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Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04

Posted: Thu Oct 24, 2019 11:33 pm
by Recifense
Hi guys,

Here is my table for "Crusader Kings II (x64)" version 3.3.3. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Crusader Kings II (x64)
 Game Version  : 3.3.3 (TOHY) x64
 Game Sponsor  : saucefar (gift) + Megatek (DLC) + darkedone02 (DLC) + PF (DLC)
 Process Name  : CK2game.exe
 Relevant Info : 64bits/TBS
 Script Version: 9.3 (x64)
 CE Version    : 7.0
 Release date  : 24-Jun-2020
 Author        : Recifense
 History:
 04-Jun-2019: Release for version 3.2.1-AZCE (s8.16) (Last 32bits release)
 23-Oct-2019: First Release for 64bits (v3.3.0-XDSW)(s9.0)
 26-Oct-2019: Added Perk Information (s9.1)
 29-Oct-2019: Fix for Perk Information (s9.2)
 24-Jun-2020: Changed "No Revolt Risk" for region without a capital. (s9.3)
 Features:
 Features:
 - Minimum Gold              [1]
 - Upgrade in 1 Days         [2]
  - Include Vassals
 - Construction in 1 Day     [3]
  - Include Vassals
 - Movement in 1 Day         [4]
 - God Mode                  [5]
 - Morale                    [6]
 - Damage (x16)              [7](Warning)
 - Immediately Siege/Assault [8]
 - Super Ruler               [9](*)
   - Diplomacy   (base) >= 70
   - Martial     (base) >= 70
   - Stewardship (base) >= 70
   - Intrigue    (base) >= 70
   - Learning    (base) >= 70
   - Fertility           = 1
   - Health              = 9.9
   - Prestige           >= 100
   - Piety              >= 100
 - Revolt Risk             [A]
 - Technology Level        [B] (user defined => max = 8)(**)
 - Decadence at Minimum value      [C]
 - Change Culture  of a County     [D]
  - Include Vassals
 - Change Religion of a County     [E]
  - Include Vassals
 - Minimum Army Troop Size    (100)[F]
 - Minimum Holding Troop Size (200)[G]
 - Great Work Phase   in 1 Month   [H]
 - Great Work Feature in 1 Month   [I]
 - Perk Information                [J]
 - Pointers                        [K]
===========================================
[1] Human player's wealth will not go under minimum value (7000);
[2] Human Player's buildings upgrades will take 1 day (his/her vassals can be included);
[3] Human Player's constructions will take 1 day (his/her vassals can be included);
[4] Human Player's Army/Fleet will move to neighbor area in 1 day;
[5] Human Player's troops will not decrease size during battles/assaults;
[6] Human Player's troops will not loose morale during battles/assaults;
[7] NON Human Player's troops will have their damage multiplied by 16 (warning: even in battles that does involve the Human Player);
[8] Sieges by Human Player will always have assault option enabled and, when Human Player is under siege, assault will never be enabled (this only affects sieges involving the Human Player);
[9] Human Player's many attributes will be increased ((*) it can be changed manually)
[A] When looking at Human Player's provinces, the Revolve Risk will be zeroed;
[B] Human Player's provinces will have a minimum technology level defined by the user (it works when day passes);
[C] Human Player's decadence will be kept at a minimum value (that depends on each faction/dinasty);
[D] Selected Human Player's Province will have its Culture changed to match with the Human Player's culture (his/her vassals' provinces can be included);
[E] Selected Human Player's Province will have its Religion changed to match with the Human Player's religion (his/her vassals' provinces can be included);
[F] Selected Human Player's Army will have its troops' size checked to a minimum value (100);
[G] Selected Human Player's Province holding Army will have its troops' size checked to a minimum value (200);
[H] Human Player's Great Work Phase    will finish in 1 month;
[I] Human Player's Great Work Featuree will finish in 1 month;
[J] identifies the name and ID of a given Perk Index;
[K] used at the table;
(**) Change the value to 1, then 2, and so on (in this way you will see what tech is available for each level. remember that your neighbors can inherit it as well)
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "CK2game.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- None defined;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
Big thanks to TP for providing the game.
===========================================
[Changing the Age of a Character]
- One year = 365 days * 24 hours =>     8760 hours
- Suppose Current is 15-Sep-1066 => 53144328
- For 50 years = 50 * 8760       =>   438000 hours
- Born date = Cur. date - 438080 => 52706328 
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBscan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

