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Mordheim: City of the Damned 1.4.4.4

Posted: Tue Nov 19, 2019 4:28 am
by The Mogician
So as per request, I am trying to get a working table out for Mordheim: City of the Damned 1.4.4.4.

Pointer Table for:
1. Money
2. Physical Points (the available points is based on total minus spent)
3. Mental Points (ditto)
4. Martial Points (ditto)
5. Skill Points (ditto)
6. Spell Points (ditto)
7. Veteran Points
8. Shop Pointers for item ID, quality amount and marks (Zanzer's Shop Editor still works just doesn't seem to work all the time, this is an alternative)

Item IDs:
2 = Dagger
3 = Hammer
4 = Mace
6 = Axe
7 = Sword
8 = Halberd
9 = Spear
10 = Greatsword
11 = Great Hammer
12 = Great Axe
33 = Short Bow
34 = Bow
35 = Longbow
37 = Crossbow
42 = Pistol
43 = Dueling Pistol
44 = Blunderbuss
45 = Handgun
46 = Hunting Rifle
47 = Weeping Blades
48 = Fighting Claws
49 = Warplock Pistol
50 = Light Armor
51 = Heavy Armor
52 = Helmet
53 = Shield
56 = Sigmarite Warhammer
57 = Staff
64 = Clothing
202 = Flail
205 = Greatflail
213 = Wyrdstone Crate (quest item?)
214 = Pendant
215 = Relic of Sigmar (quest item?)
218 = Skyre Bomb (quest item?)
219 = Poison Globe Crate (quest item?)
281 = Anti Toxin
282 = Bugman's Ale
283 = Greta's Boon
284 = Elven Wine
285 = Mandrake Root
286 = Crimson Shade
287 = Mad Cap Mushrooms
288 = Sticky Sludge
289 = Oil Bomb
290 = Antidote
291 = Aethyric Elixir
292 = Healing Draught
293 = Poultice
294 = Draught of Focus
295 = Draught of Lucidity
296 = Draught of Calm
297 = Draught of Concentration
298 = Draught of Clarity
299 = Luck Trinket
300 = Talisman
547 = Warehouse Key (quest item?)
548 = Staff (quest item?)
549 = Manticore Tail
550 = Warp Rod (quest item?)
551 = Pendant
552 = Manticore Claws (quest item?)
553 = Shuriken
554 = Formula Unknown
555 = Master Formula Unknown
601 = Sigmarite Greathammer

These are the ones from Zanzer's table together with the ones I found, there are more out there.

Credit goes to Zanzer for his original table since I am basing my pointers off of Zanzer's original table.

This is a work in progress, I will be adding more pointers as soon as I can salvage them from Zanzer's old table.

8-)

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sun Feb 16, 2020 10:10 am
by uciu
200 = Grimoire Physical
201 = Grimoire Mental
199 = Grimoire Martial

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sat Feb 29, 2020 1:11 pm
by lcmiracle
I would like to know if there is a way to edit injuries. Some injuries are just too much. Thanks

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sun Mar 08, 2020 2:09 pm
by PowerofTwo
OMFG! Awsome, been hoping so much for an update! Points work, money works, shop doesn't seem to? i can get an item to show up in the list but if i try to buy it says "please select a valid item" *Shrug*

One question / request. I remember, it was either in a table or a trainer, but there was this cool option of having "super perception" a few versions back. Basically perception had 100% chance to go off and had like a 100 square meeter radius, could see everything on the whole map.

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Mon Mar 23, 2020 4:42 am
by Urguwno
Love this trainer & game! Thanks!

Would love to see the old "Unit Sheet Pointer" updated.

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sat Sep 12, 2020 4:51 pm
by VirgilSouth
IDs for wydrstone shard - 130, 208, 209

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Wed Mar 17, 2021 2:15 am
by Von_Epic
Armband is 182

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Thu Jun 10, 2021 7:19 pm
by psilopsycho
Bracers are 134.

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sun Nov 21, 2021 6:33 am
by vagabond11
Hi, anyone know how Master Formula Unknown works? I means I can buy it using CE, but it doesn't give me any new enchants.

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sun Jan 16, 2022 10:44 am
by JakeJitsu
you cant buy these from the store page it will say invalid item you have to go to the character you want to use it on and buy it from store tab
303 training of agility
304 training of strength
305 training of toughness
306 training of leadership
307 training of intelligence
308 training of alertness
309 training of weapon skill
310 training of ballistic skill
311 training of accuracy
i have also started to write down the marks there are alot of them so i wont be posting them but feel free to message me i might have the one you're looking for

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Thu Jul 28, 2022 10:05 pm
by Sauin
Does anyone have the item codes for the DLC added items and weapons?

