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Re: Code Vein

Posted: Sat Sep 28, 2019 11:53 am
by UnfadingOnes
zachillios wrote:
Sat Sep 28, 2019 3:05 am
Beefed up my item editors, now includes Weapon Editing and Blood Veil Editing:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>566</ID>
      <Description>"Item Editors"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>40</ID>
          <Description>"Highlighted Item Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-26
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Pointer,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 03 F2 0F 10 40 20 0F) // should be unique
alloc(newmem,$1000,Item_Pointer)
globalalloc(ItemPointer,4)
label(code)
label(return)

newmem:
mov [ItemPointer],rax
code:
  movups xmm1,[rax+10]
  movups [rbx],xmm0
  jmp return

Item_Pointer:
  jmp newmem
  nop 2
return:
registersymbol(Item_Pointer)

[DISABLE]

Item_Pointer:
  db 0F 10 48 10 0F 11 03

unregistersymbol(Item_Pointer)
dealloc(newmem)
dealloc(ItemPointer)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612A872

"CodeVein-Win64-Shipping.exe"+612A847: E8 44 62 91 FA                 -  call CodeVein-Win64-Shipping.exe+A40A90
"CodeVein-Win64-Shipping.exe"+612A84C: 48 89 C2                       -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+612A84F: 4C 8D 4C 24 30                 -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+612A854: 41 B8 2B 00 00 00              -  mov r8d,0000002B
"CodeVein-Win64-Shipping.exe"+612A85A: 48 89 F9                       -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+612A85D: E8 2E 11 82 FA                 -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+612A862: 48 8B 84 24 A8 00 00 00        -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+612A86A: 48 85 C0                       -  test rax,rax
"CodeVein-Win64-Shipping.exe"+612A86D: 74 1A                          -  je CodeVein-Win64-Shipping.exe+612A889
"CodeVein-Win64-Shipping.exe"+612A86F: 0F 10 00                       -  movups xmm0,[rax]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+612A872: 0F 10 48 10                    -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+612A876: 0F 11 03                       -  movups [rbx],xmm0
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+612A879: F2 0F 10 40 20                 -  movsd xmm0,[rax+20]
"CodeVein-Win64-Shipping.exe"+612A87E: 0F 11 4B 10                    -  movups [rbx+10],xmm1
"CodeVein-Win64-Shipping.exe"+612A882: F2 0F 11 43 20                 -  movsd [rbx+20],xmm0
"CodeVein-Win64-Shipping.exe"+612A887: EB 29                          -  jmp CodeVein-Win64-Shipping.exe+612A8B2
"CodeVein-Win64-Shipping.exe"+612A889: 48 89 43 10                    -  mov [rbx+10],rax
"CodeVein-Win64-Shipping.exe"+612A88D: 48 89 43 18                    -  mov [rbx+18],rax
"CodeVein-Win64-Shipping.exe"+612A891: 48 89 43 20                    -  mov [rbx+20],rax
"CodeVein-Win64-Shipping.exe"+612A895: 48 89 33                       -  mov [rbx],rsi
"CodeVein-Win64-Shipping.exe"+612A898: 48 89 73 08                    -  mov [rbx+08],rsi
"CodeVein-Win64-Shipping.exe"+612A89C: 66 C7 43 10 08 10              -  mov word ptr [rbx+10],1008
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Quantity"</Description>
              <LastState Value="0" RealAddress="8AB2A7A4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>550</ID>
              <Description>"Max Quantity"</Description>
              <LastState Value="0" RealAddress="8AB2A7A8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>551</ID>
              <Description>"ID"</Description>
              <LastState Value="00 00 00" RealAddress="8AB2A791"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>3</ByteLength>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>555</ID>
          <Description>"Highlighted Weapon Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Weapon_Scan,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 48) // should be unique
alloc(newmem,$1000,Weapon_Scan)
globalalloc(WeaponScan,4)
label(code)
label(return)

newmem:
mov [WeaponScan],rax
code:
  movups xmm1,[rax+10]
  movups [rbx+10],xmm1
  jmp return

Weapon_Scan:
  jmp newmem
  nop 3
return:
registersymbol(Weapon_Scan)

[DISABLE]

Weapon_Scan:
  db 0F 10 48 10 0F 11 4B 10

unregistersymbol(Weapon_Scan)
dealloc(newmem)
dealloc(WeaponScan)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+614BF57

