureCollisionResolvingTestDist
g_cAuroraSettings.m_fCreatureLODDistancesMultiplier
g_cAuroraSettings.m_fCreatureWindIntensity
g_cAuroraSettings.m_fDamageBreaksSequence
g_cAuroraSettings.m_fDanglyNodeJumpDist
g_cAuroraSettings.m_fDanglyNodeJumpRotationCos
g_cAuroraSettings.m_fDecalFadeoutTime
g_cAuroraSettings.m_fDecalRemainTime
g_cAuroraSettings.m_fDefaultFirstLODDistance
g_cAuroraSettings.m_fDefaultLastLODDistance
g_cAuroraSettings.m_fDialogFadeTime
g_cAuroraSettings.m_fDialogOutsideVolume
g_cAuroraSettings.m_fDialogRepliesEnabledDelay
g_cAuroraSettings.m_fDialogStandardSize
g_cAuroraSettings.m_fDrunkardHeavyThreshold
g_cAuroraSettings.m_fDrunkardLightThreshold
g_cAuroraSettings.m_fDrunkardMediumThreshold
g_cAuroraSettings.m_fDrunkardSequenceThreshold
g_cAuroraSettings.m_fDrunkardSpellThreshold
g_cAuroraSettings.m_fDrunkardWalkThreshold
g_cAuroraSettings.m_fDynamicPushDistMin
g_cAuroraSettings.m_fDynamicPushDistRatio
g_cAuroraSettings.m_fEmitterBirthrateMultiplier
g_cAuroraSettings.m_fFarClipOverride
g_cAuroraSettings.m_fFirstLODSmallMeshRadiusThreshold
g_cAuroraSettings.m_fFloatingInfoMaxCameraDist
g_cAuroraSettings.m_fFloatingInfoMinPlayerDist
g_cAuroraSettings.m_fFloatyTextSpeed
g_cAuroraSettings.m_fFogDistsQualityFactor
g_cAuroraSettings.m_fFogEndDistOverride
g_cAuroraSettings.m_fFogStartDistOverride
g_cAuroraSettings.m_fGammaSetting
g_cAuroraSettings.m_fGetSurfaceMatDelay
g_cAuroraSettings.m_fGobInReflectionRange
g_cAuroraSettings.m_fGrassDensityModifier
g_cAuroraSettings.m_fGrassFaceAngleThreshold
g_cAuroraSettings.m_fGrassFadeRange
g_cAuroraSettings.m_fGrassVisibilityRange
g_cAuroraSettings.m_fGroupStyleHitDistFactor
g_cAuroraSettings.m_fGroupStylePushDistFactor
g_cAuroraSettings.m_fHitCheckScale
g_cAuroraSettings.m_fImpactSoundVolume
g_cAuroraSettings.m_fImprovisedAttackImpact
g_cAuroraSettings.m_fImprovisedAttackOptRng1
g_cAuroraSettings.m_fImprovisedAttackOptRng2
g_cAuroraSettings.m_fImprovisedUseRange
g_cAuroraSettings.m_fLastLODSkeletonSizePercentage
g_cAuroraSettings.m_fLastLODSmallMeshRadiusThreshold
g_cAuroraSettings.m_fLightCompressionDiffuseToAmbientRatio
g_cAuroraSettings.m_fLightCompressionMinDistance
g_cAuroraSettings.m_fLightCompressionObjectSizeThreshold
g_cAuroraSettings.m_fLightCompressionOneLightDistance
g_cAuroraSettings.m_fLightsFadeDistanceFactor
g_cAuroraSettings.m_fLightsFadeLengthFactor
g_cAuroraSettings.m_fListenerPositionUpdateTreshold
g_cAuroraSettings.m_fLODDefaultFOVHalfTangent
g_cAuroraSettings.m_fLODHisteresis
g_cAuroraSettings.m_fLogDelayedResourceDemandThresholdMilisec
g_cAuroraSettings.m_fLookatPCChance
g_cAuroraSettings.m_fMapRevalInterval
g_cAuroraSettings.m_fMapRevealRange
g_cAuroraSettings.m_fMaxClothySimDist
g_cAuroraSettings.m_fMaxCombatEffectsDist
g_cAuroraSettings.m_fMaxCombatModeInactivity
g_cAuroraSettings.m_fMaxDecalsDist
g_cAuroraSettings.m_fMaxFootstepDist
g_cAuroraSettings.m_fMaxLookAtDist
g_cAuroraSettings.m_fMaxMagicDetectionRange
g_cAuroraSettings.m_fMaxMonstersDetectionRange
g_cAuroraSettings.m_fMaxShadowDistance
g_cAuroraSettings.m_fMaxTextureMemExceededTime
g_cAuroraSettings.m_fMaxTooltipVisibilityDistance
g_cAuroraSettings.m_fMaxWalkmeshDownDist
g_cAuroraSettings.m_fMaxWalkmeshUpDist
g_cAuroraSettings.m_fMaxWeaponVisualsDist
g_cAuroraSettings.m_fMinBinormalsCreaseCosAngle
g_cAuroraSettings.m_fMinCharacterFadeDist
g_cAuroraSettings.m_fMinDistToLinkReactAnims
g_cAuroraSettings.m_fMinEnemyDistToPickUpItem
g_cAuroraSettings.m_fMinFogDistsDiff
g_cAuroraSettings.m_fMinFogStartDist
g_cAuroraSettings.m_fMinigamesSceneAmbient
g_cAuroraSettings.m_fMinNormalsCreaseCosAngle
g_cAuroraSettings.m_fMinTangentsCreaseCosAngle
g_cAuroraSettings.m_fMouseWheelSpeedMultiplier
g_cAuroraSettings.m_fMusicInDialogVolumeMultiplier
g_cAuroraSettings.m_fMusicVolumeMultiplier
g_cAuroraSettings.m_fNearbyDoorDist
g_cAuroraSettings.m_fNearbyDoorPSMultiplier
g_cAuroraSettings.m_fNearClipOverride
g_cAuroraSettings.m_fNthSpeedTreeToIgnore
g_cAuroraSettings.m_fObjectHitCheckDistance
g_cAuroraSettings.m_fOnelinerInDialogVolumeMultiplier
g_cAuroraSettings.m_fPathFindingGridMultiplier
g_cAuroraSettings.m_fPersonalSpaceMultiplier
g_cAuroraSettings.m_fPhysicsAccDeltaT
g_cAuroraSettings.m_fPhysicsAccFromAnim
g_cAuroraSettings.m_fPhysicsBADAccelerationThreshold
g_cAuroraSettings.m_fPhysicsBADAliveTime
g_cAuroraSettings.m_fPhysicsBADAngularAccelerationThreshold
g_cAuroraSettings.m_fPhysicsBADAngularVelocityThreshold
g_cAuroraSettings.m_fPhysicsBADVelocityThreshold
g_cAuroraSettings.m_fPhysicsCameraWorldEpsilon
g_cAuroraSettings.m_fPhysicsCameraWorldGamma
g_cAuroraSettings.m_fPhysicsGlobalFrictionFactor
g_cAuroraSettings.m_fPhysicsGlobalRestitutionFactor
g_cAuroraSettings.m_fPhysicsLowFPSThreshold
g_cAuroraSettings.m_fPhysicsMainWorldEpsilon
g_cAuroraSettings.m_fPhysicsMainWorldGamma
g_cAuroraSettings.m_fPhysicsMinigamesWorldEpsilon
g_cAuroraSettings.m_fPhysicsMinigamesWorldGamma
g_cAuroraSettings.m_fPhysicsSimulationAABB
g_cAuroraSettings.m_fPhysicsStepsPerSecond
g_cAuroraSettings.m_fPhysicsStepsPerSecondCamera
