Code Vein

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Zyeda
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Re: Code Vein

Post by Zyeda »

TemptingIcarus wrote:
Wed Oct 02, 2019 6:57 am
100% Parry would be nice. Parrying in this game is godawful compared to Dark Souls.
A way to get a Dark Souls like parry would be to use Night Claw its the only one out of all the armor that has an instant parry to it without having to do the whole animation which is a shame because it looks like crap plus its not meant for mages >:( but this is only useful info if you don't plan on modding the stat or animations :)

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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kucing13
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Re: Code Vein

Post by kucing13 »

Regarding vestiges and collectibles in particular. If we were to obtain it by rules, i would suggest to just allow the map to highlight all the collectibles . The game does have a skill that allows you to scan the collectibles around albeit the radius is a small. Maybe that can be manipulated to highlight all the collectibles on the map or at least increase the radius of the scanner.
just my 2 cent

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gunbalde60
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Re: Code Vein

Post by gunbalde60 »

Skill and Item Editor not working for me, It was fine on the last cheat table.

achillios, pox911, Zanzer and Sunbeam thank you all!

RaxeIe
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Re: Code Vein

Post by RaxeIe »

bloodaxis wrote:
Wed Oct 02, 2019 10:27 am
RaxeIe wrote:
Wed Oct 02, 2019 4:29 am
feelsbad. i finished the true/best story and the game didnt give me the queen code.
Did you finish all of Io's vestiges?
yes. some may have been spawned in through item editor though. it didnt cause a problem with the 4 successors and restoring their memories so i dunno...

Budoko
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Re: Code Vein

Post by Budoko »

Does anyone know how to modify the physique slider in the character creator like this person has done here?

[Link]

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pox911
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Re: Code Vein

Post by pox911 »

Budoko wrote:
Wed Oct 02, 2019 3:10 pm
Does anyone know how to modify the physique slider in the character creator like this person has done here?

[Link]
I havent made a pointer to it but it's just a simple float value. Set the slider to the max and so a float search for 1. Set to to the min and do a scan for -1. Alternate a few times and you should find the value. Oddly the middle doesnt set it to exactly 0 so be careful. It's why i couldnt find it for a while was due to that odd quirk.

It's a bummer how they set it up. They do have info for individual bones but its setup in a way that the game only looks at the physique slider and applies morphs based on that. You would have to edit the individual bone edits each startup if you want the custom boob slider

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TemptingIcarus
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Re: Code Vein

Post by TemptingIcarus »

Zyeda wrote:
Wed Oct 02, 2019 12:06 pm
TemptingIcarus wrote:
Wed Oct 02, 2019 6:57 am
100% Parry would be nice. Parrying in this game is godawful compared to Dark Souls.
A way to get a Dark Souls like parry would be to use Night Claw its the only one out of all the armor that has an instant parry to it without having to do the whole animation which is a shame because it looks like crap plus its not meant for mages >:( but this is only useful info if you don't plan on modding the stat or animations :)
Well I'd like to mod something so the parry window is better.

Jessen
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Re: Code Vein

Post by Jessen »

RaxeIe wrote:
Wed Oct 02, 2019 4:29 am
yes. some may have been spawned in through item editor though. it didnt cause a problem with the 4 successors and restoring their memories so i dunno...
how exactly do you spawn in items? Is there a list of IDs or something to utilize?

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SunBeam
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Re: Code Vein

Post by SunBeam »

Jessen wrote:
Wed Oct 02, 2019 5:29 pm
RaxeIe wrote:
Wed Oct 02, 2019 4:29 am
yes. some may have been spawned in through item editor though. it didnt cause a problem with the 4 successors and restoring their memories so i dunno...
how exactly do you spawn in items? Is there a list of IDs or something to utilize?
Just unpack the .pak files and figure it out :P You can spawn shit with summon command. I suggest not asking if you can spawn a certain item with certain properties; that's out of discussion. That's what usually happens: one question brings another and another and so on. People give you a finger, you take the whole hand.

Image

Image

Image

Exfrost
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Re: Code Vein

Post by Exfrost »

anyone could tell me the weapon ID of Libertador by any chance ? would be much appreciated

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pox911
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Re: Code Vein

Post by pox911 »

The blackblood liberator veil has the id of DA_JinkakuArticle_Gauntlet6.

