Upload your cheat tables here (No requests)
mrjane
Cheater
Posts: 35 Joined: Tue Aug 29, 2017 11:04 pm
Reputation: 1
Post
by mrjane » Sat Oct 26, 2019 4:19 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 3:53 pm
Here try this table
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Get Pointer"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(getInjectPoint,IndianaEpicGameStore-Win64-Shipping.exe,F3 0F 10 B1 A4 03 00 00 33) // should be unique
alloc(newmem,$1000,"IndianaEpicGameStore-Win64-Shipping.exe"+1C4C1E1)
label(code)
label(return)
label(muppetGetInjPoint)
registersymbol(muppetGetInjPoint)
newmem:
push rdi
lea rdi,[rcx]
mov [muppetGetInjPoint],rdi
pop rdi
code:
movss xmm6,[rcx+000003A4]
jmp return
muppetGetInjPoint:
dq 0
getInjectPoint:
jmp newmem
nop 3
return:
registersymbol(getInjectPoint)
[DISABLE]
getInjectPoint:
db F3 0F 10 B1 A4 03 00 00
unregistersymbol(getInjectPoint)
unregistersymbol(muppetGetInjPoint)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>25</ID>
<Description>"APlayerCameraManager"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"APlayerController : AController"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"APlayerState"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>390</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"PlayerId"</Description>
<VariableType>4 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3B0</Offset>
<Offset>390</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"ACharacter"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>10</ID>
<Description>"UCharacterMovementComponent"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"GravityScale"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1D0</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"JumpZVelocity"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1D8</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"MovementMode"</Description>
<VariableType>Byte</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1E8</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"bCheatFlying"</Description>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3F4</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"MaxWalkSpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>20C</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"MaxWalkSpeedCrouched"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>210</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"MaxSwimSpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>214</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"MaxFlySpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>218</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"AirControl"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>240</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks for the code! But, I can't quite get it to work. I'm not super knowledgeable with CE, but if I'm correct, I should be using auto assemble correct? And then "Assign to Current Cheat Table"? When I do it says "Failed to add to table. Not all code is injectable." Do I need to add framework code? If I try that, it says "Error in line 4 (<?xml version="1.0")..."
I'm not sure what else to try.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
CheatingMuppet
Table Makers
Posts: 139 Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145
Post
by CheatingMuppet » Sat Oct 26, 2019 4:21 pm
mrjane wrote: ↑ Sat Oct 26, 2019 4:19 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 3:53 pm
Here try this table
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Get Pointer"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(getInjectPoint,IndianaEpicGameStore-Win64-Shipping.exe,F3 0F 10 B1 A4 03 00 00 33) // should be unique
alloc(newmem,$1000,"IndianaEpicGameStore-Win64-Shipping.exe"+1C4C1E1)
label(code)
label(return)
label(muppetGetInjPoint)
registersymbol(muppetGetInjPoint)
newmem:
push rdi
lea rdi,[rcx]
mov [muppetGetInjPoint],rdi
pop rdi
code:
movss xmm6,[rcx+000003A4]
jmp return
muppetGetInjPoint:
dq 0
getInjectPoint:
jmp newmem
nop 3
return:
registersymbol(getInjectPoint)
[DISABLE]
getInjectPoint:
db F3 0F 10 B1 A4 03 00 00
unregistersymbol(getInjectPoint)
unregistersymbol(muppetGetInjPoint)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>25</ID>
<Description>"APlayerCameraManager"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"APlayerController : AController"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"APlayerState"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>390</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"PlayerId"</Description>
<VariableType>4 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3B0</Offset>
<Offset>390</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"ACharacter"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>10</ID>
<Description>"UCharacterMovementComponent"</Description>
<Options moManualExpandCollapse="1"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"GravityScale"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1D0</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"JumpZVelocity"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1D8</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"MovementMode"</Description>
<VariableType>Byte</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>1E8</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"bCheatFlying"</Description>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>3F4</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"MaxWalkSpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>20C</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"MaxWalkSpeedCrouched"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>210</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"MaxSwimSpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>214</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"MaxFlySpeed"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>218</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"AirControl"</Description>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>240</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks for the code! But, I can't quite get it to work. I'm not super knowledgeable with CE, but if I'm correct, I should be using auto assemble correct? And then "Assign to Current Cheat Table"? When I do it says "Failed to add to table. Not all code is injectable." Do I need to add framework code? If I try that, it says "Error in line 4 (<?xml version="1.0")..."