g_cAuroraSettings.m_fPhysicsStepsPerSecondMinigames
g_cAuroraSettings.m_fPhysicsWindAffectRange
g_cAuroraSettings.m_fPhysicsWindRatio
g_cAuroraSettings.m_fPlaceableVisibility
g_cAuroraSettings.m_fPVSCellDetectionDistance
g_cAuroraSettings.m_fPVSCellDetectionStep
g_cAuroraSettings.m_fPVSCellZMax
g_cAuroraSettings.m_fPVSCellZMin
g_cAuroraSettings.m_fRangedParryMinDist
g_cAuroraSettings.m_fReflectionClipplaneShift
g_cAuroraSettings.m_fRenderFlareZOffset
g_cAuroraSettings.m_fRunningEffectsRange
g_cAuroraSettings.m_fSceneLODDistancesMultiplier
g_cAuroraSettings.m_fScriptExecutionTimeLimit
g_cAuroraSettings.m_fSequenceProlongTime
g_cAuroraSettings.m_fSfxInDialogVolumeMultiplier
g_cAuroraSettings.m_fSimpleSkeletonDist
g_cAuroraSettings.m_fSkyFogEndDistOverride
g_cAuroraSettings.m_fSkyFogStartDistOverride
g_cAuroraSettings.m_fSoundCutOffDistance
g_cAuroraSettings.m_fSpeedTreeBillboardNormalRandomness
g_cAuroraSettings.m_fSpeedTreeLODDistancesMultiplier
g_cAuroraSettings.m_fSpeedTreeNormalBendAngle
g_cAuroraSettings.m_fSpeedTreeWindScaleFactor
g_cAuroraSettings.m_fSpellCastDAThreshold
g_cAuroraSettings.m_fSpellCastNormalThreshold
g_cAuroraSettings.m_fSpellCastPowerupThreshold
g_cAuroraSettings.m_fTexturesQualityFactor
g_cAuroraSettings.m_fTimestopTimeMultiplier
g_cAuroraSettings.m_fTNTFadeTime
g_cAuroraSettings.m_fTNTMinDistToWalk
g_cAuroraSettings.m_fTNTPreDialogShotTime
g_cAuroraSettings.m_fTrajectoryMaxMiss
g_cAuroraSettings.m_fTrajectorySelectionStepLength
g_cAuroraSettings.m_fTrajectoryZAccDefault
g_cAuroraSettings.m_fTrajectoryZAccMax
g_cAuroraSettings.m_fTrajectoryZAccMin
g_cAuroraSettings.m_fTransitionAnimationSpeedup
g_cAuroraSettings.m_fVideoMemoryDivider
g_cAuroraSettings.m_fViewportAnimationTime
g_cAuroraSettings.m_fWalkmeshLightingHitCheckEndShift
g_cAuroraSettings.m_fWalkmeshLightingHitCheckStartShift
g_cAuroraSettings.m_fWalkmeshLightingInvalidateRangeSq
g_cAuroraSettings.m_fWindGustBaseDuration
g_cAuroraSettings.m_fWindGustBaseFrame
g_cAuroraSettings.m_fWindGustBaseFrequency
g_cAuroraSettings.m_fWindGustBaseStrength
g_cAuroraSettings.m_nActionFeedbackMode
g_cAuroraSettings.m_nActionPointsDebugLevel
g_cAuroraSettings.m_nAnimalsDrawAIVectors
g_cAuroraSettings.m_nAnimalsMaxCacheSize
g_cAuroraSettings.m_nAntialiasingMode
g_cAuroraSettings.m_nAttackLockingMode
g_cAuroraSettings.m_nAttackPowerupHoldDelayMs
g_cAuroraSettings.m_nAurPrintfIndentChars
g_cAuroraSettings.m_nAurPrintfLifeTime
g_cAuroraSettings.m_nAurPrintfUseRightSide
g_cAuroraSettings.m_nBattleFadeDuration
g_cAuroraSettings.m_nBattleMusicDuration
g_cAuroraSettings.m_nBribeAmountVariationMaxPercentage
g_cAuroraSettings.m_nCameraMode
g_cAuroraSettings.m_nCombatModeTime
g_cAuroraSettings.m_nCombinePartsHeuristic_FaceCountThreshold
g_cAuroraSettings.m_nCurrentCodePage
g_cAuroraSettings.m_nCurSignSeqMaxGameDifficulty
g_cAuroraSettings.m_nDblClickMaxMouseMoveSquared
g_cAuroraSettings.m_nDebugMode
g_cAuroraSettings.m_nDialogHorizontalOffset
g_cAuroraSettings.m_nDialogReadingCharsPerSecond
g_cAuroraSettings.m_nDialogVerticalOffset
g_cAuroraSettings.m_nDoublePressTimeMs
g_cAuroraSettings.m_nDownsampleTexturesActiveMemoryThreshold
g_cAuroraSettings.m_nFadeDeadCreatureDelay
g_cAuroraSettings.m_nFadeGeometryMode
g_cAuroraSettings.m_nGameDifficultySetting
g_cAuroraSettings.m_nGobDecalsHideLOD
g_cAuroraSettings.m_nLookAtUpdateBaseTime
g_cAuroraSettings.m_nMaxBumpMapLightsPerObject
g_cAuroraSettings.m_nMaxCharacterLOD
g_cAuroraSettings.m_nMaxDynamicLights
g_cAuroraSettings.m_nMaxGobLODToReflect
g_cAuroraSettings.m_nMaxLivingAnimals
g_cAuroraSettings.m_nMaxNonMovingLights
g_cAuroraSettings.m_nMaxProcessedParts
g_cAuroraSettings.m_nMaxSceneLOD
g_cAuroraSettings.m_nMaxShadowLights
g_cAuroraSettings.m_nMaxUserMarkersOnMap
g_cAuroraSettings.m_nMaxVisibleActions
g_cAuroraSettings.m_nMaxVisibleParts
g_cAuroraSettings.m_nMaxVisibleTriangles
g_cAuroraSettings.m_nMessageProcessingMaxTime
g_cAuroraSettings.m_nMouseWheelMode
g_cAuroraSettings.m_nNearbyDoorUpdateTime
g_cAuroraSettings.m_nNumShadowBlurs
g_cAuroraSettings.m_nNumTexturesToDownsamplePerFrame
g_cAuroraSettings.m_nObjectInspector_NPCMaxEvents
g_cAuroraSettings.m_nObjectInspector_PCMaxEvents
g_cAuroraSettings.m_nOggBufferSize
g_cAuroraSettings.m_nOutOfViewInstantDespawnTime
g_cAuroraSettings.m_nPathFindingAstarMasterNodeListMaximumSize
g_cAuroraSettings.m_nPathFindingCreatureCallsLimit
g_cAuroraSettings.m_nPathFindingCreatureTimeSlice
g_cAuroraSettings.m_nPathFindingMaximumTimePerFrame
g_cAuroraSettings.m_nPathFindingStartTimeBonus
g_cAuroraSettings.m_nPathFindingTimeSlicePerFrame
g_cAuroraSettings.m_nPendingDecalsPerFrame
g_cAuroraSettings.m_nPerfcounterFrames
g_cAuroraSettings.m_nPerfgraphHeight
g_cAuroraSettings.m_nPerfgraphWidth
g_cAuroraSettings.m_nPhysicsAABBMoveUpdate
g_cAuroraSettings.m_nPhysicsMaxMatrixSizeCamera
g_cAuroraSettings.m_nPhysicsMaxMatrixSizeMain
g_cAuroraSettings.m_nPhysicsMaxMatrixSizeMinigames
g_cAuroraSettings.m_nPhysicsMaxRDCollisions
g_cAuroraSettings.m_nPlayMusicInEditor
g_cAuroraSettings.m_nPreferredMaxTechniqueComplexity
