Code Vein

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Necrosx
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Re: Code Vein

Post by Necrosx » Sat Oct 05, 2019 6:30 pm

Since I was fiddling around trying to get a specific weapon I figured I'd map a few of these out for you guys. I'll update it again if I dig through some more.

One Handed Swords:
"DA_WeaponArticle_Sword_A.DA_WeaponArticle_Sword_A" Queenslayer Blade
"DA_WeaponArticle_Sword_B.DA_WeaponArticle_Sword_B" Broadsword
"DA_WeaponArticle_Sword_C.DA_WeaponArticle_Sword_C" Hanemukuro
"DA_WeaponArticle_Sword_D.DA_WeaponArticle_Sword_D" Machete
"DA_WeaponArticle_Sword_E.DA_WeaponArticle_Sword_E" Argent Wolf Blade
"DA_WeaponArticle_Sword_F.DA_WeaponArticle_Sword_F" Blazing Claw
"DA_WeaponArticle_Sword_G.DA_WeaponArticle_Sword_G" Iceblood
"DA_WeaponArticle_Sword_K.DA_WeaponArticle_Sword_K" Sunset Sword
"DA_WeaponArticle_Sword_L.DA_WeaponArticle_Sword_L" Black Saber
"DA_WeaponArticle_Sword_M.DA_WeaponArticle_Sword_M" Lost Broadsword
"DA_WeaponArticle_Sword_N.DA_WeaponArticle_Sword_N" Crimson Longsword
"DA_WeaponArticle_Sword_IronPipe.DA_WeaponArticle_Sword_IronPipe" Pipe of Thralldom
"DA_WeaponArticle_Sword_C_Col2.DA_WeaponArticle_Sword_C_Col2" Enduring Crimson
"DA_WeaponArticle_Sword_L_Col2.DA_WeaponArticle_Sword_L_Col2" Executioner
"DA_WeaponArticle_Sword_Jack.DA_WeaponArticle_Sword_Jack" Jack's Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Louis.DA_WeaponArticle_Sword_Louis" Louis' Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Reference.DA_WeaponArticle_Sword_Reference" Monster Adjustment Sword (Non-english text, presumably for NPCs/Monsters)

KS212
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Re: Code Vein

Post by KS212 » Sat Oct 05, 2019 6:53 pm

Necrosx wrote:
Sat Oct 05, 2019 6:30 pm
Since I was fiddling around trying to get a specific weapon I figured I'd map a few of these out for you guys. I'll update it again if I dig through some more.

One Handed Swords:
"DA_WeaponArticle_Sword_A.DA_WeaponArticle_Sword_A" Queenslayer Blade
"DA_WeaponArticle_Sword_B.DA_WeaponArticle_Sword_B" Broadsword
"DA_WeaponArticle_Sword_C.DA_WeaponArticle_Sword_C" Hanemukuro
"DA_WeaponArticle_Sword_D.DA_WeaponArticle_Sword_D" Machete
"DA_WeaponArticle_Sword_E.DA_WeaponArticle_Sword_E" Argent Wolf Blade
"DA_WeaponArticle_Sword_F.DA_WeaponArticle_Sword_F" Blazing Claw
"DA_WeaponArticle_Sword_G.DA_WeaponArticle_Sword_G" Iceblood
"DA_WeaponArticle_Sword_K.DA_WeaponArticle_Sword_K" Sunset Sword
"DA_WeaponArticle_Sword_L.DA_WeaponArticle_Sword_L" Black Saber
"DA_WeaponArticle_Sword_M.DA_WeaponArticle_Sword_M" Lost Broadsword
"DA_WeaponArticle_Sword_N.DA_WeaponArticle_Sword_N" Crimson Longsword
"DA_WeaponArticle_Sword_IronPipe.DA_WeaponArticle_Sword_IronPipe" Pipe of Thralldom
"DA_WeaponArticle_Sword_C_Col2.DA_WeaponArticle_Sword_C_Col2" Enduring Crimson
"DA_WeaponArticle_Sword_L_Col2.DA_WeaponArticle_Sword_L_Col2" Executioner
"DA_WeaponArticle_Sword_Jack.DA_WeaponArticle_Sword_Jack" Jack's Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Louis.DA_WeaponArticle_Sword_Louis" Louis' Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Reference.DA_WeaponArticle_Sword_Reference" Monster Adjustment Sword (Non-english text, presumably for NPCs/Monsters)
"DA_WeaponArticle_Sword_Jack.DA_WeaponArticle_Sword_Jack" Jack's Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Louis.DA_WeaponArticle_Sword_Louis" Louis' Sword (Non-english text, it's an NPC weapon)

Are identical to:

"DA_WeaponArticle_Sword_C_Col2.DA_WeaponArticle_Sword_C_Col2" Enduring Crimson
"DA_WeaponArticle_Sword_L_Col2.DA_WeaponArticle_Sword_L_Col2" Executioner

These two. You can legitimately get all the partner weapons, so there's no point in using the NPC specific versions just FYI.

