Pharaoh & Cleopatra [GOG & Steam]

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

Shizuma wrote:
Mon Jan 11, 2021 12:44 pm
V0.14.1 : HERE
Advance on 0.14.1 Notes:

:arrow: revamp all Army GodMod, Max Xp, No Moral Breakdown for troopers : OK

Need to revamp integration of Money, Instant Production and Commerce, for some unknow reasons.


Take cares of you :)
You're taking good care of us nostalgic gamers that can't let go of this old classic ;) Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Rversse »

Good old game! Thanks for the update.

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.15 is out: Here

:arrow: Army No Invasion
Invasion events are neutralised.
No more invaders :)

:arrow: Patching Buildings - Well Supply
Unlock Builds make 'well supply' work even without wet soil.
Dont forget to active the trigger if you put a well in the desert :p

:arrow: Patching Autofill Workers
Buildings be "Autofilled with Workers" and fonctuonal even if no houses nearby.

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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by PeeWee »

You're an absolute legend! Thank you so much! :D

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.16 is out: Here

:arrow: Patch Requests - Freeze Count Down
Now works requests countdown for 'send troops'.

:arrow: Patch Validation on clic > Send Troops
Now works with 'send troops' request.
The battles will always be win.

:arrow: Revamp Army Godmod
Increase health, damages and armor of Player soldiers and walkers.
Lower hp, damages and armor of Enemy soldiers and Warboats and animals.
:!: Building can always be destroyed!
(Even with a Attack stuck on 0 the buildings are destroyed sorry i cant find code part for this :[ )
(Sorry y revamp again this part but now only two code part are change in place of 4/5)

:arrow: Buildings - During Pause trigger
Allow you to build During Pause.
:!: Remove building always require unpaused game
:!: Roads and non 'building' stuff can be removed durring pause.

:arrow: Add Freeze Time trigger
Stop the time!
Just bypass the month increment..

:arrow: Add Section === Time Pointers ===
Show you the following:
- Start Mission Date (Year)
- Actual Month pointer
00 - January
01 - February
02 - March
03 - April
04 - May
05 - June
06 - July
07 - August
08 - September
09 - October
10 - November
11 - December
- Actual Year pointer

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.16.2 is out: Here

:arrow: Patch activations bugs
Patch Build during pause
(Sorry :/ )

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.17 is out: Here

:arrow: Mission Editor trigger
Open the mission editor board in game!
Open by check trigger "Mission Editor", came back to normal interface by uncheck.

This is no really a major update, but a really funny one :)
(That make a lots of trigger :O)

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

If you find bugs and / or problems dont forget to report :)

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

I found a bug:
_MonBazBeer:
cmp dword ptr [iEnableBazFood],0
je _MonBazPotter
mov [esi+Pharaoh.exe+399A3E],ecx //Beer


iEnableBazFood is supposed to be iEnableBazBeer in this case :)

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

CompactDisc wrote:
Wed Feb 17, 2021 10:28 am
I found a bug:
_MonBazBeer:
cmp dword ptr [iEnableBazFood],0
je _MonBazPotter
mov [esi+Pharaoh.exe+399A3E],ecx //Beer


iEnableBazFood is supposed to be iEnableBazBeer in this case :)
Oh yeah thanks for the bug repport :)

V0.17.1 is out: HERE

:arrow: Patching this entry :)

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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by shapka85 »

hot damn!
I'm re-installing the game just to play with the table!
thank you, Shizuma!
I feel like it's 2001 again!

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.17.2 is out: Here

:arrow: Just add some dropdown menu to make the table more easy to use.

In building menu > Religion structure > Monuments submenu :
Add monument lists.

In God Menu :
Add God status lists

In Flooding setting pointers :
Add Flooding strats on : Month list
Add Flooding lasts : During list
Add Flooding quality : Quality list

In Time Pointers > Actual Month pointer :
Add Month list

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

Nice, but maybe fix the text: "Flooding strats on" should be "Flooding starts on"

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.17.3 is out: Here

Thanks for the report :)

:arrow: Correction dropdown
+ Ratings overseer > pointers > houses types
+ Flooding lasts add entry
+ Flooding Quality add entry

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

Hey there!

I noticed another issue with the table. Mortuaries have the wrong amount of raw materials set when using the "'[X] <= Buildings - Raw & Goods filled" option. They should get 500 and not 200.

I recommend using a compare as well, so the value is only changed when lower than the minimum setting you provided.
That way the buildings don't permanently absorb resources.
Currently, without the compare, there will be no linen in any storage yards anymore, because the mortuaries keep taking all of it.

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