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Re: Code Vein

Posted: Thu Oct 03, 2019 7:44 pm
by pox911
NumberXer0 wrote:
Thu Oct 03, 2019 7:17 pm
Welp, both CH and fearlessrevolution said they couldn't figure out weight or buff duration. Oh well.
i planned on looking into buff duration and weight after work. I have an idea where the buff length info might be in the base skill info. I just need to poke it and test that theory. weight may or may not be similar.

Re: Code Vein

Posted: Thu Oct 03, 2019 7:47 pm
by teslaranger93
Hey when i use weapon editor and i change the quality level,after reload changes are lost and the weapon is gone

Re: Code Vein

Posted: Thu Oct 03, 2019 8:12 pm
by bloodaxis
teslaranger93 wrote:
Thu Oct 03, 2019 7:47 pm
Hey when i use weapon editor and i change the quality level,after reload changes are lost and the weapon is gone
Did you change it to a value above 10? If so then that's your issue, game deletes all weapons/whatever over 10 since that's the highest you can go legit.

Re: Code Vein

Posted: Thu Oct 03, 2019 8:21 pm
by NumberXer0
pox911 wrote:
Thu Oct 03, 2019 7:44 pm
NumberXer0 wrote:
Thu Oct 03, 2019 7:17 pm
Welp, both CH and fearlessrevolution said they couldn't figure out weight or buff duration. Oh well.
i planned on looking into buff duration and weight after work. I have an idea where the buff length info might be in the base skill info. I just need to poke it and test that theory. weight may or may not be similar.
That would be fantastic if you could figure it out!

Re: Code Vein

Posted: Thu Oct 03, 2019 8:24 pm
by Danzio
am i doing something wrong but is the highlighted item editor not working for both pox and zac.
only additional info i got is (ERROR while scanning for AOB's item_pointer error: not all results found)

sorry if this is basic i am a newbi to this.

Re: Code Vein

Posted: Thu Oct 03, 2019 8:25 pm
by SunBeam
NumberXer0 wrote:
Thu Oct 03, 2019 7:17 pm
Welp, both CH and fearlessrevolution said they couldn't figure out weight or buff duration. Oh well.
Well, CH is busy trying again breaking the EAC hearbeat in Vermintide 2. That's why they don't have time T_T. I don't get it, what's so hard about UE4 given you have a console dumper available and can easily study UObjects in memory? Ah, I know what it is. CH is not interested in that. They just do scan, debug, option, release, next. Then claim they have a ton shit of KNOWLEDGE. Wow. Must hurt Caliber's ass now that he can't post. Watch him make another account to join in the fun. Incoming in 3.. 2.. 1.. Go!

Can someone explain what "buff weight" means? Describe the buffs as well, as I'm still at start of the game. Sorry, but you see, I don't get to play that much..

Re: Code Vein

Posted: Thu Oct 03, 2019 8:25 pm
by TemptingIcarus
So has anyone figured out how to properly summon objects and wouldn't mind giving a brief detailed tutorial?

Re: Code Vein

Posted: Thu Oct 03, 2019 9:15 pm
by RaxeIe
MasterVegito wrote:
Thu Oct 03, 2019 7:26 pm
RaxeIe wrote:
Thu Oct 03, 2019 6:13 pm
MasterVegito wrote:
Thu Oct 03, 2019 5:36 pm
Can a proficciency cheat be made? Some skills take way longer than they should to master.
just use pox's item editor and give yourself that mastery material?
Is there an ID list somewhere?
do you not have at least 1 of the mastery material? if you have 1 you can just change the quantity to 99, if not just play though the game once and get 1 of all the mastery materials

Re: Code Vein

Posted: Thu Oct 03, 2019 9:30 pm
by MasterVegito
RaxeIe wrote:
Thu Oct 03, 2019 9:15 pm
MasterVegito wrote:
Thu Oct 03, 2019 7:26 pm
RaxeIe wrote:
Thu Oct 03, 2019 6:13 pm


just use pox's item editor and give yourself that mastery material?
Is there an ID list somewhere?
do you not have at least 1 of the mastery material? if you have 1 you can just change the quantity to 99, if not just play though the game once and get 1 of all the mastery materials
Well, I wanted a shortcut. But I am aware of modyfing the quantity ;d

Re: Code Vein

Posted: Thu Oct 03, 2019 9:51 pm
by SpaceMonkeh
Any1 know a quick way on the fly to lower the difficulty of the game for ng+? (yes I know there is an option to do so when you finish the story, but should I want to go up difficulty and then lower it manually via a command?)

