Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Upload your cheat tables here (No requests)
jonasbeckman
Expert Cheater
Expert Cheater
Posts: 307
Joined: Sat May 06, 2017 1:26 pm
Reputation: 22

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

1.11 is out fixing various things.
Spoiler
Tom Clancy’s Ghost Recon® Breakpoint – Title Update 1.1.0 Patch Notes
Briefing // Ubi-Response

Our latest patch for Tom Clancy’s Ghost Recon® Breakpoint, Title Update 1.1.0, will be deployed on all platforms on January 28. We are continuing to identify, improve, and fix significant issues based on community feedback.

Thank you for taking the time to share your opinions with us as we continue to improve on many aspects of Tom Clancy’s Ghost Recon Breakpoint.

DOWNLOAD TIME AND SIZE
Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

Xbox One: 14.7 GB

PlayStation®4 system: 13.7 GB

PC: 11.3 GB

PATCH HIGHLIGHTS

Made improvements to night vision.

Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.

Fixed a crash occurring in snow regions when flying too high while playing on PC. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.

Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.

Players who previously lost their thermal/night vision will get it back after loading their save.

Players who previously lost their water canteen or binoculars will get them back after loading their save.

Fixed an issue that sometimes respawned players with minor injuries after a KIA.

Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.

Rebalanced Stamina for PvP after it was buffed in a previous TU.

Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.

Toned down the coughing sounds players could hear while in Erewhon.

Enemies will no longer shout in pain after being shot in the head.

Improved AI behavior:

Fixed an issue where enemies investigating will go to cover mid-detection.

If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).

Fixed an issue where part of the L3GP NVG was static and not attached to the item.

Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.

In the Wolves bosses’ missions, intel is now looted when the player grabs their body.

Started improvements on the basejump mechanic; more to come in next TUs.

Fixed an issue that prevented players from accessing a new class after unlocking it.

The Digital Scope now has multiple levels of zoom.

Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.

Reduced the time it takes for the “Item sold” pop-up to disappear.

- Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).

Project Titan:

Fixed several issues that caused some bosses to stop moving in some cases.

LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)

LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)

Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.


PATCH NOTES

AI

Improved AI behavior:

Fixed an issue where enemies investigating will go to cover mid-detection.

If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

NPC packing:

When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.

Vehicle noises will now make the NPCs enter suspicious state instead of worried state.

Note: This will reduce the number of NPCs who investigate these events, which will lead to fewer situations where they get packed. For the next TU, we will work on further improvements to this behavior.

Difficulty tweak:

Enemies can see further away when in fight.

Players will receive more damage from enemies in Regular difficulty.

Fixed an issue where NPCs could sometimes get in their vehicles instead of fleeing.


Audio

Toned down the coughing sounds players could hear while in Erewhon.

Fixed an issue where the sound for an incoming SAM launcher missile would not play when approaching the player's helicopter.

Fixed some sounds in Photo mode.

Enemies will no longer shout in pain after being shot in the head.


Basejump

Started improvements on the basejump mechanic; more to come in next TUs.


Bivouac

Fixed an issue in co-op that sometimes caused the drone, night, or thermal visions to stay on if a player was using them while a teammate deployed a Bivouac.

Fixed an issue that prevented the number of resources to update after crafting consumables in the Bivouac.

Fixed an issue that sometimes reduced the player's ammo when leaving a Bivouac.


Customization

Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.

Fixed an issue that caused the Crye AVS 1000 backpack to change model every time the player accessed a Bivouac.

Fixed an issue where part of the L3GP NVG was static and not attached to the item.

Continued adding improvements to adaptive magazine pouches on vests. We have added assault rifle magazines, sniper rifles, shotguns, and grenade launchers, which will work with functioning vests.

Note: We are still working on the remaining vests, as stated in the last TU Patch Notes.


Gameplay

Fixed an issue that led players to respawn under the map if they lost connectivity during the opening screen and went back to character creation.

Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.

Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).

Fixed an issue that sometimes respawned players with minor injuries after a KIA.

Fixed an issue that prevented players from seeing any visual feedback when their character fell and received damages.

Fixed an issue that caused some chests in the South Cape station to reset too fast.

Fixed an issue in co-op that led to replication latency after micro inputs.

Fixed an issue in co-op that caused the Ogres to disappear if the host went too far away from them.

Fixed an issue in co-op that prevented players from grabbing a downed teammate in helicopters if the rotor blade was broken.

