Zanzer has a table here:
Csimbi has a table here:
Sunbeam has the console enabler here (Needed for the GivePlayerAllItems option):
I figured others would make some tables also and they did, but I have a few options ready for The Outer Worlds, the Epic Game Store version.
Options so far:
Attribute Pointers During Character Creation
Set Available Skill Points During Character Creation To 7
Infinite Ammo Clip
Always Max Durability
Save Anywhere on Supernova Difficulty
Fast Travel Anywhere on Supernova Difficulty
Set Companions Essential On Supernova Difficulty (Must Be Enabled When You Load Save Game)
Items Weigh Zero (Drop and Pickup Item To Take Effect)
Have High Carrying Capacity
Override Item Quantity To Add On Pickup
Make Console Command GivePlayerAllItems Only Give You Specific Category of Items
Pointer to Difficulty (View Settings)
Pointer to Bits (View Character Menu)
Pointers to Player Current and Max Health
Pointers to Companion Current and Max Health
Pointers to Player EXP, Player Skill Points Available, Player Perk Points Available
Pointers to Player Skill and Bonus Skills
Pointers to Player Reputation (Positive, Negative Max) (Thanks to Draxhax)
The Attribute Pointer option, you enable it at the Attribute section when you have full 6 points available, then you add 1 point and ONLY 1 point to each of the attributes. If you mess up, disable and re-enable the option and try again when you have full 6 points available again. Pointers should populate for everything and you can then set it to the maximum value of 4 for character creation before moving on. The Skill Points option just makes it so you can select everything on the Skill portion of character creation.
I found time to add an Infinite Ammo Clip option. That will be all I have time for tonight. I haven't looked at other tables but they might have similar injection points for the same options.
I found some time to add EXP Multiplier and Pointers to Player EXP, Skill Points Available and Perk Points Available.
My bad, forgot to include some LUA code for this version. Try this version.
I haven't looked at other tables and they may have similar options to what I'm doing. I guess you have plenty of options on what table you want to use. I have Infinite HP in this update. I may be doing this in a unique way. I have a timer that sets your current HP to Max HP every second, so as long as you don't get damaged more than your Max HP, this should keep you at full HP.
I found time to add Always Max Durability and Pointer to Bits. ImpalaPUA found this pointer in the Windows Store version, but the code was a little different for Epic Games version for some reason, but thanks to him for his findings. Again, I have not looked at other tables, so not sure if I ended up using same code location for similar options.
A minor update. I found the pointer to Difficulty where you can modify it to Supernova if you are not at that difficulty. I also found the Save Anywhere on Supernova Difficulty option. You have to view the Settings menu to update the pointer to difficulty.
I found some time to put in an Items Weigh Zero option. You have to drop and pickup and item for it to take effect upon loading a save game. Again, I'm not sure if this is similar to other people's options but thought I would add it here to my table.
I didn't have too much time today, but came up with Override Quantity To Add On Pickup and Have High Carrying Capacity options. I am trying to come up with Override Item ID, but am having issues generating a valid item id list at runtime. I found the text of items, but not all the valid pointers of items. Anyway, you can duplicate items with the Override Quantity To Add option. Don't use it on weapons or armors though. Other tables may have similar options already though, so use whichever table you want for everything you need.
I was able to play the game some more today with the table and added a few things. I put in an option Fast Travel Anywhere on Supernova Difficulty. I also fixed the Have High Carrying Capacity to work on transitions like fast traveling. I put in some pointers to Companion Current and Max Health, but I'm unsure if it's always Parvati or any companion as I'm not far into the game to check other companions. I posted a link to Zanzer's table from here in the first post.
A quick update to add Set Companions Essential On Supernova Difficulty (Must Be Enabled When You Load Save Game). As long as you have this enabled on loading a save game, companions will get up if they fall in battle on Supernova difficulty. Also it appears I chose the wrong pointer for Companion HP, so I attempted to fix it in this update.
Sunbeam has a console enabler for this game I linked to above. They left the command GivePlayerAllItems in the game, but it gives quest items. I made an option Make Console Command GivePlayerAllItems Only Give You Specific Category of Items in this update. It requires that you enable the console and use the command after you select which category of items you want. There are a total of 10 categories of items.
I attempted to fix the Make Console Command GivePlayerAllItems Only Give You Specific Category of Items for those having issues with it. I now base the values on things I get at runtime, so it should work better. It still works for me on legit Epic Games Store version.
I put in some options to get the Category ID List at run-time specific to your setup. What you do is enable the option, then change the Types of Items To Add to 'Get Category IDs'. Then you execute the GivePlayerAllItems console command. This should give you no items. Finally, you enable the last option to update the drop down list with category ids specific to your setup. Now you should be able to select another category of your choosing and run the GivePlayerAllItems console command to get those items. It should work for everyone as it gets these values at runtime specific to what the GivePlayerAllItems command is returning for you.
One more update for the items. I thought it might be nice to make the GivePlayerAllItems only give you a specific item instead of all of a certain category also. I pull the list at run-time, but as of now there are 675 total items the GivePlayerAllItems gives you by default. To get the list of items, set the Types of Items To Add to 'Get Category IDs'. Then you execute the GivePlayerAllItems console command to get run-time values. Then you enable the last 2 items to update the category list and specific item list drop downs. The Specific Item List drop down may take a few seconds to complete. After this, to only get a specific item, set the Types of Items To Add to 'Only Receive A Specific Item' and choose the item you want from the Specific Item drop down. Execute the GivePlayerAllItems console command to get the item. If you still want all of a certain category, just choose the category and run the GivePlayerAllItems console command. There are like 17 Unknown items that don't have a default text I could find, so I just label them unknown with their text id.
One more update for some pointers I found. They might be similar to some other tables options but I found the Player Skills and Skill Bonus pointers on my own. Draxhax found pointers to Reputation that I've added in this update also, so thanks to Draxhax for those.
I put in a fix for the Have High Carrying Capacity in the latest update. I also copied over some of Zanzer's options that I was using in my playthrough earlier when I was playing this. I think those still work and I gave Zanzer credit for the options in the table.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1