Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

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SwordArtRedeye
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by SwordArtRedeye »

Hey, the Perk cheat just keeps switching to different character. The Tech Level also doesnt seem to work. Playing on 3.3.3, dunno if that could the problem

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Recifense
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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by Recifense »

Hi guys,

A table for version 3.3.3 was added at the first post.

I changed the Revolt Risk approach so it would work in regions without a capital.

Cheers!

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CompactDisc
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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by CompactDisc »

Nice!

For reference, here's the extension that goes with above table:
viewtopic.php?f=4&t=10648#p109392

Artoria2e5
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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by Artoria2e5 »

I registered to say your thing is absolutely fantastic. For the slightly advanced user, the ruler/selected info is quite nice: you can change some more values, and most importantly change religions and cultures! Just get the pointer/address of the religion/culture you want, and put it in the person you want to modify.

Using this trick I made the Teutonic order Slavic/Russian and vassalized him as the Empire of Rus. It doesn't do anything for me (the order is not considered a slavic holy order) except denying the catholics of a holy order, but it's ridiculous and fun.

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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by Langfao »

So just a question, does the cheat table script from the extension to allow achievements even after using mods still work? Also the cheat table extension allows any mods to not disable achievements from iron man?

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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by CompactDisc »

Langfao wrote:
Sun Oct 18, 2020 8:06 pm
So just a question, does the cheat table script from the extension to allow achievements even after using mods still work? Also the cheat table extension allows any mods to not disable achievements from iron man?
It should still work, but for some mods you need the rules mod in combination (also in attachment with the extension).
Major overhauls might break a few pointers though.

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Re: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Post by Langfao »

I see thanks!

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