Simple table for Hacknet OS+Labyrinths, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
1. Attach to "Hacknet.exe".
"Open Ports Needed Set to 0?" sets Open Ports needed to 0.
"Player Computer Defenses Set to Massive?" sets Player Computer to Inviolable.
1. Tested game version V5.026. May work on other versions.
"Trace Set to Stopped?" sets Trace to stopped.
"RAM Set to Massive?" sets RAM to massive.
"Proxy Set to Bypassed?" sets Proxy to bypassed.
"Firewall Set to Solved?" sets Firewall to solved.
"Open Ports Needed Set to 1?" sets Open Ports needed to 1.
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