g_cAuroraSettings.m_nProjectileDefFadeTime
g_cAuroraSettings.m_nProjectileDefStayTime
g_cAuroraSettings.m_nRagDollSoundID
g_cAuroraSettings.m_nReflectionRTSize
g_cAuroraSettings.m_nRemoveInvisibleDeadCreatureDelay
g_cAuroraSettings.m_nRenderMode
g_cAuroraSettings.m_nSoftReadyAnimDelay
g_cAuroraSettings.m_nSpaceWarpTextureSize
g_cAuroraSettings.m_nSpeedTreeNumRockingGroups
g_cAuroraSettings.m_nSpeedTreeNumWindMatrices
g_cAuroraSettings.m_nSpeedTreeNumWinds
g_cAuroraSettings.m_nStaticTimeFlowFPS
g_cAuroraSettings.m_nTexturePurgeTime
g_cAuroraSettings.m_nTooltipDelay
g_cAuroraSettings.m_nTrajectoryMaxIterations
g_cAuroraSettings.m_nValidPathCheckInterval
g_cAuroraSettings.m_nViolenceLevel
g_cAuroraSettings.m_nVolumeFogQuality
g_cAuroraSettings.m_nWootEffectsPriorityTreshold
g_cAuroraSettings.m_sDialogFont
g_cAuroraSettings.m_vDialogNPCQuestionTextColor
g_cAuroraSettings.m_vDialogNPCSpeakingTextColor
g_cAuroraSettings.m_vDialogRepliesColor
g_cAuroraSettings.m_vDialogReplyChosenColor
g_cAuroraSettings.m_vDialogReplyIndexColor
g_cAuroraSettings.m_vSpeedTreeAmbient
g_cAuroraSettings.m_vSpeedTreeDiffuse
g_critNonOccludedPixels
g_curBox
g_currentSector
g_dbgAntiPortalIdx
g_dbgAntiPortalPlaneIdx
g_dbgAntiPortals
g_dbgAntiPortalsToRender.num
g_dbgAvgSectorsPerTriMesh
g_dbgClippedPortalIdx
g_dbgDirectSectorSelection
g_dbgEmittersRejected
g_dbgEmittersTested
g_dbgGobsRejected
g_dbgGobsTested
g_dbgNormalScale
g_dbgNumObjectsInGlobalSector
g_dbgNumOccludedPortals
g_dbgObjectsInCurrentSector
g_dbgPlaneIdx
g_dbgPlaneScale
g_dbgPortalFrustumPlaneIdx
g_dbgPortalIdx
g_dbgPortals
g_dbgPortalsProcessed
g_dbgPortalsTested
g_dbgRenderAntiPortalPlanes
g_dbgRenderClippedPortals
g_dbgRenderGobSpheres
g_dbgRenderHorizPlanes
g_dbgRenderOnlyHorizPlanes
g_dbgRenderPortalFrustum
g_dbgRenderPortals
g_dbgRenderSectorPlanes
g_dbgRenderSetup
g_dbgSectorIdx
g_dbgSectorsProcessed
g_dbgShadowsRejected
g_dbgShadowsTested
g_dbgTriMeshesRejected
g_dbgTriMeshesTested
g_fAPWeight_Distance
g_fAPWeight_MonstersNearby
g_fAPWeight_Orientation
g_fShadowFanPitchDelta
g_fTiltScaler
g_HitCheckBoxExpansion
g_maxAntiPortals
g_nCursorSignalTime
g_nDynamicDmgFirstStep
g_nIgnoredAntiPortalIdx
g_nLowestUpdateEveryFrameLevel
g_nMaxTexMem
g_nModelsRead
g_nNumAIObjectsUpdatedEveryFrame
g_nNumShadowTriMeshes
g_nNumShadowTris
g_nNumShadowVerts
g_nNumUpdateAIObjects
g_nNumUpdatedNPCControllers
g_nNumVisualEffects
g_nNumWFXes
g_nPathFinderMemSize
g_nResManBlocks
g_nResManBytes
g_nResManNumLoadedFiles
g_nShowActionPointsOfType
g_oidTracedCreature
g_renderGobs
g_useAntiPortals
g_useLightMultiPassOptimization
g_usePortalOcclusionCulling
g_usePortals
g_useWalkmeshLighting
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hiresscreenshoot
hitcheck_static_bsp_parts
hitcheck_static_trimesh_parts
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jumptomodule
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kListeningPort
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pvs
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reloadCameraEffects
reloadshaders
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renderaabb
rendergobaabb
rendergobbbox
rendergobbboxonly
rendergobbsphere
renderinactiveplaceables
renderModelCoherrently
renderstbbox
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sceneGUI___ScrollViewControlViewport__9.fogdensity
sceneGUI___ScrollViewControlViewport__9.fogend
sceneGUI___ScrollViewControlViewport__9.fogmode
sceneGUI___ScrollViewControlViewport__9.fogstart
scene_saturation_color
scene_saturation_intensity
selectedtexturestats
selectgob
selectnode
serveraiinfo
serveraiinfogameobjs
setaiupdatedelta
setanimationscale
setanisotropy
setattitude
setattitudebyid
setcamerafollowplayer
setchannelenabled
setchatbuffersize
setCorrectionAnimation
setCutsceneTime
setdebuggedaicreature
setdetailmap
setdialogflag
SetEAX
setfilteringmode
setgamephase
setglobalwind
setglobalwindvariation
setgobscale
setheadlightproperties
setlanguage
setnpcdebuglevel
setplayeranim
setprofile
setprofilebyid
setscenefade
setsoundstate
setsupermodel
settextlanguage
setthismodelanimationscale
SetVarFloat
SetVarInt
SetVarModFloat
SetVarModInt
SetVarModObject
SetVarModString
SetVarModVector
SetVarObject
SetVarString
SetVarVector
setvertexshaderonly
setvoicelanguage
setwireframe
setworldtime
showjournalentries
showMemWalker
simplerenderpath
skinbody
smallblocks
snapshot
spawncreatures
splitgold
StartCounters
startweather
StopCounters
stopCutscene
stopweather
switchtarget
s_bGobAllocDebugEnabled
s_nBytesInPools
s_nKarmaBlocksAllocated
s_nKBytesInPools
s_nMaxKBytesInPools
s_nNumBlocksInArenas
s_nSaveGameHeapBlocks
textureview
TotalLoadedFilesCount
trace
transformonly
unlockcamera
untrace
useBoundingBoxCenterForWalkmeshLighting
viewclipplanes
viewport
virtualanimevents
VisibleSectors
Tested personally with some description (to the extent of what's happening on screen, not digging into the execution/ASM):
tested
addgold <x>
Adds X gold to your inventory.
(e.g.: addgold 100)