I'm not sure what else to try.
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.
zrasam
Novice Cheater
Posts: 18 Joined: Sat Oct 14, 2017 2:20 am
Reputation: 0
Post
by zrasam » Sat Oct 26, 2019 4:24 pm
Hello, the attribute changed back after I load into another area or fast travel. Any idea how to make sure it stays?
Zanzer
RCE Fanatics
Posts: 1088 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3490
Post
by Zanzer » Sat Oct 26, 2019 4:26 pm
I fixed the Attributes pointer so it's now pointing to the bonus attributes, which save.
Added Walk and Crouch Speed (thanks CheatingMuppet)
mrjane
Cheater
Posts: 35 Joined: Tue Aug 29, 2017 11:04 pm
Reputation: 1
Post
by mrjane » Sat Oct 26, 2019 4:31 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 4:21 pm
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.
Yup, that did it! Thank you so much. Strange that run speed isn't on this list? The walk speed works just great though.
STRengths
Noobzor
Posts: 5 Joined: Sat Oct 26, 2019 3:46 pm
Reputation: 1
Post
by STRengths » Sat Oct 26, 2019 4:34 pm
STRengths wrote: ↑ Sat Oct 26, 2019 3:50 pm
Zanzer wrote: ↑ Sat Oct 26, 2019 5:51 am
All scripts should work on both Epic and Windows versions.
Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel
new
Enable Auto Save
new
Instant Reputation (when earned)
new
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this)
new
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus)
new
- Skills (Invested)
- Attributes
new
- Health
Companion Pointer
new
- Perk Points
- Health
Attributes doesn't work in my case, if i change value in cheat engine, only visible number changing, i don't get any bonuses, after quick travel or another loading, attributes just ressetting in old value.
Look like in new version (where points going like attributes bonus) all working after loading normally, attributes not resetting now. Thanks for work guys.
CheatingMuppet
Table Makers
Posts: 139 Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145
Post
by CheatingMuppet » Sat Oct 26, 2019 4:58 pm
mrjane wrote: ↑ Sat Oct 26, 2019 4:31 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 4:21 pm
No just click "Select all" and then CTRL+V in cheat engine and it should add the script for you.
Yup, that did it! Thank you so much. Strange that run speed isn't on this list? The walk speed works just great though.
My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Zanzer wrote: ↑ Sat Oct 26, 2019 4:26 pm
I fixed the Attributes pointer so it's now pointing to the bonus attributes, which save.
Added Walk and Crouch Speed (thanks CheatingMuppet)
CCing you, I figure you're gonna wanna put this in your ct aswell since you put in the other two. The offset is 800.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27</ID>
<Description>"MaxSprintSpeed"</Description>
<LastState Value="720" RealAddress="21E07EDB850"/>
<VariableType>Float</VariableType>
<Address>muppetGetInjPoint</Address>
<Offsets>
<Offset>800</Offset>
<Offset>3F8</Offset>
<Offset>3C8</Offset>
<Offset>388</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
mrjane
Cheater
Posts: 35 Joined: Tue Aug 29, 2017 11:04 pm
Reputation: 1
Post
by mrjane » Sat Oct 26, 2019 5:23 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 4:58 pm
My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Thanks again! But, I can't get this to activate. Error says "Error while scanning for AOB's..." I made sure the other script was activated first. Is there a certain spot I'm supposed to paste it into or?
tampy
Cheater
Posts: 48 Joined: Sat Mar 25, 2017 7:43 am
Reputation: 4
Post
by tampy » Sat Oct 26, 2019 5:30 pm
Can someone make a infinite duration for the hologram??
