Atelier Ryza - Ever Darkness & The Secret Hideout

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hyphenity
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by hyphenity »

gvargas wrote:
Wed Oct 30, 2019 2:34 pm
Very nice Neru! I have the following costumes for Ryza but don't know if everyone have access to them so I'm just going to post the id's here and you can try them:

12: Summer Adventure!
11: Secret of Kurken Island
10: Blue Puni Costume
Would you happen to be able to unlock "Delicious suMMer" costume or anything else of the below in the games costume list?
I keep getting memory leaks for some reason on my end so I can't test right now.
Spoiler
<?xml version="1.0"?>
<Root>
<str String_No="393217" Text="Favorite Outfit"/>
<str String_No="393218" Text="Lovely Nocturne"/>
<str String_No="393219" Text="Beginner Warrior"/>
<str String_No="393220" Text="Fledgling Researcher"/>
<str String_No="393221" Text="Old Fashioned Traveler"/>
<str String_No="393222" Text="Traditional Warrior Garb"/>
<str String_No="393223" Text="(DLC Character 1 Default)"/>
<str String_No="393224" Text="(DLC Character 2 Default)"/>
<str String_No="393225" Text="(DLC Character 3 Default)"/>
<str String_No="393226" Text="Blue Puni Costume"/>
<str String_No="393227" Text="Secret of Kurken Island"/>
<str String_No="393228" Text="Divertimento Embrace"/>
<str String_No="393229" Text="Midnight Black"/>
<str String_No="393230" Text="Blue Skies"/>
<str String_No="393231" Text="Sunny Smile"/>
<str String_No="393232" Text="Summer Adventure!"/>
<str String_No="393233" Text="White Princess"/>
<str String_No="393234" Text="Pure Maiden"/>
<str String_No="393235" Text="Strawberry Parfait"/>
<str String_No="393236" Text="Summer Memories"/>
<str String_No="393237" Text="Gothic Wolf"/>
<str String_No="393238" Text="Forest Guardian"/>
<str String_No="393239" Text="Desert Squall"/>
<str String_No="393240" Text="Warrior's Day Off"/>
<str String_No="393241" Text="Twilight Raconteur"/>
<str String_No="393242" Text="Wonder Pastel"/>
<str String_No="393243" Text="Book Fairy"/>
<str String_No="393244" Text="Island Explorer"/>
<str String_No="393245" Text="Sunlight Flower"/>
<str String_No="393246" Text="Elegant Mermaid"/>
<str String_No="393247" Text="Muscle Volcano"/>
<str String_No="393248" Text="Captain Tao"/>
<str String_No="393249" Text="Ocean Dandy"/>
<str String_No="393250" Text="Cool Selenite"/>
<str String_No="393251" Text="Delicious suMMer"/>
</Root>


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Darkedone02
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by Darkedone02 »

acolyte wrote:
Wed Oct 30, 2019 6:54 pm
Notes:
* [Link] updated with Neru's revision for Exp Tools
* Traits should be 2 Bytes not Byte, because No-trait is 290 (>255). 34 is an uncovered Trait. This means updating None to Critical (35) makes it 291. Need to include the upper byte
* Traits just need DescriptionOnly="1" so the number doesn't show
* [Link]: Fixed Defiance S/M/L, fixed @dead1309's comment
Had these lines:
1246:Accuracy +3%
1244:Accuracy +5%
1245:Accuracy +7%
1246:Accuracy +10%

ID got mixed up when I was going down the list, it's 1246-1249 now.
you barely see people do microsoft word when it comes down to info, I see people use microsoft excel online, it does better so you can list both effects and it's purposes.

just pointing it out there.

acolyte
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by acolyte »

Darkedone02 wrote:
Thu Oct 31, 2019 12:38 am
you barely see people do microsoft word when it comes down to info, I see people use microsoft excel online, it does better so you can list both effects and it's purposes.

just pointing it out there.
Yes, but I was editing cheat tables, and it's harder trying to transfer the info from spreadsheet-format.
It's easier transferring this format of info into spreadsheet.
If you actually care about description & purposes, Spreadsheet is cool, especially when we're trying to write a guide, but you can't import that into Cheat Engine.