For tables of 32bits versions, please look at viewtopic.php?p=1260#p1260

Cheers to All!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Thu Oct 24, 2019 11:38 pm
by Kiltak
Thank you!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 1:15 am
by pablorocha.b
Hey Recifense nice work again! I have a question, is there any chance of returning to the .ct the option to choose traits as there were in older versions?
Obrigado pelo seu ótimo trabalhado, E um abração aqui do RS.

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 2:16 am
by besbin
Thank you very much!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 3:24 am
by clinoilla
It seems that tech doesn't work. I'd also second a return to trait modding. Otherwise, good work glad to see an update so soon.

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 7:41 am
by CompactDisc
----------------------------------------------------------------
Table Extension for Crusader Kings II v3.3.3 (KFNU)
---------------------------------------------------------------------
==By CompactDisc==

Credits: This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in "C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod".
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.
Important: If you want achievements using the rules mod, make sure to set the achievement pointers in the cheat table extension to the correct values. The right setting is listed under each option inside the table itself.

If something doesn't work, please post it in this thread so I can fix it.

Discord server:
Please join the Paradox Engine discord to discuss Paradox game tables and extensions:
[Link]

Change log:
2019 Oct 25: Written for Crusader Kings II v3.3.0 (XDSW)
2020 Jan 25: Updated rules mod for last(?) game version
2020 Feb 1: Updated for Crusader Kings II v3.3.1
2020 Feb 9: Updated for Crusader Kings II v3.3.2
2020 May 14: Updated for Crusader Kings II v3.3.3

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 5:23 pm
by T183R
Thanks Reci, but thek tech does not seem to work.

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Fri Oct 25, 2019 8:25 pm
by acaia
thank you!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Sat Oct 26, 2019 1:47 am
by Recifense
pablorocha.b wrote:
Fri Oct 25, 2019 1:15 am
Hey Recifense nice work again! I have a question, is there any chance of returning to the .ct the option to choose traits as there were in older versions?
Obrigado pelo seu ótimo trabalhado, E um abração aqui do RS.

I intend to work on it.

Cheers to Rio Grande do Sul!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Sat Oct 26, 2019 2:00 am
by Visi
Recifense wrote:
Sat Oct 26, 2019 1:47 am
pablorocha.b wrote:
Fri Oct 25, 2019 1:15 am
Hey Recifense nice work again! I have a question, is there any chance of returning to the .ct the option to choose traits as there were in older versions?
Obrigado pelo seu ótimo trabalhado, E um abração aqui do RS.

I intend to work on it.

Cheers to Rio Grande do Sul!
I was just about to ask about the traits option. lol. Thanks for all of your hard work!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Posted: Sat Oct 26, 2019 3:31 am
by Panma
I'm not sure if this was an issue in the 32-bit table or if it's intended behavior but I'm encountering an oddity for the Selected Character. At times it will start to cycle through seemingly random characters. When clicking on a specific character sometimes it will focus on that character and sometimes it will continue the random cycle.

My testing has determined that it appears to only happen when the game is running (as in, not paused). So perhaps it's the game controlling other characters and I'm merely seeing which character AI is currently acting in the background?

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-26

Posted: Sat Oct 26, 2019 10:10 pm
by Recifense
Hi guys,

A table (S91) was added for version 3.3.0 (XDSW) at the first post.

PERK options were added.

Cheers!

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-26

Posted: Sat Oct 26, 2019 11:12 pm
by CompactDisc
I uploaded the full extension as well :D
viewtopic.php?f=4&t=10648&p=109392#p109392

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-26

Posted: Sun Oct 27, 2019 4:10 am
by BennYthehitman
Not sure if I did something wrong but whenever I change the enable perk update value to 1 it immediately reverts back to 0 and I can't edit them.

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-26

Posted: Sun Oct 27, 2019 5:41 pm
by Ubykh
Same here, than BennYthehitman, cannot change anything in the perk.