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Monster Sanctuary(1.0.1.19)
Posted: Sat Dec 14, 2019 11:40 pm
by cfemen
read the instructions first how to use the table!
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Table-Options:
Pointer Gold
Pointer Monster 1-6:
-name
(do not change it )
-current health
-current mana
(you need a fight before this value is valid)
-current XP
-XP needed
-skill points
Inf. Health Script
-inf health for all player monsters in a fight
Inf. Jumps
-as title says
Remove Skill:
-while script is activ you can unskill every learned skill, you get the skill point back and the skill gets legit removed.
(you need 1 skill point for it)
(you may need to combine it with
Ignore Level Cap to remove some skills)
Ignore Level Cap
-you can skill even if you dont have the required level ( activate before you open the skill menu)
Allow Donating
-donate button will always work + you can donate every monster without restriction
Super Combos
-combo mulitplicator and damage will be super high
Explore Full Map
-script will uncover all maps
-note : its permanent
Win Combat
-in current combat all enemies will auto. die
Add Monster
-clicking on this script will add a monster to the inventory
-you can set the monster ID from a dropdown list and you can set the monster level
Add Item
-clicking on this script will add a item to the inventory
-you can set the item ID from a dropdown list
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how to use:
download Monster Sanctuary.rar
extract it
pw : cfefrf
start the game to the main menu
execute Injector.exe
now attach the table and you can enable the scripts.
note : if you have problems then probably your AV is blocking the inject.
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old tables before 1.0:
Re: Monster Sanctuary
Posted: Sun Dec 22, 2019 6:33 pm
by Caius
I've looked for a Monster Sanctuary script.
Thank you.
Re: Monster Sanctuary
Posted: Tue Dec 24, 2019 7:54 am
by Ginseng
Great table!
Is it possible to add a script/toggle to reset skillpoints? Basically for a free skillpoint reset/respec, without cheating significantly.
Re: Monster Sanctuary
Posted: Tue Dec 24, 2019 11:19 am
by cfemen
Ginseng wrote: ↑Tue Dec 24, 2019 7:54 am
Great table!
Is it possible to add a script/toggle to reset skillpoints? Basically for a free skillpoint reset/respec, without cheating significantly.
its possible, but it would be a lot of work with a script
Re: Monster Sanctuary
Posted: Tue Dec 24, 2019 7:32 pm
by Impala
cfemen wrote: ↑Tue Dec 24, 2019 11:19 am
Ginseng wrote: ↑Tue Dec 24, 2019 7:54 am
Great table!
Is it possible to add a script/toggle to reset skillpoints? Basically for a free skillpoint reset/respec, without cheating significantly.
its possible, but it would be a lot of work with a script
If you have a pointer for total skill points you can see what writes it when you respec in game
Is it a unity game?
Re: Monster Sanctuary
Posted: Tue Dec 24, 2019 8:33 pm
by cfemen
ImpalaPUA wrote: ↑Tue Dec 24, 2019 7:32 pm
cfemen wrote: ↑Tue Dec 24, 2019 11:19 am
Ginseng wrote: ↑Tue Dec 24, 2019 7:54 am
Great table!
Is it possible to add a script/toggle to reset skillpoints? Basically for a free skillpoint reset/respec, without cheating significantly.
its possible, but it would be a lot of work with a script
If you have a pointer for total skill points you can see what writes it when you respec in game
Is it a unity game?
it is unity yes (with mono)
SkillResetter:Use
Code: Select all
public override void Use(Monster monster)
{
monster.SkillManager.ResetSkills();
}
it needs to be called with the monster ID.
i tried to call it with a monster base address from my Get Monster Pointer script, but its always crashing inside ResetSkills
Edit:
My savegame is still at the beginning of the game, I dont have the option to use a Breakpoint in ResetSkills and analyze the Monster address :/
Re: Monster Sanctuary
Posted: Tue Dec 24, 2019 9:33 pm
by cfemen
Ginseng wrote: ↑Tue Dec 24, 2019 7:54 am
Great table!