CheatingMuppet
Table Makers
Posts: 139 Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145
Post
by CheatingMuppet » Sat Oct 26, 2019 5:32 pm
mrjane wrote: ↑ Sat Oct 26, 2019 5:23 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 4:58 pm
My bad. Here is the sprint hack, just "Select all" and CTRL+V and make sure to enable the main script from my other reply first.
Thanks again! But, I can't get this to activate. Error says "Error while scanning for AOB's..." I made sure the other script was activated first. Is there a certain spot I'm supposed to paste it into or?
No there is not any special place you need to put it.
But here are some very simple instructions that I have confirmed works.
Restart your game to make sure everything is where it should be, memory wise.
Also important is that this is for the Epic Game store version of the game and will not work with the Win Store version without some modification
1. Start game
2. Load save
3. Open Cheat Engine & Attach to game
4. Copy the first script into cheat engine
5. Copy the second script into cheat engine
6. Enable the "Get Pointer" script
7. Enjoy. The MaxSprintSpeed entry should now say "720" and you can now change this value to whatever you want.
mrjane
Cheater
Posts: 35 Joined: Tue Aug 29, 2017 11:04 pm
Reputation: 1
Post
by mrjane » Sat Oct 26, 2019 5:40 pm
CheatingMuppet wrote: ↑ Sat Oct 26, 2019 5:32 pm
No there is not any special place you need to put it.
But here are some very simple instructions that I have confirmed works.
Restart your game to make sure everything is where it should be, memory wise.
Also important is that this is for the Epic Game store version of the game and will not work with the Win Store version without some modification
1. Start game
2. Load save
3. Open Cheat Engine & Attach to game
4. Copy the first script into cheat engine
5. Copy the second script into cheat engine
6. Enable the "Get Pointer" script
7. Enjoy. The MaxSprintSpeed entry should now say "720" and you can now change this value to whatever you want.
I figured it out. For some reason, the second code you pasted wasn't copying to the clipboard. I had to actually highlight and copy myself. Not sure why... But once I did that, it worked great! Thanks for your patience.
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Sat Oct 26, 2019 5:52 pm
Zanzer wrote: ↑ Sat Oct 26, 2019 3:19 pm
NumberXer0 wrote: ↑ Sat Oct 26, 2019 2:34 pm
Has anyone figured out companion perk points? I don't see it on any tables or trainers yet.
Added
Thanks! Very much appreciated!
Impala
Table Makers
Posts: 609 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 399
Post
by Impala » Sat Oct 26, 2019 5:59 pm
Zanzer wrote: ↑ Sat Oct 26, 2019 5:51 am
All scripts should work on both Epic and Windows versions.
Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel
new
Enable Auto Save
new
Walk Speed
new thanks CheatingMuppet
Crouch Speed
new
Instant Reputation (when earned)
new
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this)
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus)
- Skills (Invested)
- Attributes (Bonus)
new, permanent
- Health
Companion Pointer
new
- Perk Points
- Health
I can't get companion pointer working on Windows Store
Kroco
Cheater
Posts: 44 Joined: Tue Mar 21, 2017 9:04 pm
Reputation: 6
Post
by Kroco » Sat Oct 26, 2019 6:54 pm
same, can't get companion pointer working on Windows Store
Darkedone02
Expert Cheater
Posts: 947 Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 109
Post
by Darkedone02 » Sat Oct 26, 2019 7:08 pm
hey Zanzer, can you make a highlighted item editor as well? need it to increase my mod stacks.
Users browsing this forum: 38BLACK , admantx , AmazonBot , BADORGOOD , Compeador , Dudejmac , dustymask , Google [Bot] , Google Adsense [Bot] , iamthame , korell , Rol 66 , toydefenser , voidxhook , Wheredidyoumoveto , XxDarkus101Xx