Atelier Ryza - Ever Darkness & The Secret Hideout

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HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

buntalisbug wrote:
Mon Aug 17, 2020 8:01 am
Table works great using patch 1.06! thanks zach
If it does, I cannot figure out how it works. When I run the table, every entry in the Value column just says <script>. If I actually go into something - say, Currency Finder - and actually change a value for something like Cole or Gold Coins, absolutely nothing happens.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

onipuck
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by onipuck »

Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups

HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

onipuck wrote:
Sun Sep 13, 2020 9:23 pm
Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups
If that's true, how do they work? I tried all of the cheats but none of them seemed to work for anything.

zachillios
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

onipuck wrote:
Sun Sep 13, 2020 9:23 pm
Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups
The weasel outside of your Atelier can be used to test damage out. That script allows you to get high damage scores. Don't think there's any rewards for doing it.

HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

zachillios wrote:
Sun Sep 13, 2020 10:13 pm
onipuck wrote:
Sun Sep 13, 2020 9:23 pm
Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups
The weasel outside of your Atelier can be used to test damage out. That script allows you to get high damage scores. Don't think there's any rewards for doing it.
On the contrary, Empel will reward the player based on how much damage they can do before the timer runs out.

onipuck
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by onipuck »

zachillios wrote:
Sun Sep 13, 2020 10:13 pm
onipuck wrote:
Sun Sep 13, 2020 9:23 pm
Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups
The weasel outside of your Atelier can be used to test damage out. That script allows you to get high damage scores. Don't think there's any rewards for doing it.
Last night when I was playing it I unlocked it, so it was a minigame I hadn't gotten yet.
Tried with the codes, the Max damage one works, the max combo one makes it so the score reads zero, and the easy damage score does nothing.

zachillios
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

onipuck wrote:
Mon Sep 14, 2020 7:00 pm
zachillios wrote:
Sun Sep 13, 2020 10:13 pm
onipuck wrote:
Sun Sep 13, 2020 9:23 pm
Well, another update happened, but none of the cheats that worked before stopped.

Although, I have to ask, what is the "Weasel Score Scripts" about?
Is there a mini game I'm missing?

Also, I should note the ones that still work, at least from what I've used(the max quality one just feels too much)
- Infinite items(both work, but will delete the item after you close the game)
- Max AP
- Infinite Core charges
- Easy Synth level ups
The weasel outside of your Atelier can be used to test damage out. That script allows you to get high damage scores. Don't think there's any rewards for doing it.
Last night when I was playing it I unlocked it, so it was a minigame I hadn't gotten yet.
Tried with the codes, the Max damage one works, the max combo one makes it so the score reads zero, and the easy damage score does nothing.
That sucks, update probably broke it. Oh well.

HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

zachillios wrote:
Mon Sep 14, 2020 7:34 pm
onipuck wrote:
Mon Sep 14, 2020 7:00 pm
zachillios wrote:
Sun Sep 13, 2020 10:13 pm

The weasel outside of your Atelier can be used to test damage out. That script allows you to get high damage scores. Don't think there's any rewards for doing it.
Last night when I was playing it I unlocked it, so it was a minigame I hadn't gotten yet.
Tried with the codes, the Max damage one works, the max combo one makes it so the score reads zero, and the easy damage score does nothing.
That sucks, update probably broke it. Oh well.
So, for all intents and purposes, 1.06 completely broke all trainers? That's a bit annoying.

zachillios
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

HolyRabbid wrote:
Mon Sep 14, 2020 9:51 pm
zachillios wrote:
Mon Sep 14, 2020 7:34 pm
onipuck wrote:
Mon Sep 14, 2020 7:00 pm


Last night when I was playing it I unlocked it, so it was a minigame I hadn't gotten yet.
Tried with the codes, the Max damage one works, the max combo one makes it so the score reads zero, and the easy damage score does nothing.
That sucks, update probably broke it. Oh well.
So, for all intents and purposes, 1.06 completely broke all trainers? That's a bit annoying.
Don't know. As stated multiple times in this thread, I'm not updating it again so if it broken then you can either fix it yourself or you're out of luck.

