Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

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VampTY
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Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by VampTY »

Table for the CODEX version of the game Kings of Lorn: The Fall of Ebris.
Image
_______
Options:
_______
God mode - pointers

INFO: Feel free to add cheats to the table, i for one got bored with this game, looked better in trailer.


Your girl,
V.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
KINGSOFLORN-Win64-Shipping.CT
Codex Version 1.0
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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by GamerCare »

Code: Select all

godmode
one hit kill
level
exp
for steam update: dec 1, 2019.

enjoy.
Attachments
Kings of Lorn The Fall of Ebris.CT
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Kanelakis
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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by Kanelakis »

update pls v20200128.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by AceFactorZ »

Yes, update please! There was a substantial update.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by AceFactorZ »

GamerCare wrote:
Mon Dec 02, 2019 4:23 am

Code: Select all

godmode
one hit kill
level
exp
for steam update: dec 1, 2019.

enjoy.
would it be possible for you to update it to the latest version? There was a huge update that fixed a lot of issues and added some stuff.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

Hi, I did the best I could and found pointers for health. I tested them and they seem to be working so here you go.

Have fun :D

The table is for the latest update
Last edited by typeoneg61 on Fri Feb 07, 2020 12:09 pm, edited 1 time in total.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by Kanelakis »

typeoneg61 wrote:
Wed Feb 05, 2020 11:52 am
Hi, I did the best I could and found pointers for health. I tested them and they seem to be working so here you go.

Have fun :D

The table is for the latest update
It works, but I went all the way to the dragon and made a fatal crash.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

I'll have to work at it again, thanks for letting me know

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

Okay I got it this time, let me know how it goes with this table. I tested it and everything seems to be okay.

Thank you guys for being so patient, I'm still learning cheat engine :D

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by Kanelakis »

typeoneg61 wrote:
Fri Feb 07, 2020 12:08 pm
Okay I got it this time, let me know how it goes with this table. I tested it and everything seems to be okay.

Thank you guys for being so patient, I'm still learning cheat engine :D
Now the text, if it happens I'll warn you.
A tip that I can give you, and that you should play the game completely to find the points where the fatal crash occurs, so you can make it perfect.


P.S:Hi dear, then it does not work, I have tried several times but it is not recognized, the 2 additional Health options that you have put do not even recognize them, you should do more tests.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

ok thanks I'll do more testing before the next post

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by VampTY »

typeoneg61 wrote:
Fri Feb 07, 2020 4:18 pm
ok thanks I'll do more testing before the next post
I'd advice you these things:

STEP 1
After finding your first value , even if is on byte/2 byte etc, well right click on address and generate pointermap and save it on a separated folder under let's say, regarding this example, name it as a, now exit the game.
STEP 2
Now you do the same thing, second time, find the value again and you'll generate another pointermap for this second one and name it regarding this example, you'll name it b

You can also name addresses with names or whatnot in order to track them easily, in description add in front A and B or whatever, in my example is like this:

Image

STEP 3
After making the second pointermap and also having the game running, hit Memory View and Tools/Pointer scan/Pointer scanner/Scan for pointer

Now very important, if the game is on 64 you need to uncheck Addresses must be 32-bit alligned, if those are for 32 you leave that checked (this is on show advanced options tab), then on Maximum offsets value you add 4000 and on Max level you add 5 and on Nr. of threads scanning you add 2 and you'll change from Normal scan to Highest and remember those 2 addresses in that picture, well:

- on Use saved pointermap you'll click that and select the first pointermap, meaning that a and check with your name and see if is the exact one, look at numbers/letters, make sure is the exact one
- now on Compare results with other pointermap(s) you'll select the other pointermap, meaning b, also on this check to see if this is the right one..then you can scan!

Regarding this example:

Image

Then you'll save your result where you want under the name you desire, the result with my example is :

Image

You can see that those pointers are few, it can be even fewer.

So after this, depending on how the results will pop, you can alter values, either more levels, more values etc more options to find the right pointer.This is how you'll find pointers, then after finding some, just drag them and test them..exit game a couple of times, main menu and so on, see how many of them will still be active and will read the value.

Also you can add as many pointermaps as you like, mostly 2-3 are needed, this will reduce searching to those exact pointers.

All the best, i hope this might help you in the future or the one who will read this, sorry for my bad mini-tutorial, i'm bad at explaining.

Your girl,
V.
Last edited by VampTY on Fri Feb 07, 2020 6:20 pm, edited 1 time in total.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

Thank you so much I had about half of it right lol this will help so much!!!

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by typeoneg61 »

Here ya go, those directions helped a lot. I played as long as I could today and tested the table. Hope I got it this time, I believe I did.

Health Pointer Table


!!!NEW TABLE ON PAGE 2 OF THIS THREAD!!!
Last edited by typeoneg61 on Mon Feb 10, 2020 2:23 pm, edited 1 time in total.

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Re: Kings of Lorn: The Fall of Ebris +1 [Codex][Version 1.0]

Post by Kanelakis »

typeoneg61 wrote:
Fri Feb 07, 2020 8:12 pm
Here ya go, those directions helped a lot. I played as long as I could today and tested the table. Hope I got it this time, I believe I did.

Health Pointer Table
Ok i test it.


P.S:Ok work fine thx.:)

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