Thanks!

Re: Code Vein

Posted: Thu Oct 03, 2019 9:58 pm
by UnfadingOnes
MasterVegito wrote:
Thu Oct 03, 2019 9:30 pm
RaxeIe wrote:
Thu Oct 03, 2019 9:15 pm
MasterVegito wrote:
Thu Oct 03, 2019 7:26 pm

Is there an ID list somewhere?
do you not have at least 1 of the mastery material? if you have 1 you can just change the quantity to 99, if not just play though the game once and get 1 of all the mastery materials
Well, I wanted a shortcut. But I am aware of modyfing the quantity ;d
String IDs for the Upgrade Items:

MJ018=DA_Item_BuildUp_EnhanceBc_2.DA_Item_BuildUp_EnhanceBc_2
MJ109=DA_Item_BuildUp_EnhanceBc_5.DA_Item_BuildUp_EnhanceBc_5
MJ212=DA_Item_BuildUp_EnhanceBc_5.DA_Item_BuildUp_EnhanceBc_8
MJ310=DA_Item_BuildUp_EnhanceBc_11.DA_Item_BuildUp_EnhanceBc_11

The Class IDs etc change from dump to dump of the game, so you'll have to match them to the above text IDs.

Re: Code Vein

Posted: Thu Oct 03, 2019 10:07 pm
by Jessen
for those who want to experience the good ending first without sacrificing the successors,
DA_Item_BloodCrystal_CrystalCore_345.DA_Item_BloodCrystal_CrystalCore_345 [Throat]
DA_Item_BloodCrystal_CrystalCore_344.DA_Item_BloodCrystal_CrystalCore_344 [Claw]
DA_Item_BloodCrystal_CrystalCore_343.DA_Item_BloodCrystal_CrystalCore_343 [Breath]
DA_Item_BloodCrystal_CrystalCore_342.DA_Item_BloodCrystal_CrystalCore_342 [Ribcage]

just pop them in, save and reload, or do like I did and do it when you're about to view a vestige you're working on, and they'll auto-update.

Re: Code Vein

Posted: Thu Oct 03, 2019 10:11 pm
by TemptingIcarus
I think it would be a good idea to make a google document of such items and the zones they come from.

Re: Code Vein

Posted: Thu Oct 03, 2019 10:23 pm
by SpaceMonkeh
Jessen wrote:
Thu Oct 03, 2019 10:07 pm
for those who want to experience the good ending first without sacrificing the successors,
DA_Item_BloodCrystal_CrystalCore_345.DA_Item_BloodCrystal_CrystalCore_345 [Throat]
DA_Item_BloodCrystal_CrystalCore_344.DA_Item_BloodCrystal_CrystalCore_344 [Claw]
DA_Item_BloodCrystal_CrystalCore_343.DA_Item_BloodCrystal_CrystalCore_343 [Breath]
DA_Item_BloodCrystal_CrystalCore_342.DA_Item_BloodCrystal_CrystalCore_342 [Ribcage]

just pop them in, save and reload, or do like I did and do it when you're about to view a vestige you're working on, and they'll auto-update.
When you say, pop them in, what is the exact sequence to enable them? Summon? Cause just inputing those commands it won't work for me..

Re: Code Vein

Posted: Thu Oct 03, 2019 10:23 pm
by SunBeam
TemptingIcarus wrote:
Thu Oct 03, 2019 10:11 pm
I think it would be a good idea to make a google document of such items and the zones they come from.
^ Yup. People just post what they got, wherever they are, not realizing the player really has to be in a map where that blueprint instance CAN LOAD. Otherwise nothing happens when you 'summon' that in the console :)