Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

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Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Mon Nov 25, 2019 4:33 pm

[ 16 Dec 2019 - Not An Update ]

The game developer decided to include the .pdb in the GOG version of the game ;)

Image

Just thought you'd know. Also leaving this here for myself or the future.

[ 12 Dec 2019 - Not An Update ]

Below table is compatible also with the now available 1.028a version on Steam T_T. Sometimes.. I swear.. those developers..

[ 10 Dec 2019 - Update #1 ]

Added a table with several features:
  • a script that restores default fly/ghost/walk functionality
  • a script that hooks the default movement functions and allows player free movement by mouse orientation
  • unrestricting CVars in the console (there are 2 useful ones you can use: InfiniteAmmo 0/1; OneHitKill 0/1)
Preview:

Image

Video:



Download:

Terminator-Win64-Shipping.CT
1.0
(37.34 KiB) Downloaded 97 times

Should work with Steam 1.027, 1.028 and HOODLUM release(s).

BR,
Sun

[ 25 Nov 2019 - First Release ]

Game Name: Terminator: Resistance
Game Vendor: Steam (compatible with HOODLUM)
Game Version: 1.027, 1.028
Game Process: Terminator-Win64-Shipping.exe



Hi folks,

Without any further ado:

1) Run the game, get to main menu.
2) Run 'IGCSInjector.exe'. You can close it when asked.
3) Takes 3-4 seconds for the DLL to find the stuff and StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder (e.g.: D:\SteamLibrary\steamapps\common\Terminator Resistance\Terminator\Binaries\Win64)
4) Note that the console will only appear in-game (doesn't show up at main menu)!

TerminatorResistance_ConsoleDumper.rar
pass: sunbeam
(181.43 KiB) Downloaded 402 times

And now the CONSOLE COMMANDS:
Add <amount|int> <item|string>
Adds amount + item to inventory. List added in 2nd post below.

AddApprovalRatingPoints <NPC> <points>
Not tested.

AddLocation <location|string>
Not tested.

AddWeapon <item|string>
Adds weapon to inventory. List added in 2nd post below.

Chip <config|string>
Not tested.

DebugAimAssist
Sets a BOOL value to 0x1 in MyPlayerController @ offset 0x778. Not used in the game functions.

DebugSaveGameAssets
Unknown.

Dialogue
Unknown.

Edit
In the development build it would open up the Quest Editor. Code stripped; not functional. Or maybe I've not pursued the internal UnrealScript that far to disable some constrictions.

Exp <value|int>
Will award the specified amount of XP points. (e.g.: Exp 100 - gives you 100 XP)

FreeCam
Spawns a free camera that is a bit quirky to maneuver. Q,G to rotate, WASD to move in XY plane. No idea for Z. Wouldn't use it.

HideHud
Guess. Doesn't have undo.

Invisibility
Toggles a BOOL (0/1) in GameplayComponent (offset 0x190). Renders you invisible to AI. They can still HEAR you!

Money <amount|int>
Gives you the specified amount of 'Trade resources'.

RemoveAllLocations
Not tested.

RemoveLocation <location|string>
Not tested.

ShowAllEnemies
Reveals all currently spawned enemies on the current map (you will see red arrows on your mini-map). Open big map with M key. If map has spawn points triggered by events, those AIs won't show on map. Re-run the command once you feel like the engine loaded something (load lag spikes) :)

ShowApprovalRatings
Not tested.

Spawn <alias|string>
Spawns the item/weapon model at GUI cross-hair position. Use the Add/AddWeapon lists if you wanna try this out. And get close to that appointed location, as the textures are flickering and you might not see the item :P

TurnOffAimAssist
Guess.

TurnOnAimAssist
Guess.

UnlockAll
Am guessing it unlocks everything.

UnlockAllLocations
Guess.

UnlockLocation <location|string>
Not tested.

UnlockSkill <skill|string>
Not tested.

WalkSpeed <speed|float>
Adjusts walk speed. The float value is a multiplier. Location in memory: derived from FPPMovementComponent, offset 0x79C in a read UObject. Default value is 600. Now, setting value to 2 will double the movement speed (e.g.: 600 * 2).
Do provide feedback on what's not tested in the list above and I will update the descriptions.

Kindly credit this properly wherever you intend to leech it off to. According to google, this content isn't anywhere but here. Yet...