Improved night vision.

Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.


Mission

Looting intel on Rosebud's body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).

Fixed an issue that would trigger a Mission Fail for players if the mission intel was not consulted after killing the target and leaving the mission area.

In the Wolves bosses’ missions, intel is now looted when the player grabs their body.

Improved spawning location in some missions when using Return to last checkpoint option.


PC

Fixed an issue that set the default graphics card to the integrated GPU and prevented players from updating it after.

Fixed a crash occurring in snow regions when flying too high. This was reported on the following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several cards from the AMD Radeon line.

Fixed an issue that did not close the text chat after a single click outside of the text chat area.


Progression

Players who previously lost their thermal/night vision will get it back after loading their save.

Player who previously lost their water canteen or binoculars will get them back after loading their save.

Fixed an issue that prevented players from accessing a new class after unlocking it.

Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.

Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria's shop, despite unlocking the EMP Grenades skill. In the previous TU, we prevented the issue from happening again; this TU retroactively fixes the issue for already affected players.

Fixed an issue that occurs when quitting the game instantly after deleting a save slot, where the save would not be deleted but the progress would reset anyway.

Fixed an issue that allowed Field Medic healing drone to get night and thermal vision even if the player didn't acquire the Drone Visions skill.

Fixed an issue that allowed players to loot tool items even when at full capacity if they walked on them while aiming.


Project Titan

Rewards:

Fixed an issue where players were receiving loot with a gear level that is higher than intended.

Killing a raid boss will give you 10,000 Skell Credits now (instead of the previous 2,000).

Weapons/Balancing:

​The LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)

The LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)

Message from the Devs: The LMGs with high ammo capacity were too powerful and dominant in raid boss fights. Their damages have been nerfed for raid boss fights only (not for the rest of the game). It should help more weapons and playstyles to shine.

To compensate for the LMGs damage nerf, the HP of several bosses has been slightly reduced. We hope that those changes will keep the balance of the fights the same as it was before, while allowing more diversity in the weapons/playstyles used.

Baal***:***

The HP of the Baal has been nerfed by -5%.

Fixed a glitch where the boss could stop moving in some cases.

Skell Quantum Computer:

​The Oxygen (O2) button will now start with a 70s cooldown.

The delay between two gas events has been increased by 1 second.

The delay between two wasps waves has been increased by 2 seconds.

The HP of the boss has been nerfed by -5%.

The HP of the red wasps in phase 2 has been nerfed by -9%.

The fight will now also trigger if a ghost walks on the roof of the control room.

Gargoyle:

​Fixed a glitch where the boss could stop moving in some cases.

Cerberus:

​The HP of the Cerberus has been nerfed by -5%.

The attacks on the same boss will come one after another with more delay (ex: after a flash attack, the Cerberus Flasher will wait a bit more before using its precision cannon).

Fixed a glitch where the boss could stop moving in some cases.

Fixed an issue that allowed players to go under the map after defeating Cerberus.

Misc.:

​Fixed several online issues that kicked players out of the raid.

Fixed several bugs that allowed players to be stuck in underground textures while moving or spawning.

Fixed an issue where players could see the spawning of a helicopter as reinforcement.

Fixed a bug where a raid camp had a chance of not being spawned.

Fixed a bug where some turrets could still shoot after being destroyed.

Fixed an issue where, in a multiplayer session , the damage of the weapons did not take perks and marks into account.


PvP

The Medic Class skill gauge now fills when allies down enemy players.

Rebalanced Stamina for PvP after it was buffed in a previous TU.

Fixed an issue that caused the “Injured” bark to be heard from Spectator point of view when last man standing dies.

Fixed an issue with The Sharpshooter Certification II milestone, which was being awarded to both the player marking and to the player getting marked.

Fixed an issue that prevented the “Player detected” bark by a Sensor Grenade to play if the player was the last man standing.

Fixed an issue that caused players to be stuck in session with the group after the leader quits during PvP gameplay.

Fixed specific locations near the Surveillance System on the PMC map that caused the players to fall through map after using prone jump action.

Fixed an issue that prevented the text chat from being open in PvP Ghost War menus.

Item limit reached is now properly displayed.

Fixed an issue that prevented co-op squads from getting pulled into a PvP Custom lobby if the host that is in PvP Landing page switches tabs while squad voting is in progress.