At this point I'm just trying to fill data for the cheat table, and that is not spreadsheet-friendly.
I can transfer the list into a spreadsheet if someone needs, but right now it's not of much use when dealing with the cheat table.

(Oh also, I don't have Excel in my home PC. I was editing with Notepad. After writing a long one for my experimental cheat table, I just copied into Google Docs hehe. You can do a 'text to table' in Google Spreadsheets but no table-to-text in Google Docs. I also finished completing the Item & Effects list before I even have time to convert the format)

bachou
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by bachou »

^ there is google sheet, you don't need excel on your PC anymore :mrgreen:

also can anyone make a pointer for AP ? not max AP script

acolyte
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by acolyte »

bachou wrote:
Thu Oct 31, 2019 1:34 am
^ there is google sheet, you don't need excel on your PC anymore :mrgreen:

also can anyone make a pointer for AP ? not max AP script
Correct me if I'm wrong, but isn't the AP dynamically allocated at runtime, so the pointer is only valid for that battle?

Yeahh but first I wrote the cheat table script on my PC so Notepad was all I have ;p

bachou
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by bachou »

so this time we can't have an AP pointer like AP pointer in Lulua ?

TheNeru
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by TheNeru »

acolyte wrote:
Wed Oct 30, 2019 7:40 pm
Element level: I tried browsing the other day but couldn't notice it. Is it related to another? Like quantity? There are Effects to add the elemental value, but I didn't check whether having the effects increased the value, or it causes increased value on synth.
Didn't notice changing the IDs changed the element. Good to know. Element level would be nice to change. I tried looking but no cigar. Changing the quality increases the level. And materials with traits tend to have higher levels.

Someone mentioned about the CC in battle. Would be nice to freeze it during battle. I tried but I'm guessing the address changes each battle instance. So far the script I made only works out of battle.
Consumables don't cost CC [Non-Battle
]<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>206</ID>
<Description>"Consumables don't cost CC [Non-Battle]"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version:
Date : 2019-10-31
Author : TheNeru

This script does make me bleh
}

[ENABLE]
aobscanmodule(CrystalCoreC,Atelier_Ryza.exe,89 0D 68 2F FC 00) // should be unique
alloc(newmem,$1000,"Atelier_Ryza.exe"+3D7C86)

label(code)
label(return)

newmem:

code:
nop
jmp return

CrystalCoreC:
jmp newmem
nop
return:
registersymbol(CrystalCoreC)

[DISABLE]

CrystalCoreC:
db 89 0D 68 2F FC 00

unregistersymbol(CrystalCoreC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+3D7C86

"Atelier_Ryza.exe"+3D7C78: CC - int 3
"Atelier_Ryza.exe"+3D7C79: CC - int 3
"Atelier_Ryza.exe"+3D7C7A: CC - int 3
"Atelier_Ryza.exe"+3D7C7B: CC - int 3
"Atelier_Ryza.exe"+3D7C7C: CC - int 3
"Atelier_Ryza.exe"+3D7C7D: CC - int 3
"Atelier_Ryza.exe"+3D7C7E: CC - int 3
"Atelier_Ryza.exe"+3D7C7F: CC - int 3
"Atelier_Ryza.exe"+3D7C80: 40 53 - push rbx
"Atelier_Ryza.exe"+3D7C82: 48 83 EC 20 - sub rsp,20
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+3D7C86: 89 0D 68 2F FC 00 - mov [Atelier_Ryza.exe+139ABF4],ecx
// ---------- DONE INJECTING ----------
"Atelier_Ryza.exe"+3D7C8C: BB 0A 00 00 00 - mov ebx,0000000A
"Atelier_Ryza.exe"+3D7C91: B9 31 03 00 00 - mov ecx,00000331
"Atelier_Ryza.exe"+3D7C96: E8 F5 B1 FF FF - call Atelier_Ryza.exe+3D2E90
"Atelier_Ryza.exe"+3D7C9B: B9 0C 00 00 00 - mov ecx,0000000C
"Atelier_Ryza.exe"+3D7CA0: 84 C0 - test al,al
"Atelier_Ryza.exe"+3D7CA2: 0F 45 D9 - cmovne ebx,ecx
"Atelier_Ryza.exe"+3D7CA5: B9 32 03 00 00 - mov ecx,00000332
"Atelier_Ryza.exe"+3D7CAA: E8 E1 B1 FF FF - call Atelier_Ryza.exe+3D2E90
"Atelier_Ryza.exe"+3D7CAF: 84 C0 - test al,al
"Atelier_Ryza.exe"+3D7CB1: 74 03 - je Atelier_Ryza.exe+3D7CB6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>205</ID>
<Description>"Core Crystals"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Ryza.exe+139ABF4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Even if you run out of CC in battle. It should revert to whatever value it had before the battle.

