Page 20 of 23

Re: MechWarrior 5: Mercenaries

Posted: Fri Jan 27, 2023 9:08 am
by FreddyLass
Would love to see an update too..

Re: MechWarrior 5: Mercenaries

Posted: Tue Jan 31, 2023 11:02 pm
by Csimbi
Thanks to Kessem, here's an update to v1.1.335.
Same stuff as before, plus pointers to faction standings.
There are more faction pointers there than needed, ignore those that do not show a valid faction name.
The Pilot Patcher crashed a few times when I tried patching all pilots in the barracks. If that happens to you, just patch the ones you want, one by one.
Enjoy!

Re: MechWarrior 5: Mercenaries

Posted: Wed Feb 01, 2023 1:23 am
by Jpdc
Csimbi wrote:
Tue Jan 31, 2023 11:02 pm
Thanks to Kessem, here's an update to v1.1.335.
Same stuff as before, plus pointers to faction standings.
There are more faction pointers there than needed, ignore those that do not show a valid faction name.
The Pilot Patcher crashed a few times when I tried patching all pilots in the barracks. If that happens to you, just patch the ones you want, one by one.
Enjoy!
thanks guy!! I bought the game the last week and I was stuck in some part so this update to cheat table is very helpful, thanks again

Re: MechWarrior 5: Mercenaries

Posted: Wed Feb 01, 2023 4:50 am
by Riddick79
Thank you Csimbi

Re: MechWarrior 5: Mercenaries

Posted: Wed Feb 01, 2023 1:43 pm
by Lord Blade
Csimbi wrote:
Tue Jan 31, 2023 11:02 pm
Thanks to Kessem, here's an update to v1.1.335.
Wonderful. Works great.

Here's a question for you.
Is there a way to extend the range of those light beams for pickups? It would be nice (especially when stomping around in an Assault) to be able to see where pickups are from further away.

Re: MechWarrior 5: Mercenaries

Posted: Wed Feb 01, 2023 2:25 pm
by Csimbi
Lord Blade wrote:
Wed Feb 01, 2023 1:43 pm
Is there a way to extend the range of those light beams for pickups? It would be nice (especially when stomping around in an Assault) to be able to see where pickups are from further away.
What I was looking for is a way to reveal the crates so I would not have to visit each corner of the map.
I found the crate data but changing the range of the detection sphere's radius did nothing.
There is no specific byte code for revealing the crate - it's unreal script, which means the same code runs for tons of objects, very time-consuming to filter and debug, so I left it alone for now; I don't need the crates that bad anyway.

As for the light column's range, I know what you mean.
I found myself in the situation where I heard that annoying female voice saying "walk up to pick it up", but did not really see anything because I was shooting at the baddies and trying to avoid fire. I came back near that spot later and there it was.
Anyhow. The light column might be a static mesh controlled via the engine itself, maybe having something to do with visibility range.
My setting is 'far' - at maximum there is a lot of graphical awkwardness - and I could see them from a decent distance - say ~250-300 meters.
Which is not bad, so I did not bother with that.

Re: MechWarrior 5: Mercenaries

Posted: Thu Feb 02, 2023 8:43 am
by nhockpo321
script not active my ver its v1.1335

Re: MechWarrior 5: Mercenaries

Posted: Sun Feb 05, 2023 9:05 pm
by Lord Blade
Here's another question...

Is it possible to disable critical kills (the ones where they make the mech blow up and you don't get any salvage)?
Because I get a hell of a lot of them, and it's annoying as hell.

Re: MechWarrior 5: Mercenaries

Posted: Sun Feb 12, 2023 6:55 pm
by crimsonsdws
justiny wrote:
Thu Jan 26, 2023 12:40 pm
Repairs 0 cost
Unlimited weapons / equipment
Instant Work Orders
Thanks for this table!

Re: MechWarrior 5: Mercenaries

Posted: Mon Feb 13, 2023 4:36 am
by TonganJedi
Maybe I'm doing this wrong, but when I click on the box to enable the main AOB script, almost all options are Enabled AND active by default. I don't have to click on anything to enable them. Instead, I have to go through each option and flip the value to Disabled to turn them off. Whether or not I click in the boxes makes no difference.

Any suggestions? I don't know enough about scripts to modify them to be disabled by default.

Re: MechWarrior 5: Mercenaries

Posted: Fri Feb 17, 2023 8:45 am
by Fufenchik
TonganJedi wrote:
Mon Feb 13, 2023 4:36 am
Any suggestions? I don't know enough about scripts to modify them to be disabled by default.
It's quite easy really. You just need to RMB on the AOB Script in cheatengine (with opened table ofc) and choose Edit Script. Default values starts from line 564.
You will not need any specific knowledge, script coded very well with all comments needed.
Image

Re: MechWarrior 5: Mercenaries

Posted: Sat Mar 04, 2023 10:28 pm
by ShadowRyku
Can activate AOBScript, something with "The array of byte named aobCashReader could not be found." is write when I rightclick on it.

Re: MechWarrior 5: Mercenaries

Posted: Wed Mar 15, 2023 3:07 am
by Kaedean
Could we get an update? With 1.338 the AOB isn't activating.

Re: MechWarrior 5: Mercenaries

Posted: Tue Mar 21, 2023 9:52 pm
by Ashar
+1 update to 1.338

Re: MechWarrior 5: Mercenaries

Posted: Mon Apr 10, 2023 1:20 pm
by Jelce
+1 update