Code Vein

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MUGETSU
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Re: Code Vein

Post by MUGETSU »

hi Current Highlighted Item pox911 scripts not working

Highlighted Item Editor zachillios scripts not working thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hebereke
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Re: Code Vein

Post by hebereke »

Astrea

Harbinger

anybody knows his dump names ?

Jessen
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Re: Code Vein

Post by Jessen »

Astrea and Harbinger arn't obtainable by regular item swap, we don't know how to get those right now.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

Guessing they gave on updating this table. RIP.

The Last Raven
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Re: Code Vein

Post by The Last Raven »

UnfadingOnes wrote:
Sat Oct 05, 2019 12:52 pm
NumberXer0 wrote:
Sat Oct 05, 2019 10:55 am
So how do you swap in Blood Codes? I want to get all of the bad ending stuff without playing through again. It said to only swap stuff in the same category..so I'd have to get rid of a Code to get a new one? Thats pretty much the opposite of what I want haha. I tried swapping an item since they're technically items..but then I have the item in my inventory, but I can't equip the code or learn skills from it.

DA_Item_BloodCrystal_CrystalCore_345.DA_Item_BloodCrystal_CrystalCore_345
^This will add the Core, but it won't function and unlock the Code.

Also, what unobtainable items have you guys found? I have..

Weapons:
Monster Adjustment Sword
Never-Stagger Armor
Deadly Debug Sword

Veils:
All NPC Veils
TGS Armor
Durable Debug Shield

Thats all I could find with a strange name. Is there anything else?
For blood codes, I swapped the different blood code parts for the full blood code. So example, I swapped Atlas Vestige Part A for the Queen's Ribcage blood code. While it doesn't appear on the 'Learn Gifts' screen at first, just save and exit the game, re-enter and the code will register as a fully functional code, with all abilities unlocked. Using this method, I got most of the Blood Codes, namely:

[00054927] 00000000167B0700 Package DA_Item_BloodCrystal_CrystalCore_345
[00054928] 00000000167B0A00 Package DA_Item_BloodCrystal_CrystalCore_344
[00054929] 00000000167B0D00 Package DA_Item_BloodCrystal_CrystalCore_343
[00054930] 00000000167B1000 Package DA_Item_BloodCrystal_CrystalCore_342
[00054931] 00000000167B1300 Package DA_Item_BloodCrystal_CrystalCore_325
[00054932] 00000000167B1600 Package DA_Item_BloodCrystal_CrystalCore_183
[00054933] 00000000167B1900 Package DA_Item_BloodCrystal_CrystalCore_176
[00054934] 00000000167B1C00 Package DA_Item_BloodCrystal_CrystalCore_155
[00054935] 00000000167B1F00 Package DA_Item_BloodCrystal_CrystalCore_151
[00054936] 00000000167B2200 Package DA_Item_BloodCrystal_CrystalCore_144
[00054937] 00000000167B2500 Package DA_Item_BloodCrystal_CrystalCore_134
[00054938] 00000000167B2800 Package DA_Item_BloodCrystal_CrystalCore_130
[00054939] 00000000167B2B00 Package DA_Item_BloodCrystal_CrystalCore_120
[00054940] 00000000167B2E00 Package DA_Item_BloodCrystal_CrystalCore_107
[00100899] 0000000028AAF580 Package DA_Item_BloodCrystal_CrystalCore_159

Of course, if you look at the wiki, you will see that there are over 30 blood codes, far more than listed in the Object Dump. My guess is that the object dumps only list the codes that exist in your inventory as items.

I've used blood code parts for this, but earlier on in the thread someone mentioned being able to use the 'blood' items as replacements, even though they are a separate class, so that's something to test. i don't know if he met blood items, as in Mia's blood mixture, Louis blood's mixture, pure blood, etc. (found in the items section) or blood vestiges, as I have already done.

*edit 1* Ok I've tested the 'Pure Blood' Item. Even though its a separate item in a different class, it can be used to replace blood codes successfully without CTD. So my suggestion is that you use that to get blood codes, if you want to keep the vestiges so that you can restore all blood codes. As for the 15 blood codes that can be obtained through this method, they are:

Hunter
Asssassin
Darkseeker
Survivor
Scout
Warrior
Berserker
Dark Knight
Ishtar
Demeter
Queenslayer
Queen's Ribcage
Queen's Breath
Queen's Claw
Queen's Throat

As you can see, the partner blood codes (promethus, hades, atlas etc.) aren't available because they don't appear in your inventory, even when given to you by your partners.
Do you happen to remember the string for Pure Blood so I can item swap it in?