"CodeVein-Win64-Shipping.exe"+614BF2E: 48 89 C2                 -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+614BF31: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+614BF36: 41 B8 3D 00 00 00        -  mov r8d,0000003D
"CodeVein-Win64-Shipping.exe"+614BF3C: 48 89 F9                 -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+614BF3F: E8 4C FA 7F FA           -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+614BF44: 48 8B 84 24 A8 00 00 00  -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+614BF4C: 48 85 C0                 -  test rax,rax
"CodeVein-Win64-Shipping.exe"+614BF4F: 74 0E                    -  je CodeVein-Win64-Shipping.exe+614BF5F
"CodeVein-Win64-Shipping.exe"+614BF51: 0F 10 00                 -  movups xmm0,[rax]
"CodeVein-Win64-Shipping.exe"+614BF54: 0F 11 03                 -  movups [rbx],xmm0
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+614BF57: 0F 10 48 10              -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+614BF5B: 0F 11 4B 10              -  movups [rbx+10],xmm1
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+614BF5F: 48 8B 9C 24 90 00 00 00  -  mov rbx,[rsp+00000090]
"CodeVein-Win64-Shipping.exe"+614BF67: 48 81 C4 80 00 00 00     -  add rsp,00000080
"CodeVein-Win64-Shipping.exe"+614BF6E: 5F                       -  pop rdi
"CodeVein-Win64-Shipping.exe"+614BF6F: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+614BF70: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+614BF71: 48 31 FF                 -  xor rdi,rdi
"CodeVein-Win64-Shipping.exe"+614BF74: 48 F7 D3                 -  not rbx
"CodeVein-Win64-Shipping.exe"+614BF77: 48 33 1C 24              -  xor rbx,[rsp]
"CodeVein-Win64-Shipping.exe"+614BF7B: 48 83 F3 FF              -  xor rbx,-01
"CodeVein-Win64-Shipping.exe"+614BF7F: 48 89 DF                 -  mov rdi,rbx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>557</ID>
              <Description>"Forge"</Description>
              <LastState Value="9" RealAddress="4B1E3C14"/>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponScan</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>565</ID>
          <Description>"Highlighted Blood Veil Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BV_Editor,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 4C 8B 04 24) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+612BA37)
globalalloc(BVEditor,4)
label(code)
label(return)

newmem:
mov [BVEditor],rax
code:
  movups xmm1,[rax+10]
  movups [rbx+10],xmm1
  jmp return

BV_Editor:
  jmp newmem
  nop 3
return:
registersymbol(BV_Editor)

[DISABLE]

BV_Editor:
  db 0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 4C 8B 04 24

unregistersymbol(BV_Editor)
dealloc(newmem)
dealloc(BVEditor)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612BA37

"CodeVein-Win64-Shipping.exe"+612BA0E: 48 89 C2                 -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+612BA11: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+612BA16: 41 B8 2D 00 00 00        -  mov r8d,0000002D
"CodeVein-Win64-Shipping.exe"+612BA1C: 48 89 F9                 -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+612BA1F: E8 6C FF 81 FA           -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+612BA24: 48 8B 84 24 A8 00 00 00  -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+612BA2C: 48 85 C0                 -  test rax,rax
"CodeVein-Win64-Shipping.exe"+612BA2F: 74 0E                    -  je CodeVein-Win64-Shipping.exe+612BA3F
"CodeVein-Win64-Shipping.exe"+612BA31: 0F 10 00                 -  movups xmm0,[rax]
"CodeVein-Win64-Shipping.exe"+612BA34: 0F 11 03                 -  movups [rbx],xmm0
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+612BA37: 0F 10 48 10              -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+612BA3B: 0F 11 4B 10              -  movups [rbx+10],xmm1
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+612BA3F: 48 8B 9C 24 90 00 00 00  -  mov rbx,[rsp+00000090]
"CodeVein-Win64-Shipping.exe"+612BA47: 48 81 C4 80 00 00 00     -  add rsp,00000080
"CodeVein-Win64-Shipping.exe"+612BA4E: 5F                       -  pop rdi
"CodeVein-Win64-Shipping.exe"+612BA4F: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+612BA50: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+612BA51: 4C 8B 04 24              -  mov r8,[rsp]
"CodeVein-Win64-Shipping.exe"+612BA55: 48 83 C4 08              -  add rsp,08
"CodeVein-Win64-Shipping.exe"+612BA59: 48 8B 2C 24              -  mov rbp,[rsp]
"CodeVein-Win64-Shipping.exe"+612BA5D: 48 83 C4 08              -  add rsp,08
"CodeVein-Win64-Shipping.exe"+612BA61: E9 E6 D6 33 01           -  jmp CodeVein-Win64-Shipping.exe+746914C
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>561</ID>
              <Description>"Forge"</Description>
              <LastState Value="1" RealAddress="F1EC1764"/>
              <VariableType>4 Bytes</VariableType>
              <Address>BVEditor</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Additionally, the trading items/points needed fixing which I did as well:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>569</ID>
      <Description>"Max Trading Items/Points"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(TradeI,CodeVein-Win64-Shipping.exe,0C 89 03 B0 01 48 83 C4 20) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+5B80796)