Fixed an issue that prevented Leave as squad option from functioning if the squad leader closes the menu after starting the leave vote.

Players will not slide downhill when in a downed state anymore.

Fixed an issue that caused the “Recon tower available” bark to be heard during map outro if the round ends the moment the Surveillance System spawns.

Fixed an issue where pressing Back on the missions tab will show the player spawn in the open world and will leave the player partially stuck between menu pages.

Fixed an issue where players won’t have a crosshair in spectator mode if they die while ADS.

Fixed an issue that caused the Special Ability gauge to fully charge on explosion kills.

Fixed the Quit to PvP/PvE double pop-up confirmation message if the player quits a PvP Standard Session while in the Matchmaking lobby.

Fixed some audio issues that were playing at the end of the round.

Fixed an issue that prevented PvP standard session matches to end if one team quits.

Fixed an issue that caused the rounds to enter Overtime state after the defenders leave the session by unplugging the internet cable while defusing the bomb at the last seconds of the animation.

Adjusted PMC map crates to prevent Defenders from camping both sabotage objectives at once.

Fixed a visual issue that caused ammo to appear depleted when spectating an ally who is reviving another teammate.

Rebalanced the cooldown on the Ping system as it had become too long to be useful.

Adjusted the ambient occlusion for the high-ground bunker in the Cold War Bunker map.

Mark level of the weapon is now displayed correctly in the enemy's player card.

Fixed an issue where players won’t have a crosshair in Spectator mode if they die in water.


Replication

Fixed a replication issue in co-op where players would not see the proper equipped weapon attachments on their teammates.

Fixed a replication issue in co-op where a player would respawn in the same state as when they died if their teammate revived them in the water.


Stats

Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).

Fixed the Gear level displayed in the Statistics menu that did not update until the player logged out.


UI

Fixed several requirement details for customization items in menus that previously had incorrect unlock conditions.

Added the Green Mesh banner that was missing from Maria's banner selections in the shop.

Fixed an issue on console that reverted the Graphic Mode setting to default between sessions.

Fixed a display issue in menus where players would see the wrong XP level of other players in the Lobby.

Fixed an issue that made the crosshair visible when entering the passenger seat of a vehicle while crouching.

Fixed an issue that prevented players from using the Interrogate option on captive enemies while ADS.

Reduced the time it takes for the “Item sold” pop-up to disappear.

Fixed an issue where players would sometimes get a ghost item in the inventory with no stats when selling multiple items.


Vehicles

Fixed an issue with the X2 Taipan helicopter to allow cooldown between bursts.

Boats will now sink after being destroyed in water.

Fixed an issue on the Taipan helicopter that sometimes caused it to bounce on the terrain after being taken down.

Fixed a clipping issue when aiming with handgun from a vehicle's passenger seat.


Visual

Fixed a graphical corruption on Wolf soldiers when looking at them while ADS or with the drone.

Fixed a visual glitch affecting the Homesteaders’ elbows clipping through their shirt.

Fixed a visual glitch affecting the character's hand through a weapon after previewing it.


Weapons

The Digital Scope now has functioning multiple levels of zoom.

Fixed the RU Collimator Scope accuracy when attached to AK74.

Fixed an issue that caused the weapon to disappear from the character's hands if the player changed weapons very quickly in the loadout screen.

Fixed the vertical axis rotation for preview for attachments in the menus.

Fixed an issue where players would be unable to shoot after pressing the D-Pad down while aiming if the weapon had a bipod equipped.

Added front top rail placement on several weapons (AK74 Assault, MK.17 Assault, MK.17 Assault Wolves, M4A1 Assault, TAVOR Assault).

Fixed the animation when equipping the suppressor on the P90.

Fixed the zoom level of the T5Xi scope on the FRF2 sniper.


World

Fixed the terrain in Auroa Survival Shelter to prevent players from falling through the map after rolling near an object.

Fixed a collision issue in the Skell Estate building sometimes causing players to get stuck while being prone near a wall.

Fixed floating objects and missing items at the Construction Site.

Fixed barrels going through walls in Toxic Storage Depot location.

Removed a clipping rock inside Polaris Residence.


Uplay+

Fixed an issue that prevented Uplay+ users to access content from the Ultimate Edition.


