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Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 5:34 pm
by DrummerIX
I have some options ready for the release version of Dragon Quest Builders 2 on Steam released on December 10, 2019.

Options so far:
EXP Multiplier (Made by ImpalaPUA)
Damage Multiplier (Made by ImpalaPUA)
Always Max Hunger Gauge
Infinite HP
Set Max Attack
Set Max Defense
Minimum Inventory Quantity
Infinite Stamina
Gratitude Point Multiplier
Moon Jump Pointer (Press Hotkey)
Can Craft All Known Recipes/No Material Requirement
Infinite Items While Crafting
Gathering Items Multiplier
Quick Cook Time
Pointers to Inventory Quantity and Item ID
Pointers to Current HP, Max HP, Hunger Gauge, Attack, Defense, Stamina, Gratitude Points, Mini Medals

I ported most everything over from the demo table.

EDIT 1:
I haven't had much time to play this game but here are ImpalaPUA's scripts of EXP Multiplier and Damage Multiplier.

EDIT 2:
I found time to fix most things for 1.7.3. I haven't figured out Infinite Items While Crafting yet, but will try to work on that later. As far as Moon Jump, it was working for me in my games, but I'm not very far. I would probably need a save game where it is not working to fix it.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 5:35 pm
by Impala
Very fast thanks

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 6:18 pm
by evil_befall
Thank you !

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 7:44 pm
by Pyro411
Thank you for the very quick release :) now a crazy request set...

Party member pointers, such as Malroth HP/ATK/DEF/etc... Positions 3-5 same
Fishing Insta-catch / Fish sizes
Higher quality item chance multiplier
Instant Mapping / Removal of fog of war
Halt random monster attacks upon the cities
Start a random monster attack on the city via bound key

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 9:53 pm
by bemtoto
With the Moon Jump I am seeing it stop from time to time on the 2nd island, reloading or travelling between islands fixes it until it stops again.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Tue Dec 10, 2019 11:38 pm
by BenXC
Thank you for that fast port :) Would it also be possible to get double jump like in DQB1 (the same mechanic as riding the sabre cub or wearing the talaria sandals)?
An unlock all item recipes would also maybe be really helpful. And I know I'm asking for much with this one but a "skip story mode"-cheat would be the cherry on top (though it would harmonize well with unlocking all the recipes).

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 11, 2019 12:53 am
by Impala
I'm also having issues with moon jump stopping working, also is it possible to bind it to circle on a PS4 controller

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 11, 2019 1:25 am
by DrummerIX
I'm playing through the game fairly slowly as I don't have too much time to devote to playing it through. It will likely be some time before I get to 2nd story island to see if I can fix the moon jump. I never finished the demo.

If you can figure out the keycode, you can bind the hotkey to it. Usually, this involves setting a hotkey to your desired button and saving the cheat table, then looking at what it saved for the keycode in the hotkey. You can look at the code for the option that sets the moon jump hotkeys and easily figure out how to change it or add a new key if you wish.

I'm also not sure what else I will look for, but may add a few more options as I have time.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 11, 2019 6:25 am
by xiraiya
One thing I would appreciate (but isn't necessary) is a way control the camera without limitations (Possibly via photo mode?), I've been attempting to map out and plan to rebuild the ship in the prologue but the game fades to black if you jump in the water, so getting good views from the side or bottom have been tough, but I've seen some games get freeform cameras via CE, so I wondered.

EDIT: If you're just looking for stuff to mess with I can think of stuff like grabbing/smashing any block type, or getting around the game preventing you from touching certain spots with the hammer.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 11, 2019 12:17 pm
by JollyGrump
Thank u sooooooo much. Gof bless!

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Wed Dec 11, 2019 4:48 pm
by eternien
Thanks, i will test that.
Can you add a flying mod ? (it will be more easier to build houses and stuff like that)

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 12, 2019 4:24 am
by XiNaru
Can Craft All Known Recipes / No Material Requirement does not seem to work from the second island.

and no, I'm not so familiar with CE that I could fix it myself :)

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 12, 2019 4:32 pm
by DrummerIX
I will be busy with family for next few days, so it might be a little while before I have time for gaming to fix these issues. Sorry.

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 12, 2019 9:45 pm
by mickeyroulette
bonjour comment fonctionne l'option Mini médailles

Re: Dragon Quest Builders 2 Release (Steam)

Posted: Thu Dec 12, 2019 9:53 pm
by XiNaru
Double-cliquez simplement sur la valeur et entrez la quantité souhaitée. Vous les aurez (vous pouvez les voir sur esc) et les échangerez à l'Ermite.

J'espère que c'est compréhensible, google :)