Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Nemekath
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Nemekath »

Hi. New DLC (Lions of the North) is Out. Can someone update OR link me an actual working table?
I´m looking for an "Achievement with mods" Mod/Table too. Thx

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sejuth
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Sejuth »

Nemekath wrote:
Thu Sep 15, 2022 8:16 pm
Hi. New DLC (Lions of the North) is Out. Can someone update OR link me an actual working table?
I´m looking for an "Achievement with mods" Mod/Table too. Thx
The 1.33.2 extension still works for the Achievement with Mods and Console in Ironman mode features.

Nemekath
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Nemekath »

Sejuth wrote:
Thu Sep 15, 2022 8:25 pm
Nemekath wrote:
Thu Sep 15, 2022 8:16 pm
Hi. New DLC (Lions of the North) is Out. Can someone update OR link me an actual working table?
I´m looking for an "Achievement with mods" Mod/Table too. Thx
The 1.33.2 extension still works for the Achievement with Mods and Console in Ironman mode features.
Found on Page 17. thank you

gogumagog
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by gogumagog »

Hi guys as all u know 1.34 is out. Is there a minimum power points table i can use for the update until recifence update his table?

gogumagog
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by gogumagog »

Btw thank you for all the good work recifence

Straputsky
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Straputsky »

To post or not to post. Let's hope Recifense will update soon. Until then I can share my table, which I used for a small run (wanted to see the new Lübeck missions). I only played for a few years, so there was no sincere testing involved.

This time it seems the Extension table will need an update. So far, I updated several pointers. Yet, I would wait until Recifense updated his table, as he might use a different base address (I actually doubt that, but it's possible). When I updated the table I used a simple Copy & Paste mechanic, therefore the pointers offsets look a bit weird. Example: "Overextension" had an offset which was "E10" - I changed this to "E10+30", which is nothing else as writing "E40". You can see this for yourself, you don't need to open the game for this. Actually it's even better without running the game. Without the game running you will see a lot of question marks and a "+E40" on the right side, when you look at the pointers offsets.
Why I'm telling? Given Recifense uses the same base address, then all we need to do is to "translate" all of my entries. And for all non-updated pointers you can try one of my offsets (+30,+D80,-E8,...) and see if the result makes sense.

Just in case someone doesn't know: You need to enable pPlayer, pProvince and pArmy so that the table can be used. However, if you don't want to manipulate your provinces or generals, then it is not necessary to activate pProvince and pArmy.
Attachments
eu4_for_1_34.CT
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Heiminter
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Heiminter »

Thank you so much Straputsky. Almost all pointers work perfectly.

websmith
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by websmith »

FYI Console hack still works - so you can enable the console and still play ironman if that is your thing

Namelessy
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Namelessy »

Updated the points on the extension table. Credits goes to Straputsky for finding them, and making it very easy for me to update the table.
You might want to use that table until Recifence updates the main table to get the base pointers.

xXLordEagleXx
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by xXLordEagleXx »

Namelessy wrote:
Sat May 22, 2021 7:56 am
Table extension

Credits: See CompactDisc's post for instructions.

Most of the pointers are updated to 1.31.3, needs the main table from Recifence (1.31.2 works for the 1.31.3 extension table).

I am not sure I got all the pointers, especially under Religion, but most of them should be usable at least.

The "Custom Nation Max Points" must be edited after you click on "Custom Nation" on the country selection screen, otherwise it might update to the original 200.

Updates:
2021-07-08 - Possibly updated the pointers for 1.31.5.2. They looked OK, but there are just so many of them...
2021-07-09 - Fixed pointer for Supply limit under Country -> Technology -> Military
2021-08-13 - Fixed pointer for Administrative Efficiency under Country -> Technology -> Administrative, also added a pointer to the max points you can use for custom nations.
2021-09-03 - Fixed Innovativeness, Development Efficiency and Improved Flanking Range pointers. Fixed Governing Capacity multiplier (from x1 to x1000, label only)
2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1.31.6.0
2021-10-13 - Added "Government Reform Progress". Credits to jaw3l for finding (and reporting) the pointer.
2021-11-13 - Updated pointers (most of them at least) to 1.32.0.0
2021-11-20 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.1.0
2021-12-03 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.2.0
2022-03-22 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.33.2.0, the rest seems to still work, removed some old tables
2022-03-25 - Updated (most of) the "Country -> Government" pointers. Might have missed one or two.
2022-09-18 - Updated to 1.34.2.0, probably... all credits should go to Straputsky, and all blame is mine :)
The extension table's pointers are not working for me (everything is in ??). I am using the 1.34.2.0 extension and Straputsky's table.Am I the only one or am I doing something wrong?
EDIT: I am an idiot. I had to enable pPlayer, pProvince and pArmy.

7sergi9
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by 7sergi9 »

I found the table on a Russian site, it works perfectly. All credits to Recifense. I have removed the download link because I don't know how appropriate it is to share it, as it seems Recifense himself has not posted it.

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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Namelessy »

aaaaaaaaaaaaaaa wrote:
Sat Jul 30, 2022 11:23 am
Namelessy, could you make it so your table supports up to 7 estates, please?
If you open the table in notepad++ or similar you can add a couple of more estates (you should be able to see the offset changes between them if you look at a couple of the previous entries). Or if you can make a save available where there are 7 estates i can try to have a look at it when I get some time.

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Fyzzy4life
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Fyzzy4life »

7sergi9 wrote:
Wed Sep 21, 2022 1:02 pm
I found the table on a Russian site, it works perfectly. All credits to Recifense. I have removed the download link because I don't know how appropriate it is to share it, as it seems Recifense himself has not posted it.
Table is indeed updated on his Patreon

Straputsky
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by Straputsky »

Anyone an idea how to manipulate the traits of Army/Navy Leaders? Never figured it out myself, but I do know that at some point it was part of the extension. Therefore I believe there is at least the possibility. Still I always fail, when I try to revive this feature. Unfortunately I lost the table, so I don't have any clue how it was done back then.

Anyways, at least I stumbled across some other things during my "hunt". One is the manpower pool of mercenary parties and a small script that reveals the address of the current wall breach status of a siege. Change the value to 1 and the wall is breached and you can attack. Maybe we can link this address to pArmy as well, so that the script isn't necessary any more. Didn't try.

As Recifense seems to have updated his table (on Patreon) and I don't see any complaints here, it looks like the pointers are working.

@Namelessy
Thanks for the kind words, but you can take it all: The credit and the blame. :) I'm happy that people still keep updating this table. I do know how much work it is, to keep it updated. Unfortunately one doesn't need to be logged in to download a table and I'm on the lazy side. Therefore I all too often forget to say thanks for all your and Recifense's work. So here it is: Thank you!
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eu4_wall_breach.CT
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gallanon
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Re: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

Post by gallanon »

Huh. So Recifense has stopped releasing his tables for free in favor of patreon now?

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