BR,
Sun

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by sebastianyyz » Mon Nov 25, 2019 8:38 pm

Thank you

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Mon Nov 25, 2019 11:07 pm

sebastianyyz wrote:
Mon Nov 25, 2019 8:38 pm
Thank you
Think I've told you in the past that you can make use of this Image button to "thank me" :P

Meanwhile, list of item strings to use with the Add command:
All ItemsShow
Accessories
B_AccAburnerSpeed
B_AccAdrenalineSlomo
B_AccBombDetonator
B_AccBombLaser
B_AccBombSticky
B_AccDecoySound
B_AccGrenadeCan
B_AccGrenadePipe
B_AccLockpick
B_AccMedkitI
B_AccMedkitII
B_AccPainkillerEnduro
B_AccTerminationDevice

Ammo
B_Ammo762 (for some reason this one doesn't work)
B_AmmoMedium
B_AmmoPlasmaCellRed
B_AmmoPlasmaCellViolet
B_AmmoRocketHeatHoming
B_AmmoRocketLaserGuided
B_AmmoShotgunShell
B_AmmoSmall

QuestItems
B_BuggyParts
B_DownloadDevice
B_ErinPhotography
B_HKCodes
B_LetterToErin
B_LetterToErinSafe
B_MackSpider
B_OldMoney
B_PlatiniumChip
B_QuestAntibiotic
B_QuestBattery
B_QuestBoxOfDrugs
B_QuestCanister
B_QuestCarBattery
B_QuestCassette
B_QuestCodeReader
B_QuestColinsKeys
B_QuestColourChalk
B_QuestColourChalkEmpty
B_QuestCrutch
B_QuestDannyAntibiotic
B_QuestEnemyPhoto
B_QuestErinMeds
B_QuestEvasRadio
B_QuestForkSpanner
B_QuestGasJet
B_QuestHighCaliberAmmo
B_QuestHospitalBomb
B_QuestHumanColonyKey
B_QuestInsulin
B_QuestJennifersDiary
B_QuestJennifersHouseKeys
B_QuestLetterToJennifer
B_QuestMartinAlbum
B_QuestMartinRemington
B_QuestNotebook
B_QuestOddBook
B_QuestOddMeal
B_QuestOddWater
B_QuestPostCard
B_QuestPrototypeWeapon
B_QuestPuppy
B_QuestRadio
B_QuestSarahKey
B_QuestSarahLetter02
B_QuestSarahLetter03
B_QuestSarahPhotos
B_QuestSkynetData
B_QuestSpiritus
B_QuestToolkit
B_QuestToy
B_QuestToyBroken
B_QuestVinyl
B_QuestVioletPlasma
B_QuestWalkieTalkie
B_QuestWarmClothes
B_QuestWorkshopKeys
B_RocketsForPasadena
B_SecretItem
B_VioletPlasmaBlueprint

Resources
B_ResourceChemical
B_ResourceElectricPart
B_ResourceEnergyCell
B_ResourceExplosive
B_ResourceFabric
B_ResourceMetalScrap

