MechWarrior 5: Mercenaries

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SoulOfSorin
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Re: MechWarrior 5: Mercenaries

Post by SoulOfSorin »

Same here, waiting for a Steam version.
Thanks in advance :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Jernau
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Re: MechWarrior 5: Mercenaries

Post by Jernau »

Bump'd bump bump bump!

FlipFloppy
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Re: MechWarrior 5: Mercenaries

Post by FlipFloppy »

i want an update too. In the meantime, there's a couple things we can still do. I explained in this post:
FlipFloppy wrote:
Tue Dec 17, 2019 2:00 pm
Csimbi, I figured out how to change max pilot skills in the save game, maybe you can do something with that. Anyways, open with hex editor, find the name of the pilot, then right below that is a list of the pilot properties. Where it lists the skills, start with the first one "Ballistics", then at ByteProperty->None-> "XX 09", where XX is the value in hex, so 0A is 10. For actual accumulated XP, it's at IntProperty->None->xxxx value, but I'm not messing with that just yet.

Testing it now, I'll edit this if I find a problem when the pilot levels up. Maybe I can also set the max values above 10, I'll test that too.

Also, thanks a lot for the table, I especially enjoy the min weapons/equipment options.

-edit- We can set max skills at least to FF. I'll see what happens when pilots level up.
So, CE for cbills (search 8 bytes), and hex editor for savegame pilot skill cap. Also, weapons and equipment lvl can be modified in savegame, except the lvl1 stuff because it lacks the "lvl" suffix. Anyway, buy a bunch of lvl0 stuff, then search for "lvl0" and replace with "lvl5", do this with the other lvlx. And as always back up your savegame before you mess around with it (just do a second save in-game).

Kaedus
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Re: MechWarrior 5: Mercenaries

Post by Kaedus »

fearlessrevolution improved his trainer for Steam

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

Post and test release removed.

For 1.1.278, the table is here.
Last edited by Csimbi on Sun May 30, 2021 8:01 pm, edited 10 times in total.

Fenix
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Re: MechWarrior 5: Mercenaries

Post by Fenix »

Csimbi wrote:
Sat May 29, 2021 9:53 am
Here's a test version for 1.1.278 on Steam.
I am on the first mission so only a few things are working at this point.
Problem is, game crashes at the end of the mission (after you are picked up by the dropship).
I'd appreciate if volunteers could identify which script causes the crash.
You know, comment one script out, try finishing the mission, comment another script out, try finishing it again.
Just to find out which script has issues.
Thanks!
Flying around in your main hub/ship doesn't crash the game but clicking on buy on a buy mech tab does crash the game.
Ive tried to delete all but 1 option but it still crashes the game so I'm guessing there's something in the main AOB that's causing it.
Ill try to activate the table in a mission to see if I get the same.

EDIT: Tried out god mode in game, deleted the rest of the options, after I killed 1 Locust the game crashes. I managed to kill a few helicopters and tanks before.

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

Fenix wrote:
Sat May 29, 2021 10:17 am
Flying around in your main hub/ship doesn't crash the game but clicking on buy on a buy mech tab does crash the game.
Ive tried to delete all but 1 option but it still crashes the game so I'm guessing there's something in the main AOB that's causing it.
Ill try to activate the table in a mission to see if I get the same.

EDIT: Tried out god mode in game, deleted the rest of the options, after I killed 1 Locust the game crashes. I managed to kill a few helicopters and tanks before.
Thanks for checking!
In the first mission there are no mechs to buy or shoot, so I cannot test these just yet.

Fenix
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Re: MechWarrior 5: Mercenaries

Post by Fenix »

Csimbi wrote:
Sat May 29, 2021 10:56 am
Fenix wrote:
Sat May 29, 2021 10:17 am
Flying around in your main hub/ship doesn't crash the game but clicking on buy on a buy mech tab does crash the game.
Ive tried to delete all but 1 option but it still crashes the game so I'm guessing there's something in the main AOB that's causing it.
Ill try to activate the table in a mission to see if I get the same.

