Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

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Mizzle
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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Mizzle » Sat Nov 02, 2019 4:28 am

Oh I see it now, thank you!!!

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Visi » Sat Nov 02, 2019 9:04 pm

Mizzle wrote:
Sat Nov 02, 2019 4:28 am
Oh I see it now, thank you!!!
You're very welcome!

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Logosh » Thu Nov 07, 2019 2:40 am

Question: Why is there a new perk system in the tables? I mean with "Perk Update" instead of the old system when there was no need for perk update?
Is it because of the 64 update? if not is there a possibility of getting the old system back?

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc » Thu Nov 07, 2019 8:03 am

Logosh wrote:
Thu Nov 07, 2019 2:40 am
Question: Why is there a new perk system in the tables? I mean with "Perk Update" instead of the old system when there was no need for perk update?
Is it because of the 64 update? if not is there a possibility of getting the old system back?
You can always use mods or console commands, there are some useful ones out there to change traits.
Sketchy's cheat menu for example. I recommend giving it a go.
Using the extension and rules mod you can use most mods and still get achievements:
viewtopic.php?f=4&t=10648&p=109392#p109392
Happy table making!

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Visi » Fri Nov 08, 2019 7:54 pm

Logosh wrote:
Thu Nov 07, 2019 2:40 am
Question: Why is there a new perk system in the tables? I mean with "Perk Update" instead of the old system when there was no need for perk update?
Is it because of the 64 update? if not is there a possibility of getting the old system back?
I was curious about this as well. It It's more tedious to use now and you have to disable it before unpausing the game or else there's a high chance your game will crash. At least that seems to be the case with me. I can't just leave it expanded out like before. Regardless, I'm still very thankful for the immense amount of time and effort Reci, CD, and others have put into making and updating these tables for all these years.

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Sepetuis » Wed Nov 13, 2019 7:21 am

Visi wrote:
Fri Nov 08, 2019 7:54 pm
I was curious about this as well. It It's more tedious to use now and you have to disable it before unpausing the game or else there's a high chance your game will crash. At least that seems to be the case with me. I can't just leave it expanded out like before. Regardless, I'm still very thankful for the immense amount of time and effort Reci, CD, and others have put into making and updating these tables for all these years.
It seems that it doesn't matter whether the game is unpaused or not. My game crashes anyway if I'm changing traits, even when the game is paused. I can change traits for some characters just fine but sometimes when I go to use the Find Characters option in-game, while the trait system is ticked to update continuously by freezing the value to 1; after clicking on about 15-20 characters, the game will crash on the last portrait clicked. It doesn't seem to be just one specific person either. I can click on the people in the list in random sequences but after a dozen or two dozen clicks, the game just freezes no matter what. Makes using the traits option quite a hassle, since I'd have to be mindful of changing traits at all if it doesn't matter what character it is that I've clicked on.

Edit; It doesn't seem to happen as far as I can see if you keep the update traits unticked though, so if you manually change the 0 to 1 every time, there doesn't seem to be a problem no matter how many people you inspect and choose the traits of.

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-24

Post by millerjones » Mon Nov 25, 2019 10:55 pm

CompactDisc wrote:
Fri Oct 25, 2019 7:41 am
----------------------------------------------------------------
Table Extension for Crusader Kings II v3.3.0 (XDSW)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in "C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod".
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.
Important: If you want achievements using the rules mod, make sure to set the achievement pointers in the cheat table extension to the correct values. The right setting is listed under each option inside the table itself.

If something doesn't work, please post it in this thread so I can fix it.

Discord server:
Please join the Paradox Engine discord to discuss Paradox game tables and extensions:
https://discord.gg/ZSpzjSH

Change log:
2019 Oct 25: Written for Crusader Kings II v3.3.0 (XDSW)

Doesn't work if I select the rules dlc and use the table it wont allow me to even start ironman/bronceman or challenge it's greyed out in the game stating mod be used.

Without the dlc the game will start but achievements etc don't unlock it even disabled challenges in challenge mode

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by Epicmarkvan » Sun Dec 01, 2019 7:04 pm

Seems like the Console in Ironman doesn't work?

EDIT - Works, just lags Cheat Engine, at least for me.

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc » Sun Dec 01, 2019 7:22 pm

Epicmarkvan wrote:
Sun Dec 01, 2019 7:04 pm
Seems like the Console in Ironman doesn't work?

EDIT - Works, just lags Cheat Engine, at least for me.
Yes, the 64 bit slows down searches. But if you activate the table in the launcher, it's much faster to load.
Happy table making!

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by 9Speed » Wed Dec 04, 2019 8:55 pm

Recifense, CompactDisc...

I just wanted to show my appreciation and thank you guys for your hard work. You don't get nearly as many "thank you"'s as you deserve for what you do. You've increased my enjoyment of this and other games so much; just wanted to let you know your work is appreciated.

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Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Post by CompactDisc » Wed Dec 04, 2019 10:11 pm

9Speed wrote:
Wed Dec 04, 2019 8:55 pm
Recifense, CompactDisc...

I just wanted to show my appreciation and thank you guys for your hard work. You don't get nearly as many "thank you"'s as you deserve for what you do. You've increased my enjoyment of this and other games so much; just wanted to let you know your work is appreciated.
I appreciate the mention, I'm happy to hear it's being enjoyed ^^
The download numbers do show interest, but a comment like yours always makes my day.
Of course, Reci is mostly to thank, so I'd like to join you in thanking him as well!

Thanks Recifense!
Happy table making!

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