TradeResources
B_TradeBandage
B_TradeBeerBottle
B_TradeBrokenChip
B_TradeCandyBar
B_TradeChocolate
B_TradeCigarettes
B_TradeCoffeePack
B_TradeCookiesPack
B_TradeDrug
B_TradeFoodCan1
B_TradeFoodCan2
B_TradeFoodCan3
B_TradeFoodCan4
B_TradeFuel
B_TradeHairShampoo
B_TradeHoney
B_TradeLaundryPowder
B_TradeMarkofSkynet
B_TradePainkillers
B_TradePasta
B_TradeRat
B_TradeResourceBase
B_TradeResourceBulk
B_TradeRice
B_TradeSleepingPills
B_TradeSoap
B_TradeSugar
B_TradeTeaPack
B_TradeToothPaste
B_TradeWaterBottle
B_TradeWhiskeyBottle
B_TradeWineBottle
And the list of weapon strings to use with AddWeapon:
All WeaponsShow
Weapons
WP_BombLaser
WP_BombSticky
WP_FakeGun
WP_FakeGunHoming
WP_Garand // Plasma TC16-R
WP_GarandV // Plasma TC30-V
WP_MeleeType01
WP_NoWeapon
WP_Pistol // M1911 Pistol
WP_PlasmaMinigunR // Plasma Minigun RSB-80
WP_PlasmaMinigunV // Plasma Minigun VSB-90
WP_PlasmaMinigunVSkynet // Skynet Minigun VSB-95
WP_PlasmaOpticsR // Plasma Rifle TC2100-R Scoped
WP_PlasmaOpticsV // Plasma Rifle V-25B Scoped
WP_PlasmaR // Plasma Rifle TC2000-R
WP_PlasmaSkynetPointerV // V96p
WP_PlasmaSkynetR // Skynet Plasma R95
WP_PlasmaSkynetV // Skynet Plasma V96
WP_PlasmaV // Plasma Rifle V-25A
WP_RailGunR // Rail Plasma RG01
WP_RailGunV // Rail Plasma VG01
WP_RifleCar // M16 Rifle
WP_RocketLauncherHoming // Heat-Seeking RL-92
WP_RocketLauncherLaser // Laser-Guided RL-43
WP_ShotgunRemington // Remington Shotgun
WP_SmgUzi // Uzi SMG
WP_TerminationKnife
WP_TurretMinigun
WP_TurretPlasma
WP_TurretPlasmaRed
And here's a list of entities you can spawn using the Summon command:
All Enemies + FriendliesShow
Enemies
CH_AITurretPlasma
CH_AiTurretMinigun
CH_DroneArmoredMinigun
CH_DroneArmoredPlasma
CH_DroneScout
CH_HKAerial
CH_HKTank
CH_HKTank_Friendly
CH_Silverfish
CH_SilverfishMolehill
CH_SpiderArmored
CH_SpiderArmoredPlasmaR
CH_SpiderMinigun
CH_SpiderScout
CH_T47Minigun
CH_T47PlasmaR
CH_T800Crawler
CH_T800Crippled
CH_T800Flame
CH_T800PlasmaR
CH_T800PlasmaR_HospitalBody
CH_T800PlasmaV
CH_T800SkinPlasmaDamagedMinigunV
CH_T800SkinPlasmaMinigunV
CH_T800TwoPlasmaR
CH_T800TwoPlasmaV

Friendlies
CH_FPPCharacter
CH_FPPFreeCam
CH_FriendlySoldier
CH_FriendlySoldier_V
CH_FriendlyTalking
CH_Rat2
Note that these work only if they EXIST in your current map. If the map doesn't have that particular AI in the story progression, it won't get summoned. Example: can't summon CH_T800PlasmaV in Warehouse District, at the very beginning; only CH_DroneScout and other types you encounter in the level.

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Wed Nov 27, 2019 8:15 pm

I kinda liked this game a little too much that I ended up re-playing it on highest difficulty and doing this :)



Will be available in my table for this game soon.

BR,
Sun

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by notAlig » Thu Nov 28, 2019 8:20 am

Thanks Sunbeam!

I was disappointed when the UE4 console unlocker I use with Code Vein didn't seem to work for this game in particular , but alas, you've come to the rescue.

Both your freecam command and UE4's default 'toggledebugcamera' command worked like a charm for screenshots, although the game appears to lock the camera in certain cutscenes, even though they're still in-engine (you can imagine which ones those are lol), but 'hidehud' and a fov of 90-120 work very well as an alternative workaround.

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Thu Nov 28, 2019 11:52 am

notAlig wrote:
Thu Nov 28, 2019 8:20 am
Thanks Sunbeam!

I was disappointed when the UE4 console unlocker I use with Code Vein didn't seem to work for this game in particular , but alas, you've come to the rescue.

Both your freecam command and UE4's default 'toggledebugcamera' command worked like a charm for screenshots, although the game appears to lock the camera in certain cutscenes, even though they're still in-engine (you can imagine which ones those are lol), but 'hidehud' and a fov of 90-120 work very well as an alternative workaround.
Noticed that too. Wanted to do some screens of the sex scenes with engine frozen and moving around with debug camera. But after you let those end, you can use the camera to actually check those body parts hidden away by fabric or hands over (boobs) :D Was curious if the developers took the time to render those or used some pre-existing market templates. Will post some more later on :P

P.S.: `slomo 0` works as well to basically 'pause' the engine.

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by pino44io » Fri Nov 29, 2019 7:32 am

Thank you for your work! Tried "summon" command on different locations and with different enemies. Didn`t work. I need to type "summon CH_T800PlasmaR"?

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Fri Nov 29, 2019 12:13 pm

^ I don't think you have that kind of AI in the locations you tried. Especially since they appear in the last maps. Read my comment again, please. Summon something else, AI that you have seen for yourself in the map you are in.