Stadia

Photo mode is now available on Stadia.
Updated drivers from AMD yesterday had a profile addition for Vulkan API exe files but those don't seem to be part of this update and might be a later addition. :)

EDIT: Well that's quite lengthy maybe a spoiler tag would work better.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
p1tbull
Expert Cheater
Expert Cheater
Posts: 57
Joined: Tue Nov 20, 2018 12:27 pm
Reputation: 7

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by p1tbull »

Did you tried the table after patch 1.11 Jonas? , as soon as I get home i'll try it if options still works, will get back if anything is outta line.

jonasbeckman
Expert Cheater
Expert Cheater
Posts: 307
Joined: Sat May 06, 2017 1:26 pm
Reputation: 22

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by jonasbeckman »

The BattlEye bypass won't work until updated against the new exe files so that would block the CE table due to the changes to where it will I think just exit out of the game if attempted to start without BattlEye running which would block any attempts of using Cheat Engine.

After that there's a chance some of the options might still be compatible but for now it's not going to be doing much until the bypass has been updated. :)

EDIT: Good number of bug fixes too but the additional features and major changes are probably going to be for later this year, Terminator event should also start tomorrow and...end in a week though I think it pulls the same stuff the Wildland "events" did so you get this one chance of the main rewards from it but can earn minor stuff and replay it afterwards but I haven't checked how it's planned here for Breakpoint.
(Gaming As A Service and all but the timed stuff and exclusivity still seems stupid to me common as it is in these games.)

User avatar
Darkedone02
Expert Cheater
Expert Cheater
Posts: 947
Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 109

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Darkedone02 »

I just got the game under the uplay+ sub so it be nice if it was updated.

User avatar
SunBeam
Administration
Administration
Posts: 4779
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4408

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

I've been thinking at this for a while now: considering most of my tables are out there, they can easily be updated by other people skilled or interested in the game, yet no one does it, I will start to charge for updates. Why, simple: I played the game when it suited me and finished it; aside from that, I've updated the table quite a few times now; but seriously, coming in here after X months or years and saying "would be nice if it was updated" is just some passive-aggressive bullshit. Starts out passive, then, based on reading my post now, it will turn aggressive. That being said.. in order to update a table you need several things, as the original maker: time, storage space, a good connection, time to reinstall the game, remembering how the fuck shit worked in the first place, how your table options fit together, then scanning memory, updating parts of code or offsetting, testing, then releasing. All of that takes several days. Now.. if I told you: stop playing games (something you like) and go to work (something you don't like), how would you feel? Am trying to emphasize that requesting a table update, for FREE, instills a form of stress on the table maker: it's his/her decision if they're going to have a look or not. Depending how you're mentally built, you'd either ignore this or live up to your name, right? But then again, what pleasant form is there to have someone expedite his/her work if not by compensating their time/effort? So.. are you willing to invest in that? Let's see where this leads.

BR,
Sun

User avatar
Darkedone02
Expert Cheater
Expert Cheater
Posts: 947
Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 109

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Darkedone02 »

SunBeam wrote:
Thu Jan 30, 2020 12:42 pm
I've been thinking at this for a while now: considering most of my tables are out there, they can easily be updated by other people skilled or interested in the game, yet no one does it, I will start to charge for updates. Why, simple: I played the game when it suited me and finished it; aside from that, I've updated the table quite a few times now; but seriously, coming in here after X months or years and saying "would be nice if it was updated" is just some passive-aggressive bullshit. Starts out passive, then, based on reading my post now, it will turn aggressive. That being said.. in order to update a table you need several things, as the original maker: time, storage space, a good connection, time to reinstall the game, remembering how the fuck shit worked in the first place, how your table options fit together, then scanning memory, updating parts of code or offsetting, testing, then releasing. All of that takes several days. Now.. if I told you: stop playing games (something you like) and go to work (something you don't like), how would you feel? Am trying to emphasize that requesting a table update, for FREE, instills a form of stress on the table maker: it's his/her decision if they're going to have a look or not. Depending how you're mentally built, you'd either ignore this or live up to your name, right? But then again, what pleasant form is there to have someone expedite his/her work if not by compensating their time/effort? So.. are you willing to invest in that? Let's see where this leads.

BR,
Sun
I'm sorry if I somehow pissed you off, you see we have alot of tables that are out of date of the current version of certain games, and when I read though these threads, I don't usually see if a table has been updated to the current version of the games that I have played. There was no Passive-Aggressive motive at all, considering how there are tons of people working on many different things, rather as a team or gone solo, they are quite busy with modern games (believe me, they be quite busy this entire year with the hot releases that are coming out, good luck to everyone who makes tables for these games). Hence why I posted what I have posted because your one of those people who have tons of other people who contribute their work and does thing better then my knowledge.

