Noita

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STN
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Noita

Post by STN »

My cheat table for this fun little game :D

Cheats

Unlimited Health
Easy Kills
Unlimited Mana
Unlimited Ammo
Unlimited Oxygen
Unlimited Gold
Unlimited Hover

NOTES:

Tested on Noita Early Access Patch 1 26/09/2019. Might not work for future versions.

Image

Have fun

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
noita.CT
(17.61 KiB) Downloaded 8498 times

vitaeexmorte
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Re: Noita

Post by vitaeexmorte »

Since the request thread is completed and I dont see another one 'll share this here.

For infinite perks and wands or spell components, do the following.

1. Visit a safe room, take whatever you want
2. Save & Quit (that is the only time the game actually saves apart from dying)
3. Goto following location, backup that file

X:\Users\NAME\AppData\LocalLow\Nolla_Games_Noita\save00

player.salakieli

4. Restart the game, now find yourself a monster or pool of lava to throw into (ehh let's face it, your wands are likely killing you faster anyway :D)
This will delete the world and write something somewhere (maybe magic_numbers.salakieli, didnt test)
5. Quit the game.
6. Copy player.salakieli back into save00 and restart

Now you stand back in the safe room, but not only did you retain all your wand and perks, but can choose again. The shop is randomized each time whether you get wands or spells.

Have Fun!

PS: get that "edit wands everywhere" working, dammit :P
PPS: Can I get a table for the 25.9. version ... for obvious reasons? pretty please?

gjchangmu
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Re: Noita

Post by gjchangmu »

I'll post my table here too.

For personal taste I prefer cheats that just make game easier while still stay close to how the game was intended to be played. This table are multipliers with multiple levels so that you can adjust the difficulty yourself.

Options:
damage taken multiplier (0.2x, 0.33x, 0.5x, 0.66x, 0.8x, 1.5x)
damage dealing multiplier (1.25x, 1.5x, 2x, 3x)

Notes:
1. As it is expected that this game will be updated pretty frequently, I'm not making complicated cheat tables for now, but just one or a few simple ones.

Changelog:
noita_easy_7.ct 2020.04.27 update to new game version.
noita_easy_6.ct 2020.03.27 update to new game version.
noita_easy_5.ct 2019.10.20 add damage dealing multiplier; fix the player invincible after disabling the option.
noita_easy_4.ct 2019.10.06 fix a crash upon disabling the option.
noita_easy_3.ct 2019.10.01 game version updated.

Credits:
Thanks cfemen for their help.
Attachments
noita_easy_7.CT
(9.22 KiB) Downloaded 934 times
noita_easy_6.CT
old version
(9.19 KiB) Downloaded 209 times
noita_easy_5.CT
old version
(9.25 KiB) Downloaded 1487 times
noita_easy_4.CT
old version
(6.28 KiB) Downloaded 660 times
noita_easy_3.CT
old version
(6.05 KiB) Downloaded 701 times
Last edited by gjchangmu on Mon Apr 27, 2020 11:46 am, edited 4 times in total.

SpockTheBuilder
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Re: Noita

Post by SpockTheBuilder »

The main thing I've been trying to make work is added movement speed, but I can't find the right value to change

enhort
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Re: Noita

Post by enhort »

gjchangmu wrote:
Tue Oct 01, 2019 1:39 am
I'll post my table here too.

For personal taste I prefer cheats that just make game easier while still stay close to how the game was intended to be played. This table are multipliers with multiple levels so that you can adjust the difficulty yourself.

Options:
damage taken multiplier (0.2x, 0.33x, 0.5x, 0.66x, 0.8x, 1.5x)
damage dealing multiplier (1.25x, 1.5x, 2x, 3x)

Notes:
1. As it is expected that this game will be updated pretty frequently, I'm not making complicated cheat tables for now, but just one or a few simple ones.

Changelog:
noita_easy_5.ct 2019.10.20 add damage dealing multiplier; fix the player invincible after disabling the option.
noita_easy_4.ct 2019.10.06 fix a crash upon disabling the option.
noita_easy_3.ct 2019.10.01 game version updated.

Credits:
Thanks cfemen for their help
Thanks for this! Can you update your table for new version, please!

gjchangmu
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Re: Noita

Post by gjchangmu »

enhort wrote:
Tue Mar 24, 2020 6:59 am
Thanks for this! Can you update your table for new version, please!
Done.

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KAWA
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Re: Noita

Post by KAWA »

1.0 finally came out! :>

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Mr.Potato
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Re: Noita

Post by Mr.Potato »

Unfortunately, none of tables seems to work anymore, so if anyone knows how to find health address, please share.
Thanks in advance.

liu-p
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Re: Noita

Post by liu-p »

1.0版本,全部无效。。

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DasMonopol
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Re: Noita

Post by DasMonopol »

Created a small table for the newest update 1.0 (16.10.2020).

List of current features:
  • Damage Manipulation (Change the damage you receive and the damage enemies receive)
  • [new] Infinite Mana
  • [new] Infinite Levitation
  • Health Address
  • Money Address
Note:
The health address has a small dropdown selection with some predefined values. You can also input your own values. If you find more values feel free to DM me so I can add them to the table :)

Haven't done much testing but the few features I have so far seem to work :D

Tested on: Steam Version
Last tested Version: Oct 16 2020
Last tested Date: 18.10.2020
Attachments
Noita[Oct.16.2020][DasMonopol][V.2.0].CT
For suggestions and feedback please DM me
(17.25 KiB) Downloaded 790 times
Noita[Oct.16.2020][DasMonopol][V.1.0].CT
For suggestions and feedback please DM me
(11.99 KiB) Downloaded 162 times

rlurking
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Re: Noita

Post by rlurking »

DasMonopol wrote:
Sun Oct 18, 2020 2:05 pm
Created a small table for the newest update 1.0 (16.10.2020).

Health Address
FYI I believe health is at +48/double rather than +4C/float

tfigment
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Re: Noita

Post by tfigment »

rlurking wrote:
Sun Oct 25, 2020 12:59 am
DasMonopol wrote:
Sun Oct 18, 2020 2:05 pm
Created a small table for the newest update 1.0 (16.10.2020).
Health Address
FYI I believe health is at +48/double rather than +4C/float
This is correct. Its {Value} * 25 = displayed health. Also Max Health is at +50

Attached is my version of the table with Infinite Spell Count and Max Health (Health also changed to double). Not sure if spell count freeze could be used in other contexts and cause problems but doesn't seem to. Also if count is already zero on a component it will not fire in the first place.
Attachments
noita_figment_v1.CT
25-Oct: Add Infinite Spell Count, Max Health
(22.44 KiB) Downloaded 185 times

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