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Rune II (2)

Posted: Thu Nov 14, 2019 12:27 am
by Zanzer
Player Pointer
- Experience
- Level
- Health
- Stamina
- Speed
- Inventory

Inventory is slightly hidden, but that's how the game organizes it. Not my fault!
PlayerCharacter > Controller > Manager-Inventory > InventoryComponent > InventoryMap > Item X
You can change the pointer of Item X to cycle through your inventory: +0*48, +1*48, +2*48, etc.

Re: Rune II (2)

Posted: Thu Nov 14, 2019 6:41 am
by BoehserOnkel
thanks :)

Re: Rune II (2)

Posted: Thu Nov 14, 2019 7:02 am
by BoehserOnkel
so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
good for table making :)

Re: Rune II (2)

Posted: Thu Nov 14, 2019 8:16 am
by LegendZero88
Thanks for your effort, everythings wokrs right.
Theww inventory is a bit wonky in ti's workings but it's entirely functional.

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:05 am
by Reaper1222
hi how do i make the item option work?

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:19 am
by BoehserOnkel
need an "stop timer" option urgently ....
run out of time and feeling rushed :(

Re: Rune II (2)

Posted: Thu Nov 14, 2019 1:06 pm
by tseblade
Yeah, really need a stop timer option.

I've been looking into it but no luck on stopping it. Found the timer as a increasing 4 Byte in seconds at least in a new game. Havent tested when loading into previous save.

Tried to find the pointer but no luck with my small skills in CE.

Re: Rune II (2)

Posted: Thu Nov 14, 2019 1:41 pm
by TroliusMaximus
BoehserOnkel wrote:
Thu Nov 14, 2019 7:02 am
so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
Are you sure? :mellow: I read another comment that cited an alleged quote from the devs', stating that they would still be working on it... 'Cause the game has a good foundation, just that it feels like it's in beta (quite a few bugs, and some of the combat / level traversal need fine-tuning). It also needs more character customisation options -- a single facial type is just lazy.

Also, the game is slated to be released for Steam in "Summer 2020" (U.S.) -- which would either mean that they are either hanging about (at least until then), or that they're going to dumped a glorified beta on Steam users, too :dry:

Requests:
HIGHLIGHTED ITEM POINTER (and ID's)
SLOW DOWN LOKI TIMER (3 hours would be enough)
TURN OFF EDGE OF MAP "TURN AROUND" WARNING / PENALTIES (it kicks in far too early, when you're nowhere near the borders)

Re: Rune II (2)

Posted: Thu Nov 14, 2019 2:51 pm
by BoehserOnkel
TroliusMaximus wrote:
Thu Nov 14, 2019 1:41 pm
BoehserOnkel wrote:
Thu Nov 14, 2019 7:02 am
so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
Are you sure? :mellow: I read another comment that cited an alleged quote from the devs', stating that they would still be working on it... 'Cause the game has a good foundation, just that it feels like it's in beta (quite a few bugs, and some of the combat / level traversal need fine-tuning). It also needs more character customisation options -- a single facial type is just lazy.

Also, the game is slated to be released for Steam in "Summer 2020" (U.S.) -- which would either mean that they are either hanging about (at least until then), or that they're going to dumped a glorified beta on Steam users, too :dry:
........
not the dev´s - the publisher (ragnarok) told so
its epic store exclusive atm - i dont think steam will release it in this conditions (no dev´s so far)
the dev´s -human head studios - went to bethesda new studio "Roundhouse Studios" and so far no comments from there .. :(

Re: Rune II (2)

Posted: Thu Nov 14, 2019 6:52 pm
by Azazellz
tseblade wrote:
Thu Nov 14, 2019 1:06 pm
I've been looking into it but no luck on stopping it. Found the timer as a increasing 4 Byte in seconds at least in a new game. Havent tested when loading into previous save.
In 3rd era timer (or whatever it is) works the same way - 4 Byte, increasing, in seconds.
But have no idea how to freeze it.

Re: Rune II (2)

Posted: Thu Nov 14, 2019 7:54 pm
by thunder.of.odin
so i downloaded this and the only thing that works for me is the stamina health and speed. the lvl or xp dont seem to wanna work for me

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:09 pm
by Juggernaut8279
Awesome job brother...now to get a timer stop and modding the inventory a little better this will be PERFECT

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:15 pm
by Zanzer
Sorry, the game was so bad I uninstalled and deleted it immediately after posting the table. :)

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:16 pm
by SunBeam
^ I hear ya. Installed and.. meh.. :( I'll release the dumper though and console, maybe there's some goodies in there.

Re: Rune II (2)

Posted: Thu Nov 14, 2019 10:23 pm
by Juggernaut8279
Zanzer..PM sent