Is it possible to add a script/toggle to reset skillpoints? Basically for a free skillpoint reset/respec, without cheating significantly.
mhh can you test something?
uploaded a updated table with
Remove Skill script.
if script is activ it should let you remove a skill if you try to skill it.
you get the skill point back and the selected skill is legit unskilled.
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 12:28 am
by s900552000
Is there any update for v0.7.2.0?
I can't use the functions "remove skill","Debug Menu" for the version.
When I was turned off the game, the skills which was already learned will be reset to default, is it normal?
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 1:48 am
by cfemen
s900552000 wrote: ↑Fri Dec 27, 2019 12:28 am
Is there any update for v0.7.2.0?
I can't use the functions "remove skill","Debug Menu" for the version.
When I was turned off the game, the skills which was already learned will be reset to default, is it normal?
mh Remove Skill and Debug Menu is working fine on 0.7.2.0, i just tested it.
and i looked for the skill issue that you mentioned, the game is using a validating methode while saving, if you have more skills or more skill points than allowed then the game will reset all skills and give you the valid amount of points for the monster level ( but i dont think i will write a script for now to bypass that, maybe if the game is final without frequently updates)
can you show me the error if you are try to activate Debug Menu?
try to activate the script -> right mouse click on the script and screenshot me the error
the only scripts that i needed to fix was the Monster Pointer Script and Inf. Health, everything else is working with the new update.
updated table for 0.7.2.0 is in the main post.
///
@Ginseng
if you want a free skill reset, just cheat some skill points -> save and load the game and you have a free reset xD
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 11:28 am
by s900552000
cfemen wrote: ↑Fri Dec 27, 2019 1:48 am
s900552000 wrote: ↑Fri Dec 27, 2019 12:28 am
Is there any update for v0.7.2.0?
I can't use the functions "remove skill","Debug Menu" for the version.
When I was turned off the game, the skills which was already learned will be reset to default, is it normal?
mh Remove Skill and Debug Menu is working fine on 0.7.2.0, i just tested it.
and i looked for the skill issue that you mentioned, the game is using a validating methode while saving, if you have more skills or more skill points than allowed then the game will reset all skills and give you the valid amount of points for the monster level ( but i dont think i will write a script for now to bypass that, maybe if the game is final without frequently updates)
can you show me the error if you are try to activate Debug Menu?
try to activate the script -> right mouse click on the script and screenshot me the error
the only scripts that i needed to fix was the Monster Pointer Script and Inf. Health, everything else is working with the new update.
updated table for 0.7.2.0 is in the main post.
///
@Ginseng
if you want a free skill reset, just cheat some skill points -> save and load the game and you have a free reset xD
Thanks for your kindly help.
I cannot active the Debug Menu script as below picture.
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 12:41 pm
by cfemen
s900552000 wrote: ↑Fri Dec 27, 2019 11:28 am
cfemen wrote: ↑Fri Dec 27, 2019 1:48 am
s900552000 wrote: ↑Fri Dec 27, 2019 12:28 am
Is there any update for v0.7.2.0?
I can't use the functions "remove skill","Debug Menu" for the version.
When I was turned off the game, the skills which was already learned will be reset to default, is it normal?
mh Remove Skill and Debug Menu is working fine on 0.7.2.0, i just tested it.
and i looked for the skill issue that you mentioned, the game is using a validating methode while saving, if you have more skills or more skill points than allowed then the game will reset all skills and give you the valid amount of points for the monster level ( but i dont think i will write a script for now to bypass that, maybe if the game is final without frequently updates)
can you show me the error if you are try to activate Debug Menu?
try to activate the script -> right mouse click on the script and screenshot me the error
the only scripts that i needed to fix was the Monster Pointer Script and Inf. Health, everything else is working with the new update.
updated table for 0.7.2.0 is in the main post.
///
@Ginseng
if you want a free skill reset, just cheat some skill points -> save and load the game and you have a free reset xD
Thanks for your kindly help.
I cannot active the Debug Menu script as below picture.
interesting, your CPU generates too much different Code for a simple TEST EAX and JNE... strange
mhh i guess you just have a different offset for the JNE.
anyway, i uploaded a table with a different method.
try it out
JIT generated Code is really annoying :/
edit:
i added a modified version of the old Debug Menu script in the blank/debug section of my table.
could you test it for me, even if the new Debug Menu script is working?
that would help me to make more compatible code in the future.
