Code Vein

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kousen
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Re: Code Vein

Post by kousen » Sat Oct 19, 2019 4:20 am

budboy wrote:
Sat Oct 19, 2019 4:14 am
kousen wrote:
Fri Oct 18, 2019 7:28 pm
budboy wrote:
Fri Oct 18, 2019 8:19 am
What spell are you trying to modify? Let me try it on my end

Take note though, there are some spells that if you put in too much value into it, it will lock your skill out and you need to teleport to a new location for them to be reset again
Twilight, as well as the various spell gifts obtained from the Queen blood code.
Queen's blood is the one
Show
where you get on the bad ending?
Unfortunately I haven't finished my run for that route, I'll get back to you when I do and test the spells included with it
No, the blood code is literally called "Queen". It's what you get in the good ending. Twilight is from Queen's Ribcage blood code which is given by Aurora if you don't collect all her vestiges.

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budboy
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Re: Code Vein

Post by budboy » Sat Oct 19, 2019 6:37 am

kousen wrote:
Sat Oct 19, 2019 4:20 am
budboy wrote:
Sat Oct 19, 2019 4:14 am
kousen wrote:
Fri Oct 18, 2019 7:28 pm


Twilight, as well as the various spell gifts obtained from the Queen blood code.
Queen's blood is the one
Show
where you get on the bad ending?
Unfortunately I haven't finished my run for that route, I'll get back to you when I do and test the spells included with it
No, the blood code is literally called "Queen". It's what you get in the good ending. Twilight is from Queen's Ribcage blood code which is given by Aurora if you don't collect all her vestiges.
I only got the neutral ending so far, and I think I only have queen's breath and the cruz one

Thanks for the heads up though, good thing I can still achieve the good ending at this point

mankubusik
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Re: Code Vein

Post by mankubusik » Sat Oct 19, 2019 8:15 am

mankubusik wrote:
Fri Oct 18, 2019 1:28 pm
Is it possible to swap armors or weapons appearance to each other without changing its stats?
no one knows?

Genesis
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Re: Code Vein

Post by Genesis » Sat Oct 19, 2019 10:15 am

Changing weapons like through the cheat table actually changes the weapon itself, stats included.
The only way I can think of that would allow weapon model swaps without stats would be someone modding the weapon model to another model.

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budboy
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Re: Code Vein

Post by budboy » Sat Oct 19, 2019 12:54 pm

In theory you should be able to, by extracting the models of one model and renaming it into an existing one to replace it

you need to extract then repack it into a PAK file first though

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Cielos
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Re: Code Vein

Post by Cielos » Sat Oct 19, 2019 3:27 pm

made a no-clip script.
added quite a few aobscans, may not work on the latest game version.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16344</ID>
      <Description>"enable .3"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.3)
define(sprintspeed,(float)1.295)
aobscanmodule(playerCoordReadAOB,CodeVein-Win64-Shipping.exe,48 ** ** 50 49 ** ** ** ** 00 00 44 ** ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F ** ** ** 0F ** ** ** F3 0F)
registersymbol(playerCoordReadAOB)

label(pPlayerCoordInfo)
registersymbol(pPlayerCoordInfo)

alloc(newmem,2048,playerCoordReadAOB+1f) //"CodeVein-Win64-Shipping.exe"+6CA4C94)
label(returnhere)
label(originalcode_playerCoordReadAOB)
registersymbol(originalcode_playerCoordReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx
mov rbx,pPlayerCoordInfo
mov [rbx],rax
pop rbx

originalcode_playerCoordReadAOB:
readmem(playerCoordReadAOB+1f,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
pPlayerCoordInfo:
dq 0
///

playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
jmp newmem
nop 2
returnhere:

///******************************///
aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(dMoveSpeed)
registersymbol(dMoveSpeed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem3,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere3)
label(originalcode3_someMoveSpeedReadAOB)
registersymbol(originalcode3_someMoveSpeedReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
//cmp dword ptr [rdi+1a4],0
//jne end
//cmp word ptr [rdi+a],4
//jne end
mov rax,pPlayerCoordInfo
mov rax,[rax]
cmp [rdi+f8],rax
jne end3

cmp dword ptr [rdi+2f0],0
mov rax,dMoveSpeed
movss [rax],xmm0

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end3

@@:
mulss xmm0,[rax+4]
mov rax,dMoveSpeed
movss [rax],xmm0
jmp end3

end3:
pop rax

originalcode3_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit3:
jmp returnhere3

///
dMoveSpeed:
dd 0
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem3
nop 3
returnhere3:

///******************************///


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
readmem(originalcode_playerCoordReadAOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_playerCoordReadAOB)

unregistersymbol(pPlayerCoordInfo)

///******************************///
dealloc(newmem3)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode3_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode3_someMoveSpeedReadAOB)

unregistersymbol(dMoveSpeed)
unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)

///******************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16345</ID>
          <Description>"walk/sprint keys"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16346</ID>
              <Description>"walk key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="14" RealAddress="155DE0085"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bWalkKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16347</ID>
                  <Description>"speed"</Description>
                  <LastState Value="0.3000000119" RealAddress="155DE008D"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16348</ID>
              <Description>"sprint key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="10" RealAddress="155DE0091"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bSprintKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16349</ID>
                  <Description>"speed"</Description>
                  <LastState Value="1.294999957" RealAddress="155DE0099"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16350</ID>
          <Description>"jump key"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someCoordRead2AOB,CodeVein-Win64-Shipping.exe,48 ** ** ** 48 ** ** 0F 84 ** ** ** ** 48 ** ** ** ** 00 00 8B ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F)
registersymbol(someCoordRead2AOB)

label(bJumpKeyID)
registersymbol(bJumpKeyID)
label(bJumpKeyPressed)
registersymbol(bJumpKeyPressed)
label(dJumpHeightInterval)
registersymbol(dJumpHeightInterval)

alloc(newmem2,2048,someCoordRead2AOB+27) //"CodeVein-Win64-Shipping.exe"+D6AF37C)
label(returnhere2)
label(originalcode2_someCoordRead2AOB)
registersymbol(originalcode2_someCoordRead2AOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx

mov rbx,pPlayerCoordInfo
cmp [rbx],rax
jne end2

mov rbx,bJumpKeyPressed
cmp byte ptr [rbx],1
je @f
mov dword ptr [rbx+4],0
jmp end2

@@:
cmp dword ptr [rbx+4],#1800 //#2300
jg @f
inc dword ptr [rbx+4]
mov rbx,dJumpHeightInterval
movss xmm1,[rbx]
db 48 8D 98
readmem(someCoordRead2AOB+2a,4)
//lea rbx,[rax+1a0]
addss xmm1,[rbx+8]
movss [rbx+8],xmm1

end2:
pop rbx

originalcode2_someCoordRead2AOB:
readmem(someCoordRead2AOB+27,7)
//movaps xmm1,[rax+000001A0]

exit2:
jmp returnhere2

///
bJumpKeyID:
dd 05
bJumpKeyPressed:
dd 0
dd 0
dJumpHeightInterval:
dd (float)0.078

///

someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
jmp newmem2
nop 2
returnhere2:

///*****************************************///
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function jumpkeyLuaThread(thread6)
	local addr6 = getAddressSafe('bJumpKeyPressed')
	while JumpKeyLuaThreadLoop do
        sleep(100)
		if addr6 then
            if ( isKeyPressed( readInteger('bJumpKeyID') ) ) then
			    writeBytes(addr6, 1)
            else
                writeBytes(addr6, 0)
            end
		else
			addr6 = getAddressSafe('bJumpKeyPressed')
		end
	end
	thread6.terminate()
--    while JumpKeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bJumpKeyPressed" ,1)
--          else
--              writeBytes("bJumpKeyPressed" ,0)
--          end
--    end
--    thread6.terminate()
end
----------------------------------
if syntaxcheck then return end
JumpKeyLuaThreadLoop = true
createThread(jumpkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
JumpKeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem2)
someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
readmem(originalcode2_someCoordRead2AOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode2_someCoordRead2AOB)

unregistersymbol(bJumpKeyID)
unregistersymbol(bJumpKeyPressed)
unregistersymbol(dJumpHeightInterval)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16351</ID>
              <Description>"key"</Description>
              <Options moHideChildren="1"/>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
              <LastState Value="05" RealAddress="155DD006F"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bJumpKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16352</ID>
                  <Description>""</Description>
                  <LastState Value="0" RealAddress="155DD0073"/>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16353</ID>
                      <Description>""</Description>
                      <LastState Value="0" RealAddress="155DD0077"/>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16359</ID>
          <Description>"no-clip"</Description>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(noclipbasespeed,(float)10)

aobscanmodule(someNV3WritesAOB,CodeVein-Win64-Shipping.exe,C7 ** ** ** 00 00 ** ** ** ** 89 ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89)
registersymbol(someNV3WritesAOB)

label(aNV3)
registersymbol(aNV3)

alloc(newmem,2048,someNV3WritesAOB+2a) //"CodeVein-Win64-Shipping.exe"+48F9DB5)
label(returnhere)
label(originalcode_someNV3WritesAOB)
registersymbol(originalcode_someNV3WritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
db 48 8D
readmem(someNV3WritesAOB+2b,2)
//lea rax,[rbx+60]
mov rcx,aNV3
movss xmm0,[rax]
movss [rcx],xmm0
movss xmm0,[rax+4]
movss [rcx+4],xmm0
movss xmm0,[rax+8]
movss [rcx+8],xmm0

originalcode_someNV3WritesAOB:
readmem(someNV3WritesAOB+2a,6)
//mov eax,[rbx+60]
//mov [rbx+18],eax

exit:
jmp returnhere

///
aNV3:
///

someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
jmp newmem
nop
returnhere:

