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Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Sat Oct 12, 2019 5:43 pm
by Cielos

Update2
- added ignore keys and ignore power.
Update1.1
- updated ignore recovery item. missed a byte and the script would crash the game, and with the byte fixed the script still doesn't work all the time. rewrote the script, it should work properly now.
Update1
- added ignore recovery item, inf. air jump, no dash cooldown, and ignore purchase crystal.
- updated ignore ammo. it supports Special Weapon 2 now.
undead
- health still drop but Erza won't die.

ignore sp
- you can use skills regardless of the current sp.
- sp would still be decreased until it's empty when you use skills.

ignore ammo
- you can keep firing the Special Weapons regardless of the remaining ammo.
- ammo still drop until it reaches zero.

ignore recovery item
- you can keep healing Erza regardless of the quantity.
- recovery item quantity would still be decreased until it reaches zero when you heal.

inf. air jump
- as title says, you can keep jumping in mid-air.
- you don't need to acquire double jump or triple jump first.

no dash cooldown
- no dash cooldown when you dash on the ground. but most of the time you still need to wait for the last dash animation to end first, unless you mash the dash key/button like crazy.
- when you dash in mid-air, you can dash again before the last dash animation end.

ignore keys
- once you collected a key once and the key count appears on the bottom left corner, you can the corresponding doors regardless of the remaining key quantity.
- keys count still decrease until they reach zero when you open doors.

ignore power
- you can equip as many chips as you want regardless of the current power consumption.
- you still can't equip the same chip type twice.

ignore upgrade crystal
- you can upgrade all attributes regardless of the current crystals.
- crystals still decrease until they reach zero when you ungrade.

ignore purchase crystal
- you can buy things regardless of the current crystals you have.
- crystals still decrease until they reach zero when you buy stuff.
latest:
TowerHunter.CT
+10, table Update2
(295.63 KiB) Downloaded 1346 times
backups:
TowerHunter.CT
+8, table Update1.1
(250.27 KiB) Downloaded 289 times
TowerHunter.CT
+8, table Update1
(246 KiB) Downloaded 167 times
TowerHunter.CT
+4
(131.14 KiB) Downloaded 198 times

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Mon Oct 14, 2019 6:29 pm
by HarFanG
Thank you very much !
I just tried the 4 options table, and finished the game like a breeze.

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Mon Oct 14, 2019 7:18 pm
by kuki3112
click on enable brings up an error at Lua Engine:
Failure injecting the MonoDatacollector dll

Cheat Engine 7.0
Win10 x64

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Mon Oct 14, 2019 7:21 pm
by Cielos
kuki3112 wrote:
Mon Oct 14, 2019 7:18 pm
click on enable brings up an error at Lua Engine:
Failure injecting the MonoDatacollector dll

Cheat Engine 7.0
Win10 x64
did a google search and find this:
[Link]

also, most of the ppl having problem with monodatacollector.dll when using my tables for Unity game were using win10 as well. so, maybe it's a win10 specific problem. you may want to investigate more on it as well.

hope that helps...
good luck~

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Mon Oct 14, 2019 7:52 pm
by kuki3112
my mistake, wrong use,

now the version 4 table works (only ignore ammo can't be selected)

version 8 and 10, selection box "enable" can't be activated

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Thu Oct 17, 2019 3:33 pm
by ce0000
kuki3112 wrote:
Mon Oct 14, 2019 7:52 pm
my mistake, wrong use,

now the version 4 table works (only ignore ammo can't be selected)

version 8 and 10, selection box "enable" can't be activated
I have the same problem. It doesn't work on my Game version 1.02.

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Tue Nov 05, 2019 9:06 pm
by psycho
Make tutorial video i'm still confuse how to cheat the game ..previously im already to use this cheat but nothing happen...sorry my eng :oops:

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Fri Dec 13, 2019 2:55 pm
by Angel
Image
table not work/cannot be enabled "enable" in CE interface

win 10 x64 ltsb / Cheat_Engine_7.0_En

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Fri Dec 13, 2019 7:06 pm
by Angel
passed game, with the help of CE, it was surprising that blue crystals are not float and not 4 bytes (value), but double.
Thanks to your table, from the code of which I found out about it.
-----
a little later I found a table that worked with my game. (CODEX release).
Spoiler
Image

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Sun Dec 20, 2020 7:57 am
by mrfatso
game was recently updated to 1.2 so some of the cheats arent working again.

So, just a heads up.

Re: Tower Hunter: Erza's Trial +10 (table Update2)

Posted: Wed Aug 11, 2021 12:40 pm
by truonglionstart
Can someone update the cheat game Tower Hunter: Erza's Trial v1.24 ?

Tower Hunter: Erza's Trial Cheat Table

Posted: Sat Sep 11, 2021 12:18 am
by wrace
Cheat Engine table for the Tower Hunter: Erza's Trial (version of 11 september 2021). Features:

god mode - real invulnerability (infinite effect of Solar Eclipse Defense Sphere without it), no decrease of sp, no decrease of recovery items, instant regen of ammo, dash without cooldown from this thread, infinite jump from this thread, improved effect of Soul Cage (+1 for attack / s-attack / defense for each 10 kills instead of +1 for each 100 kills and only for attack; cap at 9999 instead of 999), permanent inverse effect of Unyielding Will (i.e. attack +100% always if this chip is equipped, HP recover), keys can be negative; {unneeded features can be disabled in the code}

ignore pickup cost - gold will be adjusted to the cost of the nearest item (to the maximum possible value of the cost of all items near); if one will visit the page with updates when there is at least one item with cost near, so gold will be always >= cost of the nearest item;

Soul Cage dec - adjustment (decrease) for the bonus of Soul Cage if one will want to start new game with zero bonus for kills (because after passing all difficulties this bonus will be 1500+); from the other side, this code can be modified to increase of bonus;

Items - now it is possible to change weapon and chips; for that one need to change the address of the "item" to "+K*8-8", where K is the number of item in the list of them (which can be obtained by using the script "list" and which is the same for the order of chips you see in inventory excepting items for hair, clothes and weapon which can be at any place of the list); to change item one need just to change its PropsID (this action will change the description of item) by another number (or one can choose predefined number : item from dropdown list) and re-equip this item; since the last taked item is added to the end of the list of items, so it is better to replace the last chip;

Hidden Item - one can made one of the chips to be invisible and can correct its parameters; for that purpose one need to change in the "hidden" item PropsID of some chip, for example, to 297 (Domain of Steel), re-equip it and then change its Type and Pow to 0 (chip will be disappered from the visual list of chips in the game and will have a power cost = 0); after that one can modify its attributes as provided in the CE-table;

Spells - now it is possible to change active spells; for that one need to change their PropsID (description) and SkillCode (effect); KeyCode can be 3 or 4 (the first and second spells respectively), it is provided only for reading; in that case one do not need to re-equip spells for that changes will be applied for them (in comparison with chips and weapon).

P.S.: you should allow to execute LUA script at the opening of the attached cheat table; if you have some doubts for this, do not allow to execute LUA script, follow Table/Show Cheat Table Lua Script in the menu of Cheat Engine, view the script which will be executed at the opening of attached cheat table and run it manually after this because it contains useful functions scanr and scanz which allow to simplify the code of cheats.