Atelier Ryza - Ever Darkness & The Secret Hideout

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HolyRabbid
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by HolyRabbid »

joneeh wrote:
Tue Mar 09, 2021 6:50 am
HolyRabbid wrote:
Mon Mar 08, 2021 11:49 pm
Okay, assume I'm a dumb, because I am. How would I use this?
copy-paste the code into notepad and save it as .CT file and load it into cheat engine.
Did not seem to work for me. I copy pasted into the .txt, changed the extension to .CT, opened it up in Cheat Engine while the game was running, and still couldn't alter my Cole, Gold or Gems.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

joneeh
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by joneeh »

HolyRabbid wrote:
Tue Mar 09, 2021 8:37 pm
Did not seem to work for me. I copy pasted into the .txt, changed the extension to .CT, opened it up in Cheat Engine while the game was running, and still couldn't alter my Cole, Gold or Gems.
how code work, hope it help

JediZavv
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by JediZavv »

I just found this game, played for barely an hour, decided not to uninstall, so I moved on to hacking it.
First, thanks to the OP and a bunch of fellows in this thread for contributing to the cheat table;
Since I'm playing on the latest & greatest v1.07 (or 1.08 as some torrent claimed),
I'm updating the table, made enhancement here & there, along with a new "god mode + 1 hit KO" function.

Since I've only played the game for around an hour, my in-game knowledge is still raw;
so take this cheat table as my draft and hopefully I will polish it more as I play along.

I'm hoping the first three cheats in the table (color coded green) would be sufficient to beat the game.

Updated (rev210410):
- "No item loss on craft" Added code to bypass item being updated to non-synthesizable upon synthesis
- "God mode + 1 hit KO" can now be en/disabled independently
- "Puni Stats" is now up-to-date
- "Weasel Score Scripts" is now up-to-date
Atelier_Ryza_V1.07_rev210410.CT
(330.68 KiB) Downloaded 258 times
Last edited by JediZavv on Sat Apr 10, 2021 1:15 pm, edited 1 time in total.

slendercraft
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by slendercraft »

JediZavv wrote:
Fri Mar 26, 2021 9:10 am
I just found this game, played for barely an hour, decided not to uninstall, so I moved on to hacking it.
First, thanks to the OP and a bunch of fellows in this thread for contributing to the cheat table;
Since I'm playing on the latest & greatest v1.07 (or 1.08 as some torrent claimed),
I'm updating the table, made enhancement here & there, along with a new "god mode + 1 hit KO" function.

Since I've only played the game for around an hour, my in-game knowledge is still raw;
so take this cheat table as my draft and hopefully I will polish it more as I play along.

I'm hoping the first three cheats in the table (color coded green) would be sufficient to beat the game.

Atelier_Ryza_V1.07.CT
Made an account just to thank you for updating this. Been using the original one and have ran into some small problems here and there.

Was just wondering if there's a way to change the HP stat of weapons/armor/accessories? I checked out the Highlighted Item Editor and nothing seemed to do the trick, I'm able to change everything else with no issues.

This one:
Spoiler
Image

JediZavv
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by JediZavv »

slendercraft wrote:
Mon Mar 29, 2021 2:41 am
Was just wondering if there's a way to change the HP stat of weapons/armor/accessories? I checked out the Highlighted Item Editor and nothing seemed to do the trick, I'm able to change everything else with no issues.
The offset for HP+ is 20;
just copy & paste the ATK+ under "Equipment Related", then change the offset from 24 to 20, also rename to HP+, viola~

ilcommendatore
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by ilcommendatore »

JediZavv wrote:
Fri Mar 26, 2021 9:10 am
I just found this game, played for barely an hour, decided not to uninstall, so I moved on to hacking it.
First, thanks to the OP and a bunch of fellows in this thread for contributing to the cheat table;
Since I'm playing on the latest & greatest v1.07 (or 1.08 as some torrent claimed),
I'm updating the table, made enhancement here & there, along with a new "god mode + 1 hit KO" function.

Since I've only played the game for around an hour, my in-game knowledge is still raw;
so take this cheat table as my draft and hopefully I will polish it more as I play along.

