Dragon Quest Builders 2 Release (Steam)

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XiNaru
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Re: Dragon Quest Builders 2 Release (Steam)

Post by XiNaru »

DrummerIX wrote:
Thu Dec 12, 2019 4:32 pm
I don't know why, but I just started the game and the table, and somehow the fun thing with the free crafting o.o.

I have no idea why it suddenly works.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Dragon Quest Builders 2 Release (Steam)

Post by KS212 »

Can confirm, the No Materials Requirement randomly stops working after a while on the 2nd island.

DrummerIX
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

You didn't happen to have empty inventory? I think this cheat requires some items in your inventory to work.

xiraiya
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Re: Dragon Quest Builders 2 Release (Steam)

Post by xiraiya »

DQB2 just had a 1gb update on Steam, not sure what it could possibly be or if it'll affect the table.

DrummerIX
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Re: Dragon Quest Builders 2 Release (Steam)

Post by DrummerIX »

Table still works as far as I can tell

KS212
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Re: Dragon Quest Builders 2 Release (Steam)

Post by KS212 »

DrummerIX wrote:
Fri Dec 13, 2019 11:39 pm
You didn't happen to have empty inventory? I think this cheat requires some items in your inventory to work.
Inventory had some stuff, first 4 slots anyway. What I was finding was the food items that required stuff like Tomato didn't work, but other bits did. Wonder if there is more than one hook...

KS212
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Re: Dragon Quest Builders 2 Release (Steam)

Post by KS212 »

Aha ok I worked it out... No Material Reqs does not allow you to craft any story locked or progression locked content, even if you have the actual items required. For example Iron Ingots... if you have not progressed to a point where the base material is unlocked, even if you have obtained the actual material by breaking it off in the world, the game still won't allow you to craft w/e until you have actually progressed enough.

All good, code is working as intended.

Schnalle
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Schnalle »

Everything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though.

Thank you for the wonderful table DrummerIX :)

xiraiya
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Re: Dragon Quest Builders 2 Release (Steam)

Post by xiraiya »

Schnalle wrote:
Sat Dec 14, 2019 8:29 pm
Everything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though.

Thank you for the wonderful table DrummerIX :)
I think it's combat that stops it, if an enemy is after you.

Impala
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Impala »

XP multiplier

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>54</ID>
      <Description>"ExP. Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DQB2_EU.exe
  Date   : 2019-12-08
  Author : CJB
}

[ENABLE]
aobscanmodule(AddXpAOB1,DQB2_EU.exe,8B 91 68 01 00 00) // should be unique
alloc(AddXpMem1,$1000,AddXpAOB1)
label(AddXpRet1)
label(_xpmul)

AddXpMem1:
  push rax
  mov rax,rbx
  movzx rbx,word ptr [_xpmul]
  cdq
  mul bx
  mov rbx,rax
  pop rax

  mov edx,[rcx+00000168]
  jmp AddXpRet1
_xpmul:
  dd 05

AddXpAOB1:
  jmp AddXpMem1
  nop
AddXpRet1:
registersymbol(AddXpAOB1)
registersymbol(_xpmul)


aobscanmodule(AddXpAOB2,DQB2_EU.exe,44 0F B7 7A 38)
alloc(AddXpMem2,$1000,AddXpAOB2)
label(AddXpRet2)

AddXpMem2:
  movzx r15d,word ptr [rdx+38]
  push rax
  mov ax,[_xpmul]
  cdq
  mul r15d
  mov r15d,rax
  pop rax
  jmp AddXpRet2

AddXpAOB2:
  jmp AddXpMem2
AddXpRet2:
registersymbol(AddXpAOB2)

[DISABLE]
AddXpAOB1:
  db 8B 91 68 01 00 00
unregistersymbol(_xpmul)
unregistersymbol(AddXpAOB1)
dealloc(AddXpMem1)

AddXpAOB2:
  db 44 0F B7 7A 38
unregistersymbol(AddXpAOB2)
dealloc(AddXpMem2)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>55</ID>
          <Description>"Multiplier"</Description>
          <VariableType>2 Bytes</VariableType>
          <Address>_xpmul</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Impala on Sun Dec 15, 2019 3:24 pm, edited 1 time in total.

Impala
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Impala »

Damage multiplier

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>214</ID>
      <Description>"Damage Multiplier"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DQB2_EU.exe
  Date   : 2019-12-10
  Author : CJB
}

[ENABLE]
aobscanmodule(GetDamageAOB,DQB2_EU.exe,0F B7 84 5F B0 0F 00 00)
alloc(GetDamageMem,$1000,GetDamageAOB)
label(GetDamageRet)
label(_dmgmul)

GetDamageMem:
  movzx eax,word ptr [rdi+rbx*2+00000FB0]
  push rcx
  push rdx
  cdq
  mov cx,[_dmgmul]
  mul cx
  pop rdx
  pop rcx
  jmp GetDamageRet
_dmgmul:
  dd 0A

GetDamageAOB:
  jmp GetDamageMem
  nop 3
GetDamageRet:
registersymbol(GetDamageAOB)
registersymbol(_dmgmul)

[DISABLE]
GetDamageAOB:
  db 0F B7 84 5F B0 0F 00 00
unregistersymbol(_dmgmul)
unregistersymbol(GetDamageAOB)
dealloc(GetDamageMem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>215</ID>
          <Description>"Multiplier"</Description>
          <VariableType>2 Bytes</VariableType>
          <Address>_dmgmul</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Xelriel
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Re: Dragon Quest Builders 2 Release (Steam)

Post by Xelriel »

Can we add the XP Multiplier to the table please?

I would do this myself but i have NO idea how to. If anyone would like to explain to me how so i know for future use that would be wonderful.

timechaos69
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Re: Dragon Quest Builders 2 Release (Steam)

Post by timechaos69 »

Xelriel wrote:
Tue Dec 17, 2019 3:53 am
Can we add the XP Multiplier to the table please?

I would do this myself but i have NO idea how to. If anyone would like to explain to me how so i know for future use that would be wonderful.
on His post click where it says select all and then press ctrl + c for copy and go to cheat engine empty space and press ctrl v and it'll put it in there to click.

MarinoKadame
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Re: Dragon Quest Builders 2 Release (Steam)

Post by MarinoKadame »

Would be nice to have a way to speedup that slow text that cannot be skipped.

timechaos69
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Re: Dragon Quest Builders 2 Release (Steam)

Post by timechaos69 »

MarinoKadame wrote:
Thu Dec 19, 2019 1:24 am
Would be nice to have a way to speedup that slow text that cannot be skipped.
just enable the speedhack during those moments on the right side in middle. i think you are talking the part where whoever is whispers to malroth? im like speak faster!!!!!

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