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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Posted: Fri Jul 03, 2020 8:47 pm
by SwordArtRedeye
Hey, the Perk cheat just keeps switching to different character. The Tech Level also doesnt seem to work. Playing on 3.3.3, dunno if that could the problem

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Sat Jul 04, 2020 3:51 pm
by Recifense
Hi guys,

A table for version 3.3.3 was added at the first post.

I changed the Revolt Risk approach so it would work in regions without a capital.

Cheers!

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Sat Jul 04, 2020 9:30 pm
by CompactDisc
Nice!

For reference, here's the extension that goes with above table:
viewtopic.php?f=4&t=10648#p109392

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Wed Oct 14, 2020 3:49 pm
by Artoria2e5
I registered to say your thing is absolutely fantastic. For the slightly advanced user, the ruler/selected info is quite nice: you can change some more values, and most importantly change religions and cultures! Just get the pointer/address of the religion/culture you want, and put it in the person you want to modify.

Using this trick I made the Teutonic order Slavic/Russian and vassalized him as the Empire of Rus. It doesn't do anything for me (the order is not considered a slavic holy order) except denying the catholics of a holy order, but it's ridiculous and fun.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Sun Oct 18, 2020 8:06 pm
by Langfao
So just a question, does the cheat table script from the extension to allow achievements even after using mods still work? Also the cheat table extension allows any mods to not disable achievements from iron man?

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Mon Oct 19, 2020 4:29 pm
by CompactDisc
Langfao wrote:
Sun Oct 18, 2020 8:06 pm
So just a question, does the cheat table script from the extension to allow achievements even after using mods still work? Also the cheat table extension allows any mods to not disable achievements from iron man?
It should still work, but for some mods you need the rules mod in combination (also in attachment with the extension).
Major overhauls might break a few pointers though.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Thu Oct 22, 2020 7:22 pm
by Langfao
I see thanks!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Posted: Sun Nov 01, 2020 5:25 pm
by foozballguy
SwordArtRedeye wrote:
Fri Jul 03, 2020 8:47 pm
Hey, the Perk cheat just keeps switching to different character. The Tech Level also doesnt seem to work. Playing on 3.3.3, dunno if that could the problem
Did you find a solve for this? I'm experiencing the same issue :(

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Posted: Mon Nov 02, 2020 3:15 am
by foozballguy
foozballguy wrote:
Sun Nov 01, 2020 5:25 pm
SwordArtRedeye wrote:
Fri Jul 03, 2020 8:47 pm
Hey, the Perk cheat just keeps switching to different character. The Tech Level also doesnt seem to work. Playing on 3.3.3, dunno if that could the problem
Did you find a solve for this? I'm experiencing the same issue :(
I started a new game and the technology cheat isn't even working anymore. But the edit selected character is working again. Can anyone help me out with the technology cheat?

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Wed Mar 24, 2021 6:04 pm
by wilson_rawls
Can the table be updated for version 3.3.4? Looks like it is throwing array errors now.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Thu Apr 01, 2021 4:28 pm
by ketzer
Looks like the recent 3.3.4 update broke Ruler Info and Selected Character Info features

The Extension appears to still work. So does most of the other features of the main script file.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Fri Apr 23, 2021 3:46 pm
by Yogi93Bear
CompactDisc wrote:
Sat Jul 04, 2020 9:30 pm
Nice!

For reference, here's the extension that goes with above table:
viewtopic.php?f=4&t=10648#p109392
I'm trying to make use of the extension to have the console available and be able to get achievements.
I was able to get get the console open in Iron Man mode easily using your extension, but never with achievements. I installed the rules.mod file but when I started a new run it warned me that achievements were disabled. I went back into the .ct file and found the "Activate this script in the LAUNCHER, before starting the game line, and tried again and the problem went away.

But now I have the older issue: even though the game is telling me that achievements are earnable, I'm not getting them. I am testing it by trying to get the cash, prestige, and piety achievements as they are relatively simple to test, but even with the .ct file reporting in the dynamic that everything should be a-okay, the achievements are triggering. I then realized I didn't have the original script that Recifence made in the table and thought that might be the problem.

It wasn't.
  • Cleared Cheat Engine.
  • Opened Recifence's Script.
  • Opened your script.
  • Opened CK2 Launcher.
  • rules.mod is downloaded, inside the CK2 mod folder, and enabled.
  • Inside Cheat Engine, checked the Ironman/Achievements box while still in launcher.
  • Opened CK2 with Play.
  • New Shattered World.
  • Achievements say they're enabled: click Reggio in Italy's toe.
  • New Game.
  • Open the console.
  • Cash to 24999, Prestige to 19999, and Piety to 9999.
  • Wait for the game to naturally increment over those points.
  • Sadge.
I don't understand what I'm doing wrong.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Fri Apr 23, 2021 6:14 pm
by Namelessy
Yogi93Bear wrote:
Fri Apr 23, 2021 3:46 pm

*snip*

I don't understand what I'm doing wrong.
I don't think you are doing anything wrong. I just did a test, and when I run shattered world, I don't get the achievements. When I don't run shattered world, just normal game with mods, I get the achievements. Not sure why, there might be some new bools set somewhere...

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Sat Apr 24, 2021 8:42 am
by CompactDisc
Namelessy wrote:
Fri Apr 23, 2021 6:14 pm
Yogi93Bear wrote:
Fri Apr 23, 2021 3:46 pm

*snip*

I don't understand what I'm doing wrong.
I don't think you are doing anything wrong. I just did a test, and when I run shattered world, I don't get the achievements. When I don't run shattered world, just normal game with mods, I get the achievements. Not sure why, there might be some new bools set somewhere...
Shattered worlds always disabled achievements, just like random worlds.
I hadn't hacked my way through that yet.

Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Sat Apr 24, 2021 3:55 pm
by mikeronincheese
CompactDisc wrote:
Sat Apr 24, 2021 8:42 am
Shattered worlds always disabled achievements, just like random worlds.
I hadn't hacked my way through that yet.
Great to see you again CompactDisc. How is your health?