addtalents <x> <y> <z>
Adds X Y Z Talent Points: Bronze, Silver, Gold.
(e.g.: addtalents 1 - adds 1 Bronze; addtalents 1 1 - adds 1 Bronze and Silver; addtalents 1 1 1 - adds 1 of each type)

autosave
AutoSave the game.

bindkey <key> <command>
Sets the specified key to run the chosen command.
(e.g.: bindkey 0 dm_settime 1 0 0 0 - sets 0 key on your keyboard to set the internal game time to 1 AM)

buildversion
Displays the game version.

DebugMode <x>
No idea what it does, perhaps works in older games done with this engine.
(e.g.: DebugMode 1)

dm_gettime
Displays current world time.

dm_settime <x> <y> <z> <t>
This function will set the game time in the module to the specified hour, minute, second, and millisecond.
(e.g.: dm_settime 1 0 0 0 - sets game time to 1:00 AM)
Note #1: minutes setting doesn't really work here, so always stick to round forms (12 0 0 0; 16 0 0 0).
Note #2: you can trim it down to something like dm_settime 0; where 0 is 10:30; then increments of 1 -> dm_settime 1 = 11:30; dm_settime 9 = 19:30

dm_jumptopoint <x> <y>
Taken as is from the Wiki ([Link]). Typing it without params will teleport you in Chapter 1 close to Odo's House. Always.
First-up, run trace getplayerpos to track your position. Then head to where you wanted (e.g.: Inn) and write down in Notepad++ or w.e., a piece of paper, your "real:" values (e.g.: 1602 1403 places you right in front of the Inn in Act 1, Vizima). Then go to wherever you want and simply load up the coordinates when you want to teleport back to the Inn.
(e.g.: dm_jumptopoint 1602 1403 - note that you can also bind this to a key; look up)

dm_levelup
Will cause your XP to reach the max of the level you're at. To reach next level kill something.

dm_movetoarea <area>
Taken as is from the Wiki ([Link]). It needs a list of areas from D'jinii or something as parameter.

dm_spawncreature <creature>
This function will effectively cause the player to summon the specified creature. Need to look into D'jinni or something for IDs.

dm_spawnitem <item>
This function will create the specified item on the ground under the mouse cursor. Need to look into D'jinni or something for IDs.

getgamephase
Displays current Act you're in.
(e.g.: Act_1)

getmapinfo
Displays map information.
(e.g.: area id: '0x80000706', angle: '1.707649', tileset: 'g109', suffix: '', bmp: 'g109', 2da: 'g109')

getplayerpos
Returns the player position on map. Recommend using it with 'trace'.
(e.g.: trace getplayerpos -> result is: getplayerpos: map: 625 464, reg: 7, real: 1671.691284 1478.375488, r-c: 1671.562744 1478.255981)

trace
Useful command if you want to display the result of a command on-screen. It will appea in bottom left and NOT vanish after 2-3s.
(e.g.: trace getplayerpos)
Note #1: This command will trace any updates of the command you're giving it to monitor. As such, once you start moving with the player, you'll see your position constantly updating.

untrace
Cleans all currently traced commands.

g_cAuroraSettings.m_fMapRevealRange
Change this to whichever value you want. (default: 30) - I increased it to 100.

g_cAuroraSettings.m_nBattleFadeDuration
Change this to whichever value you want (default: 2000) - I personally would like the fade to be instant, so I set it to 0.

PleaseDie
Kills the game :) Fast.
For additional information, please check the D'jinni Wiki page found here: [Link] (D'jinni is the name of the Game Editor). Note the C++ function format is transcribed in Lua without commas or brackets (e.g.: function AddTalents (int nBronze, int nSilver, int nGold) -> addtalents 1 1 1). Always check the console command formatting and casing.

~ ~ ~

The table contains another script for now, which allows you to dump all console commands to CE's Lua window. What you need to do is to first set g_cAuroraSettings.m_nDebugMode to 1. Then enable "Dump Console Text" script. In-game, press Tilde (~ or `) to show up the console, then press TAB key to start cycling commands. As soon as you do that, this will happen:

Image

The TAB cycle limits 15 commands to be shown in a go, so keep pressing that key to populate the Lua window :)

If you don't want the Lua window to pop-up taking the focus every time you press TAB just disable the "Show on "print"" option from the Lua Engine window > View menu.

Best regards,
Sun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by cfemen »

nice!

i really got a bit nostalgic :D i played witcher 1 a long time ago.

the default console open key is a bit strange :shock: sometimes its on "shift+?" and sometimes on "shift+backspace"

so i looked for the console key CMP:

CMP is at:

witcher.EXE+34EC3F

Image

default is 60
key can be changed without problems:
31 = NumPad1
D = Return

now its working every time to open the console with the new defined key.

great work SunBeam!

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

Default 0x60 is the calculation for "`" :) Which is the Tilde key for normal QWERTY keyboards. What I meant with my comment is people without ASM skills can't really tweak it via some .ini or using the console itself (via bindkey). They'd need to do what you just did :P

Glad you like it!

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

To spawn monsters, you will want to use dm_spawncreature command. The list is displayed below and can be found in this folder:

