The Outer Worlds (Epic Game Store)

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mrjane
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Posts: 35
Joined: Tue Aug 29, 2017 11:04 pm
Reputation: 1

Re: The Outer Worlds (Epic Game Store)

Post by mrjane »

CheatingMuppet wrote:
Sat Oct 26, 2019 3:53 pm

Here try this table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Get Pointer"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(getInjectPoint,IndianaEpicGameStore-Win64-Shipping.exe,F3 0F 10 B1 A4 03 00 00 33) // should be unique
alloc(newmem,$1000,"IndianaEpicGameStore-Win64-Shipping.exe"+1C4C1E1)

label(code)
label(return)
label(muppetGetInjPoint)
registersymbol(muppetGetInjPoint)

newmem:
  push rdi
  lea rdi,[rcx]
  mov [muppetGetInjPoint],rdi
  pop rdi

code:
  movss xmm6,[rcx+000003A4]
  jmp return

muppetGetInjPoint:
  dq 0

getInjectPoint:
  jmp newmem
  nop 3
return:
registersymbol(getInjectPoint)

[DISABLE]

getInjectPoint:
  db F3 0F 10 B1 A4 03 00 00

unregistersymbol(getInjectPoint)
unregistersymbol(muppetGetInjPoint)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>25</ID>
          <Description>"APlayerCameraManager"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>muppetGetInjPoint</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"APlayerController : AController"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>muppetGetInjPoint</Address>
          <Offsets>
            <Offset>388</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>7</ID>
              <Description>"APlayerState"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>muppetGetInjPoint</Address>
              <Offsets>
                <Offset>390</Offset>
                <Offset>388</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"PlayerId"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>muppetGetInjPoint</Address>
                  <Offsets>
                    <Offset>3B0</Offset>
                    <Offset>390</Offset>
                    <Offset>388</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"ACharacter"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>muppetGetInjPoint</Address>
              <Offsets>
                <Offset>3C8</Offset>
                <Offset>388</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"UCharacterMovementComponent"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>muppetGetInjPoint</Address>
                  <Offsets>
                    <Offset>3F8</Offset>
                    <Offset>3C8</Offset>
                    <Offset>388</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>11</ID>
                      <Description>"GravityScale"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1D0</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>12</ID>
                      <Description>"JumpZVelocity"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1D8</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>13</ID>
                      <Description>"MovementMode"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1E8</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"bCheatFlying"</Description>
                      <VariableType>Binary</VariableType>
                      <BitStart>2</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>3F4</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>18</ID>
                      <Description>"MaxWalkSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>20C</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"MaxWalkSpeedCrouched"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>210</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"MaxSwimSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>214</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>21</ID>
                      <Description>"MaxFlySpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>218</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>22</ID>
                      <Description>"AirControl"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>240</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thanks for the code! But, I can't quite get it to work. I'm not super knowledgeable with CE, but if I'm correct, I should be using auto assemble correct? And then "Assign to Current Cheat Table"? When I do it says "Failed to add to table. Not all code is injectable." Do I need to add framework code? If I try that, it says "Error in line 4 (<?xml version="1.0")..."

I'm not sure what else to try.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CheatingMuppet
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Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: The Outer Worlds (Epic Game Store)

Post by CheatingMuppet »

mrjane wrote:
Sat Oct 26, 2019 4:19 pm
CheatingMuppet wrote:
Sat Oct 26, 2019 3:53 pm

Here try this table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Get Pointer"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(getInjectPoint,IndianaEpicGameStore-Win64-Shipping.exe,F3 0F 10 B1 A4 03 00 00 33) // should be unique
alloc(newmem,$1000,"IndianaEpicGameStore-Win64-Shipping.exe"+1C4C1E1)

label(code)
label(return)
label(muppetGetInjPoint)
registersymbol(muppetGetInjPoint)

newmem:
  push rdi
  lea rdi,[rcx]
  mov [muppetGetInjPoint],rdi
  pop rdi

code:
  movss xmm6,[rcx+000003A4]
  jmp return

muppetGetInjPoint:
  dq 0

getInjectPoint:
  jmp newmem
  nop 3
return:
registersymbol(getInjectPoint)