I'm hoping the first three cheats in the table (color coded green) would be sufficient to beat the game.

Atelier_Ryza_V1.07.CT
Thank you very much for the updated table! Out of curiosity, is it possible to separate the "God Mode" and "1-hit KO" functions?

JediZavv
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Posts: 15
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Reputation: 15

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by JediZavv »

ilcommendatore wrote:
Sat Apr 03, 2021 9:34 am
JediZavv wrote:
Fri Mar 26, 2021 9:10 am
I just found this game, played for barely an hour, decided not to uninstall, so I moved on to hacking it.
First, thanks to the OP and a bunch of fellows in this thread for contributing to the cheat table;
Since I'm playing on the latest & greatest v1.07 (or 1.08 as some torrent claimed),
I'm updating the table, made enhancement here & there, along with a new "god mode + 1 hit KO" function.

Since I've only played the game for around an hour, my in-game knowledge is still raw;
so take this cheat table as my draft and hopefully I will polish it more as I play along.

I'm hoping the first three cheats in the table (color coded green) would be sufficient to beat the game.

Atelier_Ryza_V1.07.CT
Thank you very much for the updated table! Out of curiosity, is it possible to separate the "God Mode" and "1-hit KO" functions?
Copy & paste the following code directly into Cheat Engine, it'll generate the entries for you.
By default, I still enable both god mode and 1-hit-ko cause I like it~ lol
Check the "disable..." sub-options to disable them, or give them hotkeys or directly change "db 1" to "db 0" in the main script if you really want to adjust the default behavior.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>491</ID>
      <Description>"God mode + 1 hit KO"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <LastState/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Ryza.exe
  Version: 
  Date   : 2021-03-24
  Author : zavvi

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DamageCalculation,Atelier_Ryza.exe,29 83 0C 01 00 00) // should be unique
alloc(newmem,$1000,DamageCalculation)
alloc(isGod,1)
alloc(isKO,1)
label(godOnKoOff)
label(noGod)
label(godOffKoOff)
label(return)

newmem:
  cmp byte ptr [isGod],#1
  jne noGod
  cmp byte ptr [isKO],#1
  jne godOnKoOff
  // God mode on, 1-hit-KO on
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb return
  sub [rbx+0000010C],#7777
  jmp return

godOnKoOff:
  // God mode on, 1-hit-KO off
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb return
  jmp godOffKoOff

noGod:
  cmp byte ptr [isKO],#1
  jne godOffKoOff
  // God mode off, 1-hit-KO on
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb godOffKoOff
  sub [rbx+0000010C],#7777
  jmp return

godOffKoOff:
  // God mode off, 1-hit-KO off
  sub [rbx+0000010C],eax
  jmp return

DamageCalculation:
  jmp newmem
  nop
return:
registersymbol(DamageCalculation)
registersymbol(isGod)
registersymbol(isKO)

isGod:
  db 1

isKO:
  db 1

[DISABLE]

DamageCalculation:
  db 29 83 0C 01 00 00

unregistersymbol(DamageCalculation)
unregistersymbol(isGod)
unregistersymbol(isKO)
dealloc(newmem)
dealloc(isGod)
dealloc(isKO)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza.exe+2194DD

