Red Dead Redemption 2 (supMarco)

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supMarco
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Red Dead Redemption 2 (supMarco)

Post by supMarco »

I created this table for my needs, it contains some cheats I haven't seen around that may come in handy to someone :P

Features:
Movement Speed Boost
No Reload
No Weapon Degradation
Jammed Enemy Weapon
Free Crafting (Pearson)
Don't Consume Items
Current Bounty Editor


Notes:
"Movement Speed Boost" can be glitchy while running uphill at high speeds, I'll look into it when I'll have some spare time

Edit:
[Update #1] Added Jammed Enemy Weapon
[Update #2] Added Movement Speed Boost
[Update #3] Latest Game Update Compatibility (1232.13)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FRRDR2-supMarco.CT
(26.49 KiB) Downloaded 4403 times
Last edited by supMarco on Sun Dec 15, 2019 2:10 am, edited 8 times in total.

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kay0
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Re: Red Dead Redemption 2 (supMarco)

Post by kay0 »

:wub: Beautiful

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xICEMANx117
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Re: Red Dead Redemption 2 (supMarco)

Post by xICEMANx117 »

is this for the Steam version or Epic?

supMarco
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Re: Red Dead Redemption 2 (supMarco)

Post by supMarco »

Rockstar :P

Giony
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Re: Red Dead Redemption 2 (supMarco)

Post by Giony »

nice one, the free crafting came in really handy. wasn't looking forward to hunting everything

hawkins
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Re: Red Dead Redemption 2 (supMarco)

Post by hawkins »

Would it be possible to extend the crafting code to affect both the Fence and Trapper as well?

drewstrifer
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Re: Red Dead Redemption 2 (supMarco)

Post by drewstrifer »

Invisibility or Enemies can`t shot (jammed weapons) - please )

supMarco
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Re: Red Dead Redemption 2 (supMarco)

Post by supMarco »

Added Jammed Enemy Weapon :P

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The Mogician
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Re: Red Dead Redemption 2 (supMarco)

Post by The Mogician »

supMarco wrote:
Wed Dec 11, 2019 1:15 am
Added Jammed Enemy Weapon :P
How did you get this to work? I am just purely curious, do you make them run out of ammo?

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kay0
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Re: Red Dead Redemption 2 (supMarco)

Post by kay0 »

Would you be able to add the option to modify movement speed? :O

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SunBeam
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Re: Red Dead Redemption 2 (supMarco)

Post by SunBeam »

I swear this has become the habit of this generation. "Can you also do this?". Well, can you stop playing and learn to do what Marco here does? Thank you for your attention.

supMarco
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Re: Red Dead Redemption 2 (supMarco)

Post by supMarco »

@The Mogican

to put it simply:

Code: Select all

[PSEUDOCODE]
..
call handAnimation
...
...
set param 1 ?
set param 2 ?
..
set param n (weaponStruct) --> mov rcx,rdi
cmp playerWeaponStruct,weaponStruct (rcx)
jne-----------
call Shoot    |
  <-----------

Shoot:
  ...
  ...
  call playSound
  ...
  call decreaseAmmo
  ...
  call doDamage
  ...
  call stuff
  ...
  ret


@kay0 I'll look into it :P

@SunBeam hey :D

supMarco
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Re: Red Dead Redemption 2 (supMarco)

Post by supMarco »

Added Movement Speed Boost ;) (can be glitchy while running uphill at high speeds, I'll look into it when I'll have some spare time)
Last edited by supMarco on Thu Dec 12, 2019 11:06 pm, edited 1 time in total.

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The Mogician
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Re: Red Dead Redemption 2 (supMarco)

Post by The Mogician »

Just curious, is it possible to cheat at cards, by either "looking" at the other player's hands or switching your own cards? I am kinda curious how the cards work in game.

asaray12
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Re: Red Dead Redemption 2 (supMarco)

Post by asaray12 »

awesome features. i'm exciting to use this when updated.

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