onipuck
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by onipuck »

zachillios wrote:
Mon Sep 14, 2020 9:56 pm
HolyRabbid wrote:
Mon Sep 14, 2020 9:51 pm
zachillios wrote:
Mon Sep 14, 2020 7:34 pm

That sucks, update probably broke it. Oh well.
So, for all intents and purposes, 1.06 completely broke all trainers? That's a bit annoying.
Don't know. As stated multiple times in this thread, I'm not updating it again so if it broken then you can either fix it yourself or you're out of luck.
This is why I was pointing out the ones that still work, might not have any real coding or cracking skills, but I can at least help spread info on which of the items works

HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

onipuck wrote:
Thu Sep 17, 2020 8:48 pm
zachillios wrote:
Mon Sep 14, 2020 9:56 pm
HolyRabbid wrote:
Mon Sep 14, 2020 9:51 pm


So, for all intents and purposes, 1.06 completely broke all trainers? That's a bit annoying.
Don't know. As stated multiple times in this thread, I'm not updating it again so if it broken then you can either fix it yourself or you're out of luck.
This is why I was pointing out the ones that still work, might not have any real coding or cracking skills, but I can at least help spread info on which of the items works
Would you please explain which ones work again, and how they work? Because nothing on my cheat table seems to do anything in-game.

onipuck
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by onipuck »

HolyRabbid wrote:
Thu Sep 17, 2020 11:02 pm
onipuck wrote:
Thu Sep 17, 2020 8:48 pm
zachillios wrote:
Mon Sep 14, 2020 9:56 pm

Don't know. As stated multiple times in this thread, I'm not updating it again so if it broken then you can either fix it yourself or you're out of luck.
This is why I was pointing out the ones that still work, might not have any real coding or cracking skills, but I can at least help spread info on which of the items works
Would you please explain which ones work again, and how they work? Because nothing on my cheat table seems to do anything in-game.
- Infinite items(both work, but will delete the item after you close the game)
-- Use the items in your recipes over and over again, but at the end of the game session it will be gone, don't know why, so always make sure you make extra just in case.

- Max AP
-- This one is a bit wonky, gotta have it turned on and hit an enemy to get it to go up, each action you take that increases the AP takes it to max.

- Infinite Core charges
-- Another one that doesn't show it's change at first, after you use an item in battle, it will have the charges go straight to 99

- Easy Synth level ups
-- Not the alchemy level, but the little additional effects on the recipes, long and short of it is like this
Item type medical
one dot - heal(s)
two dot - heal(m)
three dot - heal(l)
Normally depending on the trait value on the item, it'd fill only one or so of them, but with this cheat active, it goes to max.

HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

onipuck wrote:
Tue Sep 22, 2020 1:33 am
HolyRabbid wrote:
Thu Sep 17, 2020 11:02 pm
onipuck wrote:
Thu Sep 17, 2020 8:48 pm


This is why I was pointing out the ones that still work, might not have any real coding or cracking skills, but I can at least help spread info on which of the items works
Would you please explain which ones work again, and how they work? Because nothing on my cheat table seems to do anything in-game.
- Infinite items(both work, but will delete the item after you close the game)
-- Use the items in your recipes over and over again, but at the end of the game session it will be gone, don't know why, so always make sure you make extra just in case.

- Max AP
-- This one is a bit wonky, gotta have it turned on and hit an enemy to get it to go up, each action you take that increases the AP takes it to max.

- Infinite Core charges
-- Another one that doesn't show it's change at first, after you use an item in battle, it will have the charges go straight to 99

- Easy Synth level ups
-- Not the alchemy level, but the little additional effects on the recipes, long and short of it is like this
Item type medical
one dot - heal(s)
two dot - heal(m)
three dot - heal(l)
Normally depending on the trait value on the item, it'd fill only one or so of them, but with this cheat active, it goes to max.
Thank you so much!

I also discovered that the Currency Finder works, but is borked - it only works if you use the Cole value, but it changes your Gold Coins to match the value you put in for Cole. Your actual Cole won't change, and trying to modify your Gem count does nothing. Also, changing the Cole value will reset your Gold Coins to zero once the cheat is disabled.

