MechWarrior 5: Mercenaries

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Suiram
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Re: MechWarrior 5: Mercenaries

Post by Suiram »

WinStore 1.290.611.0 with DLC - using table from viewtopic.php?p=195068#p195068

Unable to get it to work - aobPilotSkillEnumerator array can't be found.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mefetran
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Re: MechWarrior 5: Mercenaries

Post by Mefetran »

Steam. Last version+DLC. Table don't work.

insomnia_vicar
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Re: MechWarrior 5: Mercenaries

Post by insomnia_vicar »

So I downloaded both files, put findNthAOB into autorun of CE 7.2; While in game I started CE and opened your cheat table, when trying to enable/edit it gives error 'the array of byte named PilotSkillEnumerator could not be found'. Im not sure what im doing wrong, if anyone could help i would appreciate it. Thanks

justiny
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Re: MechWarrior 5: Mercenaries

Post by justiny »

credits goes to Csimbi
Attachments
MechWarrior-Win64-Shipping.CT
(42.19 KiB) Downloaded 78 times

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Memiomy
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Re: MechWarrior 5: Mercenaries

Post by Memiomy »

how "bEnablePassLessDays" works?
i enable it and it still pass 20 day by one travel

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Manji
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Re: MechWarrior 5: Mercenaries

Post by Manji »

justiny wrote:
Sun Jun 20, 2021 2:56 am
credits goes to Csimbi
merci, script activates!
using latest steam+dlc. process and table loaded after loading the savegame.

Mefetran
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Re: MechWarrior 5: Mercenaries

Post by Mefetran »

justiny wrote:
Sun Jun 20, 2021 2:56 am
credits goes to Csimbi
Thanks. Works well

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Manji
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Re: MechWarrior 5: Mercenaries

Post by Manji »

Atros wrote:
Fri Jun 18, 2021 8:00 pm
Has anyone found out how to change the number of upgrades?

The actual number of max upgrades is 4 bytes, but it reverts back every time you add or remove any upgrades...

If you need to find the number, CDA-2B has the most slots I've seen (9) and LCT-1E/LCT-3V has the least (5) from the common early mechs.
heroe mech CN9-YLW has 10.

buckhntr308
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Re: MechWarrior 5: Mercenaries

Post by buckhntr308 »

justiny wrote:
Sun Jun 20, 2021 2:56 am
credits goes to Csimbi
Thank you!

mikithebrain
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Re: MechWarrior 5: Mercenaries

Post by mikithebrain »

So the game was just updated. None of the tables are working.

Vyserk
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Re: MechWarrior 5: Mercenaries

Post by Vyserk »

Scripts don't work anymore with the update :(

mikithebrain
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Re: MechWarrior 5: Mercenaries

Post by mikithebrain »

Dabbling a bit on Csimbi's script, I manage to make it somewhat works except for the pilot skill and the money hack. But I still can't make it more like a proper table.

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Lord Blade
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Re: MechWarrior 5: Mercenaries

Post by Lord Blade »

Yes, would very much love to see an update. Mostly I want to get the no recoil thing and infinite salvage, cause I keep getting mechs that cost more than I have max points for.

Also, a rep modifier for the factions would be great.

I've been using fearlessrevolution's trainer, which works great. Except it doesn't have a recoil or salvage cheat.

StressedOutCat
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Re: MechWarrior 5: Mercenaries

Post by StressedOutCat »

any updates?
would be much appreciated, thanks!

KaptainKronic
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Re: MechWarrior 5: Mercenaries

Post by KaptainKronic »

update would be awesome, if someone would be willing to do it? :3

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