Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)

Upload your cheat tables here (No requests)
elderwolf123
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Oct 22, 2021 2:13 am
Reputation: 0

Re: Satisfactory | 1.28 | CL#125236 (Stable) | Noclip, Tele, CJBok Scripts, (+Item Spawner)

Post by elderwolf123 »

CheatingMuppet wrote:
Tue Nov 02, 2021 7:35 pm
elderwolf123 wrote:
Fri Oct 22, 2021 2:15 am
CheatingMuppet wrote:
Thu Jul 16, 2020 11:13 am
I've updated the table again. A new feature and a fix to an existing feature.

Changelog:
  • Removed StaticLoadObject in favor of StaticFindObject.
  • New Cheat: Teleport To Ping. Enable this & when you ping you will get teleported to the pinged location.
  • Updated Cheat: Machine Editor -> Clockspeed.
  • When the clockspeed is changed it will now properly change, visuals update only when you close and reopon the machine UI.
  • Previously it didn't work at all.
  • Table Compatability: EGS and STEAM
Download is available in the main post.
I can't find the machine editor in the Trainer.
Image
The trainer does not have a machine editor.
Not all features were transferred from the old table to the new trainer.

The screenshot you linked looks a little strange regarding the alignment of all of the options in the trainer.
Out of curiosity, are you using non-default scaling in Windows ?
no, thats just how it decides to scale on my machine. The scaling is what windows has decided for the screen

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Gunrr
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Nov 12, 2021 2:40 pm
Reputation: 0

Re: Satisfactory Trainer | 1.0.0 | CL#163716 (Stable)

Post by Gunrr »

Hey could we maybe get an update for the CL#172183 experimental build?

CheatingMuppet
Table Makers
Table Makers
Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: Satisfactory Trainer | 1.0.1 | CL#172183 (Experimental), CL#163716 (Stable)

Post by CheatingMuppet »

Gunrr wrote:
Fri Nov 12, 2021 2:41 pm
Hey could we maybe get an update for the CL#172183 experimental build?
Updated.
Please test it if you can.

The cause of the crash was a change the devs made where the BP_PlayerController_C UClass doesn't exist at the start menu anymore.

KnineDHP
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Dec 10, 2020 7:32 pm
Reputation: 0

Re: Satisfactory Trainer | 1.0.1 | CL#172183 (Experimental), CL#163716 (Stable)

Post by KnineDHP »

If I knew how I would help update but is there any chance of a update for the latest patch? You all are amazing and thank you for your time.

CheatingMuppet
Table Makers
Table Makers
Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by CheatingMuppet »

KnineDHP wrote:
Wed Nov 24, 2021 11:17 pm
If I knew how I would help update but is there any chance of a update for the latest patch? You all are amazing and thank you for your time.
A cursory check shows that the latest version of the trainer (1.0.1) works on the latest version of the stable branch (CL#173879).

Please always test if it works in your version before asking for updates and if something is broken then please specify exactly what is broken.

KnineDHP
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Dec 10, 2020 7:32 pm
Reputation: 0

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by KnineDHP »

It connects for me at the main menu but any time I enable a feature the game seems to hard crash. Does not seem to mater what feature I enable.
CL#173879

I have tried my current save and a new game.
Validated game files as well.

resmond
Noobzor
Noobzor
Posts: 7
Joined: Sun Aug 29, 2021 1:27 pm
Reputation: 2

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by resmond »

i must just be a Noob. there are no options after loading the game or a click me button.. smh

CheatingMuppet
Table Makers
Table Makers
Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by CheatingMuppet »

KnineDHP wrote:
Thu Nov 25, 2021 11:36 pm
It connects for me at the main menu but any time I enable a feature the game seems to hard crash. Does not seem to mater what feature I enable.
CL#173879

I have tried my current save and a new game.
Validated game files as well.
Are you using the Steam version or the EGS version ?
Also, can you give me your UE4SS.log file ? It should be located in: <Installation Directory>\Engine\Binaries\Win64\
Send me a PM with your discord name if you want to resolve this problem quicker.
resmond wrote:
Sat Nov 27, 2021 4:50 pm
i must just be a Noob. there are no options after loading the game or a click me button.. smh
Are you sure you followed the instructions properly ?
Could you tell me exactly what you did ?