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DhaosCollider
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by DhaosCollider »

Options:
Image

EXP & Cole times 100:
Image

Recorded by Lila:
Image


Copy and paste the following code to your table. (Highlight an entry on your table, press Ctrl + V)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
    <CheatEntry>
      <ID>518</ID>
      <Description>"EXP multiplier"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(result_exp,$process,48 8B 88 * * * * 8B 51 1C) // should be unique
alloc(newmem,$1000,result_exp)
label(code_result_exp)
registersymbol(result_exp)
registersymbol(code_result_exp)
registersymbol(exp_multiplier)

newmem:

code_result_exp:
  readmem(result_exp,7)
  movss xmm0,[exp_multiplier]
  jmp return
  align 04 CC

exp_multiplier:
  dd (float)4.0

result_exp:
  jmp code_result_exp
  nop 2
return:

[DISABLE]

result_exp:
  readmem(code_result_exp,7)

unregistersymbol(result_exp)
unregistersymbol(code_result_exp)
unregistersymbol(exp_multiplier)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>517</ID>
          <Description>"Times"</Description>
          <VariableType>Float</VariableType>
          <Address>exp_multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>523</ID>
      <Description>"Cole multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(result_money,$process,48 8B 5C 24 30 89 57) // should be unique
alloc(newmem,$1000,result_money)
registersymbol(result_money)
registersymbol(code_result_money)
registersymbol(money_multiplier)

newmem:

code_result_money:
  readmem(result_money,5)
  imul edx,[money_multiplier]
  jmp return
  align 04 CC

money_multiplier:
  dd #4

result_money:
  jmp code_result_money
return:

[DISABLE]

result_money:
  db 48 8B 5C 24 30

unregistersymbol(result_money)
unregistersymbol(code_result_money)
unregistersymbol(money_multiplier)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>524</ID>
          <Description>"Times"</Description>
          <VariableType>Byte</VariableType>
          <Address>money_multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>531</ID>
      <Description>"Alchemy EXP multiplier"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(alchemy_exp,$process,8B 12 48 8B D9 89) // should be unique
alloc(newmem,$1000,alchemy_exp)
registersymbol(alchemy_exp)
registersymbol(code_alchemy_exp)
registersymbol(alchemy_multiplier)

newmem:

code_alchemy_exp:
  readmem(alchemy_exp,5)
  imul edx,[alchemy_multiplier]
  jmp return
  align 04 CC

alchemy_multiplier:
  dd #4

alchemy_exp:
  jmp code_alchemy_exp
return:

[DISABLE]

alchemy_exp:
  db 8B 12 48 8B D9

unregistersymbol(alchemy_exp)
unregistersymbol(code_alchemy_exp)
unregistersymbol(alchemy_multiplier)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>532</ID>
          <Description>"Times"</Description>
          <VariableType>Byte</VariableType>
          <Address>alchemy_multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>525</ID>
      <Description>"Change all Memory map recorder"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(memory_map,$process,44 88 6C 24 * 48 8B 08 43 8B 84 82) // should be unique
alloc(newmem,$1000,memory_map)
label(code_memory_map)
label(memory_map_offset)
registersymbol(memory_map)
registersymbol(code_memory_map)
registersymbol(map_recorder)
registersymbol(memory_map_offset)

newmem:

code_memory_map:
  readmem(memory_map,5)
  push rbx
  push rbp
  mov ebx,[map_recorder]
  mov rcx,[memory_map_offset]
  lea rbp,[r10+r8*4]
  mov [rbp+rcx],ebx
  pop rbp
  pop rbx
  jmp return
  align 04 CC

map_recorder:
  dd #0

memory_map_offset:
  readmem(memory_map+0C,4)

memory_map:
  jmp code_memory_map
return:

[DISABLE]

memory_map:
  readmem(code_memory_map,5)

unregistersymbol(memory_map)
unregistersymbol(code_memory_map)
unregistersymbol(map_recorder)
unregistersymbol(memory_map_offset)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>493</ID>
          <Description>"REQ: Switching Memory map in the game"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>000080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>494</ID>
          <Description>"Recorded by"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Ryza
1:Klaudia
2:Lent
3:Tao
4:Empel
5:Lila
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>map_recorder</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

zachillios
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by zachillios »

Got the itch to play this again, so I updated the table for 1.06. Enjoy.

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