Image
Monsters
m0_alp // Alp
m0_bhead // Skullhead
m0_bloed // Bloedzuiger
m0_bruxa // Bruxa
m0_cocat // Cockatrice
m0_drown // Drowner
m0_echin // Echinops
m0_expfs // Mutant
m0_fled // Fleder
m0_ghoul // Ghoul
m0_grav // Graveir
m0_hag // Devourer
m0_ifryt / Ifrit
m0_kkwor // Kikimore worker
m0_kosh // Koshchey
m0_polud // Noonwraith
m0_spect // Wraith
m0_strig // Striga
m0_vopri // Vodyanoi priest
m0_vowar // Vodyanoi warrior
m0_wolf // Wolf
m0_wrwlf // Werewolf
Funny, I don't see any Wyvern in there (there are some in the Swamps). Odd.
NPC
m0_bandit01 // Thug
m0_boy01 // Boy
m0_cf_elf01 // Elf woman
m0_cf_hooker01 // Hooker
m0_cf_nob01 // Courtisan
m0_cf_nob02 // Courtisan
m0_cf_noble01 // Noblewoman
m0_cf_old01 // Old woman
m0_cf_peas01 // Peasant woman
m0_cf_poor01 // Poor woman
m0_cf_priest01 // Nurse
m0_cf_town01 // Townswoman
m0_cm_ban01 // Thug
m0_cm_ban02 // Brawler
m0_cm_ban03 // Thug
m0_cm_ban04 // Brawler
m0_cm_drui01 // Elder druid
m0_cm_dwar01 // Dwarf
m0_cm_dwar02 // Dwarf
m0_cm_dwar03 // Dwarf
m0_cm_dwar04 // Dwarf
m0_cm_dwarf01 // Dwarf
m0_cm_elf01 // Elf
m0_cm_gard01 // Gardener
m0_cm_guar01 // City guard
m0_cm_kid01 // Boy
m0_cm_kid02 // Boy
m0_cm_noble01 // Nobleman
m0_cm_nurs01 // Nurse
m0_cm_ordr01 // Order footman
m0_cm_ordr02 // Order footman
m0_cm_ordr03 // Knight of the Order
m0_cm_peas01 // Peasant
m0_cm_poor01 // Beggar
m0_cm_prie01 // Priest
m0_cm_priest01 // Priest
m0_cm_scoi01 // Scoia'tael scout
m0_cm_scoi02 // Scoia'tael warrior
m0_cm_scoi03 // Scoia'tael warrior
m0_cm_scoi04 // Scoia'tael scout
m0_cm_scoi05 // Scoia'tael scout
m0_cm_slum01 // Thug
m0_cm_slum02 // Thug
m0_cm_town01 // Townsman
m0_cm_trav01 // Antiquarian
m0_cm_trav02 // Traveler
m0_cm_trav03 // Traveler
m0_cm_vil01 // Peasant
m0_cm_vil02 // Peasant
m0_fist01 // Tough fist fighter
m0_gambler01 // Gambler
m0_girl01 // Girl
m0_guard01 // Guardsman
m0_innkeep01 // Innkeeper
m0_knight01 // Knight of the Order
m0_smith01 // Blacksmith
m0_vendor01 // Bookseller
m0_whor01 // Hooker
m0_whor02 // Hooker
m0_witcher01 // Witcher
Similarly, to spawn items use the dm_spawnitem command followed by one of the below:
Other
m0_it_drink00 // Bottled water
m0_it_empty01 // "Empty" Item
m0_it_food01 // Honeycomb
m0_it_food02 // Mutton leg
m0_it_food03 // Bread
m0_it_food04 // Strawberries
m0_it_food05 // Fish
m0_it_gem01 // Sapphire
m0_it_gold01 // Orens
m0_it_gold02 // Orens
m0_it_key01 // Key
m0_it_magring01 // Red ribbon
m0_it_neckl01 // Gold necklace
m0_it_other01 // Red roses
m0_it_other02 // Tulips
m0_it_other03 // Red shawl
m0_it_other04 // Gold women's gloves
m0_it_other05 // Wolf pelt
m0_it_other06 // Fleder fangs
m0_it_other07 // Flint
m0_it_ring01 // Silver ring
m0_it_ring02 // Gold ring
m0_it_ring03 // Gold signet ring
m0_it_ring04 // Signet Ring Of Eternal Fire
m0_it_scroll01 // Swamp Monsters
m0_it_scroll02 // The Book of the Swallow
m0_it_scroll03 // The Book of the Tawny Owl
m0_it_scroll04 // Field Plants
m0_it_torch01 // Torch
m0_it_upgr01 // Red meteorite
m0_it_upgr02 // Blue meteorite
m0_it_upgr03 // Yellow meteorite
m0_it_upgr04 // Sun rune
m0_it_upgr05 // Earth rune
m0_it_upgr06 // Moon rune
m0_it_water01 // Bottled water
Potions_and_Ingredients
m0_it_drink01 // Viziman Champion
m0_it_drink02 // Toussaint Red
m0_it_drink03 // Local pepper vodka
m0_it_drink04 // Dwarven Spirit
m0_it_drink05 // Wyvern Blood Spirit
m0_it_grease01 // Crinfrid Oil
m0_it_grease02 // Necrophage Oil
m0_it_grease03 // Whetstone
m0_it_grease04 // Grindstone
m0_it_ingr01 // Cockatrice feather
m0_it_ingr02 // Death Dust
m0_it_ingr03 // Goose fat
m0_it_ingr04 // Bear fat
m0_it_ingr05 // Ginatz's Acid
m0_it_ingr06 // Naezan Salts
m0_it_ingr07 // White vinegar
m0_it_ingr08 // Cadaverine
m0_it_ingr09 // Spores
m0_it_ingr10 // Abomination lymph
m0_it_ingr11 // Echinops rootstock
m0_it_ingr12 // Ghoul blood
m0_it_ingr13 // Ornithosaur's eye
m0_it_ingr14 // Ectoplasm
m0_it_ingr15 // Drowner brain tissue
m0_it_ingr16 // Beast fangs
m0_it_ingr17 // Beast liver
m0_it_ingr18 // Venom glands
m0_it_ingr19 // Toxin
m0_it_ingr20 // Trachea
m0_it_ingr21 // Alp fangs
m0_it_potion01 // White Gull
m0_it_potion02 // Tawny owl
m0_it_potion03 // Swallow
m0_it_potion04 // White Honey
m0_it_potion05 // Cat
m0_it_potion06 // Blizzard
m0_it_potion07 // Bindweed
Weapons_and_Armor
m0_it_amm_01 // Echinops thorn
m0_it_bow_01 // Echinops thorn
m0_it_dgr01 // Temerian iron dagger
m0_it_dgr02 // Temerian steel dagger
m0_it_dgr03 // Assassin's dagger
m0_it_dgr04 // Mahakaman dagger
m0_it_dgr05 // Deithwen dagger
m0_it_dgr06 // Mahakaman rune dagger
m0_it_laxe01 // Axe
m0_it_laxe02 // Two-handed steel axe
m0_it_natural01 // Natural weapon
m0_it_natural02 // Natural weapon
m0_it_natural03 // Zeugl's natural weapon
m0_it_natural04 // Zeugl's tentacle
m0_it_natural05 //
m0_it_natural06 // Echinops thorn
m0_it_saxe01 // Small axe
m0_it_saxe02 // Temerian iron axe
m0_it_saxe03 // Temerian steel axe
m0_it_saxe04 // Dwarven axe from Carbon
m0_it_saxe05 // Mount Carbon dwarven axe
m0_it_saxe06 // Mahakaman dwarven axe
m0_it_saxe07 // Mount Carbon rune axe
m0_it_saxe08 // Holy axe of the Order
m0_it_sclub03 // Order battle hammer
m0_it_sclub04 // Holy battle hammer of the Order
m0_it_sclub05 // Mahakaman battle hammer
m0_it_sclub06 // Stone hammer
m0_it_sclub07 // Light club
m0_it_sclub10 // Torch
m0_it_shield01 // Temerian shield
m0_it_shield02 // Shield of the Order's commanders
m0_it_shield03 // Shield of the Order's knights
m0_it_shield04 // Shield of the Order's masters
m0_it_spell01 // Spell
m0_it_spell02 // Spell - Aard
m0_it_spell03 // Spell
m0_it_stlswd01 // Witcher's steel sword
m0_it_stlswd02 // Temerian steel sword
m0_it_stlswd03 // Rusty sword
m0_it_stlswd04 // Sword of the Order
m0_it_stlswd05 // Mahakaman rune sihill
m0_it_stlswd06 // Dol Blathanna rune sword
m0_it_svswd01 // Witcher's silver sword
m0_it_witcharm01 // Studded leather jacket
m0_it_witcharm02 // Studded leather jacket
m0_it_witcharm03 // Excellent leather jacket
m0_it_witcharm04 // Raven's armor

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

..aand these are not all :) There are several more in the .bif files, will see if I can get all of them.

EDIT #1: Turns out I had to get my hands on this tool -> [Link] (seems to have been created by Csimbi?) and extract the .bif files with the master.key. Welp, the templates00.bif file, once extracted, contains a series of .utm files, which, if inspected with a hexa tool (e.g.: Hex Workshop) returned several other strings you could use to spawn items/creatures. For example, a Barghest is spawned with "dm_spawncreature of_barg". This string is not among the ones I posted earlier. Will keep looking for stuff...

EDIT #2: It turns out I can dump stuff per quest. I've read here and there that some quests support several items to be given to the NPCs so they either eat, drink, sleep with you.. but now it kinda makes sense finding all of these in the templates :) All possibilities.

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by ShinShiva »

At least, i just created an account to say thanks to you, for theses endless shares. And this Witcher one was really huge for me, and impressive ;)

After i spent some month of search & get around some CT's i needed on many games, now is more than the time to say thank you. You all deserve a beer and a cheerful comment ;)

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by loanel »

Thank you for this thread, i almost stopped my replay of witcher1 because i couldn't get the damn Coccacidium in act2 swamp to spawn, but luckily it's there in the templates00.bif file. I still haven't managed to spawn a unique trophy monster in (i only used notepad++ to parse the file, didn't unpack it) but at least i found the code of the trophy required for the quest.