KnineDHP
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Dec 10, 2020 7:32 pm
Reputation: 0

Re: Satisfactory Trainer | 1.0.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by KnineDHP »

I PMed you my discord. Here is the requested info.

This is Steam latest release not beta branch.

Code: Select all

Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffe412743b0
FindFileInPakFiles address: 0x7ffe4126cf20
OpenRead address: 0x7ffe412791f0
StaticLoadObject address: 0x7ffda8fdba60
FString::~FString address: 0x7ffda18507a0 <- Built-in
UObject GetFullName address: 0x7ffda8fc5b30 <- Built-in
UObject::ProcessEvent: 0x7ffda8fce340 <- Built-in
StaticFindObject address: 0x7ffda8fdb260 <- Built-in
FName::ToString address: 0x7ffda1a794d0 <- Built-in
Could not determine Unreal Engine version: The version string has an invalid or unknown format.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffda1a68880 <- Built-in
StaticConstructObject_Internal address: 0x7ffda8fda0d0 <- Built-in
GUObjectArray address: 0x7ffda90fac08 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x171bb1e1180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x171bb1e1180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x171bb1e0d00
0x47ad0 == 0x35427
0x47ad0 == 0x22551f
0x47ad0 == 0x225512
0x47ad0 == 0x22550e
0x47ad0 == 0x3bc33
0x47ad0 == 0x47ad0

##### STATIC MEMBER OFFSETS START #####

Key: ClassPrivate | Value: 0x10
Key: OuterPrivate | Value: 0x20
Key: SuperStruct | Value: 0x40
Key: ChildProperties | Value: 0x50
Key: Next | Value: 0x20
Key: FFieldOwner | Value: 0x10
Key: FFieldNext | Value: 0x20
Key: FFieldClass | Value: 0x8
Key: StructProperty_Struct | Value: 0x78
Key: XProperty_Offset_Internal | Value: 0x4C
Key: UFunction_NumParms | Value: 0xB4
Key: UFunction_ReturnValueOffset | Value: 0xB8
Key: UFunction_FunctionFlags | Value: 0xB0
Key: UFunction_Func | Value: 0xD8
Key: UStruct_PropertiesSize | Value: 0x58
Key: UStruct_MinAlignment | Value: 0x5C
Key: NamePrivate_UObject | Value: 0x18
Key: NamePrivate_FField | Value: 0x28
Key: BoolProperty_FieldSize | Value: 0x78
Key: BoolProperty_ByteOffset | Value: 0x79
Key: BoolProperty_ByteMask | Value: 0x7A
Key: BoolProperty_FieldMask | Value: 0x7B
Key: UClass_ClassDefaultObject | Value: 0x118
Key: Property_PropertyFlags | Value: 0x40
Key: EnumProperty_UnderlyingType | Value: 0x78
Key: EnumProperty_Enum | Value: 0x80
Key: UEnum_Names | Value: 0x40
Key: ObjectProperty_PropertyClass | Value: 0x78
Key: ClassProperty_MetaClass | Value: 0x80
Key: MapProperty_KeyProp | Value: 0x108
Key: MapProperty_ValueProp | Value: 0x110

##### STATIC MEMBER OFFSETS END #####

Setting up mods...
Starting mods...
Starting mod 'HealthDamageRelatedMod'
Starting mod 'FasterMoveSpeedMod'
Starting mod 'JumpRelatedMod'
Starting mod 'TurboManualCraftingMod'
Starting mod 'UnlimitedItemsMod'
Starting mod 'InfiniteJetpackFuelMod'
Starting mod 'InfiniteRebarAmmoMod'
Starting mod 'InfiniteChainsawAmmoMod'
Starting mod 'UnlimitedFuelMod'
Starting mod 'TeleportToPingMod'
Starting mod 'TeleportMod'
Starting mod 'InventoryEditorMod'
m_shared_functions: 0x7ffd94b22bc0
Event loop start
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SCRIPT_FUNCTION_RETURNED_FALSE | 4
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffe412743b0
FindFileInPakFiles address: 0x7ffe4126cf20
OpenRead address: 0x7ffe412791f0
StaticLoadObject address: 0x7ffda8fdba60
FString::~FString address: 0x7ffda18507a0 <- Built-in
UObject GetFullName address: 0x7ffda8fc5b30 <- Built-in
UObject::ProcessEvent: 0x7ffda8fce340 <- Built-in
StaticFindObject address: 0x7ffda8fdb260 <- Built-in
FName::ToString address: 0x7ffda1a794d0 <- Built-in
Could not determine Unreal Engine version: The version string has an invalid or unknown format.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffda1a68880 <- Built-in
StaticConstructObject_Internal address: 0x7ffda8fda0d0 <- Built-in
GUObjectArray address: 0x7ffda90fac08 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x2745dd21180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x2745dd21180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x2745dd20d00
0x47ad0 == 0x35427
0x47ad0 == 0x22551f
0x47ad0 == 0x225512
0x47ad0 == 0x22550e
0x47ad0 == 0x3bc33
0x47ad0 == 0x47ad0