Here is an updated current selected skill code since i didnt get a good aob the first time and it broke in the update.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1241</ID>
      <Description>"Current Highlighted Skill"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CurSkillAOB,CodeVein-Win64-Shipping.exe,F3 41 0F 59 46 78) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+7E3F7ED)

label(code)
label(return)
label(SkillData)
registersymbol(SkillData)

newmem:

code:
  mov [SkillData],r14
  mulss xmm0,[r14+78]
  jmp return
  SkillData:

CurSkillAOB:
  jmp newmem
  nop
return:
registersymbol(CurSkillAOB)

[DISABLE]

CurSkillAOB:
  db F3 41 0F 59 46 78

unregistersymbol(CurSkillAOB)
unregistersymbol(SkillData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+7E3F7ED

"CodeVein-Win64-Shipping.exe"+7E3F7C5: 48 8D 0D EC 21 D2 FA     -  lea rcx,[CodeVein-Win64-Shipping.exe+2B619B8]
"CodeVein-Win64-Shipping.exe"+7E3F7CC: E8 8F 1B D5 F8           -  call CodeVein-Win64-Shipping.exe+B91360
"CodeVein-Win64-Shipping.exe"+7E3F7D1: 8B 47 08                 -  mov eax,[rdi+08]
"CodeVein-Win64-Shipping.exe"+7E3F7D4: C1 E8 1D                 -  shr eax,1D
"CodeVein-Win64-Shipping.exe"+7E3F7D7: A8 01                    -  test al,01
"CodeVein-Win64-Shipping.exe"+7E3F7D9: 75 0A                    -  jne CodeVein-Win64-Shipping.exe+7E3F7E5
"CodeVein-Win64-Shipping.exe"+7E3F7DB: 48 89 D9                 -  mov rcx,rbx
"CodeVein-Win64-Shipping.exe"+7E3F7DE: E8 4D 00 8E F9           -  call CodeVein-Win64-Shipping.exe+171F830
"CodeVein-Win64-Shipping.exe"+7E3F7E3: EB 08                    -  jmp CodeVein-Win64-Shipping.exe+7E3F7ED
"CodeVein-Win64-Shipping.exe"+7E3F7E5: F3 0F 10 05 DB AB D1 FA  -  movss xmm0,[CodeVein-Win64-Shipping.exe+2B5A3C8]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7E3F7ED: F3 41 0F 59 46 78        -  mulss xmm0,[r14+78]
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+7E3F7F3: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7E3F7F8: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"CodeVein-Win64-Shipping.exe"+7E3F7FD: 48 8B 7C 24 40           -  mov rdi,[rsp+40]
"CodeVein-Win64-Shipping.exe"+7E3F802: 48 83 C4 20              -  add rsp,20
"CodeVein-Win64-Shipping.exe"+7E3F806: 41 5E                    -  pop r14
"CodeVein-Win64-Shipping.exe"+7E3F808: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+7E3F809: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+7E3F80A: 48 29 ED                 -  sub rbp,rbp
"CodeVein-Win64-Shipping.exe"+7E3F80D: 4C 8D 1C 24              -  lea r11,[rsp]
"CodeVein-Win64-Shipping.exe"+7E3F811: 49 81 C3 2A DB 41 9C     -  add r11,9C41DB2A
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>545</ID>
          <Description>"Cost"</Description>
          <LastState Value="6" RealAddress="556EA8D8"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>546</ID>
          <Description>"CoolDown"</Description>
          <LastState Value="10" RealAddress="556EA8E0"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>547</ID>
          <Description>"Recast Delay"</Description>
          <LastState Value="3" RealAddress="43834488"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>88</Offset>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>548</ID>
          <Description>"Animation Speed"</Description>
          <LastState Value="1" RealAddress="4383448C"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>8c</Offset>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Exfrost
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Re: Code Vein

Post by Exfrost »

pox911 wrote:
Wed Oct 02, 2019 6:44 pm
The blackblood liberator veil has the id of DA_JinkakuArticle_Gauntlet6.

Here is an updated current selected skill code since i didnt get a good aob the first time and it broke in the update.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1241</ID>
      <Description>"Current Highlighted Skill"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(CurSkillAOB,CodeVein-Win64-Shipping.exe,F3 41 0F 59 46 78) // should be unique
alloc(newmem,$1000,"CodeVein-Win64-Shipping.exe"+7E3F7ED)

label(code)
label(return)
label(SkillData)
registersymbol(SkillData)

newmem:

code:
  mov [SkillData],r14
  mulss xmm0,[r14+78]
  jmp return
  SkillData:

CurSkillAOB:
  jmp newmem
  nop
return:
registersymbol(CurSkillAOB)

[DISABLE]

CurSkillAOB:
  db F3 41 0F 59 46 78

unregistersymbol(CurSkillAOB)
unregistersymbol(SkillData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CodeVein-Win64-Shipping.exe"+7E3F7ED