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 1:41 pm
by s900552000
cfemen wrote: ↑Fri Dec 27, 2019 12:41 pm
s900552000 wrote: ↑Fri Dec 27, 2019 11:28 am
cfemen wrote: ↑Fri Dec 27, 2019 1:48 am
mh Remove Skill and Debug Menu is working fine on 0.7.2.0, i just tested it.
and i looked for the skill issue that you mentioned, the game is using a validating methode while saving, if you have more skills or more skill points than allowed then the game will reset all skills and give you the valid amount of points for the monster level ( but i dont think i will write a script for now to bypass that, maybe if the game is final without frequently updates)
can you show me the error if you are try to activate Debug Menu?
try to activate the script -> right mouse click on the script and screenshot me the error
the only scripts that i needed to fix was the Monster Pointer Script and Inf. Health, everything else is working with the new update.
updated table for 0.7.2.0 is in the main post.
///
@Ginseng
if you want a free skill reset, just cheat some skill points -> save and load the game and you have a free reset xD
Thanks for your kindly help.
I cannot active the Debug Menu script as below picture.
interesting, your CPU generates too much different Code for a simple TEST EAX and JNE... strange
mhh i guess you just have a different offset for the JNE.
anyway, i uploaded a table with a different method.
try it out
JIT generated Code is really annoying :/
edit:
i added a modified version of the old Debug Menu script in the blank/debug section of my table.
could you test it for me, even if the new Debug Menu script is working?
that would help me to make more compatible code in the future.
The latest CT file is working on my computer and Debug Menu script is also working.
I appreciate you spent your time for help on this case.
Re: Monster Sanctuary
Posted: Fri Dec 27, 2019 1:44 pm
by cfemen
s900552000 wrote: ↑Fri Dec 27, 2019 1:41 pm
cfemen wrote: ↑Fri Dec 27, 2019 12:41 pm
s900552000 wrote: ↑Fri Dec 27, 2019 11:28 am
Thanks for your kindly help.
I cannot active the Debug Menu script as below picture.
interesting, your CPU generates too much different Code for a simple TEST EAX and JNE... strange
mhh i guess you just have a different offset for the JNE.
anyway, i uploaded a table with a different method.
try it out
JIT generated Code is really annoying :/
edit:
i added a modified version of the old Debug Menu script in the blank/debug section of my table.
could you test it for me, even if the new Debug Menu script is working?
that would help me to make more compatible code in the future.
The latest CT file is working on my computer and Debug Menu script is also working.
I appreciate you spent your time for help on this case.
You are welcome
did you also test the modified old Debug Script in the blank area?
Re: Monster Sanctuary
Posted: Sat Dec 28, 2019 12:03 am
by s900552000
cfemen wrote: ↑Fri Dec 27, 2019 1:44 pm
s900552000 wrote: ↑Fri Dec 27, 2019 1:41 pm
cfemen wrote: ↑Fri Dec 27, 2019 12:41 pm
interesting, your CPU generates too much different Code for a simple TEST EAX and JNE... strange
mhh i guess you just have a different offset for the JNE.
anyway, i uploaded a table with a different method.
try it out
JIT generated Code is really annoying :/
edit:
i added a modified version of the old Debug Menu script in the blank/debug section of my table.
could you test it for me, even if the new Debug Menu script is working?
that would help me to make more compatible code in the future.
The latest CT file is working on my computer and Debug Menu script is also working.
I appreciate you spent your time for help on this case.
You are welcome
did you also test the modified old Debug Script in the blank area?
Yes, I tried the two Debug Menu scripts that were both working well.
Re: Monster Sanctuary
Posted: Wed Jan 29, 2020 8:28 am
by s900552000
Hi cfemen,
Sorry to bother you again, when I update the version of this game to 0.7.5.1 and load the game file.
I get the issue on the latest game version with the CT file 7.0.2.0.
I cannot get the monsters pointer. Could you please help to check it if you are available?