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Tue Nov 01, 2022 3:27 am
by CruentusDK
Someone asked about Enchanting Marks, and I happed to be looking myself so I just looked through all of them. Pardon the odd explanations but here they are up to 75
75 = MARKMAN = BALLISTIC SKILL AND ACCURACY +2
74 = MISFORTUNE
73 = LUCIDITY = 75% STUPIDITYU
72 = LOOKOUTS = ALERTNESS AND BALLISTIC SKILL +2
69 = LEAPING 50%
68 = LEADERSHIP +4 AT MASTER
67 = LEADERSHIP AND WEAPON SKILL +2
65 = JUMPING = JUMP DOWN 50%
64 = IRON = ARMOR ABSORPTION +10% AT MASTER
63 = INTEL +4 AT MASTER
61 = INNERVATION
59 = INITIATES = WEAPONS SKILL AND INTEL
57 = HUNTERS = TOUGHNESS AND AGILIITY +2
56 = HEALTH
54 = HAVOK = 8% CRIT CHANCE AT MASTER
50 = NULL
49 = FURY = PARRY BYPASS
48 = NULL
47 = FOCUS -10 CURSE
46 = FLIGHT +20 HIT AT HIGHER ELEVATION
45 = NULL
44 = NULL
43 = EXPLORER LEADERSHIP AND ALERTNESS +2
42 = EXPERTISE = HIT CHANCE +12 AT MASTER
41 = NULL
40 = EVOKERS AGILITY AND INTEL +2
39 = EVASION = DODGE 10% AT MASTER
38 = ENFORCERS = +2 STRENGTH AND TOUGHNESS
37 = ENFEEBLE REMOVE 1 OP AT 35%
36 = ENERVATION 2-% MAGISC RESIST AT MASTER
35 = EMPOWERING = ON PARRY GAIN 1 OP
34 = DISTRACTION BREAKS STANCE OF OPPONENT
33 = NULL
32 = DISCIPLES INTEL AND STRENGTH +2
31 = DIPLOMATS = INTEL AND LEADERSHI +2
30 = DEXTERITY = CLIMB AND JUMB 20% AT MASTER
29 = DEVOTION = DIVINE WRATH ?
28 = DEVIATION = RANGED RESIST 12% AT MASTER
27 = DEFLECTION = MELEE AND RANGED RESISTY +6 AT MASTER
26 = DEFIANCE = INCREASE TO AMBUSH/CHARGE AT MASTER +4
24 = MORALE CHECKS 20%
23 = CONSPIRACY
22 = CONCENTRATION = 10 SPELL CHANCE
21 = COMMAND = +2 LEADERSHIp AND ACCURACY
20 = CLINMBING 50% AT MASTER
19 = CLERICS +2 ACCURACY AND INTELL
16 = CHANGE = PRENT BROKE JAW AND BRAIN TRAUMA
15 = CHAMPIONS +2 WEAPON SKIIL AND ACCURACY
14 = CELERITY = INITIATIVE 20 AT MASTER
13 = CRITICAL DAMAGE CARNAGE
12 = FOOTMANS +2 AGILITY & STRENGTH
11 = BALLISTIC SKILL
10 = null
9 = ASSASSINS = +2 AGILITY AND WEAPON SKILL
8 = +2 tOUGHNESS , +2 BALLISTIC
7 = APPRENTICE +2 INTEL +2 BALLISTIC SKILL
6 = ALERTNESS
5 = AGILITY
4 = AEGIS , PARRY CHANCE
3 = MORALE
2 = ACCURACY
1 = ABSORPTION -IS 35% CHANGE TO GAIN 10% RANGED DAMAGE RESIST

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Wed Jan 18, 2023 4:45 pm
by fsilva89
Don't know if it was pointed at other posts related to the game, but i've found a method to get item id's and runes/marks on your own.

What you need:

1. A good amount of money depending to the shop stock (just use the Money pointer to get you enough). Not needed if "bandit raid event" in the shop;
2. An item with undiscovered id/mark/rune.

How to:

1. Open "Shop Pointer";
2. Buy every item on the shop;
3. Sell the item you want to know the id's from;
4. Look at the "Shop Pointer" and profit.

Just to exemplify:

I was looking for a "Pendant of Piety". The pendant id i got from this thread but the Piety rune was not documented here, so i just enchanted a normal pendant that i had using the normal rune and, using this method, sold to the shop and got the id. After that, i took note of the id and edit the pointer to sell a Masterwork pendant with newfound rune id of master quality.

If you don't have the formula you'l have to get luck and got some item with the rune (even normal quality it's enough).

The same method i used to get a "Great Ulrican Axe of Devotion": the Devotion rune id i got from this thread but the axe id was not documented (566 btw).

Hope it helps any newcomer to the game :D

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sat May 13, 2023 3:12 pm
by Arkady
So... I take it this one's been abandoned as well?!

Shame, though... could've been fun messing around with some stuff. I'd imagine.
Was mainly interested in ways to either lift the limitations on stat cap increases (Books of Training), so you could use more than one per unit, or directly increase stat caps in the same way these books do.

But seems all I do is turn up too late to the party...

Re: Mordheim: City of the Damned 1.4.4.4

Posted: Sun May 14, 2023 12:49 am
by The Mogician
Arkady wrote:
Sat May 13, 2023 3:12 pm
So... I take it this one's been abandoned as well?!

Shame, though... could've been fun messing around with some stuff. I'd imagine.
Was mainly interested in ways to either lift the limitations on stat cap increases (Books of Training), so you could use more than one per unit, or directly increase stat caps in the same way these books do.

But seems all I do is turn up too late to the party...
There hasn't been any updates to the game since the table was posted, so I'd imagine while yes, I've abandoned any efforts in updating the table, the table should still be (mostly) usable.