Dragon Quest Builders 2 Release (Steam)

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Viken
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Viken »

Maxter wrote:
Fri Jan 10, 2020 11:07 pm
Maybe it has something to do with DebugPlayerKeyConfigTemplate.txt in Dragon Quest Builders 2\tmp\debug but not sure
You could try to google "Use pc keyboard as xbox controller in pc" it should bring a video about Vjoy, I did not try it myself but maybe it would work.
I took a look at the DebugPlayerKeyConfigTemplate.txt and it is almost all gibberish. Like a bad translation or something. I cannot figure out which key they are supposed to be. I'll take a look at that video and see if it helps though. Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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NumberXer0
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Re: Dragon Quest Builders 2 Release (Steam)

Post by NumberXer0 »

The debug menu isn't too hard to navigate, even in Japanese. It has more options than anyone could ever wish for haha. Just use Google's camera translate on your phone. I have my Infinite Stamina, Infinite Hunger and Items Don't Decrease cheats all working through the Debug. That is all I wanted the table for, so I'm golden.

Viken
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Viken »

NumberXer0 wrote:
Sat Jan 11, 2020 4:06 pm
The debug menu isn't too hard to navigate, even in Japanese. It has more options than anyone could ever wish for haha. Just use Google's camera translate on your phone. I have my Infinite Stamina, Infinite Hunger and Items Don't Decrease cheats all working through the Debug. That is all I wanted the table for, so I'm golden.
My problem is that I don't know -how- to access the Debug menu from in-game on a keyboard/mouse setup. The F9 key only turns the UI on and off, but doesn't open up the options at all. And I successfully set up the UCR emulator for an XBox 360 controller, but I still cannot get it to open.

Any help would be great!

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Otaku_Hanzo
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Otaku_Hanzo »

NumberXer0 wrote:
Sat Jan 11, 2020 4:06 pm
The debug menu isn't too hard to navigate, even in Japanese. It has more options than anyone could ever wish for haha. Just use Google's camera translate on your phone. I have my Infinite Stamina, Infinite Hunger and Items Don't Decrease cheats all working through the Debug. That is all I wanted the table for, so I'm golden.
Which one is Items Don't Decrease? I have the other two but cannot find that one. :?

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NumberXer0
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Re: Dragon Quest Builders 2 Release (Steam)

Post by NumberXer0 »

Otaku_Hanzo wrote:
Sun Jan 12, 2020 12:42 am
NumberXer0 wrote:
Sat Jan 11, 2020 4:06 pm
The debug menu isn't too hard to navigate, even in Japanese. It has more options than anyone could ever wish for haha. Just use Google's camera translate on your phone. I have my Infinite Stamina, Infinite Hunger and Items Don't Decrease cheats all working through the Debug. That is all I wanted the table for, so I'm golden.
Which one is Items Don't Decrease? I have the other two but cannot find that one. :?
If you check out Maxter's pic on the last page, its the untranslated number 7 on the Items page.

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Kalamity222
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Kalamity222 »

Complete main story save.
Please scan it first.

20 MB
[Link]

anonymous2432947
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Re: Dragon Quest Builders 2 Release (Steam)

Post by anonymous2432947 »

Is this applicable to the Japanese version?

DrummerIX
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

anonymous2432947 wrote:
Fri Jan 17, 2020 9:15 am
Is this applicable to the Japanese version?
I think the Japanese version has different EXE, so I don't think this will work with it.

supex0
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Re: Dragon Quest Builders 2 Release (Steam)

Post by supex0 »

harvestables grow instantly
{ Game : DQB2_EU.exe
Version:
Date : 2020-01-18
Author : supex0
}

[ENABLE]

aobscanmodule(instantgrowth,DQB2_EU.exe,66 83 7F 0C 00) // should be unique
alloc(newmem,$1000,"DQB2_EU.exe"+5EA8C30)

label(code)
label(return)

newmem:
mov word [rdi+0c],ff

code:
cmp word ptr [rdi+0C],00
jmp return

instantgrowth:
jmp newmem
return:
registersymbol(instantgrowth)

[DISABLE]

instantfarming:
db 66 83 7F 0C 00

unregistersymbol(instantgrowth)
dealloc(newmem)
automagically set room quality to max
{ Game : DQB2_EU.exe
Version:
Date : 2020-01-18
Author : supex0

This script does blah blah blah
}

[ENABLE]

aobscanmodule(roomqualitymod,DQB2_EU.exe,41 89 81 E4 06 00 00) // should be unique
alloc(newmem,$1000,"DQB2_EU.exe"+6159B15)

label(code)
label(return)

newmem:

code:
mov eax,#3000
mov [r9+000006E4],eax
jmp return

roomqualitymod:
jmp newmem
nop 2
return:
registersymbol(roomqualitymod)

[DISABLE]

roomqualitymod:
db 41 89 81 E4 06 00 00

unregistersymbol(roomqualitymod)
dealloc(newmem)

pointer/s (in addition to what's in the main table from the first post:
[PlayerHungerPtr] + 7E57C8 = Time of Day; float; 0.0f - 1200.0f

Kenpfer666
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Kenpfer666 »

DrummerIX wrote:
Fri Jan 17, 2020 1:08 pm
anonymous2432947 wrote:
Fri Jan 17, 2020 9:15 am
Is this applicable to the Japanese version?
I think the Japanese version has different EXE, so I don't think this will work with it.
The "DQB2_EU.CT" open the text editor, and rename from "DQB2_EU.EXE" and "DQB2_EU.exe" to "DQB2.exe".
The uppercase and lowercase letters do not matter.

But the item pointer does not work...I could not decipher... :(

MasterVegito
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Re: Dragon Quest Builders 2 Release (Steam)

Post by MasterVegito »

I wonder if the debug menu has some sort of cheat to get the magic pencil faster ;/

timechaos69
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Re: Dragon Quest Builders 2 Release (Steam)

Post by timechaos69 »

MasterVegito wrote:
Mon Jan 20, 2020 9:26 pm
I wonder if the debug menu has some sort of cheat to get the magic pencil faster ;/

Drummers table cna do taht for all the tools! only the first version and not the upgraded ones. just add them to one of the toolbars and press square to equip it and itll add to your tools

Xanus
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Xanus »

I found how to find the player model.
To find the address set your player to a female and using a dressing table set your appearance to the Troubadour's Togs and scan for the Togs ID (138).
Switch to wayfarers clothes and search for exact value (2).
Switch to male still wearing the wayfarers clothes and search for exact value (1).
You should be able to find two values (one seems to be for the dressing table preview).
Changing the value causes the player model to change even if paused.
Player Hat/Hair offset +8 from Player Models.
Hope someone can do something with this.

Genocidenite
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Genocidenite »

Can you add one for all table tablets?

timechaos69
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Re: Dragon Quest Builders 2 Release (Steam)

Post by timechaos69 »

pox911 wrote:
Sat Dec 28, 2019 9:10 pm
xiraiya wrote:
Thu Dec 19, 2019 12:54 pm
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash.
I have the hammer smash edited. I'm still working on finding all the shenanigans though. I also have the trowel replace changed. It's all a matter of making a solid pointer to it though.

There is a block limit to the hammer smash though. It seems to be a decent size though
Did you ever get a chance to look more into the hammer smash mod size?

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