##### STATIC MEMBER OFFSETS START #####

Key: ClassPrivate | Value: 0x10
Key: OuterPrivate | Value: 0x20
Key: SuperStruct | Value: 0x40
Key: ChildProperties | Value: 0x50
Key: Next | Value: 0x20
Key: FFieldOwner | Value: 0x10
Key: FFieldNext | Value: 0x20
Key: FFieldClass | Value: 0x8
Key: StructProperty_Struct | Value: 0x78
Key: XProperty_Offset_Internal | Value: 0x4C
Key: UFunction_NumParms | Value: 0xB4
Key: UFunction_ReturnValueOffset | Value: 0xB8
Key: UFunction_FunctionFlags | Value: 0xB0
Key: UFunction_Func | Value: 0xD8
Key: UStruct_PropertiesSize | Value: 0x58
Key: UStruct_MinAlignment | Value: 0x5C
Key: NamePrivate_UObject | Value: 0x18
Key: NamePrivate_FField | Value: 0x28
Key: BoolProperty_FieldSize | Value: 0x78
Key: BoolProperty_ByteOffset | Value: 0x79
Key: BoolProperty_ByteMask | Value: 0x7A
Key: BoolProperty_FieldMask | Value: 0x7B
Key: UClass_ClassDefaultObject | Value: 0x118
Key: Property_PropertyFlags | Value: 0x40
Key: EnumProperty_UnderlyingType | Value: 0x78
Key: EnumProperty_Enum | Value: 0x80
Key: UEnum_Names | Value: 0x40
Key: ObjectProperty_PropertyClass | Value: 0x78
Key: ClassProperty_MetaClass | Value: 0x80
Key: MapProperty_KeyProp | Value: 0x108
Key: MapProperty_ValueProp | Value: 0x110

##### STATIC MEMBER OFFSETS END #####

Setting up mods...
Starting mods...
Starting mod 'HealthDamageRelatedMod'
Starting mod 'FasterMoveSpeedMod'
Starting mod 'JumpRelatedMod'
Starting mod 'TurboManualCraftingMod'
Starting mod 'UnlimitedItemsMod'
Starting mod 'InfiniteJetpackFuelMod'
Starting mod 'InfiniteRebarAmmoMod'
Starting mod 'InfiniteChainsawAmmoMod'
Starting mod 'UnlimitedFuelMod'
Starting mod 'TeleportToPingMod'
Starting mod 'TeleportMod'
Starting mod 'InventoryEditorMod'
m_shared_functions: 0x7ffd940e2bc0
Event loop start
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
P was hit
P was hit / event two
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/MotorLightweight/Desc_MotorLightweight.Desc_MotorLightweight_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffe412743b0
FindFileInPakFiles address: 0x7ffe4126cf20
OpenRead address: 0x7ffe412791f0
StaticLoadObject address: 0x7ffda8fdba60
FString::~FString address: 0x7ffda2be07a0 <- Built-in
UObject GetFullName address: 0x7ffda8fc5b30 <- Built-in
UObject::ProcessEvent: 0x7ffda8fce340 <- Built-in
StaticFindObject address: 0x7ffda8fdb260 <- Built-in
FName::ToString address: 0x7ffda2e094d0 <- Built-in
Could not determine Unreal Engine version: The version string has an invalid or unknown format.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffda2df8880 <- Built-in
StaticConstructObject_Internal address: 0x7ffda8fda0d0 <- Built-in
GUObjectArray address: 0x7ffda90fac08 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x21fd76a1180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x21fd76a1180
0x2ddd8 == 0x2095fb
0x2ddd8 == 0x2095f2
0x2ddd8 == 0x2ddd8
uclass: 0x21fd76a0d00
0x47ad0 == 0x35427
0x47ad0 == 0x22551f
0x47ad0 == 0x225512
0x47ad0 == 0x22550e
0x47ad0 == 0x3bc33
0x47ad0 == 0x47ad0