///*********************************************///
aobscanmodule(NV2ReadsAOB,CodeVein-Win64-Shipping.exe,66 ** 48 ** ** ** ** 00 00 0F ** 01 48 ** ** ** ** 00 00 0F ** ** ** 0F ** ** ** 0F ** ** ** 0F)
registersymbol(NV2ReadsAOB)

label(aNV2)
registersymbol(aNV2)

alloc(newmem2,2048,NV2ReadsAOB+9) //"CodeVein-Win64-Shipping.exe"+B60A2A7)
label(returnhere2)
label(originalcode2_NV2ReadsAOB)
registersymbol(originalcode2_NV2ReadsAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,aNV2

movss xmm0,[rcx]
movss [rax],xmm0
movss xmm0,[rcx+4]
movss [rax+4],xmm0

pop rax

originalcode2_NV2ReadsAOB:
readmem(NV2ReadsAOB+9,10)
//movups xmm0,[rcx]
//lea rcx,[rcx+00000080]

exit2:
jmp returnhere2

///
aNV2:
///

NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
jmp newmem2
nop 5
returnhere2:

///*********************************************///
aobscanmodule(someInputBaseReadAOB,CodeVein-Win64-Shipping.exe,8B ** ** 48 8B ** ** ** ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 48)
registersymbol(someInputBaseReadAOB)

label(pInputBase)
registersymbol(pInputBase)

alloc(newmem3,2048,someInputBaseReadAOB+a) //"CodeVein-Win64-Shipping.exe"+F855322)
label(returnhere3)
label(originalcode3_someInputBaseReadAOB)
registersymbol(originalcode3_someInputBaseReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+90],eax

mov rax,pInputBase
mov [rax],rdx
jmp exit3

originalcode3_someInputBaseReadAOB:
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+00000090],eax

exit3:
jmp returnhere3

///
pInputBase:
///

someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
jmp newmem3
nop
returnhere3:

///*********************************************///
aobscanmodule(someCoordWritesAOB,CodeVein-Win64-Shipping.exe,0F ** ** ** ** 00 00 B2 ** 44 0F ** ** ** ** 00 00 44 0F ** ** ** ** 00 00 EB)
registersymbol(someCoordWritesAOB)

label(bNoClip)
registersymbol(bNoClip)

alloc(newmem4,2048,someCoordWritesAOB+9) //"CodeVein-Win64-Shipping.exe"+DF938A2)
label(returnhere4)
label(originalcode4_someCoordWritesAOB)
registersymbol(originalcode4_someCoordWritesAOB)
label(exit4)

newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,bNoClip
cmp byte ptr [rax],1
jne end4
mov rax,pPlayerCoordInfo
cmp [rax],rbx
//je @f
//cmp [rax],rdi
//jne end4
//mov rax,[rax+1a0]
//cmp [rdi+1a0],rax
jne end4

//cmp [rax+1a8],rax

@@:
//store registers, xmms
//push rax
push r8
push r9
sub rsp,10
movdqu dqword [rsp],xmm0
xorps xmm0,xmm0
sub rsp,10
movdqu dqword [rsp],xmm3
xorps xmm3,xmm3
sub rsp,10
movdqu dqword [rsp],xmm4
xorps xmm4,xmm4

//prepare coord
readmem(someCoordWritesAOB+9,2)
db 28
readmem(someCoordWritesAOB+c,5)
//movaps xmm13,[rbx+1a0]

//do y
//get delta y
mov r8,pInputBase
mov r8,[r8]
test r8,r8
jz regsxmmsrestore4
lea r8,[r8+50]
movss xmm4,[r8]
shufps xmm4,xmm4,c0 //broadcast except 4th

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
xorps xmm0,xmm0
comiss xmm0,[r8+60]
je @f
comiss xmm0,[r8+60]
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,00 //broadcast
mulps xmm4,xmm3

//apply vector
mov r9,aNV3
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

//do x
//get delta x
movss xmm4,[r8+60]
shufps xmm4,xmm4,e0 //copy to 2nd

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
comiss xmm0,[r8]
je @f
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,e0 //copy to 2nd
mulps xmm4,xmm3

//apply vector
mov r9,aNV2
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

regsxmmsrestore4:
//restore registers, xmms
movdqu xmm4,dqword [rsp]
add rsp,10
movdqu xmm3,dqword [rsp]
add rsp,10
movdqu xmm0,dqword [rsp]
add rsp,10
pop r9
pop r8
//pop rax

end4:
pop rax

originalcode4_someCoordWritesAOB:
readmem(someCoordWritesAOB+9,8)
//movaps [rbx+000001A0],xmm13

exit4:
jmp returnhere4

///
bNoClip:
///

someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
jmp newmem4
nop 3
returnhere4:

///*********************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
readmem(originalcode_someNV3WritesAOB,6)
//db 8B 43 60 89 43 18
//Alt: mov eax,[rbx+60]
//Alt: mov [rbx+18],eax
unregistersymbol(originalcode_someNV3WritesAOB)

unregistersymbol(aNV3)

///*********************************************///
dealloc(newmem2)
NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
readmem(originalcode2_NV2ReadsAOB,10)
//db 0F 10 01 48 8D 89 80 00 00 00
//Alt: movups xmm0,[rcx]
//Alt: lea rcx,[rcx+00000080]
unregistersymbol(originalcode2_NV2ReadsAOB)

unregistersymbol(aNV2)

///*********************************************///
dealloc(newmem3)
someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
readmem(originalcode3_someInputBaseReadAOB,6)
//db 89 85 90 00 00 00
//Alt: mov [rbp+00000090],eax
unregistersymbol(originalcode3_someInputBaseReadAOB)

unregistersymbol(pInputBase)

///*********************************************///
dealloc(newmem4)
someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
readmem(originalcode4_someCoordWritesAOB,8)
//db 44 0F 29 AB A0 01 00 00
//Alt: movaps [rbx+000001A0],xmm13
unregistersymbol(originalcode4_someCoordWritesAOB)

unregistersymbol(bNoClip)

///*********************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16360</ID>
              <Description>"status"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:activate no-clip first
0:disabled
1:enabled
</DropDownList>
              <LastState Value="0" RealAddress="155E10144"/>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bNoClip</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>106</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                  <ActivateSound TTS="">no-clip Activated</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>111</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound TTS="">no-clip deactivated</ActivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16354</ID>
          <Description>"[player coords]"</Description>
          <LastState Value="" RealAddress="37D298D0"/>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>pPlayerCoordInfo</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16361</ID>
              <Description>"don't freeze any pointers"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>16355</ID>
              <Description>""</Description>
              <LastState Value="146179.7812" RealAddress="37D29A70"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16356</ID>
              <Description>""</Description>
              <LastState Value="-85336.8125" RealAddress="37D29A74"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16357</ID>
              <Description>""</Description>
              <LastState Value="46082.58203" RealAddress="37D29A78"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.

for walk/sprint key
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can be changed via the entries.

for jump key
- click mouse X1 button to jump.
- it doesn't help at all for platforming, as you can't move at all in the air. but it lets you use the fall attack without finding a ledge to jump off first.

for no-clip
- when activated, press numpad0 + numpad* to activate start no-clip, press numpad0 + numpad/ to stop no-clip.
- in no-clip, use keyboard+mouse to fly around. should work on gamepad as well in theory.
- also you have to have a proper god mode activated as well, as you will get hurt if flying from a high platform to a low platform without touching anything in-between.
- don't fly too close to pits, or you may be killed instantly.

brother999
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Sep 26, 2019 2:03 pm
Reputation: 0

Re: Code Vein

Post by brother999 » Sat Oct 19, 2019 4:15 pm

Cielos wrote:
Sat Oct 19, 2019 3:27 pm
made a no-clip script.
added quite a few aobscans, may not work on the latest game version.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16344</ID>
      <Description>"enable .3"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.3)
define(sprintspeed,(float)1.295)
aobscanmodule(playerCoordReadAOB,CodeVein-Win64-Shipping.exe,48 ** ** 50 49 ** ** ** ** 00 00 44 ** ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F ** ** ** 0F ** ** ** F3 0F)
registersymbol(playerCoordReadAOB)

label(pPlayerCoordInfo)
registersymbol(pPlayerCoordInfo)

alloc(newmem,2048,playerCoordReadAOB+1f) //"CodeVein-Win64-Shipping.exe"+6CA4C94)
label(returnhere)
label(originalcode_playerCoordReadAOB)
registersymbol(originalcode_playerCoordReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx
mov rbx,pPlayerCoordInfo
mov [rbx],rax
pop rbx

originalcode_playerCoordReadAOB:
readmem(playerCoordReadAOB+1f,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
pPlayerCoordInfo:
dq 0
///

playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
jmp newmem
nop 2
returnhere:

///******************************///
aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(dMoveSpeed)
registersymbol(dMoveSpeed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem3,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere3)
label(originalcode3_someMoveSpeedReadAOB)
registersymbol(originalcode3_someMoveSpeedReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
//cmp dword ptr [rdi+1a4],0
//jne end
//cmp word ptr [rdi+a],4
//jne end
mov rax,pPlayerCoordInfo
mov rax,[rax]
cmp [rdi+f8],rax
jne end3

cmp dword ptr [rdi+2f0],0
mov rax,dMoveSpeed
movss [rax],xmm0

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end3

@@:
mulss xmm0,[rax+4]
mov rax,dMoveSpeed
movss [rax],xmm0
jmp end3

end3:
pop rax

originalcode3_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit3:
jmp returnhere3

///
dMoveSpeed:
dd 0
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem3
nop 3
returnhere3:

///******************************///


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
readmem(originalcode_playerCoordReadAOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_playerCoordReadAOB)

unregistersymbol(pPlayerCoordInfo)

///******************************///
dealloc(newmem3)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode3_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode3_someMoveSpeedReadAOB)

unregistersymbol(dMoveSpeed)
unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)

///******************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16345</ID>
          <Description>"walk/sprint keys"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16346</ID>
              <Description>"walk key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="14" RealAddress="155DE0085"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bWalkKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16347</ID>
                  <Description>"speed"</Description>
                  <LastState Value="0.3000000119" RealAddress="155DE008D"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16348</ID>
              <Description>"sprint key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="10" RealAddress="155DE0091"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bSprintKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16349</ID>
                  <Description>"speed"</Description>
                  <LastState Value="1.294999957" RealAddress="155DE0099"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16350</ID>
          <Description>"jump key"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someCoordRead2AOB,CodeVein-Win64-Shipping.exe,48 ** ** ** 48 ** ** 0F 84 ** ** ** ** 48 ** ** ** ** 00 00 8B ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F)
registersymbol(someCoordRead2AOB)

label(bJumpKeyID)
registersymbol(bJumpKeyID)
label(bJumpKeyPressed)
registersymbol(bJumpKeyPressed)
label(dJumpHeightInterval)
registersymbol(dJumpHeightInterval)

alloc(newmem2,2048,someCoordRead2AOB+27) //"CodeVein-Win64-Shipping.exe"+D6AF37C)
label(returnhere2)
label(originalcode2_someCoordRead2AOB)
registersymbol(originalcode2_someCoordRead2AOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx

mov rbx,pPlayerCoordInfo
cmp [rbx],rax
jne end2

mov rbx,bJumpKeyPressed
cmp byte ptr [rbx],1
je @f
mov dword ptr [rbx+4],0
jmp end2

@@:
cmp dword ptr [rbx+4],#1800 //#2300
jg @f
inc dword ptr [rbx+4]
mov rbx,dJumpHeightInterval
movss xmm1,[rbx]
db 48 8D 98
readmem(someCoordRead2AOB+2a,4)
//lea rbx,[rax+1a0]
addss xmm1,[rbx+8]
movss [rbx+8],xmm1

end2:
pop rbx

originalcode2_someCoordRead2AOB:
readmem(someCoordRead2AOB+27,7)
//movaps xmm1,[rax+000001A0]

exit2:
jmp returnhere2

///
bJumpKeyID:
dd 05
bJumpKeyPressed:
dd 0
dd 0
dJumpHeightInterval:
dd (float)0.078

///

someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
jmp newmem2
nop 2
returnhere2:

///*****************************************///
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function jumpkeyLuaThread(thread6)
	local addr6 = getAddressSafe('bJumpKeyPressed')
	while JumpKeyLuaThreadLoop do
        sleep(100)
		if addr6 then
            if ( isKeyPressed( readInteger('bJumpKeyID') ) ) then
			    writeBytes(addr6, 1)
            else
                writeBytes(addr6, 0)
            end
		else
			addr6 = getAddressSafe('bJumpKeyPressed')
		end
	end
	thread6.terminate()
--    while JumpKeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bJumpKeyPressed" ,1)
--          else
--              writeBytes("bJumpKeyPressed" ,0)
--          end
--    end
--    thread6.terminate()
end
----------------------------------
if syntaxcheck then return end
JumpKeyLuaThreadLoop = true
createThread(jumpkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
JumpKeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem2)
someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
readmem(originalcode2_someCoordRead2AOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode2_someCoordRead2AOB)

unregistersymbol(bJumpKeyID)
unregistersymbol(bJumpKeyPressed)
unregistersymbol(dJumpHeightInterval)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16351</ID>
              <Description>"key"</Description>
              <Options moHideChildren="1"/>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
              <LastState Value="05" RealAddress="155DD006F"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bJumpKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16352</ID>
                  <Description>""</Description>
                  <LastState Value="0" RealAddress="155DD0073"/>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16353</ID>
                      <Description>""</Description>
                      <LastState Value="0" RealAddress="155DD0077"/>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16359</ID>
          <Description>"no-clip"</Description>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(noclipbasespeed,(float)10)

aobscanmodule(someNV3WritesAOB,CodeVein-Win64-Shipping.exe,C7 ** ** ** 00 00 ** ** ** ** 89 ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89)
registersymbol(someNV3WritesAOB)

label(aNV3)
registersymbol(aNV3)

alloc(newmem,2048,someNV3WritesAOB+2a) //"CodeVein-Win64-Shipping.exe"+48F9DB5)
label(returnhere)
label(originalcode_someNV3WritesAOB)
registersymbol(originalcode_someNV3WritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
db 48 8D
readmem(someNV3WritesAOB+2b,2)
//lea rax,[rbx+60]
mov rcx,aNV3
movss xmm0,[rax]
movss [rcx],xmm0
movss xmm0,[rax+4]
movss [rcx+4],xmm0
movss xmm0,[rax+8]
movss [rcx+8],xmm0

originalcode_someNV3WritesAOB:
readmem(someNV3WritesAOB+2a,6)
//mov eax,[rbx+60]
//mov [rbx+18],eax

exit:
jmp returnhere

///
aNV3:
///

someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
jmp newmem
nop
returnhere:

///*********************************************///
aobscanmodule(NV2ReadsAOB,CodeVein-Win64-Shipping.exe,66 ** 48 ** ** ** ** 00 00 0F ** 01 48 ** ** ** ** 00 00 0F ** ** ** 0F ** ** ** 0F ** ** ** 0F)
registersymbol(NV2ReadsAOB)

label(aNV2)
registersymbol(aNV2)

alloc(newmem2,2048,NV2ReadsAOB+9) //"CodeVein-Win64-Shipping.exe"+B60A2A7)
label(returnhere2)
label(originalcode2_NV2ReadsAOB)
registersymbol(originalcode2_NV2ReadsAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,aNV2

movss xmm0,[rcx]
movss [rax],xmm0
movss xmm0,[rcx+4]
movss [rax+4],xmm0

pop rax

originalcode2_NV2ReadsAOB:
readmem(NV2ReadsAOB+9,10)
//movups xmm0,[rcx]
//lea rcx,[rcx+00000080]

exit2:
jmp returnhere2

///
aNV2:
///

NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
jmp newmem2
nop 5
returnhere2:

///*********************************************///
aobscanmodule(someInputBaseReadAOB,CodeVein-Win64-Shipping.exe,8B ** ** 48 8B ** ** ** ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 48)
registersymbol(someInputBaseReadAOB)

label(pInputBase)
registersymbol(pInputBase)

alloc(newmem3,2048,someInputBaseReadAOB+a) //"CodeVein-Win64-Shipping.exe"+F855322)
label(returnhere3)
label(originalcode3_someInputBaseReadAOB)
registersymbol(originalcode3_someInputBaseReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+90],eax

mov rax,pInputBase
mov [rax],rdx
jmp exit3

originalcode3_someInputBaseReadAOB:
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+00000090],eax

exit3:
jmp returnhere3

///
pInputBase:
///

someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
jmp newmem3
nop
returnhere3:

///*********************************************///
aobscanmodule(someCoordWritesAOB,CodeVein-Win64-Shipping.exe,0F ** ** ** ** 00 00 B2 ** 44 0F ** ** ** ** 00 00 44 0F ** ** ** ** 00 00 EB)
registersymbol(someCoordWritesAOB)

label(bNoClip)
registersymbol(bNoClip)

alloc(newmem4,2048,someCoordWritesAOB+9) //"CodeVein-Win64-Shipping.exe"+DF938A2)
label(returnhere4)
label(originalcode4_someCoordWritesAOB)
registersymbol(originalcode4_someCoordWritesAOB)
label(exit4)

newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,bNoClip
cmp byte ptr [rax],1
jne end4
mov rax,pPlayerCoordInfo
cmp [rax],rbx
//je @f
//cmp [rax],rdi
//jne end4
//mov rax,[rax+1a0]
//cmp [rdi+1a0],rax
jne end4