[DISABLE]

getInjectPoint:
  db F3 0F 10 B1 A4 03 00 00

unregistersymbol(getInjectPoint)
unregistersymbol(muppetGetInjPoint)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>25</ID>
          <Description>"APlayerCameraManager"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>muppetGetInjPoint</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>6</ID>
          <Description>"APlayerController : AController"</Description>
          <Options moManualExpandCollapse="1"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>muppetGetInjPoint</Address>
          <Offsets>
            <Offset>388</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>7</ID>
              <Description>"APlayerState"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>muppetGetInjPoint</Address>
              <Offsets>
                <Offset>390</Offset>
                <Offset>388</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>8</ID>
                  <Description>"PlayerId"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>muppetGetInjPoint</Address>
                  <Offsets>
                    <Offset>3B0</Offset>
                    <Offset>390</Offset>
                    <Offset>388</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>9</ID>
              <Description>"ACharacter"</Description>
              <Options moManualExpandCollapse="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>muppetGetInjPoint</Address>
              <Offsets>
                <Offset>3C8</Offset>
                <Offset>388</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>10</ID>
                  <Description>"UCharacterMovementComponent"</Description>
                  <Options moManualExpandCollapse="1"/>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>8 Bytes</VariableType>
                  <Address>muppetGetInjPoint</Address>
                  <Offsets>
                    <Offset>3F8</Offset>
                    <Offset>3C8</Offset>
                    <Offset>388</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>11</ID>
                      <Description>"GravityScale"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1D0</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>12</ID>
                      <Description>"JumpZVelocity"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1D8</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>13</ID>
                      <Description>"MovementMode"</Description>
                      <VariableType>Byte</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>1E8</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"bCheatFlying"</Description>
                      <VariableType>Binary</VariableType>
                      <BitStart>2</BitStart>
                      <BitLength>1</BitLength>
                      <ShowAsBinary>0</ShowAsBinary>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>3F4</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>18</ID>
                      <Description>"MaxWalkSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>20C</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>19</ID>
                      <Description>"MaxWalkSpeedCrouched"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>210</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>20</ID>
                      <Description>"MaxSwimSpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>214</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>21</ID>
                      <Description>"MaxFlySpeed"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>218</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>22</ID>
                      <Description>"AirControl"</Description>
                      <VariableType>Float</VariableType>
                      <Address>muppetGetInjPoint</Address>
                      <Offsets>
                        <Offset>240</Offset>
                        <Offset>3F8</Offset>
                        <Offset>3C8</Offset>
                        <Offset>388</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thanks for the code! But, I can't quite get it to work. I'm not super knowledgeable with CE, but if I'm correct, I should be using auto assemble correct? And then "Assign to Current Cheat Table"? When I do it says "Failed to add to table. Not all code is injectable." Do I need to add framework code? If I try that, it says "Error in line 4 (<?xml version="1.0")..."

I'm not sure what else to try.
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.

zrasam
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Posts: 18
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Reputation: 0

Re: The Outer Worlds (Epic Game Store)

Post by zrasam »

Hello, the attribute changed back after I load into another area or fast travel. Any idea how to make sure it stays?

Zanzer
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Re: The Outer Worlds (Epic Game Store)

Post by Zanzer »

I fixed the Attributes pointer so it's now pointing to the bonus attributes, which save.
Added Walk and Crouch Speed (thanks CheatingMuppet)

mrjane
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Re: The Outer Worlds (Epic Game Store)

Post by mrjane »

CheatingMuppet wrote:
Sat Oct 26, 2019 4:21 pm
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.
Yup, that did it! Thank you so much. Strange that run speed isn't on this list? The walk speed works just great though.

STRengths
Noobzor
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Re: The Outer Worlds (Epic Game Store)

Post by STRengths »

STRengths wrote:
Sat Oct 26, 2019 3:50 pm
Zanzer wrote:
Sat Oct 26, 2019 5:51 am
All scripts should work on both Epic and Windows versions.

Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel new
Enable Auto Save new
Instant Reputation (when earned) new
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this) new
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus) new
- Skills (Invested)
- Attributes new
- Health
Companion Pointer new
- Perk Points
- Health
Attributes doesn't work in my case, if i change value in cheat engine, only visible number changing, i don't get any bonuses, after quick travel or another loading, attributes just ressetting in old value.
Look like in new version (where points going like attributes bonus) all working after loading normally, attributes not resetting now. Thanks for work guys.