##### STATIC MEMBER OFFSETS START #####

Key: ClassPrivate | Value: 0x10
Key: OuterPrivate | Value: 0x20
Key: SuperStruct | Value: 0x40
Key: ChildProperties | Value: 0x50
Key: Next | Value: 0x20
Key: FFieldOwner | Value: 0x10
Key: FFieldNext | Value: 0x20
Key: FFieldClass | Value: 0x8
Key: StructProperty_Struct | Value: 0x78
Key: XProperty_Offset_Internal | Value: 0x4C
Key: UFunction_NumParms | Value: 0xB4
Key: UFunction_ReturnValueOffset | Value: 0xB8
Key: UFunction_FunctionFlags | Value: 0xB0
Key: UFunction_Func | Value: 0xD8
Key: UStruct_PropertiesSize | Value: 0x58
Key: UStruct_MinAlignment | Value: 0x5C
Key: NamePrivate_UObject | Value: 0x18
Key: NamePrivate_FField | Value: 0x28
Key: BoolProperty_FieldSize | Value: 0x78
Key: BoolProperty_ByteOffset | Value: 0x79
Key: BoolProperty_ByteMask | Value: 0x7A
Key: BoolProperty_FieldMask | Value: 0x7B
Key: UClass_ClassDefaultObject | Value: 0x118
Key: Property_PropertyFlags | Value: 0x40
Key: EnumProperty_UnderlyingType | Value: 0x78
Key: EnumProperty_Enum | Value: 0x80
Key: UEnum_Names | Value: 0x40
Key: ObjectProperty_PropertyClass | Value: 0x78
Key: ClassProperty_MetaClass | Value: 0x80
Key: MapProperty_KeyProp | Value: 0x108
Key: MapProperty_ValueProp | Value: 0x110

