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Re: Code Vein

Posted: Fri Sep 27, 2019 11:00 pm
by KS212
^ Nice! Thanks for this... that cost limit is truly BS

Re: Code Vein

Posted: Sat Sep 28, 2019 12:14 am
by NumberXer0
pox911 wrote:
Fri Sep 27, 2019 10:28 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>552</ID>
      <Description>"Accessory Cost Bypass"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(AccCostAOB,CodeVein-Win64-Shipping.exe,8B 85 50 01 00 00 89 86) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+6AAFF23)

label(code)
label(return)

newmem:

code:
  mov eax,1
  jmp return

AccCostAOB:
  jmp newmem
  nop
return:
registersymbol(AccCostAOB)

[DISABLE]

AccCostAOB:
  db 8B 85 50 01 00 00

unregistersymbol(AccCostAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Got the accessory cost bypass working
Fantastic! Exactly what we needed, thanks so much!



Now while mine may not be as obvious as yours, using the cheat allowed me to layer multiple things ontop of each other and make some decent looking..clothing? Yeah sure, clothing..

Re: Code Vein

Posted: Sat Sep 28, 2019 12:49 am
by Actez
I think you can switch genders if someone can figure out how to swap your customization preset with an appearance preset....that would be so awesome!

Re: Code Vein

Posted: Sat Sep 28, 2019 1:32 am
by bachou
how do i even use those codes...

Re: Code Vein

Posted: Sat Sep 28, 2019 1:38 am
by NumberXer0
bachou wrote:
Sat Sep 28, 2019 1:32 am
how do i even use those codes...
Copy and paste into the Cheat Engine window, super simple.

Re: Code Vein

Posted: Sat Sep 28, 2019 1:59 am
by Takeo47
Like the new content that was added to the cheat table

Re: Code Vein

Posted: Sat Sep 28, 2019 2:56 am
by Alice
pox911 wrote:
Fri Sep 27, 2019 10:28 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>552</ID>
      <Description>"Accessory Cost Bypass"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(AccCostAOB,CodeVein-Win64-Shipping.exe,8B 85 50 01 00 00 89 86) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+6AAFF23)

label(code)
label(return)

newmem:

code:
  mov eax,1
  jmp return

AccCostAOB:
  jmp newmem
  nop
return:
registersymbol(AccCostAOB)

[DISABLE]

AccCostAOB:
  db 8B 85 50 01 00 00

unregistersymbol(AccCostAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Got the accessory cost bypass working
Thanks for this! It never made sense to me that they limited the hair accessories like they did...

Re: Code Vein

Posted: Sat Sep 28, 2019 3:05 am
by zachillios
Beefed up my item editors, now includes Weapon Editing and Blood Veil Editing:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>566</ID>
      <Description>"Item Editors"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>40</ID>
          <Description>"Highlighted Item Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-26
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Pointer,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 03 F2 0F 10 40 20 0F) // should be unique
alloc(newmem,$1000,Item_Pointer)
globalalloc(ItemPointer,4)
label(code)
label(return)

newmem:
mov [ItemPointer],rax
code:
  movups xmm1,[rax+10]
  movups [rbx],xmm0
  jmp return

Item_Pointer:
  jmp newmem
  nop 2
return:
registersymbol(Item_Pointer)

[DISABLE]

Item_Pointer:
  db 0F 10 48 10 0F 11 03

unregistersymbol(Item_Pointer)
dealloc(newmem)
dealloc(ItemPointer)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612A872