label(code)
label(return)

newmem:

code:
  mov [rbx],#99
  mov al,01
  add rsp,20
  jmp return

TradeI+01:
  jmp newmem
  nop 3
return:
registersymbol(TradeI)

[DISABLE]

TradeI+01:
  db 89 03 B0 01 48 83 C4 20

unregistersymbol(TradeI)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+5B80796

"CodeVein-Win64-Shipping.exe"+5B80772: 48 8D 1D EF 1B 5D 02           -  lea rbx,[CodeVein-Win64-Shipping.exe+8152368]
"CodeVein-Win64-Shipping.exe"+5B80779: FF E3                          -  jmp rbx
"CodeVein-Win64-Shipping.exe"+5B8077B: 67 0F 1F 40 00                 -  nop [rax+00]
"CodeVein-Win64-Shipping.exe"+5B80780: 40 53                          -  push rbx
"CodeVein-Win64-Shipping.exe"+5B80782: 48 83 EC 20                    -  sub rsp,20
"CodeVein-Win64-Shipping.exe"+5B80786: 4C 89 C3                       -  mov rbx,r8
"CodeVein-Win64-Shipping.exe"+5B80789: E8 32 5A 86 FA                 -  call CodeVein-Win64-Shipping.exe+3E61C0
"CodeVein-Win64-Shipping.exe"+5B8078E: 48 85 C0                       -  test rax,rax
"CodeVein-Win64-Shipping.exe"+5B80791: 74 0D                          -  je CodeVein-Win64-Shipping.exe+5B807A0
"CodeVein-Win64-Shipping.exe"+5B80793: 8B 40 0C                       -  mov eax,[rax+0C]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+5B80796: 89 03                          -  mov [rbx],eax
"CodeVein-Win64-Shipping.exe"+5B80798: B0 01                          -  mov al,01
"CodeVein-Win64-Shipping.exe"+5B8079A: 48 83 C4 20                    -  add rsp,20
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+5B8079E: 5B                             -  pop rbx
"CodeVein-Win64-Shipping.exe"+5B8079F: C3                             -  ret 
"CodeVein-Win64-Shipping.exe"+5B807A0: 48 83 C4 20                    -  add rsp,20
"CodeVein-Win64-Shipping.exe"+5B807A4: 5B                             -  pop rbx
"CodeVein-Win64-Shipping.exe"+5B807A5: C3                             -  ret 
"CodeVein-Win64-Shipping.exe"+5B807A6: CC                             -  int 3 
"CodeVein-Win64-Shipping.exe"+5B807A7: 5D                             -  pop rbp
"CodeVein-Win64-Shipping.exe"+5B807A8: D1 CD                          -  ror ebp,1
"CodeVein-Win64-Shipping.exe"+5B807AA: 81 E5 FF FF FF 7F              -  and ebp,7FFFFFFF
"CodeVein-Win64-Shipping.exe"+5B807B0: 41 81 C1 E7 16 F3 35           -  add r9d,35F316E7
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi Zachillios, Thanks for this. Just wanted to point out something. So I tried the weapon/blood veil editor, works perfectly. Gave myself weapons/blood veils with +99999 forge levels. I tried to save, close the game and start it up again to see if the changes made will save. Upon re-opening the game, I realized my items that were edited have disappeared. My guess is because I made them 'illegal' by raising the forge level to +255 and +99999 and stuff like that, although I can't be sure until I know what the 'legal' max forge level is.

Re: Code Vein

Posted: Sat Sep 28, 2019 12:46 pm
by d3ban
I'm pretty sure the max trading items/points code is completely borked. It sets a whole bunch of things to 99 including my haze, character level and presents and if the other guy is right, it somehow fucks with the enemies too. If you want to cheat in points to exchange for items, I highly recommend just using the highlighted item editor code and giving yourself 99 of one or more trade items.

Does anyone have a code to edit player level? My game autosaved when the code changed my level to 99 and I'd like to change it back.

Re: Code Vein

Posted: Sat Sep 28, 2019 1:48 pm
by Zanzer
I added player level to my pointer.