//cmp [rax+1a8],rax

@@:
//store registers, xmms
//push rax
push r8
push r9
sub rsp,10
movdqu dqword [rsp],xmm0
xorps xmm0,xmm0
sub rsp,10
movdqu dqword [rsp],xmm3
xorps xmm3,xmm3
sub rsp,10
movdqu dqword [rsp],xmm4
xorps xmm4,xmm4

//prepare coord
readmem(someCoordWritesAOB+9,2)
db 28
readmem(someCoordWritesAOB+c,5)
//movaps xmm13,[rbx+1a0]

//do y
//get delta y
mov r8,pInputBase
mov r8,[r8]
test r8,r8
jz regsxmmsrestore4
lea r8,[r8+50]
movss xmm4,[r8]
shufps xmm4,xmm4,c0 //broadcast except 4th

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
xorps xmm0,xmm0
comiss xmm0,[r8+60]
je @f
comiss xmm0,[r8+60]
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,00 //broadcast
mulps xmm4,xmm3

//apply vector
mov r9,aNV3
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

//do x
//get delta x
movss xmm4,[r8+60]
shufps xmm4,xmm4,e0 //copy to 2nd

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
comiss xmm0,[r8]
je @f
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,e0 //copy to 2nd
mulps xmm4,xmm3

//apply vector
mov r9,aNV2
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

regsxmmsrestore4:
//restore registers, xmms
movdqu xmm4,dqword [rsp]
add rsp,10
movdqu xmm3,dqword [rsp]
add rsp,10
movdqu xmm0,dqword [rsp]
add rsp,10
pop r9
pop r8
//pop rax

end4:
pop rax

originalcode4_someCoordWritesAOB:
readmem(someCoordWritesAOB+9,8)
//movaps [rbx+000001A0],xmm13

exit4:
jmp returnhere4

///
bNoClip:
///

someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
jmp newmem4
nop 3
returnhere4:

///*********************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
readmem(originalcode_someNV3WritesAOB,6)
//db 8B 43 60 89 43 18
//Alt: mov eax,[rbx+60]
//Alt: mov [rbx+18],eax
unregistersymbol(originalcode_someNV3WritesAOB)

unregistersymbol(aNV3)

///*********************************************///
dealloc(newmem2)
NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
readmem(originalcode2_NV2ReadsAOB,10)
//db 0F 10 01 48 8D 89 80 00 00 00
//Alt: movups xmm0,[rcx]
//Alt: lea rcx,[rcx+00000080]
unregistersymbol(originalcode2_NV2ReadsAOB)

unregistersymbol(aNV2)

///*********************************************///
dealloc(newmem3)
someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
readmem(originalcode3_someInputBaseReadAOB,6)
//db 89 85 90 00 00 00
//Alt: mov [rbp+00000090],eax
unregistersymbol(originalcode3_someInputBaseReadAOB)

unregistersymbol(pInputBase)

///*********************************************///
dealloc(newmem4)
someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
readmem(originalcode4_someCoordWritesAOB,8)
//db 44 0F 29 AB A0 01 00 00
//Alt: movaps [rbx+000001A0],xmm13
unregistersymbol(originalcode4_someCoordWritesAOB)

unregistersymbol(bNoClip)

///*********************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16360</ID>
              <Description>"status"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:activate no-clip first
0:disabled
1:enabled
</DropDownList>
              <LastState Value="0" RealAddress="155E10144"/>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bNoClip</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>106</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                  <ActivateSound TTS="">no-clip Activated</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>111</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound TTS="">no-clip deactivated</ActivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16354</ID>
          <Description>"[player coords]"</Description>
          <LastState Value="" RealAddress="37D298D0"/>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>pPlayerCoordInfo</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16361</ID>
              <Description>"don't freeze any pointers"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>16355</ID>
              <Description>""</Description>
              <LastState Value="146179.7812" RealAddress="37D29A70"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16356</ID>
              <Description>""</Description>
              <LastState Value="-85336.8125" RealAddress="37D29A74"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16357</ID>
              <Description>""</Description>
              <LastState Value="46082.58203" RealAddress="37D29A78"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.

for walk/sprint key
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can be changed via the entries.

for jump key
- click mouse X1 button to jump.
- it doesn't help at all for platforming, as you can't move at all in the air. but it lets you use the fall attack without finding a ledge to jump off first.

for no-clip
- when activated, press numpad0 + numpad* to activate start no-clip, press numpad0 + numpad/ to stop no-clip.
- in no-clip, use keyboard+mouse to fly around. should work on gamepad as well in theory.
- also you have to have a proper god mode activated as well, as you will get hurt if flying from a high platform to a low platform without touching anything in-between.
- don't fly too close to pits, or you may be killed instantly.
Im new with cheat engine, i tried to add this scrip to the table but i get this error:
https://i.imgur.com/hB4ODQd.png

Can you upload your table with this update here please?

bloodaxis
Expert Cheater
Expert Cheater
Posts: 245
Joined: Thu Apr 13, 2017 5:09 am
Reputation: 13

Re: Code Vein

Post by bloodaxis » Sat Oct 19, 2019 7:08 pm

brother999 wrote:
Sat Oct 19, 2019 4:15 pm

Im new with cheat engine, i tried to add this scrip to the table but i get this error:
https://i.imgur.com/hB4ODQd.png

Can you upload your table with this update here please?
You copy paste the code into the table part itself, with the other scripts, not into a new script window.

laquaces
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Oct 18, 2019 3:10 pm
Reputation: 0

Re: Code Vein

Post by laquaces » Sun Oct 20, 2019 10:04 am

Cielos wrote:
Sat Oct 19, 2019 3:27 pm
made a no-clip script.
added quite a few aobscans, may not work on the latest game version.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16344</ID>
      <Description>"enable .3"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.3)
define(sprintspeed,(float)1.295)
aobscanmodule(playerCoordReadAOB,CodeVein-Win64-Shipping.exe,48 ** ** 50 49 ** ** ** ** 00 00 44 ** ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F ** ** ** 0F ** ** ** F3 0F)
registersymbol(playerCoordReadAOB)

label(pPlayerCoordInfo)
registersymbol(pPlayerCoordInfo)

alloc(newmem,2048,playerCoordReadAOB+1f) //"CodeVein-Win64-Shipping.exe"+6CA4C94)
label(returnhere)
label(originalcode_playerCoordReadAOB)
registersymbol(originalcode_playerCoordReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx
mov rbx,pPlayerCoordInfo
mov [rbx],rax
pop rbx

originalcode_playerCoordReadAOB:
readmem(playerCoordReadAOB+1f,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
pPlayerCoordInfo:
dq 0
///

playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
jmp newmem
nop 2
returnhere:

///******************************///
aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(dMoveSpeed)
registersymbol(dMoveSpeed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem3,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere3)
label(originalcode3_someMoveSpeedReadAOB)
registersymbol(originalcode3_someMoveSpeedReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
//cmp dword ptr [rdi+1a4],0
//jne end
//cmp word ptr [rdi+a],4
//jne end
mov rax,pPlayerCoordInfo
mov rax,[rax]
cmp [rdi+f8],rax
jne end3

cmp dword ptr [rdi+2f0],0
mov rax,dMoveSpeed
movss [rax],xmm0

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end3

@@:
mulss xmm0,[rax+4]
mov rax,dMoveSpeed
movss [rax],xmm0
jmp end3

end3:
pop rax

originalcode3_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit3:
jmp returnhere3

///
dMoveSpeed:
dd 0
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem3
nop 3
returnhere3:

///******************************///


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
readmem(originalcode_playerCoordReadAOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_playerCoordReadAOB)

unregistersymbol(pPlayerCoordInfo)

///******************************///
dealloc(newmem3)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode3_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode3_someMoveSpeedReadAOB)

unregistersymbol(dMoveSpeed)
unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)

///******************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16345</ID>
          <Description>"walk/sprint keys"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16346</ID>
              <Description>"walk key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="14" RealAddress="155DE0085"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bWalkKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16347</ID>
                  <Description>"speed"</Description>
                  <LastState Value="0.3000000119" RealAddress="155DE008D"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16348</ID>
              <Description>"sprint key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="10" RealAddress="155DE0091"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bSprintKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16349</ID>
                  <Description>"speed"</Description>
                  <LastState Value="1.294999957" RealAddress="155DE0099"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16350</ID>
          <Description>"jump key"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someCoordRead2AOB,CodeVein-Win64-Shipping.exe,48 ** ** ** 48 ** ** 0F 84 ** ** ** ** 48 ** ** ** ** 00 00 8B ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F)
registersymbol(someCoordRead2AOB)

label(bJumpKeyID)
registersymbol(bJumpKeyID)
label(bJumpKeyPressed)
registersymbol(bJumpKeyPressed)
label(dJumpHeightInterval)
registersymbol(dJumpHeightInterval)

alloc(newmem2,2048,someCoordRead2AOB+27) //"CodeVein-Win64-Shipping.exe"+D6AF37C)
label(returnhere2)
label(originalcode2_someCoordRead2AOB)
registersymbol(originalcode2_someCoordRead2AOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx

mov rbx,pPlayerCoordInfo
cmp [rbx],rax
jne end2

mov rbx,bJumpKeyPressed
cmp byte ptr [rbx],1
je @f
mov dword ptr [rbx+4],0
jmp end2