Atelier_Ryza.exe+2194B7: 48 8B 48 30                    - mov rcx,[rax+30]
Atelier_Ryza.exe+2194BB: 48 8B 89 B0 21 00 00           - mov rcx,[rcx+000021B0]
Atelier_Ryza.exe+2194C2: E8 99 11 24 00                 - call Atelier_Ryza.exe+45A660
Atelier_Ryza.exe+2194C7: 29 37                          - sub [rdi],esi
Atelier_Ryza.exe+2194C9: 8B 07                          - mov eax,[rdi]
Atelier_Ryza.exe+2194CB: 48 8B 74 24 58                 - mov rsi,[rsp+58]
Atelier_Ryza.exe+2194D0: 41 0F 48 C4                    - cmovs eax,r12d
Atelier_Ryza.exe+2194D4: 48 8B 6C 24 50                 - mov rbp,[rsp+50]
Atelier_Ryza.exe+2194D9: 89 07                          - mov [rdi],eax
Atelier_Ryza.exe+2194DB: 8B 07                          - mov eax,[rdi]
// ---------- INJECTING HERE ----------
Atelier_Ryza.exe+2194DD: 29 83 0C 01 00 00              - sub [rbx+0000010C],eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza.exe+2194E3: 8B 07                          - mov eax,[rdi]
Atelier_Ryza.exe+2194E5: 01 83 34 04 00 00              - add [rbx+00000434],eax
Atelier_Ryza.exe+2194EB: 41 83 FE FF                    - cmp r14d,-01
Atelier_Ryza.exe+2194EF: 75 1C                          - jne Atelier_Ryza.exe+21950D
Atelier_Ryza.exe+2194F1: 44 39 25 EC 2D 1E 01           - cmp [Atelier_Ryza.exe+13FC2E4],r12d
Atelier_Ryza.exe+2194F8: 75 13                          - jne Atelier_Ryza.exe+21950D
Atelier_Ryza.exe+2194FA: 41 8D 4E 0C                    - lea ecx,[r14+0C]
Atelier_Ryza.exe+2194FE: C7 05 DC 2D 1E 01 01 00 00 00  - mov [Atelier_Ryza.exe+13FC2E4],00000001
Atelier_Ryza.exe+219508: E8 D3 D3 FC FF                 - call Atelier_Ryza.exe+1E68E0
Atelier_Ryza.exe+21950D: 44 39 A3 0C 01 00 00           - cmp [rbx+0000010C],r12d
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound>Activate</ActivateSound>
          <DeactivateSound>Deactivate</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>572</ID>
          <Description>"Disable god mode"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
isGod:
  db 0
[DISABLE]
isGod:
  db 1
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>573</ID>
          <Description>"Disable 1-Hit-KO"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
isKO:
  db 0
[DISABLE]
isKO:
  db 1
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

ilcommendatore
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Reputation: 4

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by ilcommendatore »

JediZavv wrote:
Sat Apr 03, 2021 11:43 pm
ilcommendatore wrote:
Sat Apr 03, 2021 9:34 am
JediZavv wrote:
Fri Mar 26, 2021 9:10 am
I just found this game, played for barely an hour, decided not to uninstall, so I moved on to hacking it.
First, thanks to the OP and a bunch of fellows in this thread for contributing to the cheat table;
Since I'm playing on the latest & greatest v1.07 (or 1.08 as some torrent claimed),
I'm updating the table, made enhancement here & there, along with a new "god mode + 1 hit KO" function.

Since I've only played the game for around an hour, my in-game knowledge is still raw;
so take this cheat table as my draft and hopefully I will polish it more as I play along.

I'm hoping the first three cheats in the table (color coded green) would be sufficient to beat the game.

Atelier_Ryza_V1.07.CT
Thank you very much for the updated table! Out of curiosity, is it possible to separate the "God Mode" and "1-hit KO" functions?
Copy & paste the following code directly into Cheat Engine, it'll generate the entries for you.
By default, I still enable both god mode and 1-hit-ko cause I like it~ lol
Check the "disable..." sub-options to disable them, or give them hotkeys or directly change "db 1" to "db 0" in the main script if you really want to adjust the default behavior.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>491</ID>
      <Description>"God mode + 1 hit KO"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
      <LastState/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Ryza.exe
  Version: 
  Date   : 2021-03-24
  Author : zavvi

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(DamageCalculation,Atelier_Ryza.exe,29 83 0C 01 00 00) // should be unique
alloc(newmem,$1000,DamageCalculation)
alloc(isGod,1)
alloc(isKO,1)
label(godOnKoOff)
label(noGod)
label(godOffKoOff)
label(return)

newmem:
  cmp byte ptr [isGod],#1
  jne noGod
  cmp byte ptr [isKO],#1
  jne godOnKoOff
  // God mode on, 1-hit-KO on
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb return
  sub [rbx+0000010C],#7777
  jmp return

godOnKoOff:
  // God mode on, 1-hit-KO off
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb return
  jmp godOffKoOff

noGod:
  cmp byte ptr [isKO],#1
  jne godOffKoOff
  // God mode off, 1-hit-KO on
  push eax
  mov eax,[rbx+000000F4]
  cmp eax,#3
  pop eax
  jb godOffKoOff
  sub [rbx+0000010C],#7777
  jmp return

godOffKoOff:
  // God mode off, 1-hit-KO off
  sub [rbx+0000010C],eax
  jmp return