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by Icirian »

Thanks to Sunbeam's thread, I finally understood the code tagged behind each item in the save editor.
The template files are only a tiny snippet of the game inventories.
I'll try to post them all here in the coming days.
I managed to pull the major equipment list and trophy list first.

They are all used with the dm_spawnitem command
Armor (it_witcharm_xxx)
Spoiler
001 Trews and a shirt // it_witcharm_001
002 Studded leather jacket // it_witcharm_002
003 Excellent leather Jacket // it_witcharm_003
004 Raven's Armor // it_witcharm_004
005 Raven's Armor of the Order // it_witcharm_005
006 Raven's Armor of the Elves // it_witcharm_006
007 Armor 5c // it_witcharm_007
Silver Sword (it_svswd_xxx)
Spoiler
001 Witcher's Silver Sword //it_svswd_001
002 Witcher's Silver Sword //it_svswd_002
003 Witcher's Silver Sword //it_svswd_003
004 Witcher's Silver Sword //it_svswd_004
005 Aerondight // it_svswd_005
006 Moonblade // it_svswd_006
sss Rune Sword // it_svswd_sss
ees Rune Sword // it_svswd_ees
mee Rune Sword // it_svswd_mee
mme Rune Sword // it_svswd_mme
ssm Rune Sword // it_svswd_ssm
smm Rune Sword // it_svswd_smm
ess Rune Sword // it_svswd_ess
mmm Rune Sword // it_svswd_mmm
sme Rune Sword // it_svswd_sme
eee Rune Sword // it_svswd_eee
Steel Sword (it_stlswd_xxx)
Spoiler
001 Witcher's Steel sword // it_stlswd_001
005 Temerian Steel sword // it_stlswd_005
006 Rusty Sword // it_stlswd_006
007 Sword of the Order // it_stlswd_007
008 Illegal Sword // it_stlswd_008
009 Holy Sword of the Order // it_stlswd_009
010 Elven Sword of the Blue Mountains // it_stlswd_010
011 Ceremonial Sword of Deithwen // it_stlswd_011
012 Mahakaman Rune Sihill // it_stlswd_012
013 Dol Blathanna Rune Sword // it_stlswd_013
014 Harvall // it_stlswd_014
015 Gwalhir // it_stlswd_015
016 D'yaebl // it_stlswd_016
017 Ard'aenye // it_stlswd_017
099 Ard'aenye // it_stlswd_099
rrb Meteorite Sword // it_stlswd_rrb
bbb Meteorite Sword // it_stlswd_bbb
yyy Meteorite Sword // it_stlswd_yyy
byy Meteorite Sword // it_stlswd_byy
yyr Meteorite Sword // it_stlswd_yyr
rrr Meteorite Sword // it_stlswd_rrr
rbb Meteorite Sword // it_stlswd_rbb
yrr Meteorite Sword // it_stlswd_yrr
bby Meteorite Sword // it_stlswd_bby
rby Meteorite Sword // it_stlswd_rby
Trophy (it_trophy_xxx)
Spoiler
001 Teyu Head // it_trophy_001
002 Alghoul Head // it_trophy_002
003 Cockatrice Head // it_trophy_003
004 Wolf Head // it_trophy_004
005 Female Wyvern Head // it_trophy_005
006 Cemetaur Head // it_trophy_006
007 Archespore Head // it_trophy_007
008 Garkain Head // it_trophy_008
009 Bruxa Head // it_trophy_009
010 Drowned Dead Head // it_trophy_010
Thanks to
tommy5761[Link]
and his save editor for all the item codes.

P.S. Inventory list is a work in progress, especially all the books, and ingredients...

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by Icirian »

Inventory items:
Bombs (it_bomb_xxx)
Spoiler
001 King and Queen // it_bomb_001
002 Devil's Puffball // it_bomb_002
003 Zerrikanian Sun // it_bomb_003
004 Samum // it_bomb_004
005 Dragon's Dream // it_bomb_005
006 King and Queen // it_bomb_006
007 King and Queen // it_bomb_007
Books (it_scroll_xxx) [the list is in alphabetical order for an easier index]
Spoiler
302 A description of the Vodyanoi or the Fishpeople
213 A guide to Vizima
332 A small Book of Minerals
217 Against Nonhumans
210 An Invitation to Magic
318 Animating the Inanimate
220 Ars Amandi
223 Ballads
304 Baarghests
219 Basics of Alchemy
218 Cults and Religions of the Nordlings
310 Curses and the Cursed
155 Dagon Sap
224 Diary of a Dice Collector
225 Disenchating a Striga
112 Dragon's Dream
226 Elder Blood
311 Experiment Notes
222 Fairytales and Stories
330 Feainnewedd
325 Field Plants
214 Foreign Lands
211 Forensic Medicine
115 Formula for De Vries' Extract
118 Formula for Hanged man's Venom
116 Formula for Maribor Forest
117 Formula for Petri's Philter
114 Formula for White Raffard's Decoction
150 Frightener's Vision
152 Golem's Pith
312 Greater Brothers
151 Hellhound's Soul
231 Hymns of Madness and Despair
227 Ithlinne's Prophecy
154 Kikimore's Ire
157 Koshchey's Core
204 Lara's Gift
010 Letter for Knight Eric
007 Letter from Shani
006 Letter from Triss
201 Monstrum, or a portrayal of witchers
303 Ornithosaurs
101 Petri's Philter formula
319 Physiologus
329 Plants of Barren Lands
209 Recent history
328 Ritual Plants
113 Samum
111 Secrets of the Southern Masters
202 Shadow People or the story of His Majesty's Secret Service
215 Sorceresses and Sorcerers
305 Specters, Wraiths, and the Damned
156 Striga's Urge
326 Subterranean Plants
301 Swamp Monsters
327 Swamp Plants
221 The aftermath of the War
341 The Alghoul Contract
354 The Alp Contract
342 The archespore Contract
334 The Barghest Contract
348 The Basilisk Contract
355 The Bloedzuiger Contract
313 The Book of Animals
109 The Books of the Full Moon
106 The Book of the Golden Oriole
107 The Book of Kiss
102 The Book of the Swallow
105 The Book of the Tawny Owl
108 The book of the Wolverine
356 The Bruxa Contract
343 The Cemetaur Contract
344 The Cocktrice Contract
207 The Conjunction of the Spheres
351 The Devourer Contract
317 The disease of Civilization
349 The Dog Contract
228 The Double Cross of Alzur
337 The Drowned Dead Contract
335 The Drowner Contract
331 The Druid's Herbarium
338 The Echinops Contract
345 The Fleder Contract
206 The Flower and the Flame
315 The Frightener
357 The Garkain Contract
336 The Ghoul Contract
346 The Ghoul Contract
352 The Giant Centipede Contract
339 The Graveir Contract
333 The Great Book of Minerals
208 The History of the World
347 The Kikimore Contract
216 The Kingdom of Temeria
314 The Last Wish
229 The Rivian Pogrom
316 The Road of No Return
203 The Story of Lara Dorren and Cragen of Lod
230 The Temptation of Fire
308 The tome of Fear and Loathing, Volume I
309 The tome of Fear and Loathing, Volume II
340 The Wolf Contract
307 The Wonderful World of Insectoid
358 The Wraith Contract
353 The Wyvern Contract
350 The Wyvern Egg Contract
205 Transmutations and Metamorphoses
306 Vampires: Facts and Myths
153 Werewolf's Wrath
110 Zerrikanian Alchemy
212 Zerrikanian Insects and Other Vermin
158 Zeugl Vigor