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Necrosx
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Re: Code Vein

Post by Necrosx » Sat Oct 05, 2019 7:04 pm

KS212 wrote:
Sat Oct 05, 2019 6:53 pm
"DA_WeaponArticle_Sword_Jack.DA_WeaponArticle_Sword_Jack" Jack's Sword (Non-english text, it's an NPC weapon)
"DA_WeaponArticle_Sword_Louis.DA_WeaponArticle_Sword_Louis" Louis' Sword (Non-english text, it's an NPC weapon)

Are identical to:

"DA_WeaponArticle_Sword_C_Col2.DA_WeaponArticle_Sword_C_Col2" Enduring Crimson
"DA_WeaponArticle_Sword_L_Col2.DA_WeaponArticle_Sword_L_Col2" Executioner

These two. You can legitimately get all the partner weapons, so there's no point in using the NPC specific versions just FYI.
Figured that was the case, but I was documenting stuff so people knew what was what.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Sat Oct 05, 2019 8:16 pm

Make a Google Document.

Also - Any chance for 100% Status? Since I'd love to poison enemies to death.

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Re: Code Vein

Post by MasterVegito » Sat Oct 05, 2019 9:49 pm

TemptingIcarus wrote:
Sat Oct 05, 2019 8:16 pm
Make a Google Document.

Also - Any chance for 100% Status? Since I'd love to poison enemies to death.
Venom is worthless. I tried to make a self sustaining maage out of darkseer, sicne he has unique passive that allows him to get ichorin some magical range whenever the enemy takes damage from venom. Guess what. The "tick" of damage happens 5-10 seconds I think.

By this time everything on the screen is dead 3 times over. Only Stun and Slow I think are good since they give you a real edge.

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Sun Oct 06, 2019 3:41 am

How do you guys get the object names? I'd like to look through the files myself.

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Re: Code Vein

Post by SnowyHuskybutt » Sun Oct 06, 2019 5:11 am

Hey there, just recently joined the forums today. Gotta say I love this table! Though I have a request... Would it be possible to add an option to be able to edit your Player Character name or is that impossible to do? Thought I'd ask since it'd be a nice thing to be able to do when switching gender from Male to Female. :)

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Re: Code Vein

Post by pangary » Sun Oct 06, 2019 7:37 am

Is there a proficiency multiplier ?

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Re: Code Vein

Post by sikiji » Sun Oct 06, 2019 7:41 am

I don't know if anyone noticed this but when altering stats (specifically maximum stamina and maximum ichor) the stat changes don't save when you reload. In fact the ichor (current) stat seems to reset to default current level even with the new max locked in when you use the mistle.

They also seem to display improperly on the HUD and the player stat screen ie: stamina 220/136 or ichor 32/16

Since these are probably floating values I'm not sure if there is a fix but I figured it wouldn't hurt to point out.

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Re: Code Vein

Post by SecondGenAsian » Sun Oct 06, 2019 8:04 am

TemptingIcarus wrote:
Sun Oct 06, 2019 3:41 am
How do you guys get the object names? I'd like to look through the files myself.
You use the Unreal Engine Console Injector, Here's a guide for the item swapping: viewtopic.php?t=10419

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Sun Oct 06, 2019 8:37 am

SecondGenAsian wrote:
Sun Oct 06, 2019 8:04 am
TemptingIcarus wrote:
Sun Oct 06, 2019 3:41 am
How do you guys get the object names? I'd like to look through the files myself.
You use the Unreal Engine Console Injector, Here's a guide for the item swapping: viewtopic.php?t=10419
Appreciate it man. I got the dump. :D

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus » Sun Oct 06, 2019 9:04 am

Scripts need updating.

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Re: Code Vein

Post by Scarlizz » Sun Oct 06, 2019 1:08 pm

I'm sure someone already said this, but the game keeps crashing if you wanna change the Haze... Would be great if its possible to make a update soon. Thanks :)

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Re: Code Vein

Post by Ahbahl » Sun Oct 06, 2019 2:22 pm

Could someone make something so we can change which mistle we respawn at when we die/use the return item? Because I wanted to see how many bosses you can skip and still finish the game. Turns out if you dont kill the first boss you'll never get access to the home base.

Well, atleast I got a nice screenshot lmao
Image

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Re: Code Vein

Post by budboy » Sun Oct 06, 2019 2:58 pm

sikiji wrote:
Sun Oct 06, 2019 7:41 am
I don't know if anyone noticed this but when altering stats (specifically maximum stamina and maximum ichor) the stat changes don't save when you reload. In fact the ichor (current) stat seems to reset to default current level even with the new max locked in when you use the mistle.

They also seem to display improperly on the HUD and the player stat screen ie: stamina 220/136 or ichor 32/16

Since these are probably floating values I'm not sure if there is a fix but I figured it wouldn't hurt to point out.
yeh, changing stats, even on the weapons does not save

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