Re: Code Vein
Posted: Fri Oct 04, 2019 12:53 am
the no weapon weight makes your Ichor go to zero. even with unlimited ichor you are still stuck at zero.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Question, does this work in multiplayer. Could you say summon a weapon for a friend and let them have it? Also I got mail for you so check your inbox here shortly.SunBeam wrote: ↑Thu Oct 03, 2019 10:23 pm^ Yup. People just post what they got, wherever they are, not realizing the player really has to be in a map where that blueprint instance CAN LOAD. Otherwise nothing happens when you 'summon' that in the consoleTemptingIcarus wrote: ↑Thu Oct 03, 2019 10:11 pmI think it would be a good idea to make a google document of such items and the zones they come from.
what is the part with the weapon weight "drops ichor too"Zanzer wrote: ↑Fri Sep 27, 2019 3:53 pmUnlimited Health
Unlimited Stamina
Unlimited Ichor
Unlimited Items
Zero Weapon Weight new
Player Pointer
- Level
- Haze
- Weapon Stats new
pox911 scripts
- Current Highlighted Skill
- Current Highlighted Weapon new stat pointers
- Current Highlighted Blood Veil
- Current Highlighted Item
- No Cooldown on Skills
- Accessory Cost Bypass
- Bypass Customization Reset
zachillios scripts
- Highlighted Item Editor
- Highlighted Weapon Editor
- Highlighted Blood Veil Editor
I tested it, weight does work. However, the pointer doesn't seem to change to different weapons. It only works on the first item in your inventory. Highlighting, switching, equipping..nothing changes and its always looking at a single sword. There isn't a sort option either.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1228</ID>
<Description>"Physique Slider"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe
Version:
Date : 2019-10-04
Author : deccc
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,CodeVein-Win64-Shipping.exe,F3 0F 11 41 08 48 81 C1 C0) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+898488E)
label(code)
label(return)
label(flt)
newmem:
code:
movss xmm0,[flt]
movss [rcx+08],xmm0
jmp return
flt:
dq (float)0
INJECT:
jmp newmem
return:
registersymbol(INJECT)
registersymbol(flt)
[DISABLE]
INJECT:
db F3 0F 11 41 08
unregistersymbol(INJECT)
unregistersymbol(flt)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+898488E
"CodeVein-Win64-Shipping.exe"+898486A: 57 - push rdi
"CodeVein-Win64-Shipping.exe"+898486B: 48 83 EC 40 - sub rsp,40
"CodeVein-Win64-Shipping.exe"+898486F: F3 0F 10 41 14 - movss xmm0,[rcx+14]
"CodeVein-Win64-Shipping.exe"+8984874: 41 0F B6 F0 - movzx esi,r8l
"CodeVein-Win64-Shipping.exe"+8984878: 0F 2F C8 - comiss xmm1,xmm0
"CodeVein-Win64-Shipping.exe"+898487B: 48 89 CF - mov rdi,rcx
"CodeVein-Win64-Shipping.exe"+898487E: 0F 29 74 24 30 - movaps [rsp+30],xmm6
"CodeVein-Win64-Shipping.exe"+8984883: 72 09 - jb CodeVein-Win64-Shipping.exe+898488E
"CodeVein-Win64-Shipping.exe"+8984885: F3 0F 10 41 10 - movss xmm0,[rcx+10]
"CodeVein-Win64-Shipping.exe"+898488A: F3 0F 5D C1 - minss xmm0,xmm1
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+898488E: F3 0F 11 41 08 - movss [rcx+08],xmm0
// ---------- DONE INJECTING ----------
"CodeVein-Win64-Shipping.exe"+8984893: 48 81 C1 C0 FC FF FF - add rcx,FFFFFFFFFFFFFCC0
"CodeVein-Win64-Shipping.exe"+898489A: E8 B1 1F 14 F8 - call CodeVein-Win64-Shipping.exe+AC6850
"CodeVein-Win64-Shipping.exe"+898489F: 48 8D 8F C0 FC FF FF - lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848A6: 0F 28 F0 - movaps xmm6,xmm0
"CodeVein-Win64-Shipping.exe"+89848A9: E8 92 1E 14 F8 - call CodeVein-Win64-Shipping.exe+AC6740
"CodeVein-Win64-Shipping.exe"+89848AE: F3 0F 10 4F 08 - movss xmm1,[rdi+08]
"CodeVein-Win64-Shipping.exe"+89848B3: 48 8D 8F C0 FC FF FF - lea rcx,[rdi-00000340]
"CodeVein-Win64-Shipping.exe"+89848BA: 0F 28 D8 - movaps xmm3,xmm0