Re: Code Vein

Posted: Sat Sep 28, 2019 1:52 pm
by zachillios
In terms of the leveling bit, that's from the max items at mistle script, not the the trading one. Which is why I deleted it from my post the second I saw it was a problem. But since someone is copying everything posted into their own table, that makes thing a little trickier. Use Zanzer's pointer to fix it, and use the updated Trading script I posted to be safe. And words of advice: don't just leave stuff on when you're not using them. Use the trade script when you're exchanging stuff then turn it off, etc.

Re: Code Vein

Posted: Sat Sep 28, 2019 5:25 pm
by ReptileGG
I would very much like a noclip. I have been walking around the {Spoiler} Cathedral {Spoiler} for hours and i still cant figure out how to get that last rotten spring to 100% the map. i am pulling out my hair with frustration! please help.

Re: Code Vein

Posted: Sat Sep 28, 2019 6:41 pm
by shadowfang19
love to see an option that gives you all vestiga not cores

Re: Code Vein

Posted: Sat Sep 28, 2019 6:58 pm
by Reaper1222
hi an option to edit the stats (Fortitude, Willpower etc) would be great

Re: Code Vein

Posted: Sat Sep 28, 2019 7:34 pm
by ryonapls
Any chances at editing sliders for height/breasts/etc and change faces/voice?

Re: Code Vein

Posted: Sat Sep 28, 2019 8:28 pm
by hunterx2210
the maximum forge of weapon is 10, go over that will delete the item after loading into map or saving

Re: Code Vein

Posted: Sat Sep 28, 2019 9:00 pm
by CuteLittleGirl
ryonapls wrote:
Sat Sep 28, 2019 7:34 pm
Any chances at editing sliders for height/breasts/etc and change faces/voice?
This. Would like a way to change physique specifically. I have a feeling it will get patched in later but it would be nice to have a way to do this now.

Re: Code Vein

Posted: Sat Sep 28, 2019 10:11 pm
by pox911
ryonapls wrote:
Sat Sep 28, 2019 7:34 pm
Any chances at editing sliders for height/breasts/etc and change faces/voice?
Problem with face/voice, they use internal index values that can change from person to person since the index value then just points to a string. I haven't found the physique stuff yet. Although height i doubt exists as a savable option.

Re: Code Vein

Posted: Sat Sep 28, 2019 11:25 pm
by Allelujah
So Has Pox911's accessory cost bypass been added to the main list of cheats? And does it currently work? My brother wants to make a glowing halo nightmare of a character and i kinda want to see it myself too lol.

Re: Code Vein

Posted: Sat Sep 28, 2019 11:41 pm
by NumberXer0
Alexroc wrote:
Sat Sep 28, 2019 10:06 am
Hello, I made an account just to see if this was possible to add in sooner than maybe the company makes a fix but also because these kinds of things are fun to play with sometimes.

A few of us are plagued with this area where there are a LOT of levers that open doors, and some people are pulling a lever, and the door isn't opening. The game SAVES THE LEVER BEING PULLED SEPARATELY from the door being opened! So we are permanently locked from progressing.

My request is for a no-clip or some way to edit the X-Y-Z coordinates of the player character.
(or maybe even flags for doors and levers? whatever might be quicker and easier)

Thank you for your time and the awesome tables. <3
Not sure if you ever found your answer, but its doable with the games UE4 debug console. Someone actually posted a video of it in action and the instructions are earlier in this topic.


pox911 wrote:
Sat Sep 28, 2019 10:11 pm
ryonapls wrote:
Sat Sep 28, 2019 7:34 pm
Any chances at editing sliders for height/breasts/etc and change faces/voice?
Problem with face/voice, they use internal index values that can change from person to person since the index value then just points to a string. I haven't found the physique stuff yet. Although height i doubt exists as a savable option.
Thats unfortunate about the height, I was hoping for the same. Its funny how almost every female in the game is small and you just tower over them haha.
Allelujah wrote:
Sat Sep 28, 2019 11:25 pm
So Has Pox911's accessory cost bypass been added to the main list of cheats? And does it currently work? My brother wants to make a glowing halo nightmare of a character and i kinda want to see it myself too lol.
You can just copy and paste it into an open CE window and yes, it does work. Very well actually =)

Re: Code Vein

Posted: Sun Sep 29, 2019 1:01 am
by Laraid
Any chance we'll see a Haze multiplier code?

Re: Code Vein

Posted: Sun Sep 29, 2019 1:04 am
by KS212
Infinite Buff Duration anyone?...