The Outer Worlds (Microsoft Store)

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sh3dd
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Re: The Outer Worlds (Microsoft Store)

Post by sh3dd » Thu Oct 31, 2019 1:53 am

Hey, any way to make it possible to revive a companion that had just died?
Appreciate your work. :)

DrummerIX
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Re: The Outer Worlds (Microsoft Store)

Post by DrummerIX » Thu Oct 31, 2019 1:56 am

scoobydon wrote:
Thu Oct 31, 2019 1:43 am
The latest table doesn't work without the injector. Not sure if that's intentional or not. However, whenever the injector is ran and I have scripts enabled in the CE table, the game crashes. It takes a minute to crash. Or if I try to go into the menu it immediately crashes.
My table? It works for me without the injector except of course the console command option. You only need the console for that option to get any item you want or a category of items.

DrummerIX
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Re: The Outer Worlds (Microsoft Store)

Post by DrummerIX » Thu Oct 31, 2019 1:58 am

sh3dd wrote:
Thu Oct 31, 2019 1:53 am
Hey, any way to make it possible to revive a companion that had just died?
Appreciate your work. :)
If you have the perk Don't die on me, you can revive them but it's a 15 minute cooldown.

Just make sure to have the option on that makes them essential when you load a save game. If not, enable it and reload your save game.

Other than that, you will have to reload an old save game.

scoobydon
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Re: The Outer Worlds (Microsoft Store)

Post by scoobydon » Thu Oct 31, 2019 2:15 am

DrummerIX wrote:
Thu Oct 31, 2019 1:56 am
scoobydon wrote:
Thu Oct 31, 2019 1:43 am
The latest table doesn't work without the injector. Not sure if that's intentional or not. However, whenever the injector is ran and I have scripts enabled in the CE table, the game crashes. It takes a minute to crash. Or if I try to go into the menu it immediately crashes.
My table? It works for me without the injector except of course the console command option. You only need the console for that option to get any item you want or a category of items.
Yeah... it refuses to enable unless I've run the injector. After a ton of fiddling with no injector every once in a while I can select enable but it immediately crashes the game.

scoobydon
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Re: The Outer Worlds (Microsoft Store)

Post by scoobydon » Thu Oct 31, 2019 3:34 am

scoobydon wrote:
Thu Oct 31, 2019 2:15 am
Yeah... it refuses to enable unless I've run the injector. After a ton of fiddling with no injector every once in a while I can select enable but it immediately crashes the game.
Ok... complete reinstall of CE and problem is solved. Sorry about that. Thanks and keep up the good work.

Arimai
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Re: The Outer Worlds (Microsoft Store)

Post by Arimai » Thu Oct 31, 2019 3:42 am

Epic Game Store had an update that could lead to a ban if it detects Cheat Engine or other programs running while the game is. You may be able to get your money back with a charge back if you act fast enough but that isn't guaranteed.

AndroidVageta
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Re: The Outer Worlds (Microsoft Store)

Post by AndroidVageta » Thu Oct 31, 2019 7:09 am

SkiNNyBane wrote:
Sun Oct 27, 2019 2:40 am
Is it possible to remove the flaws perks from the character? Thanks
Seconded! Anyone have any ideas or work arounds?

kultsi
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Re: The Outer Worlds (Microsoft Store)

Post by kultsi » Thu Oct 31, 2019 2:11 pm

Arimai wrote:
Thu Oct 31, 2019 3:42 am
Epic Game Store had an update that could lead to a ban if it detects Cheat Engine or other programs running while the game is. You may be able to get your money back with a charge back if you act fast enough but that isn't guaranteed.
Ban from using cheats on an offline game, yeah right :mrgreen:

OMb123
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Re: The Outer Worlds (Microsoft Store)

Post by OMb123 » Thu Oct 31, 2019 8:09 pm

AndroidVageta wrote:
Thu Oct 31, 2019 7:09 am
SkiNNyBane wrote:
Sun Oct 27, 2019 2:40 am
Is it possible to remove the flaws perks from the character? Thanks
Seconded! Anyone have any ideas or work arounds?
FlawClearDebug [flawname]

all the flaw names:

Flaw_Sys_AddictAlcohol
Flaw_Sys_AddictDrug
Flaw_Sys_AddictFood
Flaw_Sys_AddictSmoke
Flaw_Sys_PermBlind
Flaw_Sys_PermConcuss
Flaw_Sys_PermLegCripple
Flaw_Sys_PermMaim
Flaw_Sys_PhobiaCanid
Flaw_Sys_PhobiaGorillian
Flaw_Sys_PhobiaHeights
Flaw_Sys_PhobiaInsect
Flaw_Sys_PhobiaManti
Flaw_Sys_PhobiaRaptidon
Flaw_Sys_PhobiaRobot
Flaw_Sys_WeakToCorrosion
Flaw_Sys_WeakToNRay
Flaw_Sys_WeakToPhysical
Flaw_Sys_WeakToShock
Flaw_Sys_WeakToThermal
Flaw_Spec_Farsighted
Flaw_Spec_HardOfHearing
Flaw_Spec_Nearsighted
Flaw_Spec_Paranoid