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by Icirian »

Drink (it_drink_xxx)
Spoiler
050 Alcohest
202 Apple Juice
702 Apple Juice
051 Azoth
007 Beauclair White
701 Bottled Water
201 Bottled Water
031 Cherry Spirit Cordial
005 Cintrian Faro
205 Cow's Milk
705 Cow's Milk
030 Dwarven Spirit
204 Goat's Milk
704 Goat's Milk
002 Kaedwenian Stout
020 Local Pepper Vodka
009 Mahakaman Mead
042 Mandrake Cordial
008 Mettina Rose
021 Nifgaardian Lemon
032 Plum Cordial
203 Raspberry Juice
703 Raspberry Juice
024 Redanian Herbal
004 Redanian Lager
003 Rivian Kriek
010 Sodden Mead
023 Soldier's Hooch
022 Temerian Rye
033 Temerian Spirit
006 Toussaint Red
001 Viziman Champion
041 Wormwood Spirit
040 Wyvern Blood Spirit
034 Zerrikanian Spirit

q2125 Very Old Wine (quest item)

Food (it_food_xxx)
Spoiler
018 Blueberry
007 Bread
008 Bun
003 Candy
020 Cheese
011 Chicken
006 Chicken leg
010 Chicken Sandwich
019 Dried Fruit
002 Dried Fruit and nuts
023 Fish
014 Grape
024 Gutted Fish
009 Ham Sandwich
001 HoneyComb
005 Mutton Leg
015 Pear
012 Pork
017 Raspberries
016 Strawberries
004 Sugardoll
013 Watermelon
022 Wyvern egg
021 Wyvern meat

Gem (it_gem_xxx)
Spoiler
001 Amber // it_gem_001
002 Sapphire // it_gem_002
003 Ruby // it_gem_003
004 Diamond // it_gem_004
005 Huge Diamond // it_gem_005

Grease (it_grease_xxx) [Temp Weapon buffs]
Spoiler
004 Argentia
002 Blade Grease
006 Brown Oil
005 Crinfrid Oil
021 Diamond Dust
020 GrindStone
003 Hanged Man's venom
010 Insectoid Oil
008 Necrophage Oil
007 Ornithosaur Oil
024 Perun Rune Stone
001 Specter oil
023 Savrog Rune Stone
012 Unknown Coating
011 Unknown Coating
009 Vampire Oil
022 Vodon Rune Stone
019 Whetstone

Ingredient (it_ingr_xxx)
Spoiler
153 Abomination Lymph
113 Albar's Crystals
029 Alchemical Paste
034 Alchemists Powder
168 Alghoul Marrow
056 Allspice Root
177 Alp Fangs
155 Archespore juice
054 Balisse fruit
028 Bear Fat
166 Beast Fangs
167 Beast Liver
061 Beggartick Blossoms
069 Berbercane Fruit
156 Bloedzuiger Blood
017 Bruxa Blood
067 Bryonia
151 Cadaverine
105 Calcium Equum
053 Celandine
178 Cemetaur Jaw
001 Cockatrice Feather
055 Crow's Eye
008 Dagon Secretions
013 Death Dust
174 Devourer teeth
180 Dog Tallow
162 Drowned Dead Tongue
164 Drowner brain tissue
110 Ducal Water
157 Echinops Rootstock
163 Ectoplasm
058 Ergot seeds
059 Feainnewedd
109 Fifth Essenc
062 Fool's Parsley Leaves
004 Frightener's eye
171 Garkain Saliva
160 Ghoul Blood
073 Ginata petals
102 Ginatz's Acid
002 Golem's Obsidian hear
026 Goose Fat
159 Graveir Bone
060 Green Mold
068 Han Fibers
052 Hellebore Petals
070 Honey Suckle
066 Hop Umbels
014 Kikimore Queen's Nerve
175 Kikimore Claw
009 Koshchey Heart
115 Lunar Shards
064 Mandrake Root
072 Mistletoe
179 Mutagen
104 Naezan Salts
108 Optima Mater
161 Ornithosaur's Eye
111 Phosphorus
173 Pituitary Gland
106 Powdered Pearl
107 Pyrite
114 Quicksilver Solution
031 Saltpeter
071 Sewant Mushroom
016 Shadow Dust
015 Shimmering Dust
005 Skullhead Talon
152 Spores
032 Stammelford's Sust
012 Stones of Ys
010 Striga Heart
027 Suet
101 Sulfur
169 Tendons
172 Toxin
003 Trace of the Beyond
176 Tracheae
011 Vapors of the Hunt
170 Venom Glands
065 Verbena
165 Vodyanoi Bladder
154 Vodyanoi Scales
007 Werewolf fur
051 White Myrtle Petals
112 White Vinegar
103 Wine Stone
158 Wing Membrane
063 Wolf's aloe leaves
057 Wolfsbane
033 Zerrikanian mix
006 Zeugl Venom

Jewelry (it_ring_xxx) or (it_neckl_xxx)
Spoiler
rings
001 Silver Ring
002 Silver Amber Ring
003 Silver Ruby Ring
004 Gold Ring
005 Gold Sapphire Ring
006 Gold Diamond Ring
007 Silver Signet Ring
008 Silver Ruby Signet Ring
009 Gold Signet Ring
010 Gold Ruby Signet Ring
011 Eternal Fire Signet Ring
012 City Guard Signet Ring
013 The Prophet Lebioda's Signet Ring
014 Illumianti Signet Ring
015 House of the Night Signet Ring
016 Royal Signet Ring
017 Family Ring

Necklace
001 Silver Necklace
002 Silver and Amber Necklace
003 Gold Necklace
004 Gold and Ruby Necklace
005 Gold and Diamond Necklace

Magical (it_magring_xxx) or (it_medalion_xxx)
Spoiler
001 Red ribbon // it_magring_001
002 Garlic // it_magring_002
003 Pouch of salt // it_magring_003
004 Rattle // it_magring_004

003 Symbol of the Eternal Fire // it_medalion_003

Icirian
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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by Icirian »

Potion (it_potion_xxx)
Spoiler
These potions has a "r", "a", and "n" variant on top of the normal one.
i.e. it_potion_021, it_potion_021r, it_potion_021a, it_potion_021n

021 BindWeed
020 Black Blood
019 Blizzard
013 Cat
025 De Vries' Extract
027 Failed Potion
014 Fisstech
022 Full Moon
008 Golden Oriole
018 Kiss
009 Maribor Forest
007 Perfume
012 Petri's Philter
016 Shrike
004 Swallow
003 Tawny Owl
023 ThunderBolt
002 White Gull
005 White Honey
010 White Raffard's Decoction
024 Willow
006 Wives' Tears
017 Wolf
011 Wolverine

These ones only have one command
101 Dagon Sap
105 Frightener's Vision
104 Golem's Pith
106 Hellhound's Soul
106 Kikimore's Ire
108 Koshchey's Core
107 Striga's Urge
152 Viziman Champion
102 Werewolf's Wrath
109 Zeugl's Vigor