"CodeVein-Win64-Shipping.exe"+7E3F7C5: 48 8D 0D EC 21 D2 FA     -  lea rcx,[CodeVein-Win64-Shipping.exe+2B619B8]
"CodeVein-Win64-Shipping.exe"+7E3F7CC: E8 8F 1B D5 F8           -  call CodeVein-Win64-Shipping.exe+B91360
"CodeVein-Win64-Shipping.exe"+7E3F7D1: 8B 47 08                 -  mov eax,[rdi+08]
"CodeVein-Win64-Shipping.exe"+7E3F7D4: C1 E8 1D                 -  shr eax,1D
"CodeVein-Win64-Shipping.exe"+7E3F7D7: A8 01                    -  test al,01
"CodeVein-Win64-Shipping.exe"+7E3F7D9: 75 0A                    -  jne CodeVein-Win64-Shipping.exe+7E3F7E5
"CodeVein-Win64-Shipping.exe"+7E3F7DB: 48 89 D9                 -  mov rcx,rbx
"CodeVein-Win64-Shipping.exe"+7E3F7DE: E8 4D 00 8E F9           -  call CodeVein-Win64-Shipping.exe+171F830
"CodeVein-Win64-Shipping.exe"+7E3F7E3: EB 08                    -  jmp CodeVein-Win64-Shipping.exe+7E3F7ED
"CodeVein-Win64-Shipping.exe"+7E3F7E5: F3 0F 10 05 DB AB D1 FA  -  movss xmm0,[CodeVein-Win64-Shipping.exe+2B5A3C8]
// ---------- INJECTING HERE ----------
"CodeVein-Win64-Shipping.exe"+7E3F7ED: F3 41 0F 59 46 78        -  mulss xmm0,[r14+78]
// ---------- DONE INJECTING  ----------
"CodeVein-Win64-Shipping.exe"+7E3F7F3: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"CodeVein-Win64-Shipping.exe"+7E3F7F8: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"CodeVein-Win64-Shipping.exe"+7E3F7FD: 48 8B 7C 24 40           -  mov rdi,[rsp+40]
"CodeVein-Win64-Shipping.exe"+7E3F802: 48 83 C4 20              -  add rsp,20
"CodeVein-Win64-Shipping.exe"+7E3F806: 41 5E                    -  pop r14
"CodeVein-Win64-Shipping.exe"+7E3F808: C3                       -  ret 
"CodeVein-Win64-Shipping.exe"+7E3F809: CC                       -  int 3 
"CodeVein-Win64-Shipping.exe"+7E3F80A: 48 29 ED                 -  sub rbp,rbp
"CodeVein-Win64-Shipping.exe"+7E3F80D: 4C 8D 1C 24              -  lea r11,[rsp]
"CodeVein-Win64-Shipping.exe"+7E3F811: 49 81 C3 2A DB 41 9C     -  add r11,9C41DB2A
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>545</ID>
          <Description>"Cost"</Description>
          <LastState Value="6" RealAddress="556EA8D8"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>546</ID>
          <Description>"CoolDown"</Description>
          <LastState Value="10" RealAddress="556EA8E0"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>547</ID>
          <Description>"Recast Delay"</Description>
          <LastState Value="3" RealAddress="43834488"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>88</Offset>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>548</ID>
          <Description>"Animation Speed"</Description>
          <LastState Value="1" RealAddress="4383448C"/>
          <VariableType>Float</VariableType>
          <Address>SkillData</Address>
          <Offsets>
            <Offset>8c</Offset>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
thanks my friend, but I actually mean the bayonett weapon "libertador", you can buy it for 50 points from eva, but only if you saved her, which I did not, so it is the only weapon I am missing

RaxeIe
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Re: Code Vein

Post by RaxeIe »

SunBeam wrote:
Wed Oct 02, 2019 5:41 pm
Jessen wrote:
Wed Oct 02, 2019 5:29 pm
RaxeIe wrote:
Wed Oct 02, 2019 4:29 am
yes. some may have been spawned in through item editor though. it didnt cause a problem with the 4 successors and restoring their memories so i dunno...
how exactly do you spawn in items? Is there a list of IDs or something to utilize?
Just unpack the .pak files and figure it out :P You can spawn shit with summon command. I suggest not asking if you can spawn a certain item with certain properties; that's out of discussion. That's what usually happens: one question brings another and another and so on. People give you a finger, you take the whole hand.

Image

Image

Image
why havent you added to the cheat table or made one yourself yet sunbeam? also can you tell me if the queen blood code is a item like the queen parts? its weird how some blood codes are items yet some arent.

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pox911
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Re: Code Vein

Post by pox911 »

Exfrost wrote:
Wed Oct 02, 2019 6:54 pm

thanks my friend, but I actually mean the bayonett weapon "libertador", you can buy it for 50 points from eva, but only if you saved her, which I did not, so it is the only weapon I am missing
Oh, that weapon should be DA_WeaponArticle_Bayonet_H_Col2

bloodaxis
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Re: Code Vein

Post by bloodaxis »

pox911 wrote:
Wed Oct 02, 2019 7:29 pm
Oh, that weapon should be DA_WeaponArticle_Bayonet_H_Col2
Is there a list somewhere of all the weapons for summoning?

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