Pharaoh & Cleopatra [GOG & Steam]

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TempestTempTemplar
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by TempestTempTemplar »

Some notes:
1. Scripts stop working on scenario change, so restart game and the script to get it back to working.
2. I had crash and couple freezes, but am not sure if that is because of the scripts or just the game being old.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

malhateg
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by malhateg »

After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?

Diab24
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Diab24 »

malhateg wrote:
Sat Dec 05, 2020 6:28 pm
After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?
I have the same problem too any fix?

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

Hi children of the nile,

That's a long time i dont came here, i hope everybody is fine, thanks to all for reports :)

Diab24 wrote:
Wed Dec 09, 2020 3:17 am
malhateg wrote:
Sat Dec 05, 2020 6:28 pm
After activating "Building autofill with workers" my bazaars seem to stop sending workers to fetch goods from granaries and storage yards. Am I doing something wrong here?
I have the same problem too any fix?
Don't worry you do nothing wrong, this is a 'bug' due to code part not cover by the table.

First observations, when the "Buildings - Autofill Workers" is triggered, it seem the "Bazaar buyer" start to have problem when the city is lacking employees.

I will dig on it, on free time, then i come back.
If you make some observations or complements informations dont hesitate to share it.
TempestTempTemplar wrote:
Mon Oct 12, 2020 7:05 pm
Some notes:
1. Scripts stop working on scenario change, so restart game and the script to get it back to working.
2. I had crash and couple freezes, but am not sure if that is because of the scripts or just the game being old.
Precision about scripts triggers who have problems may help me to find solution. :)
For freezes and crash i also got it when i play in windowed mode and when i sleep or hibernat my laptop, then i will do test :)
Last edited by Shizuma on Thu Dec 17, 2020 10:12 am, edited 1 time in total.

Diab24
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Diab24 »

So Shizuma will you fix the building autofill workers bug eventually? coz I really like this game...

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.12.1 is out: Here

:arrow: Patching Buildings - Autofill Workers
Remove code part who cause bug with Market buyers.

Thanks Malhateg and Diab24 for bug report :)
(Long time i dont do table edition i hope i dont broke anything :ph34r: )
CompactDisc wrote:
Tue Dec 15, 2020 10:00 pm
Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?
Hi Compact disk, thanks you make me discover that remake.
Honestly i can't make any promesse actually, time, health, much unknowns...

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CompactDisc
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by CompactDisc »

Shizuma wrote:
Thu Dec 17, 2020 10:42 am
V0.12.1 is out: Here
Thanks for the update!
Shizuma wrote:
Thu Dec 17, 2020 10:42 am
CompactDisc wrote:
Tue Dec 15, 2020 10:00 pm
Oh now that you are back here, I have a little question for you.

Will you be doing 'Pharaoh: A New Era' as well?
Hi Compact disk, thanks you make me discover that remake.
Honestly i can't make any promesse actually, time, health, much unknowns...
I'm glad to have introduced you ;)
I understand of course, I was just checking if there'll be anyone who wants to give that game a go.

Diab24
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Diab24 »

Shizuma wrote:
Thu Dec 17, 2020 10:42 am
V0.12.1 is out: Here

:arrow: Patching Buildings - Autofill Workers
Remove code part who cause bug with Market buyers.
Thanks alot for the fix it's working perfectly now and I can enjoy playing Pharaoh omass :wub:

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Darkedone02
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Darkedone02 »

Is the instant production not working for the gold mines?

Diab24
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Diab24 »

Now I have another problem that is the Ordinary Cottages where you need a juggler school to evolve won't evolve even tho it has high entertainment status or column.

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

Diab24 wrote:
Fri Dec 18, 2020 11:34 pm
Now I have another problem that is the Ordinary Cottages where you need a juggler school to evolve won't evolve even tho it has high entertainment status or column.
Hi,

I do quick test and i can't reproduce that bug with the table, house evolve 'normaly with and without cheat.
If that's a gameplay question: it seem 'Rough Cottage' need Juggler to evolve in 'Ordinary Cottages' who need Conservatory and Musician visitor to evolve into 'Modest Homestead', check your visitor pass nearby the house, Jugglers, Musicians etc need Booth, Bandstand and Pavillion to start tour or maybe check the desirability level.
Darkedone02 wrote:
Fri Dec 18, 2020 10:57 pm
Is the instant production not working for the gold mines?
Hi,
On the table you have 2 mains scripts, you can use both in same time:
so active the main script nammed "[X] <== Pharaoh & Cleopatra v2.1 - GOG - Script v0.3"
Use is "[X] <== Instant Production" and voila ;)

So i can try to make a fusion of the two tables.

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.13 is out: HERE
Release Notes:

Fusion of Compact disk and present table.

>Buildings Instant Productions have integrated "Instant production" compactdisk script.
So mine will now instant product without have to activate separate script.
>"Disable fire and collapse" is the merging of Disable fire and Disable Collapse triggers.
>Then Gold, Dinasty Gold, Garden Desirability and Infinite Trade are add too.

Once again thanks to CompactDisk.

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.13.1 is out: HERE
Release Notes:

Fusion of Compact disk and present table.

:arrow: Buildings Instant Productions
Patching delivery man apparition problem at Cattle Ranch.

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Shizuma
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Re: Pharaoh & Cleopatra [GOG & Steam]

Post by Shizuma »

V0.14.1 : HERE
Advance on 0.14.1 Notes:

:arrow: revamp all Army GodMod, Max Xp, No Moral Breakdown for troopers : OK

edit: no need to revamp all part of bug was caused by mistyping :oops:

Take cares of you :)
Last edited by Shizuma on Mon Jan 11, 2021 8:26 pm, edited 1 time in total.

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