CheatingMuppet
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Posts: 139
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Reputation: 145

Re: The Outer Worlds (Epic Game Store)

Post by CheatingMuppet »

mrjane wrote:
Sat Oct 26, 2019 4:31 pm
CheatingMuppet wrote:
Sat Oct 26, 2019 4:21 pm
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.
Yup, that did it! Thank you so much. Strange that run speed isn't on this list? The walk speed works just great though.
My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Zanzer wrote:
Sat Oct 26, 2019 4:26 pm
I fixed the Attributes pointer so it's now pointing to the bonus attributes, which save.
Added Walk and Crouch Speed (thanks CheatingMuppet)
CCing you, I figure you're gonna wanna put this in your ct aswell since you put in the other two. The offset is 800.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"MaxSprintSpeed"</Description>
      <LastState Value="720" RealAddress="21E07EDB850"/>
      <VariableType>Float</VariableType>
      <Address>muppetGetInjPoint</Address>
      <Offsets>
        <Offset>800</Offset>
        <Offset>3F8</Offset>
        <Offset>3C8</Offset>
        <Offset>388</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


mrjane
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Re: The Outer Worlds (Epic Game Store)

Post by mrjane »

CheatingMuppet wrote:
Sat Oct 26, 2019 4:58 pm

My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Thanks again! But, I can't get this to activate. Error says "Error while scanning for AOB's..." I made sure the other script was activated first. Is there a certain spot I'm supposed to paste it into or?

tampy
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Re: The Outer Worlds (Epic Game Store)

Post by tampy »

Can someone make a infinite duration for the hologram??

CheatingMuppet
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Re: The Outer Worlds (Epic Game Store)

Post by CheatingMuppet »

mrjane wrote:
Sat Oct 26, 2019 5:23 pm
CheatingMuppet wrote:
Sat Oct 26, 2019 4:58 pm

My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Thanks again! But, I can't get this to activate. Error says "Error while scanning for AOB's..." I made sure the other script was activated first. Is there a certain spot I'm supposed to paste it into or?
No there is not any special place you need to put it.

But here are some very simple instructions that I have confirmed works.
Restart your game to make sure everything is where it should be, memory wise.
Also important is that this is for the Epic Game store version of the game and will not work with the Win Store version without some modification

1. Start game
2. Load save
3. Open Cheat Engine & Attach to game
4. Copy the first script into cheat engine
5. Copy the second script into cheat engine
6. Enable the "Get Pointer" script
7. Enjoy. The MaxSprintSpeed entry should now say "720" and you can now change this value to whatever you want.

mrjane
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Re: The Outer Worlds (Epic Game Store)

Post by mrjane »

CheatingMuppet wrote:
Sat Oct 26, 2019 5:32 pm

No there is not any special place you need to put it.

But here are some very simple instructions that I have confirmed works.
Restart your game to make sure everything is where it should be, memory wise.
Also important is that this is for the Epic Game store version of the game and will not work with the Win Store version without some modification

1. Start game
2. Load save
3. Open Cheat Engine & Attach to game
4. Copy the first script into cheat engine
5. Copy the second script into cheat engine
6. Enable the "Get Pointer" script
7. Enjoy. The MaxSprintSpeed entry should now say "720" and you can now change this value to whatever you want.
I figured it out. For some reason, the second code you pasted wasn't copying to the clipboard. I had to actually highlight and copy myself. Not sure why... But once I did that, it worked great! Thanks for your patience.

User avatar
NumberXer0
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Re: The Outer Worlds (Epic Game Store)

Post by NumberXer0 »

Zanzer wrote:
Sat Oct 26, 2019 3:19 pm
NumberXer0 wrote:
Sat Oct 26, 2019 2:34 pm
Has anyone figured out companion perk points? I don't see it on any tables or trainers yet.
Added
Thanks! Very much appreciated!

Impala
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Re: The Outer Worlds (Epic Game Store)

Post by Impala »

Zanzer wrote:
Sat Oct 26, 2019 5:51 am
All scripts should work on both Epic and Windows versions.

Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel new
Enable Auto Save new
Walk Speed new thanks CheatingMuppet
Crouch Speed new
Instant Reputation (when earned) new
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this)
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus)
- Skills (Invested)
- Attributes (Bonus) new, permanent
- Health
Companion Pointer new
- Perk Points
- Health
I can't get companion pointer working on Windows Store

Kroco
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Re: The Outer Worlds (Epic Game Store)

Post by Kroco »

same, can't get companion pointer working on Windows Store

User avatar
Darkedone02
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Re: The Outer Worlds (Epic Game Store)

Post by Darkedone02 »

hey Zanzer, can you make a highlighted item editor as well? need it to increase my mod stacks.

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