Upgrade (it_upgrcomp_xxx)
Spoiler
001 Red meteorite // it_upgrcomp_001
002 Blue meteorite // it_upgrcomp_002
003 Yellow meteorite // it_upgrcomp_003
004 Sun Rune // it_upgrcomp_004
005 Earth Rune // it_upgrcomp_005
006 Moon Rune // it_upgrcomp_006

Other (it_other_xxx)
Spoiler
018 Barghest Skull
021 Basilisk Hide
022 Chitinous Carapace
012 Daisies
020 Fleder Fangs
024 Flint
016 Gold Women's Gloves
011 Orchids
007 Red Roses
013 Red Shawl
015 Red Women's Glove
023 Salamander Brooch
017 Shawl
014 Silk Scarf
025 Squirrel Puff
010 Tulips
008 White Roses
019 Wolf Pelt
009 Yellow Roses
The quest items aren't actually following the strict format... like at all...
Quest
Spoiler
Ain Soph Aur // it_scroll_009
Alabaster Figurine // it_quest_181
Alina's Broken Mirror // it_quest_176
Alina's garland // it_quest185
Angus' key // it_key_q3016_001
Anti-illusion Philter // it_quest_136
Arrest Warrant // it_quest_108
Bandit's key // it_key_q3016_002
Bandit's Letter / it_quest_114
Bandit's Package // it_quest_116
Berengar's Medallion // it_bera_medall
Berengar's Letter // it_quset_187
Berengar's notes on the Beast // it_quest_164
Bifunctional fiber and alloy recirculator // it_quest_200
Blood-stained Letter // it_quest_161
Brooch // it_quest_212
Cat Harness // it_quest_196
Catoblepas meat // it_quest_210
Chocc'mah Sephirah // it_quest_130
Coating // it_quest_162
Combustible mixture // it_quest_141
Dandelion's Lute // it_quest_151
Decryted Document // it_quest_167
Dice Box // it_quest_199
Dimetritium Amulet // it_quest_177
Dwarf's Treasure // it_quest_153
Encrypted Document // it_quest_166
Family Ring // it_quest_140
Famous Fist Fighter's Tooth // it_quest_206
Ferner's Key // it_key_007
Four-Leaf Clover // it_quest_195
Ghe'vrath Sephirah // it_quest_127
Glass Vial // it_quest_191
Glean Enid // it_quest_135
Gold Bracelet // it_quest_182
Golden Calf // it_quest_184
Grabek's Key // it_Key_003
Gramp's Diamond // it_quest_180
Grandma's Cordial // it_quest_158
Grandma's Diary // it_quest_160
Grandma's Pickle and Lard // it_quest_159
Haren's Key // it_key_006
Holy Flame // it_quest_148
Horold's Key// it_ky_q3005_001
Human Remains // it_quest_194
Isa's Beads // it_quest_149
Kalkstein's Notes // it_quest_229
Keth'aar Sephirah // it_quest_129
Key // it_key_021
Key // it_key_022
Key // it_key_024
Key // it_key_q3042_001
Key // it_key_29
Key // it_key_q2130_002
Key // it_key_023
Key // it_quest_124
key // key_l04_g35_01
Key // it_key_025
Key // it_key_q3042_002
key // key_l04_g35_02
Key // it_key_q2130_001
Key // it_q2127
Key // it_key_027
key // it_quest_139
key // key_zeugl
Key // it_key_026
Key // it_key_028
Key // it_key_q3051_001
Key // it_quest_121a
Key // it_key_018
Key // it_key_019
Key // it_key_020
key to Salamandra code // it_quest_165
Kezah Sephirah // it_quest_131
Letter From Gellert Bleinheim // it_quest_156
Letter From Shani // it_quest_216
Letter From Triss // it_quest_215
Letter of Recommendation // it_quest_152
Letter of Safe Conduct // it_quest_169
Letter of Safe Conduct issued by the City Militia // it_quest_208
Letter of Safe Conduct issued by the City Militia // it_quest_209
Letter to Shani // it_quest_222
Letter to Shani // it_quest_223
Letter to Shani // it_quest_224
Letter to Shani // it_quest_225
Letter to Triss // it_quest_218
Letter to Triss // it_quest_219
Letter to Triss // it_quest_220
Letter to Triss // it_quest_221
Leuvaarden's Key // it_key_001
Lighting Rod // it_quest_138
List of Suspects // it_quest_213
Lycanthropy Cure // it_quest_154
Maal'Kad Sephirah // it_quest_125
Magic Formula // it_quset_202
Magic Sensor // it_quest_178
Mysterious note // it_quest_171
Neh'tza Sephirah // it_quest_134
Notes of an elven minstrel // it_quest_207
Old Key // Key_l04_g35_03
Ostrit's Journal // it_quest_189
Oth Sephirah // it_quest_128
Piece of armor // it_quset_203
Pograbek's Key // it_key_004
Potion for Triss // it_potion_015
Potion for Triss // it_potion_015a
Potion for Triss // it_potion_015r
Potion for Triss // it_potion_015n
Power Stone // it_key_q3013_001
Priest's Staff // it_quest_186
Psilocybe // it_quest_170
Receipt // it_quest_198
Remains of Raven's Armor //it_quest_204
Reverand's Key // it_key_005
Royal Edicts // it_quest_205
Royal Letter of Safe Conduct // it_quest_168
Salamandra Documents // it_quest_157
Sapphire // it_quest_155
Scheffer's Key // it_key_002
Secret Stolen from Kaer Morhen // it_quest_190
Seeing Stone // it_quest_172
Shard of Alina's mirror // it_quest_175
Split Salamander Brooch // it_quest_117
St.Gregory's Litany // it_quest_201
Teleporting Crystal // it_quest_214
Teterer's Key // it_key_008
The Lady of the Lake's Ruby // it_quest_183
The Legend of Saint Gregory // it_quest_230
The Professor's Report // it_quest_188
The Professor's Letter, Ready to send // it_quest_226
The Secret Gates // it_scroll_008
Tipperath Sephirah // it_quest_132
Tower Tarot Card // it_quest_137
Tower Mage's Book // it_quest_142
Turquoise Necklace // it_quest_193
Veen'ah Sephirah // it_quest_126
Vivaldi's Letter // it_quest_123
Vizima Cemetery Pass // it_quest_211
Vodyanoi amulet // it_quest_150
Vodyanoi ring // it_quest_179
Witcher's Medallion // it_quest_163
Wreath of immortelles // it_quest_192
Y'esath Sephirah // it_quest_133
Yaevinn's Letter // it_quest_122
Yellow Milk // it_quest_197

Well, these are all the items I can find in the save editor. Hope this will help someone eventually

MAKSIM1212121
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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by MAKSIM1212121 »

Hello. You seem to have written a lot, but you either forgot about the most necessary or something else. How to enable that console? What files to change?!

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

MAKSIM1212121 wrote:
Mon Aug 15, 2022 10:44 am
Hello. You seem to have written a lot, but you either forgot about the most necessary or something else. How to enable that console? What files to change?!
How about you read my post again? Slowly. It literally tells you what to do to enable the console:

Image

The fact that I "written a lot" shouldn't prevent you from reading the entire post. If you're oh-so-interested in this...

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by Zanzer »

Way too many arrows. Which one do I follow to find the answer?

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Re: The Witcher: Enhanced Edition [Engine:Aurora] - console, commands & more

Post by SunBeam »

Zanzer wrote:
Wed Aug 17, 2022 12:22 am
Way too many arrows. Which one do I follow to find the answer?
I don't see any arrows o_O Color blind.

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