You can also set them to be offered to the player with another command

fireundubh
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Re: The Outer Worlds (Microsoft Store)

Post by fireundubh » Thu Oct 31, 2019 9:02 pm

OMb123 wrote:
Thu Oct 31, 2019 8:09 pm
You can also set them to be offered to the player with another command
FlawAddDebug
FlawClearDebug
FlawClearOfferDebug
FlawOfferAcceptDebug
FlawOfferDebug
FlawOfferRejectDebug

OMb123
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Re: The Outer Worlds (Microsoft Store)

Post by OMb123 » Thu Oct 31, 2019 10:17 pm

Don't use FlawAddDebug, use offer otherwise you don't keep it after a loading.

OathToOrder
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Re: The Outer Worlds (Microsoft Store)

Post by OathToOrder » Thu Oct 31, 2019 11:17 pm

any idea of when the ct might be updated to include changing faction rep? i see its updated on epicgamesstore but sadly not here yet

DrummerIX
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Re: The Outer Worlds (Microsoft Store)

Post by DrummerIX » Thu Oct 31, 2019 11:38 pm

OathToOrder wrote:
Thu Oct 31, 2019 11:17 pm
any idea of when the ct might be updated to include changing faction rep? i see its updated on epicgamesstore but sadly not here yet
EDIT 5.5 here contains those pointers for me. It's in the Pointers section.

Geofferic
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Re: The Outer Worlds (Microsoft Store)

Post by Geofferic » Fri Nov 01, 2019 3:15 am

Yep, errors for me, too.

https://i.imgur.com/9g9Q86W.png

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dec1337
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Re: The Outer Worlds (Microsoft Store)

Post by dec1337 » Fri Nov 01, 2019 5:22 am

Made a script to give only your companions god mode, temporary solution to essential companions on Super Nova difficulty. Only briefly tested it!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4206</ID>
      <Description>"Companion God Mode"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : IndianaWindowsStore-Win64-Shipping.exe
  Version: 
  Date   : 2019-11-01
  Author : deccc

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(chp,IndianaWindowsStore-Win64-Shipping.exe,0F 2F 80 C8 01 00 00 0F 92) // should be unique
alloc(newmem,$1000,"IndianaWindowsStore-Win64-Shipping.exe"+645CDF)

label(code)
label(return)

newmem:
  cmp [rax+128],9
  jne code
  mov [rax+000001C8],(Float)9999
  mov [rax+000001CC],(Float)9999
code:
  comiss xmm0,[rax+000001C8]
  jmp return

chp:
  jmp newmem
  nop 2
return:
registersymbol(chp)

[DISABLE]

chp:
  db 0F 2F 80 C8 01 00 00

unregistersymbol(chp)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "IndianaWindowsStore-Win64-Shipping.exe"+645CDF

"IndianaWindowsStore-Win64-Shipping.exe"+645CCA: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CCB: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CCC: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CCD: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CCE: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CCF: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CD0: 48 8B 81 E8 0B 00 00     -  mov rax,[rcx+00000BE8]
"IndianaWindowsStore-Win64-Shipping.exe"+645CD7: 48 85 C0                 -  test rax,rax
"IndianaWindowsStore-Win64-Shipping.exe"+645CDA: 74 0E                    -  je IndianaWindowsStore-Win64-Shipping.exe+645CEA
"IndianaWindowsStore-Win64-Shipping.exe"+645CDC: 0F 57 C0                 -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"IndianaWindowsStore-Win64-Shipping.exe"+645CDF: 0F 2F 80 C8 01 00 00     -  comiss xmm0,[rax+000001C8]
// ---------- DONE INJECTING  ----------
"IndianaWindowsStore-Win64-Shipping.exe"+645CE6: 0F 92 C0                 -  setb al
"IndianaWindowsStore-Win64-Shipping.exe"+645CE9: C3                       -  ret 
"IndianaWindowsStore-Win64-Shipping.exe"+645CEA: C3                       -  ret 
"IndianaWindowsStore-Win64-Shipping.exe"+645CEB: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CEC: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CED: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CEE: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CEF: CC                       -  int 3 
"IndianaWindowsStore-Win64-Shipping.exe"+645CF0: F3 0F 10 05 40 D8 20 02  -  movss xmm0,[IndianaWindowsStore-Win64-Shipping.exe+2853538]
"IndianaWindowsStore-Win64-Shipping.exe"+645CF8: 0F 2F 81 40 02 00 00     -  comiss xmm0,[rcx+00000240]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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