Mesetag
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Re: Code Vein

Post by Mesetag »

Everytime I use the accessory bypass and go into customization, my game crashes and closes.

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Cielos
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Re: Code Vein

Post by Cielos »

Mesetag wrote:
Wed Oct 16, 2019 9:10 am
Everytime I use the accessory bypass and go into customization, my game crashes and closes.
try activating the script when you are INSIDE the customisation menu, and deactivate the script when you're done changing the accessories.

///***********************************************///

here is a script that allows you to walk when using keyboard+mouse.
the script also allows you to sprint faster if you're using Shift key as the game's sprint key, and enable you to sprint when you're at the Home Base.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1347</ID>
      <Description>"walk/sprint keys"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.4)
define(sprintspeed,(float)1.5)

aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere)
label(originalcode_someMoveSpeedReadAOB)
registersymbol(originalcode_someMoveSpeedReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
cmp dword ptr [rdi+1a4],0
jne end

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end

@@:
mulss xmm0,[rax+4]
jmp end

end:
pop rax

originalcode_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit:
jmp returnhere

///
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem
nop 3
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode_someMoveSpeedReadAOB)

unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13013</ID>
          <Description>"walk key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="14" RealAddress="155DE0051"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13015</ID>
              <Description>"speed"</Description>
              <LastState Value="0.400000006" RealAddress="155DE0059"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13016</ID>
          <Description>"sprint key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="10" RealAddress="155DE005D"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bSprintKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13019</ID>
              <Description>"speed"</Description>
              <LastState Value="1.5" RealAddress="155DE0065"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can can be change via the entries.

Mesetag
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Re: Code Vein

Post by Mesetag »

Cielos wrote:
Wed Oct 16, 2019 11:59 am
Mesetag wrote:
Wed Oct 16, 2019 9:10 am
Everytime I use the accessory bypass and go into customization, my game crashes and closes.
try activating the script when you are INSIDE the customisation menu, and deactivate the script when you're done changing the accessories.

///***********************************************///

here is a script that allows you to walk when using keyboard+mouse.
the script also allows you to sprint faster if you're using Shift key as the game's sprint key, and enable you to sprint when you're at the Home Base.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1347</ID>
      <Description>"walk/sprint keys"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.4)
define(sprintspeed,(float)1.5)

aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere)
label(originalcode_someMoveSpeedReadAOB)
registersymbol(originalcode_someMoveSpeedReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
cmp dword ptr [rdi+1a4],0
jne end

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end

@@:
mulss xmm0,[rax+4]
jmp end

end:
pop rax

originalcode_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit:
jmp returnhere

///
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem
nop 3
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode_someMoveSpeedReadAOB)

unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13013</ID>
          <Description>"walk key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="14" RealAddress="155DE0051"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13015</ID>
              <Description>"speed"</Description>
              <LastState Value="0.400000006" RealAddress="155DE0059"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13016</ID>
          <Description>"sprint key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="10" RealAddress="155DE005D"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bSprintKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13019</ID>
              <Description>"speed"</Description>
              <LastState Value="1.5" RealAddress="155DE0065"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can can be change via the entries.
I've tried multiple ways with multiple tables.
Load up the game and then load up my save with the bypass on crashes/closes the game.
Loading into the save and then triggering the bypass and then going to customization crashes/closes the game.
Loading into the customization 1st, and the very moment I trigger the bypass, the game crash/closes immediately.
Loading into the customization, getting into the accessories tab, and then triggering the bypass once again crash/closes the game immediately.

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budboy
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Posts: 56
Joined: Wed Apr 19, 2017 3:11 pm
Reputation: 6

Re: Code Vein

Post by budboy »

Cielos wrote:
Wed Oct 16, 2019 11:59 am
Mesetag wrote:
Wed Oct 16, 2019 9:10 am
Everytime I use the accessory bypass and go into customization, my game crashes and closes.
try activating the script when you are INSIDE the customisation menu, and deactivate the script when you're done changing the accessories.