"CodeVein-Win64-Shipping.exe"+612A847: E8 44 62 91 FA                 -  call CodeVein-Win64-Shipping.exe+A40A90
"CodeVein-Win64-Shipping.exe"+612A84C: 48 89 C2                       -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+612A84F: 4C 8D 4C 24 30                 -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+612A854: 41 B8 2B 00 00 00              -  mov r8d,0000002B
"CodeVein-Win64-Shipping.exe"+612A85A: 48 89 F9                       -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+612A85D: E8 2E 11 82 FA                 -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+612A862: 48 8B 84 24 A8 00 00 00        -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+612A86A: 48 85 C0                       -  test rax,rax
"CodeVein-Win64-Shipping.exe"+612A86D: 74 1A                          -  je CodeVein-Win64-Shipping.exe+612A889
"CodeVein-Win64-Shipping.exe"+612A86F: 0F 10 00                       -  movups xmm0,[rax]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+612A872: 0F 10 48 10                    -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+612A876: 0F 11 03                       -  movups [rbx],xmm0
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+612A879: F2 0F 10 40 20                 -  movsd xmm0,[rax+20]
"CodeVein-Win64-Shipping.exe"+612A87E: 0F 11 4B 10                    -  movups [rbx+10],xmm1
"CodeVein-Win64-Shipping.exe"+612A882: F2 0F 11 43 20                 -  movsd [rbx+20],xmm0
"CodeVein-Win64-Shipping.exe"+612A887: EB 29                          -  jmp CodeVein-Win64-Shipping.exe+612A8B2
"CodeVein-Win64-Shipping.exe"+612A889: 48 89 43 10                    -  mov [rbx+10],rax
"CodeVein-Win64-Shipping.exe"+612A88D: 48 89 43 18                    -  mov [rbx+18],rax
"CodeVein-Win64-Shipping.exe"+612A891: 48 89 43 20                    -  mov [rbx+20],rax
"CodeVein-Win64-Shipping.exe"+612A895: 48 89 33                       -  mov [rbx],rsi
"CodeVein-Win64-Shipping.exe"+612A898: 48 89 73 08                    -  mov [rbx+08],rsi
"CodeVein-Win64-Shipping.exe"+612A89C: 66 C7 43 10 08 10              -  mov word ptr [rbx+10],1008
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Quantity"</Description>
              <LastState Value="0" RealAddress="8AB2A7A4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>550</ID>
              <Description>"Max Quantity"</Description>
              <LastState Value="0" RealAddress="8AB2A7A8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>551</ID>
              <Description>"ID"</Description>
              <LastState Value="00 00 00" RealAddress="8AB2A791"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Array of byte</VariableType>
              <ByteLength>3</ByteLength>
              <Address>ItemPointer</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>555</ID>
          <Description>"Highlighted Weapon Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Weapon_Scan,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 48) // should be unique
alloc(newmem,$1000,Weapon_Scan)
globalalloc(WeaponScan,4)
label(code)
label(return)

newmem:
mov [WeaponScan],rax
code:
  movups xmm1,[rax+10]
  movups [rbx+10],xmm1
  jmp return

Weapon_Scan:
  jmp newmem
  nop 3
return:
registersymbol(Weapon_Scan)

[DISABLE]

Weapon_Scan:
  db 0F 10 48 10 0F 11 4B 10

unregistersymbol(Weapon_Scan)
dealloc(newmem)
dealloc(WeaponScan)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+614BF57

"CodeVein-Win64-Shipping.exe"+614BF2E: 48 89 C2                 -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+614BF31: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+614BF36: 41 B8 3D 00 00 00        -  mov r8d,0000003D
"CodeVein-Win64-Shipping.exe"+614BF3C: 48 89 F9                 -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+614BF3F: E8 4C FA 7F FA           -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+614BF44: 48 8B 84 24 A8 00 00 00  -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+614BF4C: 48 85 C0                 -  test rax,rax
"CodeVein-Win64-Shipping.exe"+614BF4F: 74 0E                    -  je CodeVein-Win64-Shipping.exe+614BF5F
"CodeVein-Win64-Shipping.exe"+614BF51: 0F 10 00                 -  movups xmm0,[rax]
"CodeVein-Win64-Shipping.exe"+614BF54: 0F 11 03                 -  movups [rbx],xmm0
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+614BF57: 0F 10 48 10              -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+614BF5B: 0F 11 4B 10              -  movups [rbx+10],xmm1
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+614BF5F: 48 8B 9C 24 90 00 00 00  -  mov rbx,[rsp+00000090]
"CodeVein-Win64-Shipping.exe"+614BF67: 48 81 C4 80 00 00 00     -  add rsp,00000080
"CodeVein-Win64-Shipping.exe"+614BF6E: 5F                       -  pop rdi
"CodeVein-Win64-Shipping.exe"+614BF6F: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+614BF70: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+614BF71: 48 31 FF                 -  xor rdi,rdi
"CodeVein-Win64-Shipping.exe"+614BF74: 48 F7 D3                 -  not rbx
"CodeVein-Win64-Shipping.exe"+614BF77: 48 33 1C 24              -  xor rbx,[rsp]
"CodeVein-Win64-Shipping.exe"+614BF7B: 48 83 F3 FF              -  xor rbx,-01
"CodeVein-Win64-Shipping.exe"+614BF7F: 48 89 DF                 -  mov rdi,rbx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>557</ID>
              <Description>"Forge"</Description>
              <LastState Value="9" RealAddress="4B1E3C14"/>
              <VariableType>4 Bytes</VariableType>
              <Address>WeaponScan</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>565</ID>
          <Description>"Highlighted Blood Veil Editor"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BV_Editor,CodeVein-Win64-Shipping.exe,0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 4C 8B 04 24) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+612BA37)
globalalloc(BVEditor,4)
label(code)
label(return)

newmem:
mov [BVEditor],rax
code:
  movups xmm1,[rax+10]
  movups [rbx+10],xmm1
  jmp return

