Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Aaron90
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Aaron90 »

IgnisGlaciem wrote:
Wed Jan 19, 2022 4:04 am
Aaron90 wrote:
Tue Jan 18, 2022 2:55 am
IgnisGlaciem wrote:
Mon Jan 17, 2022 12:44 pm


I'm also now having this issue, but I suspect it's user error, as I've had it working within the last 5 days
By "User Error" you mean that there's a mod that's giving issues?
I meant more that it suddenly stopped working, without an update to any software, or changes to any mods I was using; worked one day and busted the next. The table appears to load correctly, and the game says it's valid for achievements, but opening the in game achievements list shows a blank box.
Thanks for clarifying! Yes! That's exactly what I'm facing!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

JAT0
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by JAT0 »

I had this happen too, from what I've experienced it happens when the game was still running when I my computer was sleeping. Suspect it's the game saving without the pointer allowing achievements which breaks the ironman save. Played till 1650 without the save breaking once I realized this.

CW143
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by CW143 »

How do you guys get the achievement mod to work? I remember using an OLD version of it some time ago (it was an executable, not through cheatengine.) I load the game, sit in the menu and when I activate the mod it CTDs.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

JAT0 wrote:
Wed Jan 19, 2022 11:15 pm
I had this happen too, from what I've experienced it happens when the game was still running when I my computer was sleeping. Suspect it's the game saving without the pointer allowing achievements which breaks the ironman save. Played till 1650 without the save breaking once I realized this.
Unfortunately this issue persists in new games, but I'll keep this in mind
CW143 wrote:
Thu Jan 20, 2022 2:11 am
How do you guys get the achievement mod to work? I remember using an OLD version of it some time ago (it was an executable, not through cheatengine.) I load the game, sit in the menu and when I activate the mod it CTDs.
It's simply loading the table in cheatengine, and making sure you have the right process selected; the achievement script does appear to be having a few issues right now however

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by CW143 »

That's what I do, load the table, select the process aaand crashes. Most issues aren't CTD, more like achievements not showing up so I'm kind of lost here.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

CW143 wrote:
Sat Jan 22, 2022 3:03 pm
That's what I do, load the table, select the process aaand crashes. Most issues aren't CTD, more like achievements not showing up so I'm kind of lost here.
What mod/s are you using? I'm curious if I can recreate this

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by CW143 »

I tried it with no mods active, and with literally 1 mod active, African Colonial Nations. Both CTD

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by freelanceMoron »

So I've been using this table and adding a few items of my own while doing so, trying to work out how sieges work. I found the memory location for the garrison amount (4 bytes, x1000, pProvince + 3F8) and current siege state (4 bytes, x1000, pProvince + 3FC) but I cannot (despite trying) find the memory location for wall breaches. It'd be appreciated if anyone could help me out here (or even just a hint so I know roughly where to look)

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Heavem »

Hello, would be great if there could be any update on this for 1.33, cheers to the people doing it, you are awesome.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by lucas_lil »

Need Update now!Thanks

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by EndsM »

Thanks again for your time processing these amazing tables, looking forward to an update to this table if possible.

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tafoplaka
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by tafoplaka »

Hey. Indeed this needs an update for the latest game version :)

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Aaron90 »

tafoplaka wrote:
Sat Mar 05, 2022 6:00 pm
Hey. Indeed this needs an update for the latest game version :)
Indeed. We're just waiting for an updated table now. :) And while they're at it, they might also check what happened with the script that allowed getting achievements with mods too.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Straputsky »

Some small cheats I used until the table gets updated. Might work for you, might not.
pProvince, pPlayer, pArmy - pointers that should restore most of the functionality of the extension table.
Emperor HRE - shows current emperor & authority
Curia Controller - current curia leader
Army/Fleet leader - hover in-game over an army to catch the stats of its leader
Power Projection - hover in-game over the PP and it will set all decaying modifiers like "conquered provinces from rival" to 100.*
Protestant Reform Desire - well, exactly this
Siege Days - view the siege and it will show how many days in the current phase passed
Changed - few pointers that changed addresses. Added the ones mentioned a few posts earlier. Added pointer for fort level of a province.

Hotkeys:
Hitting the number 0 will set "Siege Days -> Days passed" to 99 and "Changed -> Province -> Fort level" to 0.
Not the smartest hotkey, but the game has already many shortcuts. First activate pProvince and Siege Days scripts. Afterwards, when you watch a siege and then move to "show province", both pointers have updated. Now hit "0" and the siege ends successfully the next day - no matter fort level or army size (if at least 1k). Works everywhere (in case you want to help foreign nations).


*Decaying modifiers have a max value, which is applied at the end of the month and the game will revert them to this value. For example, declaring war to a rival maxes out at 20 and even if the game shows you 100, you will only get this 20. However, the value is stored and as long as you "update" it from time to time you will never loose this modifier. That is, the +20 for declaring a war to a rival in 1450 can still be active in 1700.

The extension table is included. Most pointers seem to work. I lack several DLC, therefore can't tell for sure. Just came back to the game because of the AI update. I didn't change anything in the scripts which the extension provides. If they didn't work before, they won't now either.
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DartsiniZ
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by DartsiniZ »

Update from Straputsky will indeed activate all of the extension table and also the console in ironman. A big thank you for sharing.

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