///***********************************************///

here is a script that allows you to walk when using keyboard+mouse.
the script also allows you to sprint faster if you're using Shift key as the game's sprint key, and enable you to sprint when you're at the Home Base.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1347</ID>
      <Description>"walk/sprint keys"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.4)
define(sprintspeed,(float)1.5)

aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere)
label(originalcode_someMoveSpeedReadAOB)
registersymbol(originalcode_someMoveSpeedReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
cmp dword ptr [rdi+1a4],0
jne end

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end

@@:
mulss xmm0,[rax+4]
jmp end

end:
pop rax

originalcode_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit:
jmp returnhere

///
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem
nop 3
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode_someMoveSpeedReadAOB)

unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13013</ID>
          <Description>"walk key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="14" RealAddress="155DE0051"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13015</ID>
              <Description>"speed"</Description>
              <LastState Value="0.400000006" RealAddress="155DE0059"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13016</ID>
          <Description>"sprint key"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
          <LastState Value="10" RealAddress="155DE005D"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bSprintKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>13019</ID>
              <Description>"speed"</Description>
              <LastState Value="1.5" RealAddress="155DE0065"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>+8</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can can be change via the entries.
Sometimes it's the simple things that are great, e.g. giving your character the ability for your character to walk

User avatar
TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

I feel like with these item codes we have, someone might as well make a save editor that allows you to swap stuff in and out of your saves and then just reload it. Much less risk versus trying to do it on the live game.

kousen
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Re: Code Vein

Post by kousen »

budboy wrote:
Mon Oct 14, 2019 6:30 pm
^I believe pox' scripts have the skill pointer where you can set the individual skill cooldown, recast time and even anim speed of the skill

protip: setting shifting hollow's recast delay to 1 and it's anim speed to 2 makes you move around the map very fast(of course you should have unlimited ichor first)

EDIT: Has anyone figured out yet how to change your character's name?
Yeah, it allows to edit those things but the cooldown option doesn't work at all. It just refreshes that timer on the icon according to what you set the cooldown to, but you still can't use the skill until the original cooldown.

Mesetag
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Re: Code Vein

Post by Mesetag »

So I was told to use this in CE in hopes of the accessory bypassing

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
	<CheatEntry>
	  <ID>552</ID>
	  <Description>"Accessory Cost Bypass"</Description>
	  <LastState/>
	  <VariableType>Auto Assembler Script</VariableType>
	  <AssemblerScript>[ENABLE]

aobscanmodule(AccCostAOB,CodeVein-Win64-Shipping.exe,8B 85 50 01 00 00 89 86) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+6AAFF23)

label(code)
label(return)

newmem:

code:
  mov eax,1
  jmp return

AccCostAOB:
  jmp newmem
  nop
return:
registersymbol(AccCostAOB)

[DISABLE]

AccCostAOB:
  db 8B 85 50 01 00 00

unregistersymbol(AccCostAOB)
dealloc(newmem)
</AssemblerScript>
	</CheatEntry>
  </CheatEntries>
</CheatTable>
Still the very moment I select an accessory in the creator, my game just crashes and closes out.
I still can't figure out why it won't work.

User avatar
budboy
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Posts: 56
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Re: Code Vein

Post by budboy »

kousen wrote:
Thu Oct 17, 2019 2:12 am
budboy wrote:
Mon Oct 14, 2019 6:30 pm
^I believe pox' scripts have the skill pointer where you can set the individual skill cooldown, recast time and even anim speed of the skill

protip: setting shifting hollow's recast delay to 1 and it's anim speed to 2 makes you move around the map very fast(of course you should have unlimited ichor first)

EDIT: Has anyone figured out yet how to change your character's name?
Yeah, it allows to edit those things but the cooldown option doesn't work at all. It just refreshes that timer on the icon according to what you set the cooldown to, but you still can't use the skill until the original cooldown.
try to do a combination of the anim speed, the recast delay and the other stat that I keep forgetting and see what works for you. I made the shifting hollow work so i can yeet around the map quickly, or that 4-orb lightning spell that shoots very slow orbs of lightning which I was able to shoot like instantly

User avatar
Cielos
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Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1795

Re: Code Vein

Post by Cielos »

made a simple jump script as well...
and added a proper player check for the walk key. it won't affect other character now. but the aobscan for the player coord filter is very lazy, may not work on the latest game version....
good luck~

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13022</ID>
      <Description>"enable"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(playerCoordReadAOB,CodeVein-Win64-Shipping.exe,48 ** ** 50 49 ** ** ** ** 00 00 44 ** ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F ** ** ** 0F ** ** ** F3 0F)
registersymbol(playerCoordReadAOB)

label(pPlayerCoordInfo)
registersymbol(pPlayerCoordInfo)

alloc(newmem,2048,playerCoordReadAOB+1f) //"CodeVein-Win64-Shipping.exe"+6CA4C94)
label(returnhere)
label(originalcode_playerCoordReadAOB)
registersymbol(originalcode_playerCoordReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx
mov rbx,pPlayerCoordInfo
mov [rbx],rax
pop rbx

originalcode_playerCoordReadAOB:
readmem(playerCoordReadAOB+1f,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
pPlayerCoordInfo:
///

playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
playerCoordReadAOB+1f: //"CodeVein-Win64-Shipping.exe"+6CA4C94:
readmem(originalcode_playerCoordReadAOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_playerCoordReadAOB)

unregistersymbol(pPlayerCoordInfo)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1347</ID>
          <Description>"walk/sprint keys"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,14)
define(sprintkeyiddefault,10)
define(walkspeed,(float)0.4)
define(sprintspeed,(float)1.5)

aobscanmodule(someMoveSpeedReadAOB,CodeVein-Win64-Shipping.exe,F3 0F ** ** ** ** 00 00 80 ** ** ** 00 00 ** 75 ** 48 ** ** 0F ** ** 48)
registersymbol(someMoveSpeedReadAOB)

label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(dWalkSpeed)
registersymbol(dWalkSpeed)

label(bSprintKeyID)
registersymbol(bSprintKeyID)
label(bSprintKeyPressed)
registersymbol(bSprintKeyPressed)
label(dSprintSpeed)
registersymbol(dSprintSpeed)

alloc(newmem,2048,someMoveSpeedReadAOB) //"CodeVein-Win64-Shipping.exe"+DD69C1D)
label(returnhere)
label(originalcode_someMoveSpeedReadAOB)
registersymbol(originalcode_someMoveSpeedReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
{
+a:   0004/002c
+1a4: 0/(float)2000
+210: 3F000000/45000000
+234: (float)40/0
+240: (float)1300/(float)360

}
push rax
//cmp dword ptr [rdi+1a4],0
//jne end
//cmp word ptr [rdi+a],4
//jne end
mov rax,pPlayerCoordInfo
mov rax,[rax]
cmp [rdi+f8],rax
jne end

cmp dword ptr [rdi+2f0],0

mov rax,bWalkKeyPressed
cmp byte ptr [rax],1
je @f
mov rax,bSprintKeyPressed
cmp byte ptr [rax],1
je @f
jmp end

@@:
mulss xmm0,[rax+4]
jmp end

end:
pop rax

originalcode_someMoveSpeedReadAOB:
readmem(someMoveSpeedReadAOB,8)
//movss [rdi+000002F0],xmm0

exit:
jmp returnhere

///
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 0
dWalkSpeed:
dd walkspeed
bSprintKeyID:
dd sprintkeyiddefault
bSprintKeyPressed:
dd 0
dSprintSpeed:
dd sprintspeed
///

someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
jmp newmem
nop 3
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread2)
	local addr2 = getAddressSafe('bWalkKeyPressed')
	local addr3 = getAddressSafe('bSprintKeyPressed')
	while RunWalkkeyLuaThreadLoop do
        sleep(100)
		if addr2 then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr2, 1)
            else
                writeBytes(addr2, 0)
            end
		else
			addr2 = getAddressSafe('bWalkKeyPressed')
		end
		if addr3 then
            if ( isKeyPressed( readInteger('bSprintKeyID') ) ) then
			    writeBytes(addr3, 1)
            else
                writeBytes(addr3, 0)
            end
		else
			addr3 = getAddressSafe('bSprintKeyPressed')
		end
	end
	thread2.terminate()
--    while RunWalkkeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread2.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem)
someMoveSpeedReadAOB: //"CodeVein-Win64-Shipping.exe"+DD69C1D:
readmem(originalcode_someMoveSpeedReadAOB,8)
//db F3 0F 11 87 F0 02 00 00
//Alt: movss [rdi+000002F0],xmm0
unregistersymbol(originalcode_someMoveSpeedReadAOB)

unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(dWalkSpeed)
unregistersymbol(bSprintKeyID)
unregistersymbol(bSprintKeyPressed)
unregistersymbol(dSprintSpeed)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>13013</ID>
              <Description>"walk key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="14" RealAddress="155DF0065"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bWalkKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>13015</ID>
                  <Description>"speed"</Description>
                  <LastState Value="0.400000006" RealAddress="155DF006D"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>13016</ID>
              <Description>"sprint key"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
09:TAB key
</DropDownList>
              <LastState Value="10" RealAddress="155DF0071"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bSprintKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>13019</ID>
                  <Description>"speed"</Description>
                  <LastState Value="1.5" RealAddress="155DF0079"/>
                  <Color>008000</Color>
                  <VariableType>Float</VariableType>
                  <Address>+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13023</ID>
          <Description>"jump key"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(someCoordRead2AOB,CodeVein-Win64-Shipping.exe,48 ** ** ** 48 ** ** 0F 84 ** ** ** ** 48 ** ** ** ** 00 00 8B ** ** ** ** ** F2 0F ** ** ** ** ** ** 48 ** ** 74 ** 0F ** ** ** ** 00 00 48 ** ** ** 0F ** ** F3 0F ** ** ** 0F)
registersymbol(someCoordRead2AOB)