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by delta17 » Sat Nov 30, 2019 7:02 pm

Gave myself a free V-25A in the first Chapter. Good times, much appreciated.

Never worked with Unreal Engine before, so I don't know how you managed to pull the list of valid strings to use with the Add / AddWeapon / Summon commands.
Would it be possible to extrapolate the valid config strings used for the Chip command as well? I'm guessing it has to do with the Skynet upgrade chips.

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Mon Dec 09, 2019 11:56 pm

^ You usually unpack the game's PAK archives and check the folder hierarchy for Items, AI, etc. The names are self-explanatory. Each game object has a category, the category is in the folder name; each folder contains the individual-named object files in the category. Just extract the names and list them out :P

Updated main post, adding a table with several options.

BR,
Sun

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by sebastianyyz » Tue Dec 10, 2019 1:06 am

I wonder if the console includes a "god mode"

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Tue Dec 10, 2019 1:21 am

sebastianyyz wrote:
Tue Dec 10, 2019 1:06 am
I wonder if the console includes a "god mode"
Sometimes I feel like you're posting just to boost your post count...

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by sebastianyyz » Tue Dec 10, 2019 6:09 pm

SunBeam wrote:
Tue Dec 10, 2019 1:21 am
sebastianyyz wrote:
Tue Dec 10, 2019 1:06 am
I wonder if the console includes a "god mode"
Sometimes I feel like you're posting just to boost your post count...
I don't do that. I'm not interested in boosting my post count :P

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by Korvax » Wed Dec 11, 2019 2:39 am

SunBeam wrote:
Mon Nov 25, 2019 11:07 pm
sebastianyyz wrote:
Mon Nov 25, 2019 8:38 pm
Thank you
Think I've told you in the past that you can make use of this Image button to "thank me" :P

Meanwhile, list of item strings to use with the Add command:
All ItemsShow
Accessories
B_AccAburnerSpeed
B_AccAdrenalineSlomo
B_AccBombDetonator
B_AccBombLaser
B_AccBombSticky
B_AccDecoySound
B_AccGrenadeCan
B_AccGrenadePipe
B_AccLockpick
B_AccMedkitI
B_AccMedkitII
B_AccPainkillerEnduro
B_AccTerminationDevice

Ammo
B_Ammo762 (for some reason this one doesn't work)
B_AmmoMedium
B_AmmoPlasmaCellRed
B_AmmoPlasmaCellViolet
B_AmmoRocketHeatHoming
B_AmmoRocketLaserGuided
B_AmmoShotgunShell
B_AmmoSmall

QuestItems
B_BuggyParts
B_DownloadDevice
B_ErinPhotography
B_HKCodes
B_LetterToErin
B_LetterToErinSafe
B_MackSpider
B_OldMoney
B_PlatiniumChip
B_QuestAntibiotic
B_QuestBattery
B_QuestBoxOfDrugs
B_QuestCanister
B_QuestCarBattery
B_QuestCassette
B_QuestCodeReader
B_QuestColinsKeys
B_QuestColourChalk
B_QuestColourChalkEmpty
B_QuestCrutch
B_QuestDannyAntibiotic
B_QuestEnemyPhoto
B_QuestErinMeds
B_QuestEvasRadio
B_QuestForkSpanner
B_QuestGasJet
B_QuestHighCaliberAmmo
B_QuestHospitalBomb
B_QuestHumanColonyKey
B_QuestInsulin
B_QuestJennifersDiary
B_QuestJennifersHouseKeys
B_QuestLetterToJennifer
B_QuestMartinAlbum
B_QuestMartinRemington
B_QuestNotebook
B_QuestOddBook
B_QuestOddMeal
B_QuestOddWater
B_QuestPostCard
B_QuestPrototypeWeapon
B_QuestPuppy
B_QuestRadio
B_QuestSarahKey
B_QuestSarahLetter02
B_QuestSarahLetter03
B_QuestSarahPhotos
B_QuestSkynetData
B_QuestSpiritus
B_QuestToolkit
B_QuestToy
B_QuestToyBroken
B_QuestVinyl
B_QuestVioletPlasma
B_QuestWalkieTalkie
B_QuestWarmClothes
B_QuestWorkshopKeys
B_RocketsForPasadena
B_SecretItem
B_VioletPlasmaBlueprint