"CodeVein-Win64-Shipping.exe"+89848BD: 40 88 74 24 20 - mov [rsp+20],sil
"CodeVein-Win64-Shipping.exe"+89848C2: 0F 28 D6 - movaps xmm2,xmm6
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1229</ID>
<Description>"Slider Value [Default -1min, 1max]"</Description>
<LastState Value="5" RealAddress="13FFF0012"/>
<VariableType>Float</VariableType>
<Address>flt</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Buff length hasn't been quite figured out. The reason for this is the way that skills work. Each skill has a series of functions that are called. Ive been doing my tests on the skill Binding Mark and it seems to have these functions ordered
Great stuff! You guys are almost there to body sliders, it seems, hahadec1337 wrote: ↑Fri Oct 04, 2019 3:34 am
Script to modify phsyique slider: (Thanks to Pox911 for the slider value info)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1228</ID> <Description>"Physique Slider"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : CodeVein-Win64-Shipping.exe Version: Date : 2019-10-04 Author : deccc This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,CodeVein-Win64-Shipping.exe,F3 0F 11 41 08 48 81 C1 C0) // should be unique alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+898488E) label(code) label(return) label(flt) newmem: code: movss xmm0,[flt] movss [rcx+08],xmm0 jmp return flt: dq (float)0 INJECT: jmp newmem return: registersymbol(INJECT) registersymbol(flt) [DISABLE] INJECT: db F3 0F 11 41 08 unregistersymbol(INJECT) unregistersymbol(flt) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+898488E "CodeVein-Win64-Shipping.exe"+898486A: 57 - push rdi "CodeVein-Win64-Shipping.exe"+898486B: 48 83 EC 40 - sub rsp,40 "CodeVein-Win64-Shipping.exe"+898486F: F3 0F 10 41 14 - movss xmm0,[rcx+14] "CodeVein-Win64-Shipping.exe"+8984874: 41 0F B6 F0 - movzx esi,r8l "CodeVein-Win64-Shipping.exe"+8984878: 0F 2F C8 - comiss xmm1,xmm0 "CodeVein-Win64-Shipping.exe"+898487B: 48 89 CF - mov rdi,rcx "CodeVein-Win64-Shipping.exe"+898487E: 0F 29 74 24 30 - movaps [rsp+30],xmm6 "CodeVein-Win64-Shipping.exe"+8984883: 72 09 - jb CodeVein-Win64-Shipping.exe+898488E "CodeVein-Win64-Shipping.exe"+8984885: F3 0F 10 41 10 - movss xmm0,[rcx+10] "CodeVein-Win64-Shipping.exe"+898488A: F3 0F 5D C1 - minss xmm0,xmm1 // ---------- INJECTING HERE ---------- "CodeVein-Win64-Shipping.exe"+898488E: F3 0F 11 41 08 - movss [rcx+08],xmm0 // ---------- DONE INJECTING ---------- "CodeVein-Win64-Shipping.exe"+8984893: 48 81 C1 C0 FC FF FF - add rcx,FFFFFFFFFFFFFCC0 "CodeVein-Win64-Shipping.exe"+898489A: E8 B1 1F 14 F8 - call CodeVein-Win64-Shipping.exe+AC6850 "CodeVein-Win64-Shipping.exe"+898489F: 48 8D 8F C0 FC FF FF - lea rcx,[rdi-00000340] "CodeVein-Win64-Shipping.exe"+89848A6: 0F 28 F0 - movaps xmm6,xmm0 "CodeVein-Win64-Shipping.exe"+89848A9: E8 92 1E 14 F8 - call CodeVein-Win64-Shipping.exe+AC6740 "CodeVein-Win64-Shipping.exe"+89848AE: F3 0F 10 4F 08 - movss xmm1,[rdi+08] "CodeVein-Win64-Shipping.exe"+89848B3: 48 8D 8F C0 FC FF FF - lea rcx,[rdi-00000340] "CodeVein-Win64-Shipping.exe"+89848BA: 0F 28 D8 - movaps xmm3,xmm0 "CodeVein-Win64-Shipping.exe"+89848BD: 40 88 74 24 20 - mov [rsp+20],sil "CodeVein-Win64-Shipping.exe"+89848C2: 0F 28 D6 - movaps xmm2,xmm6 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1229</ID> <Description>"Slider Value [Default -1min, 1max]"</Description> <LastState Value="5" RealAddress="13FFF0012"/> <VariableType>Float</VariableType> <Address>flt</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
If you don't mind downloading the cracked version for a little bit, then you can load your steam save in the cracked version, buy the pre order items, pick up the 2 blood codes in the cellar and then go to the mistle and rest.