If your charging tables to keep these updated, at least they should be a reasonable price, otherwise your not going to make much money if they are overpriced, plus usually most tables around here are free and not really asking hardly much but thanks upfront, which i do praise people and donate to their cause when I can (Recifense is a prime example, I donated and given games to him to make tables for my interest).

User avatar
p1tbull
Expert Cheater
Expert Cheater
Posts: 57
Joined: Tue Nov 20, 2018 12:27 pm
Reputation: 7

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by p1tbull »

SunBeam wrote:
Thu Jan 30, 2020 12:42 pm
I've been thinking at this for a while now: considering most of my tables are out there, they can easily be updated by other people skilled or interested in the game, yet no one does it, I will start to charge for updates. Why, simple: I played the game when it suited me and finished it; aside from that, I've updated the table quite a few times now; but seriously, coming in here after X months or years and saying "would be nice if it was updated" is just some passive-aggressive bullshit. Starts out passive, then, based on reading my post now, it will turn aggressive. That being said.. in order to update a table you need several things, as the original maker: time, storage space, a good connection, time to reinstall the game, remembering how the fuck shit worked in the first place, how your table options fit together, then scanning memory, updating parts of code or offsetting, testing, then releasing. All of that takes several days. Now.. if I told you: stop playing games (something you like) and go to work (something you don't like), how would you feel? Am trying to emphasize that requesting a table update, for FREE, instills a form of stress on the table maker: it's his/her decision if they're going to have a look or not. Depending how you're mentally built, you'd either ignore this or live up to your name, right? But then again, what pleasant form is there to have someone expedite his/her work if not by compensating their time/effort? So.. are you willing to invest in that? Let's see where this leads.

BR,
Sun
I trully understand your point, however you are actually the "man" here if talking about making tables, you have the knowledge for that, for instance, I like messing around with CE with a game, I usually find the common addresses, and I usually try this on Codex games, so I can mess with them without being afraid of breaking them. But truth is that if I fail on changing any addresses, memory data... or whatever, it's hard for me to find a workaround, you know? You for example would find that issue quite fast. Because is you area.
I repeat, I understand your point, but also appreciate that you are working on these tables and sharing them to the community, some of them just download them and use them, and other download them, use them and comment here to thank your for your work, or to learn more about them. Could make like a donation area for your work or something like that, dunno...
Anyhow I respect your point of view.

User avatar
SunBeam
Administration
Administration
Posts: 4779
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4408

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by SunBeam »

Darkedone02 wrote:
Thu Jan 30, 2020 3:22 pm
If your charging tables to keep these updated, at least they should be a reasonable price, otherwise your not going to make much money if they are overpriced
In real life I have a really decent job that pays very well. What I do here is purely a hobby. Intention isn't to get rich doing tables, there's no such thing. What I don't have, on the other hand, is time. So my point was actually: want me to invest that little amount of time to update a table of mine you desperately need to have for the latest version? Motivate me :) I never said you have to pay me with actual money; I said "I will <charge>". You can use something else, game keys, etc. All that shit people often use to get a table maker to train their game. Compensation doesn't always mean money, guys :)
p1tbull wrote:
Thu Jan 30, 2020 7:29 pm
Could make like a donation area for your work or something like that, dunno...
That's where that "time" crap comes into play. I tried Patreon, but oh well. I even had a PayPal link in my signature at some point. Will bring that in.

One thing you'll really have to understand guys is that the intention here, for myself and for this site, isn't to turn table making into a monetary operation. The tables people post here are for free, when and if they can. Speaking now about individuals (like me), I rarely get time to train new games or even go back to old ones I trained. I feel you when you've come to one of my posts 2 years after a game release and want the table updated. What can I say.. keep up with the world of gaming, releases, dates, etc.? Play the game when it's hot? Of course you will invoke various reasons, mostly cost-wise (why should you pay 50-60EUR on a game when you can have it free in 2-3-4-5 months from now on some torrent, right?). But then again, some of us work with the game while hot; we do 2-3-4 updates and then stop. Either cuz a new title's out or we finished the game and lost interest. I also understand you don't do this, don't have the knowledge, etc. No one said you should learn how a game hacker thinks or does. But the bare minimum, how to scan for AOBs and update the code in a table.. seriously, that's doable. I can even fucking write an article about it, if you want. Hell, we can even expand this and "promote" people to the rank of "table updater" (of course, not a job; they can do it when and if they have the time to). What I wouldn't want to happen is these people getting to charge themselves for updating a table they don't own :D You get my points, I believe.