##### STATIC MEMBER OFFSETS END #####

Setting up mods...
Starting mods...
Starting mod 'HealthDamageRelatedMod'
Starting mod 'FasterMoveSpeedMod'
Starting mod 'JumpRelatedMod'
Starting mod 'TurboManualCraftingMod'
Starting mod 'UnlimitedItemsMod'
Starting mod 'InfiniteJetpackFuelMod'
Starting mod 'InfiniteRebarAmmoMod'
Starting mod 'InfiniteChainsawAmmoMod'
Starting mod 'UnlimitedFuelMod'
Starting mod 'TeleportToPingMod'
Starting mod 'TeleportMod'
Starting mod 'InventoryEditorMod'
m_shared_functions: 0x7ffd94c72bc0
Event loop start
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SCRIPT_FUNCTION_RETURNED_FALSE | 4
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPackMk2.BP_EquipmentDescriptorJetPackMk2_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/RocketFuel/Desc_RocketFuel.Desc_RocketFuel_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/Turbofuel/Desc_LiquidTurboFuel.Desc_LiquidTurboFuel_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPackMk2.BP_EquipmentDescriptorJetPackMk2_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/CopperSheet/Desc_CopperSheet.Desc_CopperSheet_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/Cement/Desc_Cement.Desc_Cement_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/Cable/Desc_Cable.Desc_Cable_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/IronRod/Desc_IronRod.Desc_IronRod_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/Wire/Desc_Wire.Desc_Wire_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/IronPlateReinforced/Desc_IronPlateReinforced.Desc_IronPlateReinforced_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] No empty inventory slot found
call_script_function | return_struct.status: SCRIPT_FUNCTION_RETURNED_FALSE | 4
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Environment/Crystal/Desc_CrystalShard.Desc_CrystalShard_C
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
set_script_variable_int32 | return_struct.status: SUCCESS | 1
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/GasMask/BP_EquipmentDescriptorGasmask.BP_EquipmentDescriptorGasmask_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/Filter/Desc_Filter.Desc_Filter_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Parts/NobeliskExplosive/Desc_NobeliskExplosive.Desc_NobeliskExplosive_C
call_script_function | return_struct.status: SUCCESS | 1
[Lua] spawnable_item_string: /Game/FactoryGame/Resource/Equipment/JetPack/BP_EquipmentDescriptorJetPack.BP_EquipmentDescriptorJetPack_C
call_script_function | return_struct.status: SUCCESS | 1
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffba00f3700
FindFileInPakFiles address: 0x7ffba00ec200
UObject::ProcessEvent: 0x7ffaea6879b0 <- Built-in
UObject GetFullName address: 0x7ffaea6b1fc0 <- Built-in
StaticFindObject address: 0x7ffaea6c78a0 <- Built-in
FName::ToString address: 0x7ffae95522f0 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffae953efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffaea6c6440 <- Built-in
GUObjectArray address: 0x7ffaea7e6578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x1f456735bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1f456735bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1f456735740
0x4962e == 0x361c2
0x4962e == 0x27d29d
0x4962e == 0x27d290
0x4962e == 0x27d28c
0x4962e == 0x3cc02
0x4962e == 0x4962e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffb5e393700
FindFileInPakFiles address: 0x7ffb5e38c200
UObject::ProcessEvent: 0x7ffb5b2a79b0 <- Built-in
UObject GetFullName address: 0x7ffb5b2d1fc0 <- Built-in
StaticFindObject address: 0x7ffb5b2e78a0 <- Built-in
FName::ToString address: 0x7ffb5b6a22f0 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffb5b68efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffb5b2e6440 <- Built-in
GUObjectArray address: 0x7ffb5b406578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x1e39d5b5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1e39d5b5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1e39d5b5740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffb9ff33700
FindFileInPakFiles address: 0x7ffb9ff2c200
UObject::ProcessEvent: 0x7ffb5bb679b0 <- Built-in
UObject GetFullName address: 0x7ffb5bb91fc0 <- Built-in
StaticFindObject address: 0x7ffb5bba78a0 <- Built-in
FName::ToString address: 0x7ffb5b4522f0 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffb5b43efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffb5bba6440 <- Built-in
GUObjectArray address: 0x7ffb5bcc6578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x15c0e115bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x15c0e115bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x15c0e115740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffa674e3700
FindFileInPakFiles address: 0x7ffa674dc200
UObject::ProcessEvent: 0x7ffa320f79b0 <- Built-in
UObject GetFullName address: 0x7ffa32121fc0 <- Built-in
StaticFindObject address: 0x7ffa321378a0 <- Built-in
FName::ToString address: 0x7ffa319e2280 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffa319cefc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffa32136440 <- Built-in
GUObjectArray address: 0x7ffa32256578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x19b53635bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x19b53635bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x19b53635740
0x4962e == 0x361c2
0x4962e == 0x27d29d
0x4962e == 0x27d290
0x4962e == 0x27d28c
0x4962e == 0x3cc02
0x4962e == 0x4962e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\SF\Mods
IsNonPakFilenameAllowed address: 0x7ffa6fb53700
FindFileInPakFiles address: 0x7ffa6fb4c200
UObject::ProcessEvent: 0x7ffa39eb79b0 <- Built-in
UObject GetFullName address: 0x7ffa39ee1fc0 <- Built-in
StaticFindObject address: 0x7ffa39ef78a0 <- Built-in
FName::ToString address: 0x7ffa39462280 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffa3944efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffa39ef6440 <- Built-in
GUObjectArray address: 0x7ffa3a016578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x1634eeb5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1634eeb5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1634eeb5740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\Satisfactory_Trainer_v1.0.1_Game_CL-172183\Mods
IsNonPakFilenameAllowed address: 0x7ffada7e3700
FindFileInPakFiles address: 0x7ffada7dc200
UObject::ProcessEvent: 0x7ffa4bd279b0 <- Built-in
UObject GetFullName address: 0x7ffa4bd51fc0 <- Built-in
StaticFindObject address: 0x7ffa4bd678a0 <- Built-in
FName::ToString address: 0x7ffa4c122280 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffa4c10efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffa4bd66440 <- Built-in
GUObjectArray address: 0x7ffa4be86578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x28bbfb75bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x28bbfb75bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x28bbfb75740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\Satisfactory_Trainer_v1.0.1_Game_CL-172183\Mods
IsNonPakFilenameAllowed address: 0x7ffb07ab3700
FindFileInPakFiles address: 0x7ffb07aac200
UObject::ProcessEvent: 0x7ffa4c6d79b0 <- Built-in
UObject GetFullName address: 0x7ffa4c701fc0 <- Built-in
StaticFindObject address: 0x7ffa4c7178a0 <- Built-in
FName::ToString address: 0x7ffa4bfc2280 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffa4bfaefc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffa4c716440 <- Built-in
GUObjectArray address: 0x7ffa4c836578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x1ccc66b5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1ccc66b5bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1ccc66b5740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp
Console created
mod m_mods_directory: C:\Users\KnineDHP\Downloads\Satisfactory_Trainer_v1.0.1_Game_CL-172183\Mods
IsNonPakFilenameAllowed address: 0x7ffe12533700
FindFileInPakFiles address: 0x7ffe1252c200
UObject::ProcessEvent: 0x7ffe158979b0 <- Built-in
UObject GetFullName address: 0x7ffe158c1fc0 <- Built-in
StaticFindObject address: 0x7ffe158d78a0 <- Built-in
FName::ToString address: 0x7ffe15182280 <- Built-in
Could not determine Unreal Engine version: The jmp instruction followed by the call instruction is nullptr.
Going to fallback.
Detected Unreal Engine version: 4.25 (Method: FALLBACK / much less accurate)
FName::FName address: 0x7ffe1516efc0 <- Built-in
StaticConstructObject_Internal address: 0x7ffe158d6440 <- Built-in
GUObjectArray address: 0x7ffe159f6578 [sig#: 1] <- Built-in
engine major: 4 | engine minor: 25
uclass: 0x1ea8f925bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1ea8f925bc0
0x2e213 == 0x25e960
0x2e213 == 0x25fa8c
0x2e213 == 0x2e213
uclass: 0x1ea8f925740
0x4966e == 0x361c2
0x4966e == 0x27d29d
0x4966e == 0x27d290
0x4966e == 0x27d28c
0x4966e == 0x3cc02
0x4966e == 0x4966e
Error: [StaticOffsetFinder::find_mapproperty_key_value_prop] Was unable to find offsets for MapProperty.KeyProp and/or MapProperty.ValueProp

