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Baldr Sky

Posted: Tue Dec 24, 2019 8:37 am
by KS212
Noob ass basic table for Baldr Sky Steam version. Has Money, HP, Force Crash pointers and a script for Heat Generation.

Note the No Heat Generation option is extremely not recommended as several damage systems in the game are tied to the amount of Heat you have. Its designed so that the higher the Heat, the more damage you output. Having no Heat also breaks Air Combos completely for some reason. I didn't NOP the instruction, just removed the amount of Heat, but the game apparently expects something here... Use if you want but it really isn't recommended as your damage generally is shit poor with it on. If anyone far more pro than me can work around this, please do.

Update 1: Added Exp Pointers. READ the warning, this game has absolutely NO safety checks on this for some stupid reason!

Update 2: Added Ability usage counts, for unlocking further ability Development

Update 3: Fixed HP, Force Crash and Heat pointers, now using correct base address. You should be able to safely freeze these values now if you want to. Removed Ability usage count, it doesn't update the Development section even though the count increments in the database, making it effectively useless. Added Booster pointer.

Re: Baldr Sky

Posted: Tue Dec 24, 2019 6:21 pm
by zurui
Thanks for this. I appreciate anything that could help combat scenes end quicker. It isnt fun and just gets in the way of just sitting back and enjoying the fully voiced vn playing on auto.

Re: Baldr Sky

Posted: Wed Dec 25, 2019 3:26 am
by KS212
The combat is dull in the beginning when you have very few abilities but it becomes pretty damn fun once you've unlocked more. I just unlocked EX Boosted Punch aka frigging SHIN SHORYUKEN! :D This move is SO damn satisfying to hit :D

Re: Baldr Sky

Posted: Wed Dec 25, 2019 6:36 pm
by nos4r2
Thx was about to start playing this

Actually plan to skip this game but the restoration patch surprised me a great deal it come pretty much the same time steam selling so i decide to bought it

Re: Baldr Sky

Posted: Wed Jan 29, 2020 11:59 pm
by doublegambler
Thanks for doing this.

Was wondering if it could be updated to maximize the heat reduction for abilities after using them a lot. Or was it related to your Update 3?

Again, thanks a lot!

Re: Baldr Sky

Posted: Thu Jan 30, 2020 1:13 am
by KS212
doublegambler wrote:
Wed Jan 29, 2020 11:59 pm
Thanks for doing this.

Was wondering if it could be updated to maximize the heat reduction for abilities after using them a lot. Or was it related to your Update 3?

Again, thanks a lot!
I actually tried to do that via the Usage count in the weapon database but despite the number incrementing, it didn't actually 'Master' the weapon. So unfortunately I have no idea how to actually get the game to legitimately recognize an ability as having actually been used X number of times. It was one of the first things I tried to do to bypass the usage counts for the Development tree. I wound up just manually grinding the usage out :(

Re: Baldr Sky

Posted: Thu Jan 30, 2020 10:15 pm
by AverylazyDevil
Mastering has to do with both hits and usages although I'm not sure exactly sure how that works

Re: Baldr Sky

Posted: Sun Mar 07, 2021 8:02 pm
by Stylence
For those interested, I made a Baldr Sky table that includes in-combat moveset switching and infinite move usage: viewtopic.php?f=4&t=15462