Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Angra Mainyu
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Angra Mainyu »

There hasn't been an update for a long time, is it even planned? Maybe you need help?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Recifense
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Recifense »

Hi guys,

A table for version 1.33.2.0 (108e) was added at the first post.

Cheers!

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thrawn
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by thrawn »

thanks recifence :)

paul_guo
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by paul_guo »

Recifense wrote:
Sun Mar 20, 2022 11:58 pm
Hi guys,

A table for version 1.33.2.0 (108e) was added at the first post.

Cheers!
Cheers!

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tafoplaka
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by tafoplaka »

Thanks for the table update :D

Aaron90
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Aaron90 »

Recifense wrote:
Sun Mar 20, 2022 11:58 pm
Hi guys,

A table for version 1.33.2.0 (108e) was added at the first post.

Cheers!
Yeah! Let's f***ing go! A thousand thanks, Reci! Cheers and blessings.

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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Aaron90 »

Namelessy wrote:
Sat May 22, 2021 7:56 am
Table extension

Credits: See CompactDisc's post for instructions.

Most of the pointers are updated to 1.31.3, needs the main table from Recifence (1.31.2 works for the 1.31.3 extension table).

I am not sure I got all the pointers, especially under Religion, but most of them should be usable at least.

The "Custom Nation Max Points" must be edited after you click on "Custom Nation" on the country selection screen, otherwise it might update to the original 200.

Updates:
2021-07-08 - Possibly updated the pointers for 1.31.5.2. They looked OK, but there are just so many of them...
2021-07-09 - Fixed pointer for Supply limit under Country -> Technology -> Military
2021-08-13 - Fixed pointer for Administrative Efficiency under Country -> Technology -> Administrative, also added a pointer to the max points you can use for custom nations.
2021-09-03 - Fixed Innovativeness, Development Efficiency and Improved Flanking Range pointers. Fixed Governing Capacity multiplier (from x1 to x1000, label only)
2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1.31.6.0
2021-10-13 - Added "Government Reform Progress". Credits to jaw3l for finding (and reporting) the pointer.
2021-11-13 - Updated pointers (most of them at least) to 1.32.0.0
2021-11-20 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.1.0
2021-12-03 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.2.0
Now, we just need to wait for the update for this extension :)

tebtengri
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by tebtengri »

Aaron90 wrote:
Tue Mar 22, 2022 4:06 am
Now, we just need to wait for the update for this extension :)
I haven't had any issue using the 1.32.2 extension with the 1.33.2 table

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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Aaron90 »

tebtengri wrote:
Tue Mar 22, 2022 5:48 am
Aaron90 wrote:
Tue Mar 22, 2022 4:06 am
Now, we just need to wait for the update for this extension :)
I haven't had any issue using the 1.32.2 extension with the 1.33.2 table
Even with the modded achievements script?

Namelessy
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Namelessy »

Updated the "General" and "Custom Nation Points" pointers in the extension table. Had a quick look, and the pointers I looked at seems to still work. Report any that don't and I will get around to looking at them :)

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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Aaron90 »

Namelessy wrote:
Tue Mar 22, 2022 6:48 pm
Updated the "General" and "Custom Nation Points" pointers in the extension table. Had a quick look, and the pointers I looked at seems to still work. Report any that don't and I will get around to looking at them :)
Thanks for confirming it still works. Will let you know something's up. Cheers and blessings.

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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Namelessy »

Updated the "Country -> Government", at least most of them, in the extension table.

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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Aaron90 »

Namelessy wrote:
Fri Mar 25, 2022 6:26 pm
Updated the "Country -> Government", at least most of them, in the extension table.
The "Achievements with mods" script still doesn't work.

linkencuz8192
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by linkencuz8192 »

Thanks for the update, Recifense. The tradition cheat doesnt work for Navy like the last table. But the same fix will work.
Changing

Code: Select all

 mov ebx,[ecx+00000E04]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E04],ebx

 mov ebx,[ecx+00000E08]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx
Into

Code: Select all

 mov ebx,[ecx+00000E08]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx

 mov ebx,[ecx+00000E0C]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E0C],ebx
Will fix it

konkun11
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by konkun11 »

linkencuz8192 wrote:
Wed Mar 30, 2022 7:43 pm
Thanks for the update, Recifense. The tradition cheat doesnt work for Navy like the last table. But the same fix will work.
Changing

Code: Select all

 mov ebx,[ecx+00000E04]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E04],ebx

 mov ebx,[ecx+00000E08]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx
Into

Code: Select all

 mov ebx,[ecx+00000E08]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx

 mov ebx,[ecx+00000E0C]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E0C],ebx
Will fix it
Is this fix still works? I changed script in n++ and still have army tradition instead of naval one

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