CheatingMuppet
Table Makers
Table Makers
Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by CheatingMuppet »

The trainer has been updated.

Changelog:
  • Fixed infinite rebar gun ammo.
  • Fixed a crash.
  • New Cheat: Infinite Rifle Ammo.
  • Compatible with: EGS and STEAM
Download is available in the main post.

Bugamashoo
Noobzor
Noobzor
Posts: 9
Joined: Fri Mar 30, 2018 11:49 pm
Reputation: 1

Re: Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by Bugamashoo »

Fantastic trainer!! If it isn't too difficult, I would love to see the option to allow building anywhere, even if buildings are colliding :D

Caspain
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Feb 02, 2021 3:09 am
Reputation: 0

Re: Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by Caspain »

Newest update has broken the trainer. Activating anything causes Satisfactory to crash

ademk06
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Dec 19, 2021 1:14 pm
Reputation: 0

Re: Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)

Post by ademk06 »

Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)
When will it update to CL#176027

CheatingMuppet
Table Makers
Table Makers
Posts: 139
Joined: Sun Apr 14, 2019 1:51 pm
Reputation: 145

Re: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)

Post by CheatingMuppet »

Caspain wrote:
Fri Dec 17, 2021 6:19 pm
Newest update has broken the trainer. Activating anything causes Satisfactory to crash
ademk06 wrote:
Sun Dec 19, 2021 1:19 pm
Satisfactory Trainer | 1.1 | CL#173879 (Stable), CL#172183 (Experimental)
When will it update to CL#176027
The trainer has been updated.

Changelog:
  • Fixed a crash that happened because FString::~FString wasn't found.
  • Compatible with: EGS and STEAM
Download is available in the main post.

ademk06
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Dec 19, 2021 1:14 pm
Reputation: 0

Re: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)

Post by ademk06 »

or the game when you open the game and activate the program. The error persists.

Image

Post Reply

Who is online

Users browsing this forum: akira_esp, azevedo, craumonet, DotBot, Google [Bot], Google Adsense [Bot], grifiths, iLoVeFriDaY, konomo, Leunsel, periwinkle22, Zanzer, Ziro99