@@:
cmp dword ptr [rbx+4],#1800 //#2300
jg @f
inc dword ptr [rbx+4]
mov rbx,dJumpHeightInterval
movss xmm1,[rbx]
db 48 8D 98
readmem(someCoordRead2AOB+2a,4)
//lea rbx,[rax+1a0]
addss xmm1,[rbx+8]
movss [rbx+8],xmm1

end2:
pop rbx

originalcode2_someCoordRead2AOB:
readmem(someCoordRead2AOB+27,7)
//movaps xmm1,[rax+000001A0]

exit2:
jmp returnhere2

///
bJumpKeyID:
dd 05
bJumpKeyPressed:
dd 0
dd 0
dJumpHeightInterval:
dd (float)0.078

///

someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
jmp newmem2
nop 2
returnhere2:

///*****************************************///
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function jumpkeyLuaThread(thread6)
	local addr6 = getAddressSafe('bJumpKeyPressed')
	while JumpKeyLuaThreadLoop do
        sleep(100)
		if addr6 then
            if ( isKeyPressed( readInteger('bJumpKeyID') ) ) then
			    writeBytes(addr6, 1)
            else
                writeBytes(addr6, 0)
            end
		else
			addr6 = getAddressSafe('bJumpKeyPressed')
		end
	end
	thread6.terminate()
--    while JumpKeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bJumpKeyPressed" ,1)
--          else
--              writeBytes("bJumpKeyPressed" ,0)
--          end
--    end
--    thread6.terminate()
end
----------------------------------
if syntaxcheck then return end
JumpKeyLuaThreadLoop = true
createThread(jumpkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
JumpKeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem2)
someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
readmem(originalcode2_someCoordRead2AOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode2_someCoordRead2AOB)

unregistersymbol(bJumpKeyID)
unregistersymbol(bJumpKeyPressed)
unregistersymbol(dJumpHeightInterval)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16351</ID>
              <Description>"key"</Description>
              <Options moHideChildren="1"/>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
              <LastState Value="05" RealAddress="155DD006F"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bJumpKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16352</ID>
                  <Description>""</Description>
                  <LastState Value="0" RealAddress="155DD0073"/>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16353</ID>
                      <Description>""</Description>
                      <LastState Value="0" RealAddress="155DD0077"/>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16359</ID>
          <Description>"no-clip"</Description>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(noclipbasespeed,(float)10)

aobscanmodule(someNV3WritesAOB,CodeVein-Win64-Shipping.exe,C7 ** ** ** 00 00 ** ** ** ** 89 ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89)
registersymbol(someNV3WritesAOB)

label(aNV3)
registersymbol(aNV3)

alloc(newmem,2048,someNV3WritesAOB+2a) //"CodeVein-Win64-Shipping.exe"+48F9DB5)
label(returnhere)
label(originalcode_someNV3WritesAOB)
registersymbol(originalcode_someNV3WritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
db 48 8D
readmem(someNV3WritesAOB+2b,2)
//lea rax,[rbx+60]
mov rcx,aNV3
movss xmm0,[rax]
movss [rcx],xmm0
movss xmm0,[rax+4]
movss [rcx+4],xmm0
movss xmm0,[rax+8]
movss [rcx+8],xmm0

originalcode_someNV3WritesAOB:
readmem(someNV3WritesAOB+2a,6)
//mov eax,[rbx+60]
//mov [rbx+18],eax

exit:
jmp returnhere

///
aNV3:
///

someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
jmp newmem
nop
returnhere:

///*********************************************///
aobscanmodule(NV2ReadsAOB,CodeVein-Win64-Shipping.exe,66 ** 48 ** ** ** ** 00 00 0F ** 01 48 ** ** ** ** 00 00 0F ** ** ** 0F ** ** ** 0F ** ** ** 0F)
registersymbol(NV2ReadsAOB)

label(aNV2)
registersymbol(aNV2)

alloc(newmem2,2048,NV2ReadsAOB+9) //"CodeVein-Win64-Shipping.exe"+B60A2A7)
label(returnhere2)
label(originalcode2_NV2ReadsAOB)
registersymbol(originalcode2_NV2ReadsAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,aNV2

movss xmm0,[rcx]
movss [rax],xmm0
movss xmm0,[rcx+4]
movss [rax+4],xmm0

pop rax

originalcode2_NV2ReadsAOB:
readmem(NV2ReadsAOB+9,10)
//movups xmm0,[rcx]
//lea rcx,[rcx+00000080]

exit2:
jmp returnhere2

///
aNV2:
///

NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
jmp newmem2
nop 5
returnhere2:

///*********************************************///
aobscanmodule(someInputBaseReadAOB,CodeVein-Win64-Shipping.exe,8B ** ** 48 8B ** ** ** ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 48)
registersymbol(someInputBaseReadAOB)

label(pInputBase)
registersymbol(pInputBase)

alloc(newmem3,2048,someInputBaseReadAOB+a) //"CodeVein-Win64-Shipping.exe"+F855322)
label(returnhere3)
label(originalcode3_someInputBaseReadAOB)
registersymbol(originalcode3_someInputBaseReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+90],eax

mov rax,pInputBase
mov [rax],rdx
jmp exit3

originalcode3_someInputBaseReadAOB:
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+00000090],eax

exit3:
jmp returnhere3

///
pInputBase:
///

someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
jmp newmem3
nop
returnhere3:

///*********************************************///
aobscanmodule(someCoordWritesAOB,CodeVein-Win64-Shipping.exe,0F ** ** ** ** 00 00 B2 ** 44 0F ** ** ** ** 00 00 44 0F ** ** ** ** 00 00 EB)
registersymbol(someCoordWritesAOB)

label(bNoClip)
registersymbol(bNoClip)

alloc(newmem4,2048,someCoordWritesAOB+9) //"CodeVein-Win64-Shipping.exe"+DF938A2)
label(returnhere4)
label(originalcode4_someCoordWritesAOB)
registersymbol(originalcode4_someCoordWritesAOB)
label(exit4)

newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,bNoClip
cmp byte ptr [rax],1
jne end4
mov rax,pPlayerCoordInfo
cmp [rax],rbx
//je @f
//cmp [rax],rdi
//jne end4
//mov rax,[rax+1a0]
//cmp [rdi+1a0],rax
jne end4

//cmp [rax+1a8],rax

@@:
//store registers, xmms
//push rax
push r8
push r9
sub rsp,10
movdqu dqword [rsp],xmm0
xorps xmm0,xmm0
sub rsp,10
movdqu dqword [rsp],xmm3
xorps xmm3,xmm3
sub rsp,10
movdqu dqword [rsp],xmm4
xorps xmm4,xmm4

//prepare coord
readmem(someCoordWritesAOB+9,2)
db 28
readmem(someCoordWritesAOB+c,5)
//movaps xmm13,[rbx+1a0]

//do y
//get delta y
mov r8,pInputBase
mov r8,[r8]
test r8,r8
jz regsxmmsrestore4
lea r8,[r8+50]
movss xmm4,[r8]
shufps xmm4,xmm4,c0 //broadcast except 4th

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
xorps xmm0,xmm0
comiss xmm0,[r8+60]
je @f
comiss xmm0,[r8+60]
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,00 //broadcast
mulps xmm4,xmm3

//apply vector
mov r9,aNV3
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

//do x
//get delta x
movss xmm4,[r8+60]
shufps xmm4,xmm4,e0 //copy to 2nd

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
comiss xmm0,[r8]
je @f
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,e0 //copy to 2nd
mulps xmm4,xmm3

//apply vector
mov r9,aNV2
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

regsxmmsrestore4:
//restore registers, xmms
movdqu xmm4,dqword [rsp]
add rsp,10
movdqu xmm3,dqword [rsp]
add rsp,10
movdqu xmm0,dqword [rsp]
add rsp,10
pop r9
pop r8
//pop rax

end4:
pop rax

originalcode4_someCoordWritesAOB:
readmem(someCoordWritesAOB+9,8)
//movaps [rbx+000001A0],xmm13

exit4:
jmp returnhere4

///
bNoClip:
///

someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
jmp newmem4
nop 3
returnhere4:

///*********************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
readmem(originalcode_someNV3WritesAOB,6)
//db 8B 43 60 89 43 18
//Alt: mov eax,[rbx+60]
//Alt: mov [rbx+18],eax
unregistersymbol(originalcode_someNV3WritesAOB)

unregistersymbol(aNV3)

///*********************************************///
dealloc(newmem2)
NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
readmem(originalcode2_NV2ReadsAOB,10)
//db 0F 10 01 48 8D 89 80 00 00 00
//Alt: movups xmm0,[rcx]
//Alt: lea rcx,[rcx+00000080]
unregistersymbol(originalcode2_NV2ReadsAOB)

unregistersymbol(aNV2)

///*********************************************///
dealloc(newmem3)
someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
readmem(originalcode3_someInputBaseReadAOB,6)
//db 89 85 90 00 00 00
//Alt: mov [rbp+00000090],eax
unregistersymbol(originalcode3_someInputBaseReadAOB)

unregistersymbol(pInputBase)