BV_Editor:
  jmp newmem
  nop 3
return:
registersymbol(BV_Editor)

[DISABLE]

BV_Editor:
  db 0F 10 48 10 0F 11 4B 10 48 8B 9C 24 90 00 00 00 48 81 C4 80 00 00 00 5F C3 CC 4C 8B 04 24

unregistersymbol(BV_Editor)
dealloc(newmem)
dealloc(BVEditor)
{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+612BA37

"CodeVein-Win64-Shipping.exe"+612BA0E: 48 89 C2                 -  mov rdx,rax
"CodeVein-Win64-Shipping.exe"+612BA11: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
"CodeVein-Win64-Shipping.exe"+612BA16: 41 B8 2D 00 00 00        -  mov r8d,0000002D
"CodeVein-Win64-Shipping.exe"+612BA1C: 48 89 F9                 -  mov rcx,rdi
"CodeVein-Win64-Shipping.exe"+612BA1F: E8 6C FF 81 FA           -  call CodeVein-Win64-Shipping.exe+94B990
"CodeVein-Win64-Shipping.exe"+612BA24: 48 8B 84 24 A8 00 00 00  -  mov rax,[rsp+000000A8]
"CodeVein-Win64-Shipping.exe"+612BA2C: 48 85 C0                 -  test rax,rax
"CodeVein-Win64-Shipping.exe"+612BA2F: 74 0E                    -  je CodeVein-Win64-Shipping.exe+612BA3F
"CodeVein-Win64-Shipping.exe"+612BA31: 0F 10 00                 -  movups xmm0,[rax]
"CodeVein-Win64-Shipping.exe"+612BA34: 0F 11 03                 -  movups [rbx],xmm0
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+612BA37: 0F 10 48 10              -  movups xmm1,[rax+10]
"CodeVein-Win64-Shipping.exe"+612BA3B: 0F 11 4B 10              -  movups [rbx+10],xmm1
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+612BA3F: 48 8B 9C 24 90 00 00 00  -  mov rbx,[rsp+00000090]
"CodeVein-Win64-Shipping.exe"+612BA47: 48 81 C4 80 00 00 00     -  add rsp,00000080
"CodeVein-Win64-Shipping.exe"+612BA4E: 5F                       -  pop rdi
"CodeVein-Win64-Shipping.exe"+612BA4F: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+612BA50: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+612BA51: 4C 8B 04 24              -  mov r8,[rsp]
"CodeVein-Win64-Shipping.exe"+612BA55: 48 83 C4 08              -  add rsp,08
"CodeVein-Win64-Shipping.exe"+612BA59: 48 8B 2C 24              -  mov rbp,[rsp]
"CodeVein-Win64-Shipping.exe"+612BA5D: 48 83 C4 08              -  add rsp,08
"CodeVein-Win64-Shipping.exe"+612BA61: E9 E6 D6 33 01           -  jmp CodeVein-Win64-Shipping.exe+746914C
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>561</ID>
              <Description>"Forge"</Description>
              <LastState Value="1" RealAddress="F1EC1764"/>
              <VariableType>4 Bytes</VariableType>
              <Address>BVEditor</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Additionally, the trading items/points needed fixing which I did as well:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>569</ID>
      <Description>"Max Trading Items/Points"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CodeVein-Win64-Shipping.exe
  Version: 
  Date   : 2019-09-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(TradeI,CodeVein-Win64-Shipping.exe,0C 89 03 B0 01 48 83 C4 20) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+5B80796)

label(code)
label(return)

newmem:

code:
  mov [rbx],#99
  mov al,01
  add rsp,20
  jmp return

TradeI+01:
  jmp newmem
  nop 3
return:
registersymbol(TradeI)

[DISABLE]

TradeI+01:
  db 89 03 B0 01 48 83 C4 20

unregistersymbol(TradeI)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+5B80796

