Re: Football Manager 2020 | 20.2.3 | figment | 28-Dec-2019
Posted: Sun Dec 29, 2019 1:04 pm
does this table works for the demo version?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Unknown. I would assume so since they likely use the same exe but I dont know. The game normally does an online check on first run so I assume that is how they enforce demo vs real. If so then the pointers will work. The only way is for someone to try and I cannot easily try since steam only allows one to be installed and i've already bought the game.
do you reply on PM?tfigment wrote: ↑Sun Dec 29, 2019 4:23 pmUnknown. I would assume so since they likely use the same exe but I dont know. The game normally does an online check on first run so I assume that is how they enforce demo vs real. If so then the pointers will work. The only way is for someone to try and I cannot easily try since steam only allows one to be installed and i've already bought the game.
Not having issues in my current game due to a lot of youth players so dont have proper reference (I'm playing Sky bet L2, atm). You can find the "FFP Max Allowed Weekly Wage Total" under Finances > General > More Options. That seems to adjusts the Maximum Allowed on FFP Summary for player salary correctly (note that you have to advance day for screens to refresh) which is is where I tend to have issues.
I'll look at transfer bids again. I did find those at one point but new version was released and messed it all up and I lost motivation to sort it out. Also the table has to be done via dynamic lua scripts since the array index is stored on the player not the pointer. Unfortunately I found no way to force visa transfers to be accepted in that table which is what I was looking for.
Not having issues in my current game due to a lot of youth players so dont have proper reference (I'm playing Sky bet L2, atm). You can find the "FFP Max Allowed Weekly Wage Total" under Finances > General > More Options. That seems to adjusts the Maximum Allowed on FFP Summary for player salary correctly (note that you have to advance day for screens to refresh) which is is where I tend to have issues.
The actual rules are not easily adjusted and values are mostly display only. Better off hacking the database files and introducing new rules like it is for changing substitution rules.
iam looking to editing incoming transfer bids for players specially the value and if can the other details like player exchange and percentage of profit ..I'll look at transfer bids again. I did find those at one point but new version was released and messed it all up and I lost motivation to sort it out. Also the table has to be done via dynamic lua scripts since the array index is stored on the player not the pointer. Unfortunately I found no way to force visa transfers to be accepted in that table which is what I was looking for.
So that number is the maximum player salary for a given week. The FFP screen shows yearly so multiply by weekly by 52 to match. If you are over the limit for player salaries then you can just increase this number to whatever you want. Like add a 1 to the front. Again, only useful if you currently have too much salary commitments with respect to players but that is usually my issue. If you dont have enough money then usually by changing the Balance or something.
Unfortunately the transfer order information that I have found is only about the player, club and contract status. It doesn't contain the underlying information for the transfer order. The Transfer Order index is [[basPerson]+98]. Not sure if this index is only used in the transfer order status table which is at [[fm.exe+7580DA0]+8] which you can find by searching for "48 29 F8 48 89 CD 48 A9 FC FF FF FF" and disassemble and address is 2 instructions below "test rax,FFFFFFFFFFFFFFFC". Anyway, I dont know how to get to the other information in the transfer. Its possible its another index in transfer order status which I haven't followed through on.
that`s good, i reach it .. thanksSo that number is the maximum player salary for a given week. The FFP screen shows yearly so multiply by weekly by 52 to match. If you are over the limit for player salaries then you can just increase this number to whatever you want. Like add a 1 to the front. Again, only useful if you currently have too much salary commitments with respect to players but that is usually my issue. If you dont have enough money then usually by changing the Balance or something.
thats seems more complicated for me but i will tryUnfortunately the transfer order information that I have found is only about the player, club and contract status. It doesn't contain the underlying information for the transfer order. The Transfer Order index is [[basPerson]+98]. Not sure if this index is only used in the transfer order status table which is at [[fm.exe+7580DA0]+8] which you can find by searching for "48 29 F8 48 89 CD 48 A9 FC FF FF FF" and disassemble and address is 2 instructions below "test rax,FFFFFFFFFFFFFFFC". Anyway, I dont know how to get to the other information in the transfer. Its possible its another index in transfer order status which I haven't followed through on.
I'll post a special build but not sure its that useful as is. This one has a number of dissect data structures so would recommend going to that dialog and using the pointer [datTransferOrdersRoot] with the "WorkOrders" structure to see if you can find additional data. The "Selected Person Transfer Offer Index" at the bottom of the table is the index for currently selected person into the TransferOrder array from the previous step. Not sure if the index at 0064 of the WorkOrderItem is useful for finding the transfer order data or not. I would find out what accesses it for a given player and then follow where that leads.
Enter [datTransferOrdersRoot] as the pointer address including the square brackets. That was a new pointer I added to that table. Its hard to judge where what knowledge other people have to target guidance.
Enter [datTransferOrdersRoot] as the pointer address including the square brackets. That was a new pointer I added to that table. Its hard to judge where what knowledge other people have to target guidance.
i know that seconded nationality should be under( person data --- relation ships)