label(bJumpKeyID)
registersymbol(bJumpKeyID)
label(bJumpKeyPressed)
registersymbol(bJumpKeyPressed)
label(dJumpHeightInterval)
registersymbol(dJumpHeightInterval)

alloc(newmem,2048,someCoordRead2AOB+27) //"CodeVein-Win64-Shipping.exe"+D6AF37C)
label(returnhere)
label(originalcode_someCoordRead2AOB)
registersymbol(originalcode_someCoordRead2AOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rbx

mov rbx,pPlayerCoordInfo
cmp [rbx],rax
jne end

mov rbx,bJumpKeyPressed
cmp byte ptr [rbx],1
je @f
mov dword ptr [rbx+4],0
jmp end

@@:
cmp dword ptr [rbx+4],#1800 //#2300
jg @f
inc dword ptr [rbx+4]
mov rbx,dJumpHeightInterval
movss xmm1,[rbx]
db 48 8D 98
readmem(someCoordRead2AOB+2a,4)
//lea rbx,[rax+1a0]
addss xmm1,[rbx+8]
movss [rbx+8],xmm1

end:
pop rbx

originalcode_someCoordRead2AOB:
readmem(someCoordRead2AOB+27,7)
//movaps xmm1,[rax+000001A0]

exit:
jmp returnhere

///
bJumpKeyID:
dd 05
bJumpKeyPressed:
dd 0
dd 0
dJumpHeightInterval:
dd (float)0.078

///

someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
jmp newmem
nop 2
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function jumpkeyLuaThread(thread6)
	local addr6 = getAddressSafe('bJumpKeyPressed')
	while JumpKeyLuaThreadLoop do
        sleep(100)
		if addr6 then
            if ( isKeyPressed( readInteger('bJumpKeyID') ) ) then
			    writeBytes(addr6, 1)
            else
                writeBytes(addr6, 0)
            end
		else
			addr6 = getAddressSafe('bJumpKeyPressed')
		end
	end
	thread6.terminate()
--    while JumpKeyLuaThreadLoop do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bJumpKeyPressed" ,1)
--          else
--              writeBytes("bJumpKeyPressed" ,0)
--          end
--    end
--    thread6.terminate()
end
----------------------------------
if syntaxcheck then return end
JumpKeyLuaThreadLoop = true
createThread(jumpkeyLuaThread)
{$asm}

///*****************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
JumpKeyLuaThreadLoop = false
{$asm}

///*****************************************///
dealloc(newmem)
someCoordRead2AOB+27: //"CodeVein-Win64-Shipping.exe"+D6AF37C:
readmem(originalcode_someCoordRead2AOB,7)
//db 0F 28 88 A0 01 00 00
//Alt: movaps xmm1,[rax+000001A0]
unregistersymbol(originalcode_someCoordRead2AOB)

unregistersymbol(bJumpKeyID)
unregistersymbol(bJumpKeyPressed)
unregistersymbol(dJumpHeightInterval)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>13028</ID>
              <Description>"key"</Description>
              <Options moHideChildren="1"/>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
              <LastState Value="05" RealAddress="155DD006F"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>008000</Color>
              <VariableType>Byte</VariableType>
              <Address>bJumpKeyID</Address>
              <CheatEntries>
                <CheatEntry>
                  <ID>13029</ID>
                  <Description>""</Description>
                  <LastState Value="0" RealAddress="155DD0073"/>
                  <Color>008000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>+4</Address>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>13031</ID>
                      <Description>""</Description>
                      <LastState Value="0" RealAddress="155DD0077"/>
                      <Color>008000</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
- copy and paste the above code ONto your table.

for walk/sprint key
- hold CapsLock key to walk. hold Shift key to sprint.
- the speeds can be changed via the entries.

for jump key
- click mouse X1 button to jump.
- it doesn't help at all for platforming, as you can't move at all in the air. but it lets you use the fall attack without finding a ledge to jump off first.

maybe when I'm bored later I would find the 2d vector so that I can manipulate the mid-air movement for the jump key. or even bored and I would find the 3d vector as well to make a proper no-clip or fly script.... or, maybe I would have moved on by then.

namayapin
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What is cheating?
Posts: 1
Joined: Thu Oct 17, 2019 9:06 am
Reputation: 0

Re: Code Vein

Post by namayapin »

I saw someone with Cruz clothes online, other with invisible Blood Veil online, what the hell? Are there in ObjectsDump? Didn't find them... Maybe invisible Blood Veil are for female and used on male, so it's invisible...

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