"CodeVein-Win64-Shipping.exe"+5B80772: 48 8D 1D EF 1B 5D 02           -  lea rbx,[CodeVein-Win64-Shipping.exe+8152368]
"CodeVein-Win64-Shipping.exe"+5B80779: FF E3                          -  jmp rbx
"CodeVein-Win64-Shipping.exe"+5B8077B: 67 0F 1F 40 00                 -  nop [rax+00]
"CodeVein-Win64-Shipping.exe"+5B80780: 40 53                          -  push rbx
"CodeVein-Win64-Shipping.exe"+5B80782: 48 83 EC 20                    -  sub rsp,20
"CodeVein-Win64-Shipping.exe"+5B80786: 4C 89 C3                       -  mov rbx,r8
"CodeVein-Win64-Shipping.exe"+5B80789: E8 32 5A 86 FA                 -  call CodeVein-Win64-Shipping.exe+3E61C0
"CodeVein-Win64-Shipping.exe"+5B8078E: 48 85 C0                       -  test rax,rax
"CodeVein-Win64-Shipping.exe"+5B80791: 74 0D                          -  je CodeVein-Win64-Shipping.exe+5B807A0
"CodeVein-Win64-Shipping.exe"+5B80793: 8B 40 0C                       -  mov eax,[rax+0C]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+5B80796: 89 03                          -  mov [rbx],eax
"CodeVein-Win64-Shipping.exe"+5B80798: B0 01                          -  mov al,01
"CodeVein-Win64-Shipping.exe"+5B8079A: 48 83 C4 20                    -  add rsp,20
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+5B8079E: 5B                             -  pop rbx
"CodeVein-Win64-Shipping.exe"+5B8079F: C3                             -  ret 
"CodeVein-Win64-Shipping.exe"+5B807A0: 48 83 C4 20                    -  add rsp,20
"CodeVein-Win64-Shipping.exe"+5B807A4: 5B                             -  pop rbx
"CodeVein-Win64-Shipping.exe"+5B807A5: C3                             -  ret 
"CodeVein-Win64-Shipping.exe"+5B807A6: CC                             -  int 3 
"CodeVein-Win64-Shipping.exe"+5B807A7: 5D                             -  pop rbp
"CodeVein-Win64-Shipping.exe"+5B807A8: D1 CD                          -  ror ebp,1
"CodeVein-Win64-Shipping.exe"+5B807AA: 81 E5 FF FF FF 7F              -  and ebp,7FFFFFFF
"CodeVein-Win64-Shipping.exe"+5B807B0: 41 81 C1 E7 16 F3 35           -  add r9d,35F316E7
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Code Vein

Posted: Sat Sep 28, 2019 3:19 am
by QuarryTen
zachillios wrote:
Sat Sep 28, 2019 3:05 am
Beefed up my item editors, now includes Weapon Editing and Blood Veil Editing

Code
Nice, thanks. Now if only we can get this game cracked...

Re: Code Vein

Posted: Sat Sep 28, 2019 3:22 am
by thedudeabides96
Table doesn't even work. It shows a clock spinning and doesn't do anything.

Re: Code Vein

Posted: Sat Sep 28, 2019 10:06 am
by Alexroc
Hello, I made an account just to see if this was possible to add in sooner than maybe the company makes a fix but also because these kinds of things are fun to play with sometimes.

A few of us are plagued with this area where there are a LOT of levers that open doors, and some people are pulling a lever, and the door isn't opening. The game SAVES THE LEVER BEING PULLED SEPARATELY from the door being opened! So we are permanently locked from progressing.

My request is for a no-clip or some way to edit the X-Y-Z coordinates of the player character.
(or maybe even flags for doors and levers? whatever might be quicker and easier)

Thank you for your time and the awesome tables. <3

Re: Code Vein

Posted: Sat Sep 28, 2019 10:07 am
by RONOR
Takeo47 wrote:
Sat Sep 28, 2019 1:59 am
Here's the table with all of the codes added so far
Haven't tested it yet so some of them might not work
I think Max items or Max tradings changed enemies to NG+99, they a really hard to kill right now.
Requesting instakill vs enemies. :mrgreen:

Re: Code Vein

Posted: Sat Sep 28, 2019 10:11 am
by d3ban
pox911 wrote:
Fri Sep 27, 2019 8:20 pm
I've been poking around a little bit. I have a skill cooldown code in the works. I tried to do a casting speed code but it ended up speeding up all animations.

no luck in the accessory cost bypass yet
could you post the code to speed up all animations? sounds like fun

Re: Code Vein

Posted: Sat Sep 28, 2019 10:16 am
by bloodaxis
zachillios wrote:
Sat Sep 28, 2019 3:05 am
Beefed up my item editors, now includes Weapon Editing and Blood Veil Editing:
Would it be possible to get a pointer for the quantity in storage as well? Just so it's less of a pain to get higher amounts of shit in storage. :D

Re: Code Vein

Posted: Sat Sep 28, 2019 11:38 am
by fuyuke
Item Editors are not working. Any instructions on how to activate it?

Edit: Error on my part, I did not update CE to 7.0