///*********************************************///
dealloc(newmem4)
someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
readmem(originalcode4_someCoordWritesAOB,8)
//db 44 0F 29 AB A0 01 00 00
//Alt: movaps [rbx+000001A0],xmm13
unregistersymbol(originalcode4_someCoordWritesAOB)

unregistersymbol(bNoClip)

///*********************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16360</ID>
              <Description>"status"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:activate no-clip first
0:disabled
1:enabled
</DropDownList>
              <LastState Value="0" RealAddress="155E10144"/>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bNoClip</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>106</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                  <ActivateSound TTS="">no-clip Activated</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>111</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound TTS="">no-clip deactivated</ActivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16354</ID>
          <Description>"[player coords]"</Description>
          <LastState Value="" RealAddress="37D298D0"/>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>pPlayerCoordInfo</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16361</ID>
              <Description>"don't freeze any pointers"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>16355</ID>
              <Description>""</Description>
              <LastState Value="146179.7812" RealAddress="37D29A70"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16356</ID>
              <Description>""</Description>
              <LastState Value="-85336.8125" RealAddress="37D29A74"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16357</ID>
              <Description>""</Description>
              <LastState Value="46082.58203" RealAddress="37D29A78"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.

for walk/sprint key
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can be changed via the entries.

for jump key
- click mouse X1 button to jump.
- it doesn't help at all for platforming, as you can't move at all in the air. but it lets you use the fall attack without finding a ledge to jump off first.

for no-clip
- when activated, press numpad0 + numpad* to activate start no-clip, press numpad0 + numpad/ to stop no-clip.
- in no-clip, use keyboard+mouse to fly around. should work on gamepad as well in theory.
- also you have to have a proper god mode activated as well, as you will get hurt if flying from a high platform to a low platform without touching anything in-between.
- don't fly too close to pits, or you may be killed instantly.
DUDE I LOVE YOU ! ! ! ! Finally managed to fix my bugged save data <3 thankyou sooooo much. Appreciated.

User avatar
teinousi
Expert Cheater
Expert Cheater
Posts: 242
Joined: Wed Mar 29, 2017 10:19 am
Reputation: 23

Re: Code Vein

Post by teinousi » Sun Oct 20, 2019 11:22 am

TemptingIcarus wrote:
Thu Oct 17, 2019 7:52 pm
100% Status - Onegai.
hope u don't mind i saying this, this request should be say in the first day

User avatar
TemptingIcarus
Expert Cheater
Expert Cheater
Posts: 261
Joined: Thu Aug 16, 2018 11:32 pm
Reputation: 37

Re: Code Vein

Post by TemptingIcarus » Sun Oct 20, 2019 2:32 pm

I've been asking for it, people just overlook it. At this point I don't even care.

brother999
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Sep 26, 2019 2:03 pm
Reputation: 0

Re: Code Vein

Post by brother999 » Sun Oct 20, 2019 2:39 pm

bloodaxis wrote:
Sat Oct 19, 2019 7:08 pm
brother999 wrote:
Sat Oct 19, 2019 4:15 pm

Im new with cheat engine, i tried to add this scrip to the table but i get this error:
https://i.imgur.com/hB4ODQd.png

Can you upload your table with this update here please?
You copy paste the code into the table part itself, with the other scripts, not into a new script window.
Thx u man! it worked, sorry but im newbie xD

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 779
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1177

Re: Code Vein

Post by Cielos » Mon Oct 21, 2019 3:28 am

made an alternate version for no-clip.
the input fetch of the original version could fetch a wrong input randomly after playing the game for a while.
the alternate version pick another injection point to deal with the input fetch, the results are stable on my end. but the aobscan for the new injection point is strict, it may not work on newer game version.
obviously you can only use one of the 2 versions.

note that both versions may stop moving mid-air sometime. if this happens you can activate the jump script as well and click/press the jump button/key once while holding a direction key/button. or open the field menu while holding a direction key/button.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16344</ID>
      <Description>"enable .3"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.3)
define(sprintspeed,(float)1.295)
aobscanmodule(playerCoordReadAOB,CodeVein-Win64-Shipping.exe,48 ** ** 50 49 ** ** ** ** 00 00 44 ** ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F ** ** ** 0F ** ** ** F3 0F)
registersymbol(playerCoordReadAOB)

label(pPlayerCoordInfo)
registersymbol(pPlayerCoordInfo)

alloc(newmem,2048,playerCoordReadAOB+1f) //"CodeVein-Win64-Shipping.exe"+6CA4C94)
label(returnhere)
label(originalcode_playerCoordReadAOB)
registersymbol(originalcode_playerCoordReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx
mov rbx,pPlayerCoordInfo
mov [rbx],rax
pop rbx

originalcode_playerCoordReadAOB:
readmem(playerCoordReadAOB+1f,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
pPlayerCoordInfo:
dq 0
///

playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
jmp newmem
nop 2
returnhere:

///******************************///
aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(dMoveSpeed)
registersymbol(dMoveSpeed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem3,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere3)
label(originalcode3_someMoveSpeedReadAOB)
registersymbol(originalcode3_someMoveSpeedReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
//cmp dword ptr [rdi+1a4],0
//jne end
//cmp word ptr [rdi+a],4
//jne end
mov rax,pPlayerCoordInfo
mov rax,[rax]
cmp [rdi+f8],rax
jne end3

cmp dword ptr [rdi+2f0],0
mov rax,dMoveSpeed
movss [rax],xmm0

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end3

@@:
mulss xmm0,[rax+4]
mov rax,dMoveSpeed
movss [rax],xmm0
jmp end3

end3:
pop rax

originalcode3_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit3:
jmp returnhere3

///
dMoveSpeed:
dd 0
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem3
nop 3
returnhere3:

///******************************///


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
readmem(originalcode_playerCoordReadAOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_playerCoordReadAOB)

unregistersymbol(pPlayerCoordInfo)

///******************************///
dealloc(newmem3)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode3_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode3_someMoveSpeedReadAOB)

unregistersymbol(dMoveSpeed)
unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)

///******************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16345</ID>
          <Description>"walk/sprint keys"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16346</ID>
              <Description>"walk key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bWalkKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16347</ID>
                  <Description>"speed"</Description>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16348</ID>
              <Description>"sprint key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bSprintKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16349</ID>
                  <Description>"speed"</Description>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16350</ID>
          <Description>"jump key"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someCoordRead2AOB,CodeVein-Win64-Shipping.exe,48 ** ** ** 48 ** ** 0F 84 ** ** ** ** 48 ** ** ** ** 00 00 8B ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F)
registersymbol(someCoordRead2AOB)

label(bJumpKeyID)
registersymbol(bJumpKeyID)
label(bJumpKeyPressed)
registersymbol(bJumpKeyPressed)
label(dJumpHeightInterval)
registersymbol(dJumpHeightInterval)

alloc(newmem2,2048,someCoordRead2AOB+27) //"CodeVein-Win64-Shipping.exe"+D6AF37C)
label(returnhere2)
label(originalcode2_someCoordRead2AOB)
registersymbol(originalcode2_someCoordRead2AOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx

mov rbx,pPlayerCoordInfo
cmp [rbx],rax
jne end2

mov rbx,bJumpKeyPressed
cmp byte ptr [rbx],1
je @f
mov dword ptr [rbx+4],0
jmp end2

@@:
cmp dword ptr [rbx+4],#1800 //#2300
jg @f
inc dword ptr [rbx+4]
mov rbx,dJumpHeightInterval
movss xmm1,[rbx]
db 48 8D 98
readmem(someCoordRead2AOB+2a,4)
//lea rbx,[rax+1a0]
addss xmm1,[rbx+8]
movss [rbx+8],xmm1

end2:
pop rbx

originalcode2_someCoordRead2AOB:
readmem(someCoordRead2AOB+27,7)
//movaps xmm1,[rax+000001A0]

exit2:
jmp returnhere2

///
bJumpKeyID:
dd 05
bJumpKeyPressed:
dd 0
dd 0
dJumpHeightInterval:
dd (float)0.078

///

someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
jmp newmem2
nop 2
returnhere2:

///*****************************************///
//modified from TheyCallMeTim13's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function jumpkeyLuaThread(thread6)
	local addr6 = getAddressSafe('bJumpKeyPressed')
	while JumpKeyLuaThreadLoop do
        sleep(100)
		if addr6 then
            if ( isKeyPressed( readInteger('bJumpKeyID') ) ) then
			    writeBytes(addr6, 1)
            else
                writeBytes(addr6, 0)
            end
		else
			addr6 = getAddressSafe('bJumpKeyPressed')
		end
	end
	thread6.terminate()
--    while JumpKeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bJumpKeyPressed" ,1)
--          else
--              writeBytes("bJumpKeyPressed" ,0)
--          end
--    end
--    thread6.terminate()
end
----------------------------------
if syntaxcheck then return end
JumpKeyLuaThreadLoop = true
createThread(jumpkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
JumpKeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem2)
someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
readmem(originalcode2_someCoordRead2AOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode2_someCoordRead2AOB)

unregistersymbol(bJumpKeyID)
unregistersymbol(bJumpKeyPressed)
unregistersymbol(dJumpHeightInterval)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16351</ID>
              <Description>"key"</Description>
              <Options moHideChildren="1"/>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bJumpKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>16352</ID>
                  <Description>""</Description>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>16353</ID>
                      <Description>""</Description>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16411</ID>
          <Description>"no-clip"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(noclipbasespeed,(float)10)

aobscanmodule(someNV3WritesAOB,CodeVein-Win64-Shipping.exe,C7 ** ** ** 00 00 ** ** ** ** 89 ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89)
registersymbol(someNV3WritesAOB)

label(aNV3)
registersymbol(aNV3)

alloc(newmem,2048,someNV3WritesAOB+2a) //"CodeVein-Win64-Shipping.exe"+48F9DB5)
label(returnhere)
label(originalcode_someNV3WritesAOB)
registersymbol(originalcode_someNV3WritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
db 48 8D
readmem(someNV3WritesAOB+2b,2)
//lea rax,[rbx+60]
mov rcx,aNV3
movss xmm0,[rax]
movss [rcx],xmm0
movss xmm0,[rax+4]
movss [rcx+4],xmm0
movss xmm0,[rax+8]
movss [rcx+8],xmm0

originalcode_someNV3WritesAOB:
readmem(someNV3WritesAOB+2a,6)
//mov eax,[rbx+60]
//mov [rbx+18],eax

exit:
jmp returnhere

///
aNV3:
///

someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
jmp newmem
nop
returnhere:

///*********************************************///
aobscanmodule(NV2ReadsAOB,CodeVein-Win64-Shipping.exe,66 ** 48 ** ** ** ** 00 00 0F ** 01 48 ** ** ** ** 00 00 0F ** ** ** 0F ** ** ** 0F ** ** ** 0F)
registersymbol(NV2ReadsAOB)

label(aNV2)
registersymbol(aNV2)

alloc(newmem2,2048,NV2ReadsAOB+9) //"CodeVein-Win64-Shipping.exe"+B60A2A7)
label(returnhere2)
label(originalcode2_NV2ReadsAOB)
registersymbol(originalcode2_NV2ReadsAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,aNV2

movss xmm0,[rcx]
movss [rax],xmm0
movss xmm0,[rcx+4]
movss [rax+4],xmm0

pop rax

originalcode2_NV2ReadsAOB:
readmem(NV2ReadsAOB+9,10)
//movups xmm0,[rcx]
//lea rcx,[rcx+00000080]

exit2:
jmp returnhere2

///
aNV2:
///

NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
jmp newmem2
nop 5
returnhere2:

///*********************************************///
aobscanmodule(someInputBaseReadAOB,CodeVein-Win64-Shipping.exe,8B ** ** 48 8B ** ** ** ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 48)
registersymbol(someInputBaseReadAOB)

label(pInputBase)
registersymbol(pInputBase)

alloc(newmem3,2048,someInputBaseReadAOB+a) //"CodeVein-Win64-Shipping.exe"+F855322)
label(returnhere3)
label(originalcode3_someInputBaseReadAOB)
registersymbol(originalcode3_someInputBaseReadAOB)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+90],eax

mov rax,pInputBase
mov [rax],rdx
jmp exit3

originalcode3_someInputBaseReadAOB:
readmem(someInputBaseReadAOB+a,6)
//mov [rbp+00000090],eax

exit3:
jmp returnhere3

///
pInputBase:
///

someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
jmp newmem3
nop
returnhere3:

///*********************************************///
aobscanmodule(someCoordWritesAOB,CodeVein-Win64-Shipping.exe,0F ** ** ** ** 00 00 B2 ** 44 0F ** ** ** ** 00 00 44 0F ** ** ** ** 00 00 EB)
registersymbol(someCoordWritesAOB)

label(bNoClip)
registersymbol(bNoClip)

alloc(newmem4,2048,someCoordWritesAOB+9) //"CodeVein-Win64-Shipping.exe"+DF938A2)
label(returnhere4)
label(originalcode4_someCoordWritesAOB)
registersymbol(originalcode4_someCoordWritesAOB)
label(exit4)

newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,bNoClip
cmp byte ptr [rax],1
jne end4
mov rax,pPlayerCoordInfo
cmp [rax],rbx
//je @f
//cmp [rax],rdi
//jne end4
//mov rax,[rax+1a0]
//cmp [rdi+1a0],rax
jne end4

//cmp [rax+1a8],rax

@@:
//store registers, xmms
//push rax
push r8
push r9
sub rsp,10
movdqu dqword [rsp],xmm0
xorps xmm0,xmm0
sub rsp,10
movdqu dqword [rsp],xmm3
xorps xmm3,xmm3
sub rsp,10
movdqu dqword [rsp],xmm4
xorps xmm4,xmm4

//prepare coord
readmem(someCoordWritesAOB+9,2)
db 28
readmem(someCoordWritesAOB+c,5)
//movaps xmm13,[rbx+1a0]

//do y
//get delta y
mov r8,pInputBase
mov r8,[r8]
test r8,r8
jz regsxmmsrestore4
lea r8,[r8+50]
movss xmm4,[r8]
shufps xmm4,xmm4,c0 //broadcast except 4th

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
xorps xmm0,xmm0
comiss xmm0,[r8+60]
je @f
comiss xmm0,[r8+60]
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,00 //broadcast
mulps xmm4,xmm3

//apply vector
mov r9,aNV3
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

//do x
//get delta x
movss xmm4,[r8+60]
shufps xmm4,xmm4,e0 //copy to 2nd

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
comiss xmm0,[r8]
je @f
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,e0 //copy to 2nd
mulps xmm4,xmm3

//apply vector
mov r9,aNV2
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

regsxmmsrestore4:
//restore registers, xmms
movdqu xmm4,dqword [rsp]
add rsp,10
movdqu xmm3,dqword [rsp]
add rsp,10
movdqu xmm0,dqword [rsp]
add rsp,10
pop r9
pop r8
//pop rax

end4:
pop rax

originalcode4_someCoordWritesAOB:
readmem(someCoordWritesAOB+9,8)
//movaps [rbx+000001A0],xmm13

exit4:
jmp returnhere4

///
bNoClip:
///

someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
jmp newmem4
nop 3
returnhere4:

///*********************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
readmem(originalcode_someNV3WritesAOB,6)
//db 8B 43 60 89 43 18
//Alt: mov eax,[rbx+60]
//Alt: mov [rbx+18],eax
unregistersymbol(originalcode_someNV3WritesAOB)

unregistersymbol(aNV3)

///*********************************************///
dealloc(newmem2)
NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
readmem(originalcode2_NV2ReadsAOB,10)
//db 0F 10 01 48 8D 89 80 00 00 00
//Alt: movups xmm0,[rcx]
//Alt: lea rcx,[rcx+00000080]
unregistersymbol(originalcode2_NV2ReadsAOB)

unregistersymbol(aNV2)

///*********************************************///
dealloc(newmem3)
someInputBaseReadAOB+a: //"CodeVein-Win64-Shipping.exe"+F855322:
readmem(originalcode3_someInputBaseReadAOB,6)
//db 89 85 90 00 00 00
//Alt: mov [rbp+00000090],eax
unregistersymbol(originalcode3_someInputBaseReadAOB)

unregistersymbol(pInputBase)

///*********************************************///
dealloc(newmem4)
someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
readmem(originalcode4_someCoordWritesAOB,8)
//db 44 0F 29 AB A0 01 00 00
//Alt: movaps [rbx+000001A0],xmm13
unregistersymbol(originalcode4_someCoordWritesAOB)

unregistersymbol(bNoClip)

///*********************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16412</ID>
              <Description>"status"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:activate no-clip first
0:disabled
1:enabled
</DropDownList>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bNoClip</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>106</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                  <ActivateSound TTS="">no-clip Activated</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>111</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound TTS="">no-clip deactivated</ActivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16359</ID>
          <Description>"no-clip alt"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(noclipbasespeed,(float)10)

aobscanmodule(someNV3WritesAOB,CodeVein-Win64-Shipping.exe,C7 ** ** ** 00 00 ** ** ** ** 89 ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89 ** ** 8B ** ** 89)
registersymbol(someNV3WritesAOB)

label(aNV3)
registersymbol(aNV3)

alloc(newmem,2048,someNV3WritesAOB+2a) //"CodeVein-Win64-Shipping.exe"+48F9DB5)
label(returnhere)
label(originalcode_someNV3WritesAOB)
registersymbol(originalcode_someNV3WritesAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
db 48 8D
readmem(someNV3WritesAOB+2b,2)
//lea rax,[rbx+60]
mov rcx,aNV3
movss xmm0,[rax]
movss [rcx],xmm0
movss xmm0,[rax+4]
movss [rcx+4],xmm0
movss xmm0,[rax+8]
movss [rcx+8],xmm0

originalcode_someNV3WritesAOB:
readmem(someNV3WritesAOB+2a,6)
//mov eax,[rbx+60]
//mov [rbx+18],eax

exit:
jmp returnhere

///
aNV3:
///

someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
jmp newmem
nop
returnhere:

///*********************************************///
aobscanmodule(NV2ReadsAOB,CodeVein-Win64-Shipping.exe,66 ** 48 ** ** ** ** 00 00 0F ** 01 48 ** ** ** ** 00 00 0F ** ** ** 0F ** ** ** 0F ** ** ** 0F)
registersymbol(NV2ReadsAOB)

label(aNV2)
registersymbol(aNV2)

alloc(newmem2,2048,NV2ReadsAOB+9) //"CodeVein-Win64-Shipping.exe"+B60A2A7)
label(returnhere2)
label(originalcode2_NV2ReadsAOB)
registersymbol(originalcode2_NV2ReadsAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,aNV2

movss xmm0,[rcx]
movss [rax],xmm0
movss xmm0,[rcx+4]
movss [rax+4],xmm0

pop rax

originalcode2_NV2ReadsAOB:
readmem(NV2ReadsAOB+9,10)
//movups xmm0,[rcx]
//lea rcx,[rcx+00000080]

exit2:
jmp returnhere2

///
aNV2:
///

NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
jmp newmem2
nop 5
returnhere2:

///*********************************************///
aobscanmodule(someAInputYReadAOB,CodeVein-Win64-Shipping.exe,F3 0F 11 89 A0 01 00 00 C3)
registersymbol(someAInputYReadAOB)

label(pLAInput)
registersymbol(pLAInput)

alloc(newmem3,2048,someAInputYReadAOB) //"CodeVein-Win64-Shipping.exe"+65CDAE0)
label(returnhere3)
label(originalcode3)
label(exit3)

newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
lea rax,[rcx+1a0]
push rax
mov rax,pLAInput
pop [rax]
pop rax

originalcode3:
movss [rcx+000001A0],xmm1

exit3:
jmp returnhere3

///
pLAInput:
///

someAInputYReadAOB: //"CodeVein-Win64-Shipping.exe"+65CDAE0:
jmp newmem3
nop 3
returnhere3:

///*********************************************///
aobscanmodule(someCoordWritesAOB,CodeVein-Win64-Shipping.exe,0F ** ** ** ** 00 00 B2 ** 44 0F ** ** ** ** 00 00 44 0F ** ** ** ** 00 00 EB)
registersymbol(someCoordWritesAOB)

label(bNoClip)
registersymbol(bNoClip)

alloc(newmem4,2048,someCoordWritesAOB+9) //"CodeVein-Win64-Shipping.exe"+DF938A2)
label(returnhere4)
label(originalcode4_someCoordWritesAOB)
registersymbol(originalcode4_someCoordWritesAOB)
label(exit4)

newmem4: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov rax,bNoClip
cmp byte ptr [rax],1
jne end4
mov rax,pPlayerCoordInfo
cmp [rax],rbx
//je @f
//cmp [rax],rdi
//jne end4
//mov rax,[rax+1a0]
//cmp [rdi+1a0],rax
jne end4

//cmp [rax+1a8],rax

@@:
//store registers, xmms
//push rax
push r8
push r9
sub rsp,10
movdqu dqword [rsp],xmm0
xorps xmm0,xmm0
sub rsp,10
movdqu dqword [rsp],xmm3
xorps xmm3,xmm3
sub rsp,10
movdqu dqword [rsp],xmm4
xorps xmm4,xmm4

//prepare coord
readmem(someCoordWritesAOB+9,2)
db 28
readmem(someCoordWritesAOB+c,5)
//movaps xmm13,[rbx+1a0]

//do y
//get delta y
mov r8,pLAInput
mov r8,[r8]
test r8,r8
jz regsxmmsrestore4
movss xmm4,[r8]
shufps xmm4,xmm4,c0 //broadcast except 4th

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
xorps xmm0,xmm0
comiss xmm0,[r8+4]
je @f
//comiss xmm0,[r8+50]
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,00 //broadcast
mulps xmm4,xmm3

//apply vector
mov r9,aNV3
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

//do x
//get delta x
movss xmm4,[r8+4]
shufps xmm4,xmm4,e0 //copy to 2nd

//apply speed
mov eax,noclipbasespeed
movd xmm3,eax
//mov rax,dMoveSpeed
//mulss xmm3,[rax]
comiss xmm0,[r8]
je @f
mov eax,(float)0.5
movd xmm0,eax
mulss xmm3,xmm0
@@:
shufps xmm3,xmm3,e0 //copy to 2nd
mulps xmm4,xmm3

//apply vector
mov r9,aNV2
test r9,r9
jz @f
movups xmm3,[r9]
mulps xmm4,xmm3

//update new coord
addps xmm13,xmm4

regsxmmsrestore4:
//restore registers, xmms
movdqu xmm4,dqword [rsp]
add rsp,10
movdqu xmm3,dqword [rsp]
add rsp,10
movdqu xmm0,dqword [rsp]
add rsp,10
pop r9
pop r8
//pop rax

end4:
pop rax

originalcode4_someCoordWritesAOB:
readmem(someCoordWritesAOB+9,8)
//movaps [rbx+000001A0],xmm13

exit4:
jmp returnhere4

///
bNoClip:
///

someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
jmp newmem4
nop 3
returnhere4:

///*********************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
someNV3WritesAOB+2a: //"CodeVein-Win64-Shipping.exe"+48F9DB5:
readmem(originalcode_someNV3WritesAOB,6)
//db 8B 43 60 89 43 18
//Alt: mov eax,[rbx+60]
//Alt: mov [rbx+18],eax
unregistersymbol(originalcode_someNV3WritesAOB)

unregistersymbol(aNV3)

///*********************************************///
dealloc(newmem2)
NV2ReadsAOB+9: //"CodeVein-Win64-Shipping.exe"+B60A2A7:
readmem(originalcode2_NV2ReadsAOB,10)
//db 0F 10 01 48 8D 89 80 00 00 00
//Alt: movups xmm0,[rcx]
//Alt: lea rcx,[rcx+00000080]
unregistersymbol(originalcode2_NV2ReadsAOB)

unregistersymbol(aNV2)

///*********************************************///
dealloc(newmem3)
someAInputYReadAOB: //"CodeVein-Win64-Shipping.exe"+65CDAE0:
db F3 0F 11 89 A0 01 00 00
//Alt: movss [rcx+000001A0],xmm1

unregistersymbol(pLAInput)

///*********************************************///
dealloc(newmem4)
someCoordWritesAOB+9: //"CodeVein-Win64-Shipping.exe"+DF938A2:
readmem(originalcode4_someCoordWritesAOB,8)
//db 44 0F 29 AB A0 01 00 00
//Alt: movaps [rbx+000001A0],xmm13
unregistersymbol(originalcode4_someCoordWritesAOB)

unregistersymbol(bNoClip)

///*********************************************///
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>16360</ID>
              <Description>"status"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">*:activate no-clip first
0:disabled
1:enabled
</DropDownList>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bNoClip</Address>
              <Hotkeys>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>106</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                  <ActivateSound TTS="">no-clip Activated</ActivateSound>
                </Hotkey>
                <Hotkey>
                  <Action>Set Value</Action>
                  <Keys>
                    <Key>96</Key>
                    <Key>111</Key>
                  </Keys>
                  <Value>0</Value>
                  <ID>1</ID>
                  <ActivateSound TTS="">no-clip deactivated</ActivateSound>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16354</ID>
          <Description>"[player coords]"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>pPlayerCoordInfo</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16361</ID>
              <Description>"don't freeze any pointers"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>16355</ID>
              <Description>""</Description>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16356</ID>
              <Description>""</Description>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>16357</ID>
              <Description>""</Description>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+1a8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above ONto the table (highlight an entry on your table, then press Ctrl-V).
- for script descriptions, check previous post.

EDIT:
added a always quick mobility script:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16441</ID>
      <Description>"always quick mobility"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(totalWeightCalAOB,CodeVein-Win64-Shipping.exe,E8 ** ** ** ** 48 ** ** ** ** F3 0F 58 C6 48 ** ** ** ** 0F ** ** 0F)
registersymbol(totalWeightCalAOB)

totalWeightCalAOB+a: //"CodeVein-Win64-Shipping.exe"+626810E:
db 90 0F 57 C0


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
totalWeightCalAOB+a: //"CodeVein-Win64-Shipping.exe"+626810E:
db F3 0F 58 C6
//Alt: addss xmm0,xmm6
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

- copy and paste the above ONto the table (highlight an entry on your table, then press Ctrl-V).
- switch the weapons/blood veil once after script activation. when activated, all weapons' mobility would becomes quick, ignoring the weapons' weight and the blood veil you equipped. the result is that you can use the quickest dodge with every weapons.

EDIT2:
forgot to implement the aobscan for the script.... the code for always quick mobility is updated.

alset85
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Posts: 44
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Re: Code Vein

Post by alset85 » Tue Oct 22, 2019 12:03 pm

Could there be an addition to the highlighted skill pointer to make it not be proficient any more, or even unlearn it? I'd like to not have the list full of gifts I'll never use again.

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TemptingIcarus
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Posts: 261
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Re: Code Vein

Post by TemptingIcarus » Wed Oct 23, 2019 5:38 am

On mobile can you update the table please. :D

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