DamageCalculation:
  jmp newmem
  nop
return:
registersymbol(DamageCalculation)
registersymbol(isGod)
registersymbol(isKO)

isGod:
  db 1

isKO:
  db 1

[DISABLE]

DamageCalculation:
  db 29 83 0C 01 00 00

unregistersymbol(DamageCalculation)
unregistersymbol(isGod)
unregistersymbol(isKO)
dealloc(newmem)
dealloc(isGod)
dealloc(isKO)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Ryza.exe+2194DD

Atelier_Ryza.exe+2194B7: 48 8B 48 30                    - mov rcx,[rax+30]
Atelier_Ryza.exe+2194BB: 48 8B 89 B0 21 00 00           - mov rcx,[rcx+000021B0]
Atelier_Ryza.exe+2194C2: E8 99 11 24 00                 - call Atelier_Ryza.exe+45A660
Atelier_Ryza.exe+2194C7: 29 37                          - sub [rdi],esi
Atelier_Ryza.exe+2194C9: 8B 07                          - mov eax,[rdi]
Atelier_Ryza.exe+2194CB: 48 8B 74 24 58                 - mov rsi,[rsp+58]
Atelier_Ryza.exe+2194D0: 41 0F 48 C4                    - cmovs eax,r12d
Atelier_Ryza.exe+2194D4: 48 8B 6C 24 50                 - mov rbp,[rsp+50]
Atelier_Ryza.exe+2194D9: 89 07                          - mov [rdi],eax
Atelier_Ryza.exe+2194DB: 8B 07                          - mov eax,[rdi]
// ---------- INJECTING HERE ----------
Atelier_Ryza.exe+2194DD: 29 83 0C 01 00 00              - sub [rbx+0000010C],eax
// ---------- DONE INJECTING  ----------
Atelier_Ryza.exe+2194E3: 8B 07                          - mov eax,[rdi]
Atelier_Ryza.exe+2194E5: 01 83 34 04 00 00              - add [rbx+00000434],eax
Atelier_Ryza.exe+2194EB: 41 83 FE FF                    - cmp r14d,-01
Atelier_Ryza.exe+2194EF: 75 1C                          - jne Atelier_Ryza.exe+21950D
Atelier_Ryza.exe+2194F1: 44 39 25 EC 2D 1E 01           - cmp [Atelier_Ryza.exe+13FC2E4],r12d
Atelier_Ryza.exe+2194F8: 75 13                          - jne Atelier_Ryza.exe+21950D
Atelier_Ryza.exe+2194FA: 41 8D 4E 0C                    - lea ecx,[r14+0C]
Atelier_Ryza.exe+2194FE: C7 05 DC 2D 1E 01 01 00 00 00  - mov [Atelier_Ryza.exe+13FC2E4],00000001
Atelier_Ryza.exe+219508: E8 D3 D3 FC FF                 - call Atelier_Ryza.exe+1E68E0
Atelier_Ryza.exe+21950D: 44 39 A3 0C 01 00 00           - cmp [rbx+0000010C],r12d
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound>Activate</ActivateSound>
          <DeactivateSound>Deactivate</DeactivateSound>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>572</ID>
          <Description>"Disable god mode"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
isGod:
  db 0
[DISABLE]
isGod:
  db 1
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>573</ID>
          <Description>"Disable 1-Hit-KO"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
isKO:
  db 0
[DISABLE]
isKO:
  db 1
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you so much for this!

ilcommendatore
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Posts: 39
Joined: Sun Mar 17, 2019 9:37 am
Reputation: 4

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by ilcommendatore »