Resources
B_ResourceChemical
B_ResourceElectricPart
B_ResourceEnergyCell
B_ResourceExplosive
B_ResourceFabric
B_ResourceMetalScrap

TradeResources
B_TradeBandage
B_TradeBeerBottle
B_TradeBrokenChip
B_TradeCandyBar
B_TradeChocolate
B_TradeCigarettes
B_TradeCoffeePack
B_TradeCookiesPack
B_TradeDrug
B_TradeFoodCan1
B_TradeFoodCan2
B_TradeFoodCan3
B_TradeFoodCan4
B_TradeFuel
B_TradeHairShampoo
B_TradeHoney
B_TradeLaundryPowder
B_TradeMarkofSkynet
B_TradePainkillers
B_TradePasta
B_TradeRat
B_TradeResourceBase
B_TradeResourceBulk
B_TradeRice
B_TradeSleepingPills
B_TradeSoap
B_TradeSugar
B_TradeTeaPack
B_TradeToothPaste
B_TradeWaterBottle
B_TradeWhiskeyBottle
B_TradeWineBottle
And the list of weapon strings to use with AddWeapon:
All WeaponsShow
Weapons
WP_BombLaser
WP_BombSticky
WP_FakeGun
WP_FakeGunHoming
WP_Garand // Plasma TC16-R
WP_GarandV // Plasma TC30-V
WP_MeleeType01
WP_NoWeapon
WP_Pistol // M1911 Pistol
WP_PlasmaMinigunR // Plasma Minigun RSB-80
WP_PlasmaMinigunV // Plasma Minigun VSB-90
WP_PlasmaMinigunVSkynet // Skynet Minigun VSB-95
WP_PlasmaOpticsR // Plasma Rifle TC2100-R Scoped
WP_PlasmaOpticsV // Plasma Rifle V-25B Scoped
WP_PlasmaR // Plasma Rifle TC2000-R
WP_PlasmaSkynetPointerV // V96p
WP_PlasmaSkynetR // Skynet Plasma R95
WP_PlasmaSkynetV // Skynet Plasma V96
WP_PlasmaV // Plasma Rifle V-25A
WP_RailGunR // Rail Plasma RG01
WP_RailGunV // Rail Plasma VG01
WP_RifleCar // M16 Rifle
WP_RocketLauncherHoming // Heat-Seeking RL-92
WP_RocketLauncherLaser // Laser-Guided RL-43
WP_ShotgunRemington // Remington Shotgun
WP_SmgUzi // Uzi SMG
WP_TerminationKnife
WP_TurretMinigun
WP_TurretPlasma
WP_TurretPlasmaRed
And here's a list of entities you can spawn using the Summon command:
All Enemies + FriendliesShow
Enemies
CH_AITurretPlasma
CH_AiTurretMinigun
CH_DroneArmoredMinigun
CH_DroneArmoredPlasma
CH_DroneScout
CH_HKAerial
CH_HKTank
CH_HKTank_Friendly
CH_Silverfish
CH_SilverfishMolehill
CH_SpiderArmored
CH_SpiderArmoredPlasmaR
CH_SpiderMinigun
CH_SpiderScout
CH_T47Minigun
CH_T47PlasmaR
CH_T800Crawler
CH_T800Crippled
CH_T800Flame
CH_T800PlasmaR
CH_T800PlasmaR_HospitalBody
CH_T800PlasmaV
CH_T800SkinPlasmaDamagedMinigunV
CH_T800SkinPlasmaMinigunV
CH_T800TwoPlasmaR
CH_T800TwoPlasmaV

Friendlies
CH_FPPCharacter
CH_FPPFreeCam
CH_FriendlySoldier
CH_FriendlySoldier_V
CH_FriendlyTalking
CH_Rat2
Note that these work only if they EXIST in your current map. If the map doesn't have that particular AI in the story progression, it won't get summoned. Example: can't summon CH_T800PlasmaV in Warehouse District, at the very beginning; only CH_DroneScout and other types you encounter in the level.
Is it possible to add the Skynet chips of varying qualities with any console/debug commands?

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Re: Terminator: Resistance [Engine:Unreal 4.22] - Console enabler, Dumper and more..

Post by SunBeam » Wed Dec 11, 2019 3:58 am

The command is there; you'll have to figure out the rest. I'm done with this game.
Chip <config|string>
Not tested.

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