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Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 1:29 pm
by AimSun
can we found why online money ? nice work

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 2:23 pm
by l0wb1t
Money Editor (Pointer)
Go to Horseshoe Overlook or any other camp, open the chest, and spent some money, after that, the pointer becomes valid, then simply change the Value and spent some money again. :)

(copy paste this into CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>243</ID>
      <Description>"Money"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(_Money,RDR2.exe,03 70 28 48 83 C3 10) // should be unique
alloc(newmemMoney,$1000,RDR2.exe)
alloc(_pMoney,8)
registersymbol(_pMoney)
registersymbol(_Money)
newmemMoney:
cmp [rax+28],1
je codeMoney
mov [_pMoney],rax
codeMoney:
  add esi,[rax+28]
  add rbx,10
  jmp returnMoney

_Money:
  jmp newmemMoney
  nop
  nop
returnMoney:

_pMoney:
dd 0

[DISABLE]

_Money:
  db 03 70 28 48 83 C3 10

unregistersymbol(_Money)
unregistersymbol(_pMoney)
dealloc(_Money)
dealloc(newmemMoney)

{
// ORIGINAL CODE - INJECTION POINT: "RDR2.exe"+2326F5E

"RDR2.exe"+2326F3F: 33 F6                 -  xor esi,esi
"RDR2.exe"+2326F41: 49 8B 5E 10           -  mov rbx,[r14+10]
"RDR2.exe"+2326F45: 48 C1 E7 04           -  shl rdi,04
"RDR2.exe"+2326F49: 48 03 FB              -  add rdi,rbx
"RDR2.exe"+2326F4C: EB 17                 -  jmp RDR2.exe+2326F65
"RDR2.exe"+2326F4E: 48 8B D3              -  mov rdx,rbx
"RDR2.exe"+2326F51: 49 8B CC              -  mov rcx,r12
"RDR2.exe"+2326F54: E8 03 BF 40 FE        -  call RDR2.exe+732E5C
"RDR2.exe"+2326F59: 48 85 C0              -  test rax,rax
"RDR2.exe"+2326F5C: 74 03                 -  je RDR2.exe+2326F61
// ---------- INJECTING HERE ----------
"RDR2.exe"+2326F5E: 03 70 28              -  add esi,[rax+28]
"RDR2.exe"+2326F61: 48 83 C3 10           -  add rbx,10
// ---------- DONE INJECTING  ----------
"RDR2.exe"+2326F65: 48 3B DF              -  cmp rbx,rdi
"RDR2.exe"+2326F68: 75 E4                 -  jne RDR2.exe+2326F4E
"RDR2.exe"+2326F6A: 8B 45 E0              -  mov eax,[rbp-20]
"RDR2.exe"+2326F6D: 48 8D 55 30           -  lea rdx,[rbp+30]
"RDR2.exe"+2326F71: 44 8B C6              -  mov r8d,esi
"RDR2.exe"+2326F74: 89 45 30              -  mov [rbp+30],eax
"RDR2.exe"+2326F77: 49 8B CF              -  mov rcx,r15
"RDR2.exe"+2326F7A: E8 A9 EB 38 00        -  call RDR2.exe+26B5B28
"RDR2.exe"+2326F7F: 41 8B 46 04           -  mov eax,[r14+04]
"RDR2.exe"+2326F83: 4C 8D 45 30           -  lea r8,[rbp+30]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>244</ID>
          <Description>"Money (Spent some to see effect)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>_pMoney</Address>
          <Offsets>
            <Offset>28</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 4:23 pm
by naebram607
Hi. Would it be possible to add a timecycle function such as setting it at a certain value, then activating/deactivating it whenever desired?

This is to slow down the passage of time in-game as it's just too fast for my taste.

Thanks for the great effort, by the way.

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 5:27 pm
by ivangomezflo999
stealth mode please

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 5:43 pm
by l0wb1t
Added a few more Cheats to my Table

NoSpread, Bounty Money, Money Pointer, Total Ammo pointer, Infinite Health - Horse
When you open the Table, press YES, it auto-injects to the game's Process.
Enjoy

Hotkeys:
Numpad 7 = Save Position
Numpad 8 = Load Position
Numpad 9 = Undo Teleport
Numpad + = Increase Camera Height
Numpad - = Decrease Camera Height
Numpad + = Restore Camera Height

Image

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 6:58 pm
by SandNiBBa
Thank you for your efforts.

Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 7:30 pm
by DaisyR3y
what CE version are you using? my game crashes when I enable the script

Thanks,

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 7:31 pm
by lol3003
SandNiBBa wrote:
Sun Nov 10, 2019 6:58 pm
Thank you for your efforts.

Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 8:28 pm
by Sakurarozu
easy crafting possible?

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 8:32 pm
by l0wb1t
DaisyR3y wrote:
Sun Nov 10, 2019 7:30 pm
what CE version are you using? my game crashes when I enable the script

Thanks,
Still 6.8.1

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 8:39 pm
by Cheater69
Why not updating it to the latest version?

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 9:08 pm
by Impala
l0wb1t wrote:
Sun Nov 10, 2019 8:32 pm
DaisyR3y wrote:
Sun Nov 10, 2019 7:30 pm
what CE version are you using? my game crashes when I enable the script

Thanks,
Still 6.8.1
Any chance of getting all animals to 3 star

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 9:18 pm
by DaisyR3y
Cheater69 wrote:
Sun Nov 10, 2019 8:39 pm
Why not updating it to the latest version?
I have tried 6.7 and 7.0 and my game still crashes. just tried 6.8.1 same results. The version of the game probably the issue, I have the Rockstar launcher version.

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 9:20 pm
by Cheater69
I have tried 6.7 and 7.0 and my game still crashes. just tried 6.8.1 same results. The version of the game probably the issue, I have the Rockstar launcher version.
Well duuuuh... Is because of the version of the game. A cheat engine table works the same way as a trainer.

Re: Red Dead Redemption 2

Posted: Sun Nov 10, 2019 10:28 pm
by naebram607
lol3003 wrote:
Sun Nov 10, 2019 7:31 pm
SandNiBBa wrote:
Sun Nov 10, 2019 6:58 pm
Thank you for your efforts.

Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
there´s a mod on nexus for it
What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you can't disable it, it interferes with the missions.