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gvargas
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by gvargas »

hyphenity wrote:
Wed Oct 30, 2019 8:34 pm
gvargas wrote:
Wed Oct 30, 2019 2:34 pm
Very nice Neru! I have the following costumes for Ryza but don't know if everyone have access to them so I'm just going to post the id's here and you can try them:

12: Summer Adventure!
11: Secret of Kurken Island
10: Blue Puni Costume
Would you happen to be able to unlock "Delicious suMMer" costume or anything else of the below in the games costume list?
I keep getting memory leaks for some reason on my end so I can't test right now.
Spoiler
<?xml version="1.0"?>
<Root>
<str String_No="393217" Text="Favorite Outfit"/>
<str String_No="393218" Text="Lovely Nocturne"/>
<str String_No="393219" Text="Beginner Warrior"/>
<str String_No="393220" Text="Fledgling Researcher"/>
<str String_No="393221" Text="Old Fashioned Traveler"/>
<str String_No="393222" Text="Traditional Warrior Garb"/>
<str String_No="393223" Text="(DLC Character 1 Default)"/>
<str String_No="393224" Text="(DLC Character 2 Default)"/>
<str String_No="393225" Text="(DLC Character 3 Default)"/>
<str String_No="393226" Text="Blue Puni Costume"/>
<str String_No="393227" Text="Secret of Kurken Island"/>
<str String_No="393228" Text="Divertimento Embrace"/>
<str String_No="393229" Text="Midnight Black"/>
<str String_No="393230" Text="Blue Skies"/>
<str String_No="393231" Text="Sunny Smile"/>
<str String_No="393232" Text="Summer Adventure!"/>
<str String_No="393233" Text="White Princess"/>
<str String_No="393234" Text="Pure Maiden"/>
<str String_No="393235" Text="Strawberry Parfait"/>
<str String_No="393236" Text="Summer Memories"/>
<str String_No="393237" Text="Gothic Wolf"/>
<str String_No="393238" Text="Forest Guardian"/>
<str String_No="393239" Text="Desert Squall"/>
<str String_No="393240" Text="Warrior's Day Off"/>
<str String_No="393241" Text="Twilight Raconteur"/>
<str String_No="393242" Text="Wonder Pastel"/>
<str String_No="393243" Text="Book Fairy"/>
<str String_No="393244" Text="Island Explorer"/>
<str String_No="393245" Text="Sunlight Flower"/>
<str String_No="393246" Text="Elegant Mermaid"/>
<str String_No="393247" Text="Muscle Volcano"/>
<str String_No="393248" Text="Captain Tao"/>
<str String_No="393249" Text="Ocean Dandy"/>
<str String_No="393250" Text="Cool Selenite"/>
<str String_No="393251" Text="Delicious suMMer"/>
</Root>
Nope, the game freeze when I try that one, sorry... :(

Valatros
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by Valatros »

TheNeru wrote:
Thu Oct 31, 2019 3:26 am
Someone mentioned about the CC in battle. Would be nice to freeze it during battle. I tried but I'm guessing the address changes each battle instance. So far the script I made only works out of battle.
Consumables don't cost CC [Non-Battle
]<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>206</ID>
<Description>"Consumables don't cost CC [Non-Battle]"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version:
Date : 2019-10-31
Author : TheNeru

