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We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Dec 03, 2019 1:49 am
by SunBeam
[ 03 Dec 2019 - First Release ]

Game Name: We Happy Few
Game Vendor: Steam
Game Version: 1.9.88874
Game Process: GlimpseGame
Game File Version: 4.13.1.0 (which is the UE4 engine version)



Hi folks,

Presenting a simple Names/Objects dumper for this game. Although it's been widely trained and there's a huge community of modders around, let's see if we can do more using the console and references than already available.

1) Run the game and get to main menu.
2) Run 'IGCSInjector.exe'. You can close it when asked.
3) Takes 3-4 seconds for the DLL to find the stuff and dump Names/Objects to disk in the Win64 folder (e.g.: D:\SteamLibrary\steamapps\common\WeHappyFew\GlimpseGame\Binaries\Win64)

WeHappyFew.rar
pass: sunbeam
(180.55 KiB) Downloaded 304 times

Table will be posted shortly, based on time and progression.

BR,
Sun

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Dec 03, 2019 5:20 pm
by Csimbi
SunBeam,
thanks for the dumper, much appreciated! +3 rep right there.
Here's what I managed to do without it.

I build this script for 1.9.88874, but it's an AOB script so it might work (or crash) with other versions.
I just exited the first hatch with Arthur, so I did as much as possible for now.
I'll try and play it a bit and see what I can improve/add.

The table includes a single script, which gives you:
- Move Speed Mod; so you can adjust your movement speed (walk, run, sneak).
- Jump Speed Mod; so you can adjust your jump speed (the speed at which you launch governs how high you jump).
- Stamina Drain Mod; so you can adjust how fast your stamina drains (attack, jump, run). Fun fact: this applies to your health, too, so set to 0 for God Mode.
- Vitals Drain Mod; so you can adjust how fast your other vitals drain (hunger, fatigue, thirst).
- Min Skill Points; so you can freeze your skill pts at the specified minimum value.
- Weight Mod; so you can adjust your total carry weight and thus, carry more rubbish.
- Melee Speed Mod; so you can adjust your melee speed - except your fists though. Note: too high values will prevent you from attacking. For fast items like the umbrella, 2.5x was still okay, for slow items like the shovel I could do 8.0x. Might be just best to leave it at 2.5.
- Max Durability; whenever you hit something with your current weapon, its durability will be restored to the maximum.
- Infinite Crafting; no ingredient will be taken, so you can craft as much as you want. Albeit, you must have the ingredients in the first place.
- Interaction Time Mod; so you don't need to hold that damn button to pick a lock or search a body.
- Min. Item Pickup; whenever you pick up an item (or transfer from/to storage), its stack size will be set to the desired minimum. There's no filter, so it applies to weapons too, so keep it disabled unless you need it. Best to drop what you need multiplied to the ground, enable min. pickup, pick up the item you dropped, and then disable the min. pickup. Set hotkeys if you don't want to ALT+Tab.
- Pointers; for now, it's just cash.

Well that's it for now.
Happy gaming we few!
And... my kids are screaming again so I gotta run...

Update #1
- Added Weight Mod.

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Feb 02, 2021 1:03 pm
by cungkringg
Csimbi wrote:
Tue Dec 03, 2019 5:20 pm
SunBeam,
thanks for the dumper, much appreciated! +3 rep right there.
Here's what I managed to do without it.

I build this script for 1.9.88874, but it's an AOB script so it might work (or crash) with other versions.
I just exited the first hatch with Arthur, so I did as much as possible for now.
I'll try and play it a bit and see what I can improve/add.

The table includes a single script, which gives you:
- Move Speed Mod; so you can adjust your movement speed (walk, run, sneak).
- Jump Speed Mod; so you can adjust your jump speed (the speed at which you launch governs how high you jump).
- Stamina Drain Mod; so you can adjust how fast your stamina drains (attack, jump, run). Fun fact: this applies to your health, too, so set to 0 for God Mode.
- Vitals Drain Mod; so you can adjust how fast your other vitals drain (hunger, fatigue, thirst).
- Min Skill Points; so you can freeze your skill pts at the specified minimum value.
- Weight Mod; so you can adjust your total carry weight and thus, carry more rubbish.
- Melee Speed Mod; so you can adjust your melee speed - except your fists though. Note: too high values will prevent you from attacking. For fast items like the umbrella, 2.5x was still okay, for slow items like the shovel I could do 8.0x. Might be just best to leave it at 2.5.
- Max Durability; whenever you hit something with your current weapon, its durability will be restored to the maximum.
- Infinite Crafting; no ingredient will be taken, so you can craft as much as you want. Albeit, you must have the ingredients in the first place.
- Interaction Time Mod; so you don't need to hold that damn button to pick a lock or search a body.
- Min. Item Pickup; whenever you pick up an item (or transfer from/to storage), its stack size will be set to the desired minimum. There's no filter, so it applies to weapons too, so keep it disabled unless you need it. Best to drop what you need multiplied to the ground, enable min. pickup, pick up the item you dropped, and then disable the min. pickup. Set hotkeys if you don't want to ALT+Tab.
- Pointers; for now, it's just cash.