Long story short: FRF is and will still be a place where content is posted for FREE. Should someone ask for compensation (in whichever form), that's up to you to decide upon and it's preferable done via private messages, not posted publicly.

P.S.: Note that in the previous forum system we had PAID requests in the Requests section. That allows you to specify your compensation (usually $), game, etc. And, as tested in the past while on XenoForo, this made a lot of people happy. Well, do consider the thought ;)

BR,
Sun

luopeiyun
Cheater
Cheater
Posts: 31
Joined: Sun May 05, 2019 6:06 am
Reputation: 1

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by luopeiyun »

SunBeam, thank you for all the hard work of players, free provides auxiliary to we use, best wishes for you and your family have a happy, when you after work if you have free time, please update Tom Clancy 's Ghost Recon: Wildlands and Tom Clancy' s Ghost Recon: Breakpoint. I and my friends, thank you very much for your pay,

User avatar
p1tbull
Expert Cheater
Expert Cheater
Posts: 57
Joined: Tue Nov 20, 2018 12:27 pm
Reputation: 7

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by p1tbull »

Dude, if i'm not mistaken, SunBeam said he wouldn't download a 100GB game again (Wildlands) to just update the table....

User avatar
Darkedone02
Expert Cheater
Expert Cheater
Posts: 947
Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 109

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Darkedone02 »

p1tbull wrote:
Sat Feb 01, 2020 10:45 am
Dude, if i'm not mistaken, SunBeam said he wouldn't download a 100GB game again (Wildlands) to just update the table....
technically it's actually 68 GB on this game alone, same with wildlands that is a bit bigger due to the DLC's size. Overall I think ubisoft needs to learn how to optimize the size of their games to be honest, it's getting to CoD levels of storage.

slarlac249
Noobzor
Noobzor
Posts: 5
Joined: Wed Mar 11, 2020 5:52 pm
Reputation: 0

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by slarlac249 »

only discovered this thread recently, great stuff, explored nearly all of golem island with the disable drone swarm option.

disable weapon sway doesn't work though, haven't tried any of the other cheats.

guess it's because of a game update, is the author done with this?

slarlac249
Noobzor
Noobzor
Posts: 5
Joined: Wed Mar 11, 2020 5:52 pm
Reputation: 0

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by slarlac249 »

still learning how to use the cheat engine, is it possible for us to modify the cheat table ourselves to keep it updated?

User avatar
Poyzion
Expert Cheater
Expert Cheater
Posts: 66
Joined: Sat May 18, 2019 8:51 pm
Reputation: 2

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by Poyzion »

slarlac249 wrote:
Mon Mar 16, 2020 8:51 am
still learning how to use the cheat engine, is it possible for us to modify the cheat table ourselves to keep it updated?
If you know how to write scripts for Cheatengine of cause you can download the table and modify it by yourself, shouldn‘t be a problem. But it‘s not as easy as it looks because if i remember correct the game encrypts all values, so you can‘t just scan for a value (for example your ammo count, you would find multiple adresses but that‘s only the visual ones not the actual count) and change it. You would have to find and understand how the game encrypts the values and search for the adress where it stores the value after it‘s decrypted and then edit this value before it get‘s encrypted again by the game.

luopeiyun
Cheater
Cheater
Posts: 31
Joined: Sun May 05, 2019 6:06 am
Reputation: 1

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Post by luopeiyun »

Do you have plans to update this table? Although there are now fearlessrevolution CEB3 and can be compatible with the game, but are not CT simple and stable. If the sun because of the need to bypass BE too much trouble don't have the time, I have a guess is to use fearlessrevolution BE. EXE to bypass the cheating, because before I tried to BE effective. So the sun you only need to update the table, should be a very simple thing for you.

Post Reply

Who is online

Users browsing this forum: admantx, AhrefsBot, Architect, chenchen22, defe, eismcsquared, Google Adsense [Bot], JohnnyFDBR, Mcha, nekomamuji, savitar, solitaire74, whodafreak, YandexBot, ZoDDeL