This script does make me bleh
}

[ENABLE]
aobscanmodule(CrystalCoreC,Atelier_Ryza.exe,89 0D 68 2F FC 00) // should be unique
alloc(newmem,$1000,"Atelier_Ryza.exe"+3D7C86)

label(code)
label(return)

newmem:

code:
nop
jmp return

CrystalCoreC:
jmp newmem
nop
return:
registersymbol(CrystalCoreC)

[DISABLE]

CrystalCoreC:
db 89 0D 68 2F FC 00

unregistersymbol(CrystalCoreC)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+3D7C86

"Atelier_Ryza.exe"+3D7C78: CC - int 3
"Atelier_Ryza.exe"+3D7C79: CC - int 3
"Atelier_Ryza.exe"+3D7C7A: CC - int 3
"Atelier_Ryza.exe"+3D7C7B: CC - int 3
"Atelier_Ryza.exe"+3D7C7C: CC - int 3
"Atelier_Ryza.exe"+3D7C7D: CC - int 3
"Atelier_Ryza.exe"+3D7C7E: CC - int 3
"Atelier_Ryza.exe"+3D7C7F: CC - int 3
"Atelier_Ryza.exe"+3D7C80: 40 53 - push rbx
"Atelier_Ryza.exe"+3D7C82: 48 83 EC 20 - sub rsp,20
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+3D7C86: 89 0D 68 2F FC 00 - mov [Atelier_Ryza.exe+139ABF4],ecx
// ---------- DONE INJECTING ----------
"Atelier_Ryza.exe"+3D7C8C: BB 0A 00 00 00 - mov ebx,0000000A
"Atelier_Ryza.exe"+3D7C91: B9 31 03 00 00 - mov ecx,00000331
"Atelier_Ryza.exe"+3D7C96: E8 F5 B1 FF FF - call Atelier_Ryza.exe+3D2E90
"Atelier_Ryza.exe"+3D7C9B: B9 0C 00 00 00 - mov ecx,0000000C
"Atelier_Ryza.exe"+3D7CA0: 84 C0 - test al,al
"Atelier_Ryza.exe"+3D7CA2: 0F 45 D9 - cmovne ebx,ecx
"Atelier_Ryza.exe"+3D7CA5: B9 32 03 00 00 - mov ecx,00000332
"Atelier_Ryza.exe"+3D7CAA: E8 E1 B1 FF FF - call Atelier_Ryza.exe+3D2E90
"Atelier_Ryza.exe"+3D7CAF: 84 C0 - test al,al
"Atelier_Ryza.exe"+3D7CB1: 74 03 - je Atelier_Ryza.exe+3D7CB6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>205</ID>
<Description>"Core Crystals"</Description>
<VariableType>4 Bytes</VariableType>
<Address>Atelier_Ryza.exe+139ABF4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Even if you run out of CC in battle. It should revert to whatever value it had before the battle.
Thanks for this. I don't actually know the uh... assembly? that goes into scripting, but I've screwed with it enough to kinda intuit some bits. Since we have an AP script, the unique module it points to should be the dynamic battle-specific stuff, right? So could probably just find where the combat CP shows up relative to that and modify the script slightly.

Haven't actually gotten around to *trying* that because fucking with things I don't understand tends to be headache inducing, and while it seems sensible to me that that would work I don't actually *know* that.

TheNeru
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by TheNeru »

Valatros wrote:
Thu Oct 31, 2019 3:33 am
Since we have an AP script, the unique module it points to should be the dynamic battle-specific stuff, right? So could probably just find where the combat CP shows up relative to that and modify the script slightly.