Well that's it for now.
Happy gaming we few!
And... my kids are screaming again so I gotta run...

Update #1
- Added Weight Mod.
Seems like using your Minimal item pickup script makes all the items npcs hold set to whatever you put in the script.

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Feb 02, 2021 4:37 pm
by SunBeam
cungkringg wrote:
Tue Feb 02, 2021 1:03 pm
Seems like using your Minimal item pickup script makes all the items npcs hold set to whatever you put in the script.
"[...] so keep it disabled unless you need it. Best to drop what you need multiplied to the ground, enable min. pickup, pick up the item you dropped, and then disable the min. pickup.[...]"

Why u no read? Cuz you wanna point out something obvious that's already covered? Cool! Feel special then.

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Sun Oct 10, 2021 5:10 pm
by shayuna
sry to tell u that but... where is the cheattable ? just a .exe where no one telling me what it doing ...

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Feb 01, 2022 10:33 am
by qu3L
Csimbi wrote:
Tue Dec 03, 2019 5:20 pm
SunBeam,
thanks for the dumper, much appreciated! +3 rep right there.
Here's what I managed to do without it.

I build this script for 1.9.88874, but it's an AOB script so it might work (or crash) with other versions.
I just exited the first hatch with Arthur, so I did as much as possible for now.
I'll try and play it a bit and see what I can improve/add.

The table includes a single script, which gives you:
- Move Speed Mod; so you can adjust your movement speed (walk, run, sneak).
- Jump Speed Mod; so you can adjust your jump speed (the speed at which you launch governs how high you jump).
- Stamina Drain Mod; so you can adjust how fast your stamina drains (attack, jump, run). Fun fact: this applies to your health, too, so set to 0 for God Mode.
- Vitals Drain Mod; so you can adjust how fast your other vitals drain (hunger, fatigue, thirst).
- Min Skill Points; so you can freeze your skill pts at the specified minimum value.
- Weight Mod; so you can adjust your total carry weight and thus, carry more rubbish.
- Melee Speed Mod; so you can adjust your melee speed - except your fists though. Note: too high values will prevent you from attacking. For fast items like the umbrella, 2.5x was still okay, for slow items like the shovel I could do 8.0x. Might be just best to leave it at 2.5.
- Max Durability; whenever you hit something with your current weapon, its durability will be restored to the maximum.
- Infinite Crafting; no ingredient will be taken, so you can craft as much as you want. Albeit, you must have the ingredients in the first place.
- Interaction Time Mod; so you don't need to hold that damn button to pick a lock or search a body.
- Min. Item Pickup; whenever you pick up an item (or transfer from/to storage), its stack size will be set to the desired minimum. There's no filter, so it applies to weapons too, so keep it disabled unless you need it. Best to drop what you need multiplied to the ground, enable min. pickup, pick up the item you dropped, and then disable the min. pickup. Set hotkeys if you don't want to ALT+Tab.
- Pointers; for now, it's just cash.

Well that's it for now.
Happy gaming we few!
And... my kids are screaming again so I gotta run...

Update #1
- Added Weight Mod.
So now you need to purchase a subscription to use Cheat Engine tables? bruh

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Feb 01, 2022 11:28 am
by STN
qu3L wrote:
Tue Feb 01, 2022 10:33 am
So now you need to purchase a subscription to use Cheat Engine tables? bruh
No, you can use hotkeys. Watch the video in my signature.

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Tue Feb 01, 2022 2:43 pm
by Csimbi
STN wrote:
Tue Feb 01, 2022 11:28 am
qu3L wrote:
Tue Feb 01, 2022 10:33 am
So now you need to purchase a subscription to use Cheat Engine tables? bruh
No, you can use hotkeys. Watch the video in my signature.
I think he is referring to the fact that the table cannot be downloaded directly from the Forum anymore.
(Clicking the table downloads a different table that tells you to use the FRF App.)
Or, it could be that dreaded 520 message from host.

Re: We Happy Few [Engine:Unreal 4.13] - Names/Objects dumper and more..

Posted: Fri May 30, 2025 7:11 pm
by Csimbi
I am replaying this game, so I updated my old We Happy Few table with a few new features.
Added things like sight range mod, inventory controls, teleportation, time of day management, and a few additional pointers.
Enjoy!

Update #1
Teleporter now auto-saves and loads coordinates - so they persists across sessions - the ini file is right next to the ct files if you want to edit them.
You can edit the name of a slot before saving to update it in the ini file - or you can edit the names in the ini file directly.
Watch the hotkeys, there are a lot of them.

Update #2
Added pointer to Ollie's blood sugar.
Item fixer now sets durability to 100 ;-)

Update #3
Fix: teleport location names are now zero-terminated correctly.