Star Wars Jedi: Fallen Order | Cosmetics Unlocker, Saber Color Changer and more
Posted: Sun Nov 17, 2019 7:24 pm
It's right over here: viewtopic.php?f=4&t=10981#p112891 or just scroll down a bit
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Confirmed! Working on the Origin version as well. Thank you!CheatingMuppet wrote: ↑Sun Nov 17, 2019 7:24 pmHere is a script for the fov.
Enable it, then set whatever fov you want. The default value is 0 but you can change it to whatever you want, just play around with the value.
Haven't tested it very well so don't be surprised if it crashes during a loading screen or something and yes the AOB takes a long time to finish and that's because denuvo has bloated the file size of this game to hell just like it did with BL3.
This was created for the steam version. I don't know if it works on any other version.
For some reason, the infinite HP script started locking out all my in game commands, both controller and kb/m. Only movement and open menu responds to input.
I've been having the same issue with the same trigger.
Absolutely agree with this. Unlimited use of Stim canisters is much better than Inf Health.CerebralGolem wrote: ↑Mon Nov 18, 2019 9:24 pm
Anyway, I'd much rather control the number of healing stims than brute force the health.
Possible to get a video tutorial on how to use this? For us noobs that don’t know what they’re doingCheatingMuppet wrote: ↑Sun Nov 24, 2019 4:04 amHere is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.
There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.
There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.
Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.
For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.
This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.
You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).
Excuse the messy and really shitty code. ASM is not my forte.
EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.
There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.
EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
No.Deskaar wrote: ↑Sun Nov 24, 2019 10:15 amPossible to get a video tutorial on how to use this? For us noobs that don’t know what they’re doingCheatingMuppet wrote: ↑Sun Nov 24, 2019 4:04 amHere is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.
There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.
There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.
Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.
For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.
This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.
You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).
Excuse the messy and really shitty code. ASM is not my forte.
EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.
There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.
EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
Oooookay.CheatingMuppet wrote: ↑Sun Nov 24, 2019 10:18 amNo.Deskaar wrote: ↑Sun Nov 24, 2019 10:15 amPossible to get a video tutorial on how to use this? For us noobs that don’t know what they’re doingCheatingMuppet wrote: ↑Sun Nov 24, 2019 4:04 am
Here is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.
There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.
There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.
Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.
For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.
This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.
You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).
Excuse the messy and really shitty code. ASM is not my forte.
EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.
There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.
EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
You have two options.
1. Use the preset, it's extremely simple to use.
or
2. Figure the rest out yourself.
If the preset isn't working and you expect me to help then you need to provide a lot more information.
can I put your table on nexus with a link that lead here if I can or if I cant to a description link that lead here and explaining how to use it to the people that dont know howCheatingMuppet wrote: ↑Sun Nov 24, 2019 4:04 amHere is a script for the lightsaber color. There are 4 parts (and a 5th part that I haven't found yet, the sparks) that make up the lightsaber color.
There is the actual color of the lightsaber and then there are two layers of glow for it.
The 4th part is the actual light that is attached to the lightsaber (called a pointlight) and that light is what causes your characters clothes and the walls etc to light up when you have your lightsaber out. The 5th part is the spark light, when you sheathe/unsheathe and hit an enemy there is another light that controls the color which I have not found yet.
There is also a way to change the intensity/brightness etc for the flashlight but that's not included in this table.
Yes, it's included in the table now.
Lightsaber color & layer 1 glow is entirely from Marcus101RR and the rest + script are from me.
For now you'll have to just manually change all these values to whatever you want and maybe someone else can make a script based on this with preset color values for ease of use.
This table was made for the initial release version of the game. If there are problems getting the script to work then you will have to change the aob signatures and/or some offsets.
You have to be ingame (outside of all menus) when you enable the script.
It's recommended that you enable the script and set your color and then disable both scripts to prevent crashing (objects not being valid after death etc).
Excuse the messy and really shitty code. ASM is not my forte.
EDIT: Yes I know this is currently broken. Fixing it.
EDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.
There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.
EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.
Mostly figured the script out, only thing that stumps me is how to change the colour of the light cast by the blade? For example I’ve changed my blade colour from green to yellow, everything is perfect except there’s still a green light cast off the blade onto objects and such...Deskaar wrote: ↑Sun Nov 24, 2019 10:35 amOooookay.CheatingMuppet wrote: ↑Sun Nov 24, 2019 10:18 amNo.
You have two options.
1. Use the preset, it's extremely simple to use.
or
2. Figure the rest out yourself.
If the preset isn't working and you expect me to help then you need to provide a lot more information.
You will need to change the pointlight/flashlight of the saber, its included in the script.Deskaar wrote: ↑Sun Nov 24, 2019 6:04 pmMostly figured the script out, only thing that stumps me is how to change the colour of the light cast by the blade? For example I’ve changed my blade colour from green to yellow, everything is perfect except there’s still a green light cast off the blade onto objects and such...Deskaar wrote: ↑Sun Nov 24, 2019 10:35 amOooookay.CheatingMuppet wrote: ↑Sun Nov 24, 2019 10:18 am
No.
You have two options.
1. Use the preset, it's extremely simple to use.
or
2. Figure the rest out yourself.
If the preset isn't working and you expect me to help then you need to provide a lot more information.
Okay but under the pointlight option there isn’t the same colour value thing as there is for the other options, sorry if I’m being thick headed but what do I have to tweak here to get a colour change?Marcus101RR wrote: ↑Sun Nov 24, 2019 6:42 pmYou will need to change the pointlight/flashlight of the saber, its included in the script.Deskaar wrote: ↑Sun Nov 24, 2019 6:04 pmMostly figured the script out, only thing that stumps me is how to change the colour of the light cast by the blade? For example I’ve changed my blade colour from green to yellow, everything is perfect except there’s still a green light cast off the blade onto objects and such...
I'm not sure if this is affecting everybody or just me, or if you've run into it yourself (I'm using a version before you added the red pre-set), but I've noticed the 01 and 02 variables aren't quite correct when I started editing. It detected the values fine, and they can be edited, that part works, but some of them are swapped between 01 and 02.CheatingMuppet wrote: ↑Sun Nov 24, 2019 4:04 amEDIT 2: Updated the script, should be working now & tons more stuff. Thanks to Marcus101RR for helping with debugging.
There are 2 parts of the lightsaber itself, 01 and 02. You'll have to figure out which one is right for you (both if dual-wielding or dual-blading).
For now this is a script only for advanced users that know what they are doing.
EDIT 3: I've added a preset for the red lightsaber. Improve the values if you like.