EDIT: Tried out god mode in game, deleted the rest of the options, after I killed 1 Locust the game crashes. I managed to kill a few helicopters and tanks before.
Thanks for checking!
In the first mission there are no mechs to buy or shoort, so I cannot test these just yet.
Yap, glad to keep helping, just let me know what to look out for.

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

Fenix wrote:
Sat May 29, 2021 10:17 am
clicking on buy on a buy mech tab does crash the game.
EDIT: Tried out god mode in game, deleted the rest of the options, after I killed 1 Locust the game crashes. I managed to kill a few helicopters and tanks before.
I could buy 3 mechs, no crashes.
I have slaughtered quite a few mechs by now - no crashes during the mission, either.

Fenix
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Re: MechWarrior 5: Mercenaries

Post by Fenix »

Csimbi wrote:
Sat May 29, 2021 5:24 pm
Fenix wrote:
Sat May 29, 2021 10:17 am
clicking on buy on a buy mech tab does crash the game.
EDIT: Tried out god mode in game, deleted the rest of the options, after I killed 1 Locust the game crashes. I managed to kill a few helicopters and tanks before.
I could buy 3 mechs, no crashes.
I have slaughtered quite a few mechs by now - no crashes during the mission, either.
When I try to turn on the main script it loads for a second then stops.
Right clicking on it reveals an "Error on line 33" and once I turn off the game I get
"Error:[string "PROCESS_NAME = 'MechWarrior-Win64-Shipping.ex..."]:13: attempt to index a nil value (field 'miuserdefinedsymbols')"

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

Fenix wrote:
Sat May 29, 2021 6:33 pm
Right clicking on it reveals an "Error on line 33" and once I turn off the game I get
"Error:[string "PROCESS_NAME = 'MechWarrior-Win64-Shipping.ex..."]:13: attempt to index a nil value (field 'miuserdefinedsymbols')"
You do not have the required nth AOB script.
Check the main post.

Fenix
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Re: MechWarrior 5: Mercenaries

Post by Fenix »

Csimbi wrote:
Sat May 29, 2021 7:19 pm
Fenix wrote:
Sat May 29, 2021 6:33 pm
Right clicking on it reveals an "Error on line 33" and once I turn off the game I get
"Error:[string "PROCESS_NAME = 'MechWarrior-Win64-Shipping.ex..."]:13: attempt to index a nil value (field 'miuserdefinedsymbols')"
You do not have the required nth AOB script.
Check the main post.
Ups sorry, I forgot about that, yeah tested it, works flawlessly!

Thanks a bunch <3

Beowulf357
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Re: MechWarrior 5: Mercenaries

Post by Beowulf357 »

Csimbi wrote:
Sat May 29, 2021 9:53 am
Here's a test version for 1.1.278 on Steam.
I am on the first mission so only a few things are working at this point.
Problem is, game crashes at the end of the mission (after you are picked up by the dropship).
I'd appreciate if volunteers could identify which script causes the crash.
You know, comment one script out, try finishing the mission, comment another script out, try finishing it again.
Just to find out which script has issues.
Thanks!

Edit
I commented out Ammo hack for now and I could finish the first mission.
That said, I could add Salvage Maxer and Inventory hacks.

Edit2
Added auto-attach script.
Added a few more scripts, now only 2 are missing I think (pilot and deployment weight hacks if I count right).

Edit3
Added Pilot Skill Patcher also.
Only 1 script remaining.
Confirming that this works for the original Epic version and working fine, all parts that I can tell.

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cunhak9
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Re: MechWarrior 5: Mercenaries

Post by cunhak9 »

"deploy any ton" not working for me

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KyleKatarn
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Re: MechWarrior 5: Mercenaries

Post by KyleKatarn »

Table for Steam version works on current Epic version 1.1.286 as well.
Really appreciate the hard work!

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