Haven't actually gotten around to *trying* that because fucking with things I don't understand tends to be headache inducing, and while it seems sensible to me that that would work I don't actually *know* that.
I used the AP Script as a basis as well. But no cigar then again it was a halfhearted effort from me. Also all of us start somewhere. Experimenting with stuff is half the fun. :D
bachou wrote:
Thu Oct 31, 2019 3:19 am
so this time we can't have an AP pointer like AP pointer in Lulua ?
Now, now. It's my first time doing this. But does this work for you bachou?
AP Finder
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>207</ID>
<Description>"AP Finder"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF8000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Ryza.exe
Version:
Date : 2019-10-31
Author : TheNeru

This script does whoah!?
}

[ENABLE]

aobscanmodule(AP,Atelier_Ryza.exe,01 73 10 39 43 10) // should be unique
alloc(newmem,$1000,"Atelier_Ryza.exe"+8526)
globalalloc(APFind,2)
label(code)
label(return)

newmem:

code:
add [rbx+10],esi
mov [APFind],rbx
cmp [rbx+10],eax
jmp return

AP:
jmp newmem
nop
return:
registersymbol(AP)

[DISABLE]

AP:
db 01 73 10 39 43 10

unregistersymbol(AP)
dealloc(newmem)
dealloc(APFind)

{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+8526

"Atelier_Ryza.exe"+8502: 8B D7 - mov edx,edi
"Atelier_Ryza.exe"+8504: 8B 69 10 - mov ebp,[rcx+10]
"Atelier_Ryza.exe"+8507: 48 8D 0D 82 3C 9F 00 - lea rcx,[Atelier_Ryza.exe+9FC190]
"Atelier_Ryza.exe"+850E: 48 89 74 24 38 - mov [rsp+38],rsi
"Atelier_Ryza.exe"+8513: 8B 34 B9 - mov esi,[rcx+rdi*4]
"Atelier_Ryza.exe"+8516: 44 8B CE - mov r9d,esi
"Atelier_Ryza.exe"+8519: 48 8B CB - mov rcx,rbx
"Atelier_Ryza.exe"+851C: E8 4F 01 00 00 - call Atelier_Ryza.exe+8670
"Atelier_Ryza.exe"+8521: 03 F0 - add esi,eax
"Atelier_Ryza.exe"+8523: 8B 43 14 - mov eax,[rbx+14]
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+8526: 01 73 10 - add [rbx+10],esi
"Atelier_Ryza.exe"+8529: 39 43 10 - cmp [rbx+10],eax
// ---------- DONE INJECTING ----------
"Atelier_Ryza.exe"+852C: 7E 03 - jle Atelier_Ryza.exe+8531
"Atelier_Ryza.exe"+852E: 89 43 10 - mov [rbx+10],eax
"Atelier_Ryza.exe"+8531: 83 7B 10 00 - cmp dword ptr [rbx+10],00
"Atelier_Ryza.exe"+8535: 7D 07 - jnl Atelier_Ryza.exe+853E
"Atelier_Ryza.exe"+8537: C7 43 10 00 00 00 00 - mov [rbx+10],00000000
"Atelier_Ryza.exe"+853E: 48 8B 4B 20 - mov rcx,[rbx+20]
"Atelier_Ryza.exe"+8542: E8 49 23 41 00 - call Atelier_Ryza.exe+41A890
"Atelier_Ryza.exe"+8547: 48 8B 4B 28 - mov rcx,[rbx+28]
"Atelier_Ryza.exe"+854B: 44 8B C6 - mov r8d,esi
"Atelier_Ryza.exe"+854E: 8B D7 - mov edx,edi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>208</ID>
<Description>"AP"</Description>
<LastState Value="52685" RealAddress="5DAE6020"/>
<VariableType>2 Bytes</VariableType>
<Address>APFind</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
?

bachou
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by bachou »

uum how do i use that script ? is it a LUA ?

TheNeru
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by TheNeru »

bachou wrote:
Thu Oct 31, 2019 4:21 am
uum how do i use that script ? is it a LUA ?
Just copy the contents of the spoiler and paste it directly into Cheat Engine.

Then again I could upload the new table. But there's not much change besides 2 more scripts from me.

bachou
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by bachou »

it's exactly what i want thanks

eugene9
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by eugene9 »

Hii!! Has anyone found a way to unlock all party members early in the game? Or a pointer to change party members?

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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by iloveyou771 »

i wish there is a party modifier cheat too^^ i want to play as Lila Decyrus or add her into party at any time.
heard that there is dlc character too for this game, is it true?

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