Rebel Inc. Escalation (STEAM) The Campaign Update

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xoverx
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Re: Rebel Inc. Escalation (STEAM) 0.5.8

Post by xoverx »

Thank you very much. That's great

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ragnarok20
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Re: Rebel Inc. Escalation (STEAM) 0.5.8

Post by Ragnarok20 »

Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.

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The Mogician
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Re: Rebel Inc. Escalation (STEAM) 0.5.8

Post by The Mogician »

Ragnarok20 wrote:
Thu Nov 21, 2019 8:24 pm
Hello sir, may I ask? How do you update the table? I'd like to learn instead of just waiting to be spoonfed. Keep up the good work.
The old table works fine it seems.

danielyee
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by danielyee »

Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..

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The Mogician
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by The Mogician »

danielyee wrote:
Fri Nov 22, 2019 1:40 am
Tq adm..sifu..grandmaster table creator..i hear they r going to be updated again..what the heck..similar to football manager 2020..appreciated to the blog table creator n all the great sifus..of table..
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.

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GamerCare
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by GamerCare »

The Mogician wrote:
Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,

here is instant win for latest patch v.0.6.1, you can add it with your table if you want.

note: enable the script after the mission/operation has started, turn it off again before go next mission.

Code: Select all

// Game Executable   : Rebel Inc. Escalation
// Author            : GamerCare
// Tables Archive    : wwww.pastelink.net/133ki
// Patreon           : www.patreon.com/gamercare

[ENABLE]

aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)

label(code)
label(return)

newmem:
  mov [rax+00000530],0

code:
  movss xmm6,[rax+00000630]
  jmp return

winner+01:
  jmp newmem
  nop 3
return:
registersymbol(winner)

[DISABLE]

winner+01:
  db F3 0F 10 B0 30 06 00 00

unregistersymbol(winner)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205

"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00        -  mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9                    -  test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF              -  call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01        -  mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30              -  movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00     -  movss xmm6,[rax+00000630]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02        -  test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E                       -  je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00        -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05                       -  jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF              -  call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE                 -  cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00              -  call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30              -  movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF                    -  test rdi,rdi
}

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The Mogician
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by The Mogician »

GamerCare wrote:
Wed Nov 27, 2019 8:27 am
The Mogician wrote:
Fri Nov 22, 2019 3:42 am
The 0.5.8 table works fine for the 0.6.0 version it seems. Let me know if it doesn't work for you.
hi,

here is instant win for latest patch v.0.6.1, you can add it with your table if you want.

note: enable the script after the mission/operation has started, turn it off again before go next mission.

Code: Select all

// Game Executable   : Rebel Inc. Escalation
// Author            : GamerCare
// Tables Archive    : wwww.pastelink.net/133ki
// Patreon           : www.patreon.com/gamercare

[ENABLE]

aobscanmodule(winner,GameAssembly.dll,30 F3 0F 10 B0 30 06 00 00) // should be unique
alloc(newmem,$1000,winner)

label(code)
label(return)

newmem:
  mov [rax+00000530],0

code:
  movss xmm6,[rax+00000630]
  jmp return

winner+01:
  jmp newmem
  nop 3
return:
registersymbol(winner)

[DISABLE]

winner+01:
  db F3 0F 10 B0 30 06 00 00

unregistersymbol(winner)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+231205

"GameAssembly.dll"+2311D3: 0F 84 3C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311D9: 48 8B 88 C0 00 00 00        -  mov rcx,[rax+000000C0]
"GameAssembly.dll"+2311E0: 48 85 C9                    -  test rcx,rcx
"GameAssembly.dll"+2311E3: 0F 84 2C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311E9: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+2311EB: E8 40 84 FB FF              -  call GameAssembly.dll+1E9630
"GameAssembly.dll"+2311F0: 48 85 C0                    -  test rax,rax
"GameAssembly.dll"+2311F3: 0F 84 1C 02 00 00           -  je GameAssembly.dll+231415
"GameAssembly.dll"+2311F9: 48 8B 0D 90 6B 35 01        -  mov rcx,[GameAssembly.dll+1587D90]
"GameAssembly.dll"+231200: 0F 29 74 24 30              -  movaps [rsp+30],xmm6
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+231205: F3 0F 10 B0 30 06 00 00     -  movss xmm6,[rax+00000630]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+23120D: F6 81 27 01 00 00 02        -  test byte ptr [rcx+00000127],02
"GameAssembly.dll"+231214: 74 0E                       -  je GameAssembly.dll+231224
"GameAssembly.dll"+231216: 83 B9 D8 00 00 00 00        -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+23121D: 75 05                       -  jne GameAssembly.dll+231224
"GameAssembly.dll"+23121F: E8 DC 05 F0 FF              -  call GameAssembly.dll+131800
"GameAssembly.dll"+231224: F3 0F 2C CE                 -  cvttss2si ecx,xmm6
"GameAssembly.dll"+231228: 33 D2                       -  xor edx,edx
"GameAssembly.dll"+23122A: E8 81 AA 26 00              -  call GameAssembly.dll+49BCB0
"GameAssembly.dll"+23122F: 0F 28 74 24 30              -  movaps xmm6,[rsp+30]
"GameAssembly.dll"+231234: 48 85 FF                    -  test rdi,rdi
}
Good stuff mate!

dazric
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by dazric »

it appears that the table stops working mid game pretty consistently.

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The Mogician
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by The Mogician »

dazric wrote:
Wed Dec 18, 2019 12:56 pm
it appears that the table stops working mid game pretty consistently.
Just click on any region in the game and the pointers will repopulate. I am too lazy to fix the whole table right now. I will redo the table when the table stops working completely.

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KarquezZer0
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by KarquezZer0 »

Still working in 0.62 tho

Rakonat
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by Rakonat »

Anyone know how to find the inflation value? Table pointer isn't working.

danielyee
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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by danielyee »

hi sir and all sifu tables..sir the game been just updated sir

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Re: Rebel Inc. Escalation (STEAM) 0.6.0

Post by The Mogician »

danielyee wrote:
Fri May 08, 2020 4:39 am
hi sir and all sifu tables..sir the game been just updated sir
Updated to the Campaign Update

KVolsa
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Rebel Inc. Escalation (STEAM) The Campaign Update

Post by KVolsa »

Hi there! Great work!

However, campaign version updated table does not work since today(?)

Voice over of cheats is still active but no effect! Probably another update. Version 0.7.1-1

danielyee
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Rebel Inc. Escalation (STEAM) The Campaign Update

Post by danielyee »

hi sir..the game been updated sir..any help sir

[automerge]1592303143[/automerge]

hi sir game been updated sir
Last edited by danielyee on Tue Jun 16, 2020 10:25 am, edited 1 time in total.

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