JediZavv wrote:
Sat Apr 03, 2021 11:43 pm
ilcommendatore wrote:
Sat Apr 03, 2021 9:34 am
JediZavv wrote:
Fri Mar 26, 2021 9:10 am
...
Thank you very much for the updated table! Out of curiosity, is it possible to separate the "God Mode" and "1-hit KO" functions?
Copy & paste the following code directly into Cheat Engine, it'll generate the entries for you.
By default, I still enable both god mode and 1-hit-ko cause I like it~ lol
Check the "disable..." sub-options to disable them, or give them hotkeys or directly change "db 1" to "db 0" in the main script if you really want to adjust the default behavior.

...
Again, I would like to thank you for the updated script. By the way, would it also be possible to separate "Max Quality" and "Unlocked Traits"? I've just unlocked the "Item Rebuild" functionality in the game, and it seems that synthesized items with unlocked traits prevents them from being recognized as items eligible for item rebuild.

EDIT: I'm currently testing the script prepared by TheNeru back in page 14 of this thread.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>339</ID>
      <Description>"Gathered Items Mod"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Ryza.exe
  Version: Maximumer
  Date   : 2019-11-02
  Author : TheNeru

  This item quality, is... MAXIMUMER!
}

[ENABLE]

aobscanmodule(BaskQ,Atelier_Ryza.exe,0F 11 07 41 0F 10 4F 10) // should be unique
alloc(newmem,$1000,"Atelier_Ryza.exe"+142552)
globalalloc(ItemGathered,8)
label(code)
label(return)

newmem:
  mov [ItemGathered],rdi

code:
  //And who said it wouldn't get any tighter!
  movups [rdi],xmm0
  mov word ptr [rdi+04],#999
  //mov byte ptr [rdi+0B],#0
  movups xmm1,[r15+10]
  jmp return

BaskQ:
  jmp newmem
  nop 3
return:
registersymbol(BaskQ)

[DISABLE]
BaskQ:
  db 0F 11 07 41 0F 10 4F 10

unregistersymbol(BaskQ)
dealloc(ItemGathered)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Atelier_Ryza.exe"+142552

"Atelier_Ryza.exe"+14254E: 41 0F 10 07              -  movups xmm0,[r15]
// ---------- INJECTING HERE ----------
"Atelier_Ryza.exe"+142552: 0F 11 07                 -  movups [rdi],xmm0
"Atelier_Ryza.exe"+142555: 41 0F 10 4F 10           -  movups xmm1,[r15+10]
// ---------- DONE INJECTING  ----------
"Atelier_Ryza.exe"+14255A: 0F 11 4F 10              -  movups [rdi+10],xmm1
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>425</ID>
          <Description>"Effect 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1414:Add Fire
1415:Add Ice
1416:Add Lightning
1417:Add Wind
</DropDownList>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemGathered</Address>
          <Offsets>
            <Offset>E</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>426</ID>
          <Description>"Effect 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1414:Add Fire
1415:Add Ice
1416:Add Lightning
1417:Add Wind
</DropDownList>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemGathered</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>427</ID>
          <Description>"Effect 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1414:Add Fire
1415:Add Ice
1416:Add Lightning
1417:Add Wind
</DropDownList>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemGathered</Address>
          <Offsets>
            <Offset>12</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>428</ID>
          <Description>"Effect 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1414:Add Fire
1415:Add Ice
1416:Add Lightning
1417:Add Wind
</DropDownList>
          <VariableType>2 Bytes</VariableType>
          <Address>ItemGathered</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>429</ID>
          <Description>"Trait Slots"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">15:Zero
13:One
9:Two
1:Three
0:Max
</DropDownList>
          <VariableType>Binary</VariableType>
          <BitStart>2</BitStart>
          <BitLength>5</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>ItemGathered</Address>
          <Offsets>
            <Offset>B</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

JediZavv
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by JediZavv »

ilcommendatore wrote:
Sun Apr 04, 2021 10:17 am

Again, I would like to thank you for the updated script. By the way, would it also be possible to separate "Max Quality" and "Unlocked Traits"? I've just unlocked the "Item Rebuild" functionality in the game, and it seems that synthesized items with unlocked traits prevents them from being recognized as items eligible for item rebuild.

