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Re: MechWarrior 5: Mercenaries

Posted: Mon May 31, 2021 12:41 pm
by Roland117
Okay, so I updated to CE 7.2, which got rid of the not enough memory problem, but now it says:
<<the array of byte named aobSalvageMaxer could not be found>>

I re-downloaded your steam table from the current page, so I'm not sure what's going on. Not sure if it's a bug on my end or the salvage maxer you put in got messed up during the patching. oh well, /shrug/

Re: MechWarrior 5: Mercenaries

Posted: Mon May 31, 2021 1:40 pm
by baubaum
Thanks for all the hard work!

Re: MechWarrior 5: Mercenaries

Posted: Mon May 31, 2021 3:01 pm
by LillyanaKabal
Is there any way to get all the Career upgrades, or an "Instantly complete Career jobs" or something of that nature? They are kind of interesting buffs but the grind is so real.

Re: MechWarrior 5: Mercenaries

Posted: Mon May 31, 2021 5:15 pm
by SlipperyEel
There's a save editor on Nexus Mods. That will let you do the Equipment Collector ones easily, since you can just add the items to your inventory. Currently the Cold Storage editor part isn't working for the latest update, but once that is restored then the Mech Collector ones will also be easy.

Re: MechWarrior 5: Mercenaries

Posted: Mon May 31, 2021 10:41 pm
by Csimbi
Csimbi wrote:
Sun May 30, 2021 7:59 pm
Update #2
- Added Instant Job Completion.

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 1:03 am
by Roland117
Hey Csimbi, is it possible to force the script to open up for what aobs are being properly found? I'm not sure why but it wont find some of the aobs on my game when I have it running (salvage maxer, mech tonnage, 1 other I cant remember which). I'm not sure why it's causing me so much flux. I have no mods, just the steam version and the heroes of the inner sphere dlc.

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 2:24 am
by Kaixa
Csimbi wrote:
Mon May 31, 2021 12:16 pm
Kaixa wrote:
Mon May 31, 2021 9:44 am
Can you add a way to change the value of days elapsed(or freeze it), please?
What purpose would that serve?
I thought time had no real relevance in the game. At least, I did not see any reason to change it.
Yes, that’s no big deal, I just don’t want to see days increase too fast. :lol:

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 2:33 am
by Gakkajj
So I know this really isn't the place but all I want is the negotiation points. How do I make it so I dont have to search it every time?

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 3:08 am
by Gakkajj
Kaixa wrote:
Tue Jun 01, 2021 2:24 am
Csimbi wrote:
Mon May 31, 2021 12:16 pm
Kaixa wrote:
Mon May 31, 2021 9:44 am
Can you add a way to change the value of days elapsed(or freeze it), please?
What purpose would that serve?
I thought time had no real relevance in the game. At least, I did not see any reason to change it.
Yes, that’s no big deal, I just don’t want to see days increase too fast. :lol:
On the nexus site there's a save editor and you can reduce to amount of day's that have passed.

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 7:36 am
by Manji
Gakkajj wrote:
Tue Jun 01, 2021 2:33 am
So I know this really isn't the place but all I want is the negotiation points. How do I make it so I dont have to search it every time?
if this is all you want, then edit the table so no option is enabled by default. you don't have to search it everytime, the table will do this for you.

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 10:56 am
by SlipperyEel
Csimbi wrote:
Sun May 30, 2021 7:59 pm
For any existing jobs, you will need to save and reload the hacked game for the job to turn green.
Actually you don't need to save and reload. While it remains incomplete in the Home tab, you can just switch to the Operations tab, then the Objective Logs sub-tab where they will be green. You can select them there and hit the complete button.

Re: MechWarrior 5: Mercenaries

Posted: Tue Jun 01, 2021 9:55 pm
by Csimbi
Csimbi wrote:
Sun May 30, 2021 7:59 pm
Update #3
- Added Pass Less Days.

Re: MechWarrior 5: Mercenaries

Posted: Wed Jun 02, 2021 6:04 am
by cunhak9
Is it possible to make a table with all option disabled by default? I just use one option but have to disable one by one the rest because they are enabled by default. Or someone can tell me what to edit in the .ct file!

Edit: found out what to edit in .ct and i edited myself, working now! :roll:

Re: MechWarrior 5: Mercenaries

Posted: Wed Jun 02, 2021 9:27 am
by Manji
Beowulf357 wrote:
Sun May 30, 2021 3:21 pm
God Mode is -JUST- for the player. It does not work on lancemates at all, though the damage reduction part DOES work for lancemates.
as stated in the original post i can confirm "damage reduction" DOES NOT work for the lancemates.
so if you fit rare T4 or even 5 weapons on your mates mechs, be aware you could loose valuable equipment.
i only fit T2 max on their rides, since this is stuff you can come by easily.

Re: MechWarrior 5: Mercenaries

Posted: Wed Jun 02, 2021 10:06 am
by CaesarCzech
Manji wrote:
Wed Jun 02, 2021 9:27 am
Beowulf357 wrote:
Sun May 30, 2021 3:21 pm
God Mode is -JUST- for the player. It does not work on lancemates at all, though the damage reduction part DOES work for lancemates.
as stated in the original post i can confirm "damage reduction" DOES NOT work for the lancemates.
so if you fit rare T4 or even 5 weapons on your mates mechs, be aware you could loose valuable equipment.
i only fit T2 max on their rides, since this is stuff you can come by easily.
there is mod for it on nexus and it works on DLC