EDIT: I'm currently testing the script prepared by TheNeru back in page 14 of this thread.
Yes, just comment out the line that put the value 0 into [rdi+0B] like below.
As to fixing your item that cannot be synthesized, change the "Trait Slots" in "Highlighted Item Editor" from Max (0) to Three (1).

Code: Select all

  mov [rdi+04],#999
  //mov byte ptr [rdi+0B],#0

ilcommendatore
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by ilcommendatore »

JediZavv wrote:
Mon Apr 05, 2021 3:02 am
ilcommendatore wrote:
Sun Apr 04, 2021 10:17 am

Again, I would like to thank you for the updated script. By the way, would it also be possible to separate "Max Quality" and "Unlocked Traits"? I've just unlocked the "Item Rebuild" functionality in the game, and it seems that synthesized items with unlocked traits prevents them from being recognized as items eligible for item rebuild.

EDIT: I'm currently testing the script prepared by TheNeru back in page 14 of this thread.
Yes, just comment out the line that put the value 0 into [rdi+0B] like below.
As to fixing your item that cannot be synthesized, change the "Trait Slots" in "Highlighted Item Editor" from Max (0) to Three (1).

Code: Select all

  mov [rdi+04],#999
  //mov byte ptr [rdi+0B],#0
Thank you so much for these!

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eternien
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by eternien »

Is there a way to have infinite items (or don't use them in alchemy and battle) ?

Algester
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by Algester »

In Ryza 1 you dont even use items in battle you use Core Points <_< and also infinite items is silly as you only have 2500? items in the container.

ultimately to not "break" the game (you can get broken as heck without much scripts) what you only need is ultimately quality and Item modifiers but not consuming items during synthesis will ultimately make you OP as heck fun but stack 99 Goldions into a loop....

jonasbeckman
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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by jonasbeckman »

Update Information Ver1.08 (2021/5/31)
The following updates have been implemented.
-------------------------------------------
- Added DLC support.
Well that was random, thought all focus was on Ryza 2 now and other upcoming GUST games.

EDIT: Ah outfits in celebration of the games selling a million units.
And Ryza 2 was also updated but in addition to the new outfit it does include actual bug fixes as well.

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Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Post by JorgeFFC »

Hmmm i dunno if it was caused by the cheat or something but this game is waaay too broken... lots of glitches, needing joystick and also an error near the end of the game whenever i go back to HIdden Clearing sometime before the last battle vs. Final Boss... i wonder if it was the cheat table at fault, but some other people had similar problems though at different points... some saying it could be a corrupted event at Hidden Clearing, it happened for some after the first dragon boss, for me was literally at the end of the game at the point i'd return to the Underworld map for the final battle e.e... and no matter what i do, game still crashes(doubt it was table fault at v1.07, error keeps going on v1.08 as well e.e).

I'm not even sure how i could get near the end of story when this game have so many problems as this but...
Need joystick?
- It doesn't need an actual joystick, just to recognize something plugged in the port. A program by a russian guy that i forgot name called "DroidJoyServer" works well for this. It generates a fake information of plugged joystick and game become playable(works in similar ports with same problem when talking about jpn games).
Glitches and crashes randomlly at some points
- Whenever game states "spend 3 days at Inn/Atelier" it's better to actually sleep because if u synthesize anything that bypass the day quota and have an animation/scene, the game will instant crash trying to call both, the story sequel and the special item animation.
And then, the error i couldn't get passed by, to some happened at the beginning after first boss and game got soft-lock because they can't go anywhere without having the Map with N yet that teleports or near the end of the game(same thing) but both, the next main event story happens in the same place an bugged event happens(Hidden Clearing) so the game can't continue because this bugged event bothering... it could be the Slime returning to bring items or something crashing with the scene, we don't have a log to know what the exeption was though sadly... PS4 had the very same problem and it was fixed with updates, so i updated my game ti'll v1.08 hoping that it would bypass the scene and nah, no work sadly. No idea what did trigger this though.

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